Gah! - DeadPole

Patch notes:

  • added an option to sell all unequipped gear from the "Choose Your Path" screen

  • changed the appearance of HP bars (let me know if you like them better or not)

  • the secondary objective and reward are now always different for both choices

  • added the ability to check skill descriptions using a gamepad (by horizontally moving the right stick)

  • small mouse targeting adjustments

  • added the ability to attack the nearest enemy with a keyboard key ('E' by default)

  • added difficulty ratings for all characters

  • added floating control tips when running the game for the first time

  • added a small achievement especially for Czarny DziK :D

  • fixed a bug where the tracker set bonus stayed active after selling/storing its elements

  • fixed a bug where some bosses spawned near the entrance, causing a weird situation with them being outside the door and the player stuck on an empty arena (thanks Starweaver for reporting this)

  • fixed weird pathfinding that sometimes occurred

  • fixed a bug that disabled keyboard movement when hovering over some interface elements

Nasal Nomad: Sniffer's Delight - TinyNomads

Hello!

We’re excited to announce that Nasal Nomad: Sniffer’s Delight is officially part of the DevGamm Steam Festival 2025!

In Sniffer’s Delight you play as Sniffer, a runny nose with snotty legs & toes! Harness unlockable breathing and snot-related abilities to sneeze, sniff, and snot through the strange sewers of Scentropolis to restore order one smell at a time. Befriend quirky characters and find your way back to the surface where your human awaits.

While there’s no playable demo just yet, this is your chance to:
👃 Discover the world of Sniffer’s Delight
👃 Add it to your wishlist to stay tuned for updates
👃 Spread the word to fellow smellows and silly-game lovers

Every wishlist helps Sniffer climb closer to the surface (and closer to launch)!

Stay tuned! Further updates are on the way.

👉 Don’t forget to wishlist Nasal Nomad: Sniffer’s Delight!https://store.steampowered.com/app/3135980/Nasal_Nomad_Sniffers_Delight/

Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane has been invited to showcase her incredible cooking skills on the TV show "Cooking Strike"! To prove she’s ready, she must complete five levels in a row.

As you progress through the challenge, the TV crew will upgrade your kitchen with professional equipment.

Be careful—failing a level resets your progress, and you'll have to start from the beginning. But don’t worry, you can try as many times as you like! The show is covering all the food costs, so your supplies remain untouched.

Complete all five levels to earn a major reward, including booster parts, Coins, Rubies, and blog points!

If you don’t finish before the event ends, no problem—you won’t lose anything, and another TV opportunity will come soon!
Phantom Squad - SiPlaysGames_
Gather round, squadmates!

Phantom Squad update 1.4.0 is here!

No-barriers to entry thanks to our lobby link update.

So grab your team and dive back into the fast-paced tactical action you know and love. Find all of the patch notes for our latest update below.


Patch 1.4.0:
  • Players can now invite non-Steam friends by giving them a 6-digits join code or a lobby link.

  • Players can now join while a mission is in progress, they’ll have to spectate until the host restarts though.

Smaller features and bugfixes:

  • Now displaying other player names during gameplay.

  • Fixed some localisation issue.

  • Fixed a bug where player can through doors or thin walls by sprinting.

  • Tweaked a few SFXs so they are less high-pitched.

  • Removed accidental press of gamemode button with E/Enter when starting mission in lobby.

  • Updated Unity version to fix vulnerability.

Don't forget to leave a review to help shape the game, join our Discord and follows the Super Rare Originals social channels on X, Instagram and TikTok to keep up to date with all of the latest
intel from HQ.

Over and out.
- The Phantom Squad Team

https://store.steampowered.com/app/2841770/Phantom_Squad/

Primal Fray - Imago

It's been 3,5 years of grueling work, blood, sweat and tears. But after all that Primal Fray is finally ready to launch!

Hop in to the Rift ans spend long hours drafting teams, battling your enemies and making difficult choices.

Collect over 50 unique primals. That's 200+ abilities to use! Which playstyle will be your favourite? Decide yourself.

Challenge your friends in a difficult battle of minds in a mode where you draft whatever team you want on any map - even custom made.

Because you've been waiting so long, I will release the game with massive discount! Wishlist the game not to miss it! That's 24 of November 2025.

Portrait of a Torn - HereWeAre*******

After having been part of the Community Vote at the DevGAMM Awards 2025, Portrait of a Torn is now in its Steam event! The DevGAMM Awards Celebration is taking place between the 3rd and 9th of November, and you’ll be able to see all the highlighted titles of the event during this time.

If you’re interested in finding out more about Portrait of a Torn, the game is currently on sale with a huge 30% discount that will last for the entirety of the event. Make sure you take advantage of this amazing offer while you still can and experience this unique and touching story!

https://store.steampowered.com/app/3059500/Portrait_of_a_Torn/

DarkSwarm - Ox

Dear SwarmTroopers,

The hive is stirring once more, and it’s finally time to jump back in! We’re beyond excited to officially announce that Closed Alpha II is going live tomorrow, Tuesday the 4th! You can still sign up for the playtest on the DarkSwarm Steam page:

SIGN UP FOR THE PLAYTEST

We’ve been digging through all your feedback since the first playtest, and we’ve been hard at work making major improvements across the board. From overhauled visuals to new features and fresh content, there’s a lot to dive into — and we can’t wait to hear what you think.

Let’s take a look at what’s new:

Chryos

Chryos, our ice planet, has received a lot of graphics overhaul as well as a complete redesign of the procedural algorithms. It feels more intuitive, and we’ll keep on improving it over time.

More objectives and minigames

We have added some more objectives and minigames to the game, so there’s more interesting stuff to do. Behind the scenes, we are currently working on systems to make it easier to add more like it, so every level can contain more variation. Instead of sharing screenshots here, we would like you to explore them for yourself.

More objectives and minigames

We have added some more objectives and minigames to the game, so there’s more interesting stuff to do. Behind the scenes, we are currently working on systems to make it easier to add more like it, so every level can contain more variation. Instead of sharing screenshots here, we would like you to explore them for yourself.

Social features

We have added a bunch of cool social features like Steam friend invites, player kicking, private servers with password protection, and text chat. These features are all new and experimental, and we have a lot of improvements planned for all of them, as well as brand new social features that we would like to add later.

Text chat can be activated by pressing ENTER in-game. This is only supported for keyboard players, but we will add a controller interface to it later so it’s accessible to everybody.



Tactical crouching

We have made a dedicated effort for crouching to be of more tactical use in the game - especially in the narrow SpaceStation corridors, where players in front will now be able to crouch and not receive damage from their teammates behind them - unless they also crouch!


Dismemberment

Have you always wanted to see alien arms fly off when you attack them? Well, even if you hadn’t, you still get it. Feedback is welcome, and we are planning to add more to this in the future.


Trappers revised

A major point of concern was how the trappers were too punishing. And while we do want them to make the game more challenging, it’s always about finding that sweet spot between fun and tedious. Hopefully, you will like the changes made.

And much more...

There are so many things, big or small, which have been improved upon or added to the game since our first Closed Alpha test. And, there is more to come. For now, we hope you will enjoy the game and continue sharing valuable feedback with us.

Much Love,

The DarkSwarm Team

Hell Games - Blinkmann
Hell Games – Demo Update

Our latest update for the Hell Games Demo is live – and it’s hotter than ever! 😈

🔥 What’s New:
  • Reworked Discus Gameplay – Now with blazing flame trails and explosive effects!

  • Improved Graphics & Visuals – Hell has never looked this good (or this deadly)!

  • Better Statistics Screen – More overview, now includes traps.

  • General Improvements & Bug Fixes – For an even smoother experience.

Meanwhile, we’re working full throttle on the full version of Hell Games – with more levels, more weapons, and more power-ups.

Your feedback means the world to us! Try out the new version and tell us what you think – or what you’d like to see next in the pits of Hell. 🔥

More madness is coming soon! 😈

Pattern Survivors: Bullet Hell — Create Chaos - Airem

Hello,

Platforms & versions
  • Update for the demo and full version

  • Windows – 32 and 64 bit

  • Linux – 64 bit

  • macOS – 64 bit

  • browser version

Key changes
  • Sandbox improvements – more control and better tools to test your patterns.

  • Boss respawn in Sandbox – train against all 14 bosses whenever you want.

  • New enemy: Berserker – destroys your bullets and is very durable.

  • New emitter option: auto target – automatic tower rotation towards enemies.

  • Improved “SPREAD” indicator – clearly shows the main projectile and directions of additional ones.

  • Updated localization (90+ languages) – Sandbox, new windows and messages.

  • New difficulty window – appears at the start, with a “don’t show again” option.

  • “Don’t show again” in Survival – faster start of subsequent runs.

SANDBOX – training like in a lab
  • Boss respawn in Sandbox
    You can now respawn bosses directly in Sandbox and train against each of the 14 unique bosses, with:

  • their own strategy,

  • unique attacks,

  • distinct behaviour / AI.

It’s a great place to learn the mechanics before Campaign or other modes.

  1. Sandbox fixes

    Better stability and small UX improvements to make testing builds more comfortable.

  2. Note – Auto-hide panel
    Due to a previous save bug you may need to re-enable the “Auto-hide panel during wave” option in Sandbox – your previous setting may have been reset after this update.

New enemy – Berserker
  • New enemy type: Berserker

  • Can destroy your bullets.

  • Is very durable, so you can’t just “click through” it with anything.

  • Is meant to break overly comfortable builds and force smarter pattern design.

Emitters and clarity of information
  • New emitter option: “auto target”
    Towers can now automatically rotate towards enemies, similar to tower-defense games.
    Simply enable “auto target” in the emitter properties – any pattern can now target enemies if you want it to.

  • Improved “SPREAD” indicator
    You can clearly see the main projectile and the directions where additional projectiles will be fired.
    Designing and debugging complex spreads is now much more comfortable.

  • Gamepad and keyboard improvements

    Small input tweaks to make controls more consistent and predictable.

SPREAD – better readability
  • The new SPREAD indicator shows:

  • how many projectiles will be fired,

  • in which directions,

  • and the main projectile highlighted in yellow.

New emitter option: auto target

Emitters can now automatically rotate towards enemies. In the "Movement" tab you just need to enable "auto target":

  • the tower automatically targets nearby enemies,

  • any pattern can become a “half–tower-defense” setup without changing other parameters,

  • now every pattern matters,

  • useful option for beginners,

  • can be combined with homing bullets, standard bullets, etc.,

  • the option is completely optional – if you want, you can still play with manually set shooting directions.

Campaign and UI
  • Wave trigger fix
    Fixed an issue where pressing Space could start a new wave while dialogues were still on screen.
    Dialogues are now safer from accidental wave starts.

  • Difficulty selection window
    The game now asks for the difficulty level when you first enter the menu and informs you that it can be changed at any time in the options.
    You can also tick “Don’t show again”.

  • Survival – “Don’t show this window again”
    The Survival window now has a “Don’t show this window again” option so you can get back into the game faster on subsequent attempts.

Localization – over 90 languages
  • Updated and improved translations for over 90 languages.

  • New Sandbox options, difficulty and Survival windows are localized.

  • Small fixes to text consistency and readability in the interface.

What’s next – editor, new modes and CODEX

This update is not the end – I’m working in parallel on more features that will be added to the game.

  • SIMPLE / ADVANCED – two editor modes
    I want the pattern editor to be:

  • friendly for beginners – a simpler view / SIMPLE mode,

  • powerful for advanced players – full access to all sliders in ADVANCED mode.

Goal: less overwhelm at the start and more power for players who like tweaking details.

  1. New ranked mode “NO LIMIT”
    I’m working on a separate ranked mode called “NO LIMIT”, where:

  2. there will be no limit on the number of projectiles,

  3. there will be no limits on emitters.

Limits in the main game exist because it’s not possible to reasonably balance an unlimited number of projectiles.

That’s why “NO LIMIT” will be a separate ranked mode – pure madness, with no promise of balance, but with a leaderboard for those who want to squeeze absolutely everything out of the engine.

  1. CODEX – enemies, planets, game world
    I’m preparing a CODEX, which will include:

  2. descriptions of enemies,

  3. information about planets,

  4. other elements of the world you encounter in the game.

The CODEX is meant to be a place where you can calmly read about what just destroyed your tower.

New tutorial / training mode. I want to add a separate tutorial / training mode, which will:

  1. introduce you step by step to the basics of the editor,

  2. let you practice specific mechanics (SPREAD, auto target, bosses),

  3. be good both for new players and for those returning after a break.

More tooltips and hints. I’m also planning more tooltips:

  1. more short descriptions for sliders and options,

  2. better explanations of what parameters do in the editor,

  3. subtle hints in places where questions most often appear.

Thank you for playing Pattern Survivors, supporting a one-person studio and sharing your feedback.

Changelog (Current version 1.4.6 - 03.11.2025) :: Pattern Survivors: Bullet Hell

Hackshot - RD Interactive
Hackshot Gameplay Stream by the Dev.

...

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