这是一款创新框架的门派经营模拟游戏。在本游戏里,玩家需要合理分配各种资源;修建门派建筑,并且做好建筑布局;管理弟子衣食住行,武学修炼,文化学习;解锁格物;布置阵法;炼制丹药;铸造兵器;管理弟子道德水平和纪律条例;探索区域,合纵或者征讨其他门派,扩大门派势力等等等等,以抵御天魔入侵。
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

““Jianghu, From Aura” is being developed independently by myself, and I'm expanding the core gameplay to scale the game to what everyone thinks it should be. I am working hard to make the game perfect! I hope to have more opportunities to learn about your opinions and suggestions for "Jianghu, From Aura", your feedback is vital to my game development. I hope to meet everyone's expectations by the time the official version is completed!”

Approximately how long will this game be in Early Access?

“I plan to complete the official version within 2024”

How is the full version planned to differ from the Early Access version?

““Jianghu, From Aura” has been evolving based on what players want and that remains the plan for Early Access development. The players’ suggestions dictate the specifics of what we add next.

Whether that means additional special events, treasures, KongFu Skills. Becides, i am developing more Skins of villagers, more buildings and resources.”

What is the current state of the Early Access version?

“Now i have all core mechanics are here but may require further iterations. That includes architecture, 3 beautiful Village maps, 100+ Kongfu skills, 20+ different event maps in illusion, and countless random weapons for palyers to use in Roguelike challenge.

The basic experience of players can be guaranteed between each level, but we will continue to expand our game content in the future.”

Will the game be priced differently during and after Early Access?

“Yes! The game is currently cheaper to reward those who want to support it early. This means the price will be increased upon release.”

How are you planning on involving the Community in your development process?

“We will be in the STEAM community with the game QQ group ("Jianghu, from aura" QQ group: 605940762) to listen to your opinions and ideas. You can also send bugs and questions to our email: publish@youxibd.com”
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About This Game

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《江湖,从灵气复苏开始》QQ群:605940762
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玄冥大陆,日月双辉。一年有三百天,计四年一昼夜,八年一季节。
传说多年以前,江湖上突然出现了一个绝世高手,名曰摄魂老祖,此人修为深厚,据说已突破先天。甫一出山,挑落宗师榜,问鼎天下第一高手。并且此人有一独门绝艺,能以魂力控制他人意识。年余之间势力已成,武林,王庭,无人不服,令通天下。于是分别建立玄器殿,和传武阁,以收集玄器和武学。
然而此人出现得突兀,离开得也匆忙。统一天下十年后的某一日,突然破空而去。之后再无音信。江湖人言,老祖已破碎虚空。离开这方世界。此后王庭重建,武林复乱。一代奇人,摄魂老祖,仿佛没有出现过一样。只有给世人留下的八字蔑言,“灵气复苏,仙路重开,外魔入侵,生灵涂炭”,流传至今。

某一日,在不知名山林中一个没落的小门派中,门派大殿突然发出几道霞光,划过方圆十里。霞光引来了3个附近的行人。同时,门派大殿中,一道意识缓缓醒来。。。




大量的建筑玩家可以自由布局,建造。获得不同的产业生产力,和属性加成等等。建筑之间有互相增益和减益的作用。需要玩家进行合理的布局才能达到收益最大化。


弟子在大地图上有大量的随机事件触发,根据不同的选择,获得不同的经历,奇遇等等。


有春夏秋冬四季,不同的气候天灾产生不同的或正面或负面的影响,比如干旱,会导致河水枯竭,没有水源种田,农作物生长缓慢或者干枯死亡。玩家可建造对应的建筑来对抗天灾,比如蓄水池等等。


8种装备类型+5个品阶+6个稀有度等级+50多种不同类型的随机属性,组成了庞大的装备体系。同时配合角色的天赋和各种专精,产生丰富的构筑线。


角色有7种职业和命相,相互影响下,配合不同的阵法,产生大量不同的增益效果和特殊游戏功能。


从基础的伐木挖矿烹饪到炼丹布阵应有尽有,同时配合对应的小游戏升级体系,喜欢体验生活的玩家在这个框架下也可以得到很好的满足感。


前期开放八个门派,门派之间会互相攻打据点,掠夺村民,弟子等等。希望你最终能横扫八荒,称霸天下。


武学分修炼功法和战斗功法两个类型,弟子可由最低级的真气开始修炼,到之后筑基结丹,最后渡劫飞升。战斗方面自动卡牌战斗。不需要对战斗进行细微操作,玩家更多的策略放在技能的搭配和养成之上。

System Requirements

    Minimum:
    • OS: Window10
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: 1060
    • DirectX: Version 10
    • Storage: 300 MB available space

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