Circa Infinity is a brain-melting circular platformer by Kenny Sun, with a pulse-pounding soundtrack by Jack + Jim Fay.
User reviews:
Recent:
Very Positive (10 reviews) - 100% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (94 reviews) - 98% of the 94 user reviews for this game are positive.
Release Date: Sep 9, 2015

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Buy Circa Infinity - Deluxe Edition

Includes 2 items: Circa Infinity, Circa Infinity Original Soundtrack

 

Recent updates View all (4)

June 23

Presenting Circle Affinity

I've added a new game mode titled 'Circle Affinity'. Good luck.

5 comments Read more

Reviews

“Brilliant level design and a great aesthetic keep the game fresh from start to finish.”
9/10 – Destructoid

About This Game

Circa Infinity is a brain-melting circular platformer by Kenny Sun, with a pulse-pounding soundtrack by Jack + Jim Fay.

Quotes


"MY BRAIN IS MELTING!"
- Pewdiepie

"I like the idea that games can sometimes be music videos, especially when they're as striking and well-soundtracked as Circa Infinity."
- Tom Senior, PC Gamer

"Its smelled my brain but i love it."
- Maurice, 19

"One of the craziest games I've ever played."
- Bhernardo Viana, Indie Game Magazine

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 256MB
    • Storage: 250 MB available space
    Recommended:
    • OS: Windows XP
    • Processor: 1.5GHz
    • Memory: 1024 MB RAM
    • Graphics: 512MB
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.6
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Graphics: 256MB
    • Storage: 250 MB available space
    Recommended:
    • OS: OS X 10.6
    • Processor: 1.5GHz
    • Memory: 1024 MB RAM
    • Graphics: 512MB
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Graphics: 256MB
    • Storage: 250 MB available space
    Recommended:
    • OS: Ubuntu 14
    • Processor: 1.5GHz
    • Memory: 1024 MB RAM
    • Graphics: 512MB
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (94 reviews)
Recently Posted
rayultra
( 1.6 hrs on record )
Posted: July 27
Mind Blown!!!
Helpful? Yes No Funny
johannespetzold
( 6.4 hrs on record )
Posted: July 18
Unique concept, upbeat music, messes with your brain and makes you feel good about quickly learning new concepts.
Helpful? Yes No Funny
Raath-Mon-Tet
( 13.6 hrs on record )
Posted: July 8
Incredibly difficult, insanely frustrating and only playable in short doses, yet what a game. The very abstract concept has been meticulously thought through for each level and lovingly decorated with a three-colour aesthetic and great music. Once you get the hang of the gameplay and are in the zone enough to breeze through levels real fast it leaves you feeling rather badass.
Helpful? Yes No Funny
ErBaut
( 12.0 hrs on record )
Posted: July 7
This game is the ♥♥♥♥♥♥♥ son of VVVVVV and Super Hexagon is brilliant, addictive and charming. And with the latest update (Circle Affinity) is, well, almost infinite. So, if you like puzzle-plattformers, minimalism, Terry Cavanagh's games, good soundtrancks on your videogames, to die a lot of times, puzzle-bosses, kaleidoscopes, and/or get dizzy... buy it now and, thank me later.

P.S: It's already on my top of best games ever, i swear it by the old gods and the new.
Helpful? Yes No Funny
BlatantDisregard
( 40.1 hrs on record )
Posted: July 7
Immaculate.

In nearly every aspect, Circa Infinity has vastly exceeded my expectations, and sits well near the top of my list of most intelligently designed games I have ever played. A minimalist, puzzle platformer is the last game I would expect to enjoy this immensely amongst a sea of indie titles. I consider the genre to be the equivalent of the FPS of the indie scene: a sort of formulaic attempt to tread ground into the industry, but CI is perhaps the most exhilarating take on a tired template in every aspect of its design. It will consistently challenge your thinking while simultaneously presenting you every tool necessary to complete and appreciate the pieces which meld this wonderful game.

At its core, CI is commonly described as a circular platformer. In a step far to the left, the game involves no vast worlds, but simply a monochrome series of circles laden with enemies. It begins simply: have your character enter each circle, avoid every monster, and jump inwards to the next circle until you complete the level. Each level is comprised of around 10 circles or so, with every few levels introducing a new mechanic. It remains fairly simplistic through the first of five worlds, bringing in new enemies and covering most of what you'll need to complete the remainder.

Circa Infinity respects your intelligence. If you fail and touch an enemy, the only punishment you receive is that you must return to the previous circle. Rather than simply start the current challenge over, you must re-surmount the former, meaning that consistent missteps can place you back at the start of the level. There are checkpoints in each level every few circles, however, so even as it gets crazier, there are plenty of chains of challenges which are short and allow you to focus on them, as they become quite complex. New worlds bring in major mechanics additions, with the brilliant tutorialisation that never leaves the player confused. I won't go into them, as divulging every mechanic feels akin to spoiling a major plot. Part of CI's joy is discovering how each new world builds off of the rules that you know, and they remain clear, concise, and straightforward. That said, Circa Infinity will force you to think in manners that toss everything you know about games on its head.

Speaking of plot, the game is entirely devoid of dialogue or narration, and every piece of the story is told through imagery. This is a bold step from the game's early builds, wherein the breakpoints between levels were filled with text explaining the adventure you undertake. I feel the game works far better without it, retaining its minimalist feel and remaining atmospheric in a way that words would only detract from.

And nothing lends itself more to the game's atmosphere than the music. God, the music. Easily one of the best game soundtracks I have ever heard, with even the tracks playing between levels reaching unexpected levels of intricacy and power. In a game that feels a lot about going from level to level and jumping between speeding through and thinking out the next series of moves, in only this instance would I recommend taking a break to sit and breathe, as your characters do, and take a listen between stages. The break music from the first world, a track I would normally skip, surprised me as becoming one of my favorite songs in the entire game when I took the time to sit instead of plowing ahead. The music is more than enough of a reward for finishing some of these heinous treks.

If that package weren't enough, Kenny Sun recently added the game mode: Circle Affinity, which adds a randomized, endless, high-score style romp reminiscent of Super Hexagon. It's not nearly as difficult, but is always fun, and one of the few “get as far as you can” game modes I enjoy. Especially in an age where the sort of play-til-you-drop gameplay has fallen out of favor, CA adds a nice alternative to the pre-designed levels and usual speedrunning romps. Mr. Sun is quite generous in providing for free a game mode which could have easily stood alone for a few bucks. The additions to the soundtrack never hurt either, with some remixes and a few new favorites; I anxiously await its additional release.

Of course, no game is perfect. Circa Infinity is a touch short (which is of course, remedied by CA), and finishing the game felt a tad bittersweet.
Getting used to knowing which direction you're going in can take some time and will throw you off occasionally, long past the point that you think you've familiarized yourself with it.
The color schemes in CA, though there are many to unlock, all seem to have a blending aspect in CA, in where getting past the 25th circle makes it impossible to see where the entry point for the current circle is. Perhaps this was intentional, but it's annoying when you sometimes can't even see your own character in a mode which is designed to be action and timing oriented (remember that CA is a separate mode from the main game).

However, all of these gripes are minor. It's a steal at $10, especially, and I'd go ahead and say to buy the soundtrack along with it (available in FLAC 48Khz/24bit for us audioheads, no less!). Due to the lack of coverage the game received, I was hesitant to buy it after discovering it, but bought it, had no regrets, and wished I could give Kenny Sun more of my money. The game deserves it. A perfectly designed experience, fantastic art style and soundtrack, and plenty of reasons to keep playing may very well make Circa Infinity a new favorite for you, as it was for me.
Helpful? Yes No Funny
null
( 1.4 hrs on record )
Posted: July 6
amazing, unique game with an interesting and abstract story and a great soundtrack. even though it's too ♥♥♥♥ing hard for me i still love it and the amount i've played up to makes the game worth buying. although i'm sure everyone else will actually beat the game cause i suck
Helpful? Yes No Funny
positronicmind
( 6.9 hrs on record )
Posted: June 29
This game is so brilliant, I don't have words for it. I was mindblown more than a few times during the course of this game, when a new mechanic would click in place and I would just understand how it works in a flash.

One of the most brilliantly designed and underrated puzzle games I've played. Thank you for this game.
Helpful? Yes No Funny
Soviet Doge
( 3.0 hrs on record )
Posted: June 28
They should make a rage quit achievement.
Helpful? Yes No Funny
vapier
( 12.1 hrs on record )
Posted: June 27
buy it now so good
Helpful? Yes No Funny
MdCrp
( 4.1 hrs on record )
Posted: June 27
The soundtrack is amazing, the gameplay is very fun.
This game should have a level editor, where we can create and share levels for the players.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
40.1 hrs on record
Posted: July 7
Immaculate.

In nearly every aspect, Circa Infinity has vastly exceeded my expectations, and sits well near the top of my list of most intelligently designed games I have ever played. A minimalist, puzzle platformer is the last game I would expect to enjoy this immensely amongst a sea of indie titles. I consider the genre to be the equivalent of the FPS of the indie scene: a sort of formulaic attempt to tread ground into the industry, but CI is perhaps the most exhilarating take on a tired template in every aspect of its design. It will consistently challenge your thinking while simultaneously presenting you every tool necessary to complete and appreciate the pieces which meld this wonderful game.

At its core, CI is commonly described as a circular platformer. In a step far to the left, the game involves no vast worlds, but simply a monochrome series of circles laden with enemies. It begins simply: have your character enter each circle, avoid every monster, and jump inwards to the next circle until you complete the level. Each level is comprised of around 10 circles or so, with every few levels introducing a new mechanic. It remains fairly simplistic through the first of five worlds, bringing in new enemies and covering most of what you'll need to complete the remainder.

Circa Infinity respects your intelligence. If you fail and touch an enemy, the only punishment you receive is that you must return to the previous circle. Rather than simply start the current challenge over, you must re-surmount the former, meaning that consistent missteps can place you back at the start of the level. There are checkpoints in each level every few circles, however, so even as it gets crazier, there are plenty of chains of challenges which are short and allow you to focus on them, as they become quite complex. New worlds bring in major mechanics additions, with the brilliant tutorialisation that never leaves the player confused. I won't go into them, as divulging every mechanic feels akin to spoiling a major plot. Part of CI's joy is discovering how each new world builds off of the rules that you know, and they remain clear, concise, and straightforward. That said, Circa Infinity will force you to think in manners that toss everything you know about games on its head.

Speaking of plot, the game is entirely devoid of dialogue or narration, and every piece of the story is told through imagery. This is a bold step from the game's early builds, wherein the breakpoints between levels were filled with text explaining the adventure you undertake. I feel the game works far better without it, retaining its minimalist feel and remaining atmospheric in a way that words would only detract from.

And nothing lends itself more to the game's atmosphere than the music. God, the music. Easily one of the best game soundtracks I have ever heard, with even the tracks playing between levels reaching unexpected levels of intricacy and power. In a game that feels a lot about going from level to level and jumping between speeding through and thinking out the next series of moves, in only this instance would I recommend taking a break to sit and breathe, as your characters do, and take a listen between stages. The break music from the first world, a track I would normally skip, surprised me as becoming one of my favorite songs in the entire game when I took the time to sit instead of plowing ahead. The music is more than enough of a reward for finishing some of these heinous treks.

If that package weren't enough, Kenny Sun recently added the game mode: Circle Affinity, which adds a randomized, endless, high-score style romp reminiscent of Super Hexagon. It's not nearly as difficult, but is always fun, and one of the few “get as far as you can” game modes I enjoy. Especially in an age where the sort of play-til-you-drop gameplay has fallen out of favor, CA adds a nice alternative to the pre-designed levels and usual speedrunning romps. Mr. Sun is quite generous in providing for free a game mode which could have easily stood alone for a few bucks. The additions to the soundtrack never hurt either, with some remixes and a few new favorites; I anxiously await its additional release.

Of course, no game is perfect. Circa Infinity is a touch short (which is of course, remedied by CA), and finishing the game felt a tad bittersweet.
Getting used to knowing which direction you're going in can take some time and will throw you off occasionally, long past the point that you think you've familiarized yourself with it.
The color schemes in CA, though there are many to unlock, all seem to have a blending aspect in CA, in where getting past the 25th circle makes it impossible to see where the entry point for the current circle is. Perhaps this was intentional, but it's annoying when you sometimes can't even see your own character in a mode which is designed to be action and timing oriented (remember that CA is a separate mode from the main game).

However, all of these gripes are minor. It's a steal at $10, especially, and I'd go ahead and say to buy the soundtrack along with it (available in FLAC 48Khz/24bit for us audioheads, no less!). Due to the lack of coverage the game received, I was hesitant to buy it after discovering it, but bought it, had no regrets, and wished I could give Kenny Sun more of my money. The game deserves it. A perfectly designed experience, fantastic art style and soundtrack, and plenty of reasons to keep playing may very well make Circa Infinity a new favorite for you, as it was for me.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
12.0 hrs on record
Posted: July 7
This game is the ♥♥♥♥♥♥♥ son of VVVVVV and Super Hexagon is brilliant, addictive and charming. And with the latest update (Circle Affinity) is, well, almost infinite. So, if you like puzzle-plattformers, minimalism, Terry Cavanagh's games, good soundtrancks on your videogames, to die a lot of times, puzzle-bosses, kaleidoscopes, and/or get dizzy... buy it now and, thank me later.

P.S: It's already on my top of best games ever, i swear it by the old gods and the new.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
13.6 hrs on record
Posted: July 8
Incredibly difficult, insanely frustrating and only playable in short doses, yet what a game. The very abstract concept has been meticulously thought through for each level and lovingly decorated with a three-colour aesthetic and great music. Once you get the hang of the gameplay and are in the zone enough to breeze through levels real fast it leaves you feeling rather badass.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.4 hrs on record
Posted: July 6
amazing, unique game with an interesting and abstract story and a great soundtrack. even though it's too ♥♥♥♥ing hard for me i still love it and the amount i've played up to makes the game worth buying. although i'm sure everyone else will actually beat the game cause i suck
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.4 hrs on record
Posted: July 18
Unique concept, upbeat music, messes with your brain and makes you feel good about quickly learning new concepts.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Most Helpful Reviews  Overall
32 of 33 people (97%) found this review helpful
2 people found this review funny
Recommended
8.1 hrs on record
Posted: September 10, 2015
This game is a good example of what a puzzle/platform game should be.
It is not an endless runner as one might think from the captures, but a very clever frantic puzzle jumping hell.

It begins fairly easy, asking only from you some reflexes while you learn the basics, and then difficulty arise, slamming you in the face.
It is well balanced; some bits will nonetheless make you wish you dropped your controller before thinking "just one more level".
The achievements are well thought -- being what I call "usefull achievements" -- requiring from you to play the game with a different approach, making you discover how well the levels are designed (for instance, the "finish a level going only in one direction without stopping or dying", or "finish a level without moving (jumping doesn't count)").
The art style is clever and gorgeous, and the music sets you well in the mood.

Overall, it's a great game, and a gem for speedrunners!

Not sure? Try out the demo, the rest of the game is the same, WAY HARDER.
Was this review helpful? Yes No Funny
29 of 40 people (73%) found this review helpful
3 people found this review funny
Recommended
4.1 hrs on record
Posted: September 9, 2015
Circa Infinity is a simple, but very challenging game.
https://www.youtube.com/watch?v=PYPZ-tj5J7U
The game isn't tough due to cheap tactics, it genuinely needs fast reflexes, thinking on your feet and adapting you strategy according to certain enemies.

The goal is to find the entrance to the circle you are walking on. Once inside, you must jump into the smaller circle within to progress. Different enemies force you to act differently. Some patrol the ground and require that you jump over them, some fly and need you to walk under them. Some can go in and out of circles, and some move only when you jump.

There's also the occasional boss to fight, which is a nice break from the regular gameplay.
The game's soundtrack is actually really cool, and adds to the intense action going on.

Overall it's very cool, and I suggest you give it a shot if you're into hard games.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
6.3 hrs on record
Posted: September 10, 2015
once you reached Part ||| - a nice little game gradually becomes a masterpiece
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
5 people found this review funny
Recommended
0.7 hrs on record
Posted: September 9, 2015
This game does amazing things to my mind. It starts off nice and slow, but turns utterly insane as you go deeper and deeper into the concentric circles.

Also, I just love those chinny demons.
Was this review helpful? Yes No Funny