Hardcore story-driven Action RPG about those who survived after a global pandemic on the territory of Leningradskaya Oblast, Russia. A story about finding your place in a destroyed world, where the greatest danger does not come from the infected.
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大多好評 (70) - 70 篇使用者評論中有 77% 給予此遊戲好評。
發行日期:
2023 年 9 月 4 日

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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「After alpha testing, we received so many useful feedback and suggestions that we decided not just to fix, but to completely rework the technical part of the game.

The game has not fundamentally changed in terms of visuals, has not changed the genre, and we did not move away from the original gameplay ideas.
Two years of hard work and we have created a full-fledged Framework - the technical basis of the game, which now allows us to add and change a variety of mechanics in a modular way as it develops.

With the release of Early Access, we're moving into the open development stage of the game. So your feedback and support isn't just important, it can directly affect what the game will eventually become.」

這款遊戲的搶先體驗時間大約會持續多久?

「According to our plan it won't be more than two years until the final release. But we don't want to drag it out that long and we will do our best to finish the game as soon as possible.」

正式版預計會與搶先體驗版有何不同?

「The most important thing that the player will get in the full version of the game: a strong story, dialogues, quests and a full-fledged role-playing system. The player will have access to a global area map with the ability to visit more diverse locations, to encounter various characters from allied and opposing factions.

It is also planned to release several DLC, telling about other characters and parallel events in the world of Pathogenesis with visits to new locations and using new mechanics.」

搶先體驗版目前的開發進度如何?

「The initial version of the game contains one vast location "Raskolovo village". All the basic mechanics of movement, parkour, shooting, interaction with the environment and objects are available to the player. Only the infected pose a threat.

And the initial version of the game has no role system, no storyline and everything that is connected with it: dialogues, trading, events and quests. There is also no save system.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Perhaps in the future, the cost of the game will increase as new content and mechanics are added.」

在開發過程中,您打算如何與社群互動?

「Write your feedback, suggestions, thoughts and ideas in the Steam discussions, on Discord, in the comments on YouTube, in the VK group, directly to the mail, wherever you like.
Each message will be read and considered. We've seen firsthand how important support and feedback from our community means.」
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購買 Pathogenesis: Overcome

 
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A not so accidental world pandemic of 2030, that turned people to their more primal selves, has become the reason for the downfall of modern civilization. Many survived, but did all the survivors remain human? This is a story about those who survived after a global pandemic on the territory of Leningradskaya Oblast, Russia. A story about finding your place in a destroyed world, where the greatest danger does not come from the infected.

Pathogenesis: Overcome – story-driven Action RPG with hardcore gameplay, elements of survival and real-life combat tactics, wrapped in the style of modern dark realism.

FEATURES:

  • Planning and tactics are more important than reflexes. Not everything can be solved by running and gunning. Ammo is rare, it weighs a lot, and has a tendency to run out. Weapons can wear down, or break entirely. You have to think twice before engaging in conflict.
  • Using cover will drastically improve your chances of survival. Even one bullet from a handgun is enough the receive a deadly wound. Running guns blazing can lead to a premature death.
  • Dynamic camera and non-direct controls, increase your ability to survey your surroundings and increase your maneuverability without losing control of your character. Think about the path you want to go and then concentrate on your surroundings.
  • Non-target shooting and a special aim mode, give you the ability to deal damage to specific areas of your enemies. Just let the suckers expose their elbow or knee... Or you can just shoot through surfaces with armor-piercing bullets.
  • A wide arsenal of real-life firearms, explosives, and ammo with proper characteristics and physically correct ballistics. Military, civilian, sports weapons from Russian and foreign arms manufacturers. Almost everything that you can find in real life.
  • Modifications and tactical gear increase the ease of use for firearms but don't overdo it. Each element increases mass, to an already heavy arsenal.
  • Cold weapons and hand to hand combat. In case you will run out of ammo.
  • Wounds, bleeding, disease, hunger, thirst, sleep deprivation, fatigue... You will have to spend some time to provide yourself with basic necessities, in order to survive in this harsh world.

READY SYSTEMS

Game development is well underway. There is still a lot of work to be done. But as of today, many systems and mechanics are ready:

+ LOCATION: One demo extensive sandbox location "Raskolovo Village".
+ INTERACTIVE: Over a hundred unique structures, objects and stashes to explore.
+ LOOT: A large number of items: clothing, shoes, hats, gear, food, drink, medicines and accessories.
+ INVENTORY: Items of gear and clothing with compartments for storing and moving useful items.
+ MOVING: Indirect control of the character with the ability to set complex trajectories from a sequence of points.
+ DODGES: Fast sideways dodges for greater character mobility.
+ PARKOUR: The ability to move over rough terrain, overcome obstacles, climb elevations and ladders.
+ STEALTH: The ability to walk, crouch, or crawl to reduce your character's visibility to enemies.
+ COVERING: The ability to take cover behind objects and operate from a safe position.
+ SLOW MODE: Slow down for calm and deliberate assessment and control of the situation.
+ WEAPONS: Non-target shooting, an extensive arsenal of modern weapons, ammunition with different types of ammo, realistic ballistics with ricochets and penetrations of obstacles
+ AIMING: A special aiming mode extending the range of visibility of the character and giving the ability to do point damage using optical sights.
+ CUSTOMIZATION: A variety of modules for customizing weapons. Modules affect the behavior of the weapon when firing.
+ MELEE: The ability to use kicks, cold weapons, and techniques to break free from grapples.
+ SURVIVAL: The damage a character takes inflicts wounds, bleeds, and worsens the character's condition. Tourniquets, bandages, and medicines are for healing and recovery. Eating and drinking restore the character's energy and water needs. Hunger and thirst affect stamina and well-being.
+ HOSTILE: Infected are not zombies, but people with altered consciousness due to exposure to a pathogen. Infected are fast-moving, hardy, and have increased survivability and aggression. Vision, hearing, and smell allow infected to detect and pursue prey.
+ PROGRESS: (Warning!) The starting version has a nominal save system. In the event of death, only the possessions in the character's inventory are saved, with the character resurrected at the starting point. Quitting the game will reset all progress and you will have to start from scratch.

PLANNED SYSTEMS

During development, the following planned systems and mechanics will be added:

- LOCALIZATION: Translate game text into as many languages as possible: Chinese, Portuguese, Korean, German, French, Italian, Hebrew and other languages as our capabilities allow.
- SAVE: A full-fledged system for saving game progress.
- ARSENAL: New weapon types: grenades, grenade launchers, rocket launchers, mines.
- DEVICES: Special equipment: night vision devices, thermal imaging cameras, tactical lidars.
- CUSTOMIZATION: Helmet customization: installation of lights, tactical devices on helmets.
- MOLLE: Customization of modular equipment: ability to reconfigure pouches on special platforms.
- CRAFT: Creation of essentials from ingredients.
- INFECTED: More types of highly dangerous infected.
- PEOPLE: Characters are healthy people, representatives of different factions: friendly, neutral and hostile, with their own AI system.
- COMPANION: An autonomous companion of the game character.
- SURVIVAL: Expansion of the survival system: the need for sleep, diseases, negative and positive effects and their impact on the character.
- EVENTS: System of random local events.
- RPG: Stats, parameters, skils, perks, attributes of the character and their influence on the actions performed.
- MAP: Global map of the region with the ability to move between individual locations, including the ability to return to already opened locations.
- LOCATIONS: Five extensive story locations.
- QUESTS: A system of quests and dialogs.
- STORY: Most important to the game. An adult, gripping, dramatic plot. A story about people in difficult circumstances and finding their place in a dramatically changed world.

成人內容說明

開發者表示產品內容如下:

In the game there are scenes of violence, killing people, wounding with firearms, explosives and cold weapons, bleeding of various degrees, amputations of limbs and body parts, the use of alcohol, tobacco products, narcotic substances, profanity.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: 64-bit Windows 7, Windows 8.1, Windows 10
    • 處理器: Intel Core i5-4430 / AMD FX-6300
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA 1060 GTX / AMD Radeon RX 580
    • DirectX: 版本:11
    • 儲存空間: 4 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 64-bit Windows 11
    • 處理器: Intel Core i5-6600k / AMD Ryzen 5 1600
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA 2060 RTX / AMD Radeon RX 6600
    • DirectX: 版本:12
    • 儲存空間: 8 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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