Morphos - ritabzaeva

I am happy to report that the publishers really liked the game. Now the game is being supervised jointly with the publisher, who is very demanding, so the game will be as ready as possible for release.

For now, it will remain a little secret who exactly it is, but you will see for yourselves soon enough. I really hope that everything will be great.

Breachers™ - Cobblewobbles

Enforcers are adding a new gadget to their arsenal with the Spring Mine, track kills made with guns of your choice with the Stat Tracker, and make it rain with the Cashflow Bundle. Welcome to a brand-new update for Breachers!

Check the Discord to see the full list of changes, bug fixes, and improvements in detail.

Covering Your Flank: The Spring Mine!

Say hello to the Spring Mine, the newest gadget available to Enforcers. This newest addition to your arsenal will cover that flank of yours. When deploying, you bury it ever so slightly into the ground below you, and when an enemy gets too close, it’ll fly up and explode.

Be careful, though, because if your opponent is quick on the draw, they may be able to still shoot the Spring Mine when it flies through the air to disable it.

The Stat Tracker | Flex with Your Stats!

With the Stat Tracker, you can now keep track of your skill…literally. This new cosmetic attachment keeps track of your eliminations with a gun you attach it to, and displays your total right there on your weapon. It’s a subtle but satisfying way to keep your progress visible and celebrate your hard-earned victories.

Cashflow Bundle | Make It Rain!

Make every shot pay off with the Cashflow Bundle and shower your enemies in bills of death. These weapon skins wrap your arsenal in crisp dollar-bill designs, flashing green and gold confidence with every pull of the trigger. Dominate every map like it’s Wall Street, because real power moves require stacks.

The skins are fully decked out with gold and money-bill muzzle flashes, clattery coin casino sounds, and wealthy designs.

As always, let us know what you think about the spring mine, the kill tracker, and anything else that comes to mind in our Discord. Any and all feedback is welcome and appreciated!

Cheers, and see you in the game!

-TF

Community Announcements - 风雾奈

亲爱的继承者们:

神话魂核「黑法老之女」召唤活动将于11月6日0点正式上架!

在永恒召唤中使用<永恒契约>参与抽卡,「黑法老之女」概率UP!!! 想要收集的继承者们,不要错过机会哦!

小古还打探到「混沌迷藏」,「混沌之门」相关活动将在近期开启,感谢继承者们的支持与宝贵建议~我们马上安排啦!

克苏鲁系魂卡「黑法老之女」

奈亚作为奈亚拉托提普混乱面的化身,曾以戴金色法老面具、女扮男装的女法老身份统治古埃及并建造第一座金字塔长眠,数千年后被唤醒,其本质爱欺骗诱惑人类陷入绝望。神话魂核——「黑法老之女」专属召唤池上线,只需祭出永恒之力,便有机会获取黑法老之女的力量。

#古魂 #古魂新版本 #有奖活动 #发现好游戏 #暗黑神话

1:47am
Medieval Halloween VR - eternaldriftstudio

Enemy Werewolf attack - *Enemy would sometimes stand idle instead of attacking player.

*Made adjustment to enemy behavior tree and attack radius.

Tek Bow manual loading after auto reloading bug fix *- If an arrow was manually loaded but not fired, then the cycle ammo button (left trigger) for auto reloading was pressed, Once you cycled the bow back to manual loading you could no longer manually load the arrow.

*Made adjustments to ensure manual loading overlap trigger was reset to allow manual loading of arrows.

Tree of Savior (English Ver.) - TREE OF SAVIOR

Greetings, Saviors!
We would like to announce the details of our weekly maintenance.

\[KST] 10:00 to 15:00 (November 04, 2025)

\[EST] 20:00 to 01:00 (November 03~04, 2025)

\[SGT] 09:00 to 02:00 (November 04, 2025)

If you are curious about the details, please visit our website!

Full info : https://treeofsavior.com/page/news/view.php?n=3471

Ark Re:Code - Belami


Nostalgic Fragrance is now live~
\[Event Time]: Nov 4th 06:00 - Nov 18th 06:00 (UTC+0)

Collect Name Brand Perfume during the event to exchange for all sorts of items in the Event Shop, including Lobby Backgrounds, 4-Star Bond Tickets, Catalysts, Enhancement Materials, and more. You won't want to miss it!

Furthermore, Commanders can purchase the Darlene Value Pack at a discounted price, and Recruit Darlene through her Pick-Up Recruit.

Also, Pick-Up Recruit—Darlene is live!

\[Event Time]: Nov 4th 06:00 - Nov 18th 06:00 (UTC+0)

During the Event, in the Darlene Recruit, the chance to obtain Member Darlene and Bond—Intoxicated Limbo is greatly increased!

In the Darlene Recruit, Darlene is guaranteed to appear after 120 Recruits. If Darlene is obtained before that, the Recruit guarantee will be reset.

Make Your Country Great Again - cheloveck2.0

In near days or week servers will be shut down for good. Hope the idea of game conception will rise again in near future.

Worlds Explorers - Pioneers Games

Lately, I’ve been focusing mainly on technical improvements to the game - fixing bugs and flaws, as well as updating the engine.

I carried out many optimizations in the codebase, significantly improving performance: the game now runs several times better, for example, instead of 40 fps with occasional drops, it now runs steadily above 200 fps without stuttering.

I also improved pathfinding for characters, animals, and aliens - besides better performance, movement is now more precise and smoother.

Revizor - Juris

Fixed:

Fixed:

Some scenes have been redrawn

Emotions have been added to NPCs

A new newspaper issue has been added

Void Dungeon - tupiindyk

Welcome back, brave explorer.

As you descend into the ever‑shifting corridors of Void Dungeon, the challenge that once seemed manageable will soon betray your expectations. In this devlog we’ll dive into how our combat system evolves as the threat grows, and what you can expect when you venture deeper.

Combat That Keeps You On Your Toes

From the very first level you’ll notice that combat in Void Dungeon isn’t about “stand still, swing once, repeat”. We’ve built a system that demands attention, timing and adaptation.

  • Each enemy type isn’t just a palette swap: they have distinct behaviours, attack patterns and reactions.

  • You’ll need to dodge, parry, reposition: the environment matters as much as the weapon.

  • Dynamic feedback systems - hit effects, stagger states, enemy reactions - emphasise the sense of impact and risk.

What this means for you: even at “early” depths you’ll feel like a warrior whose choices matter. But we haven’t stopped there.

The Threat Grows - Every Layer Means More Danger

As you venture deeper into the dungeon, the environment and enemies amplify the danger. We wanted players to feel the descent - both visually and mechanically. Some of the design pillars behind this are:

  • Incremental enemy complexity: New behaviours, faster attack speeds, coordinated attacks.

  • Environmental Hazards: Narrow corridors, trap‑systems, darkness & surprise ambushes.

  • Resource Pressure: Fewer safe zones, greater consequences for mistakes, the risk of being overwhelmed increases.

Simply put, the deeper you go, the less you can rely on the “same old strategy”.

What That Means For You In Play

  • At the upper levels, you’ll face smaller foes, predictable patterns: a perfect training ground.

  • Mid‑depths bring tougher foes and mixed groups: you’ll need to switch tactics, decide who to prioritise.

  • When you reach the depths (and we won’t spoil them all) the dungeon shifts: the layout fights you, hordes emerge, and every decision matters.

  • Failure isn’t punishment; it’s feedback. Dying means you’ll learn, adapt your build, refine your reflexes - and try again.

Step forward, adventurer. The Void Dungeon awaits. 🕯️

Follow us here:

📍 Discord: https://discord.gg/3rdeSuMHCC

📍 Void Dungeon on X: https://x.com/VoidDungeonGame

📍 TRIK SOFT on X: https://x.com/PulsaSingular

And don’t forget to follow better. publishing’s new channels:

🔷 X: https://x.com/betterpubpro

🔷 FB: https://www.facebook.com/betterpubpro

🔷 Discord: https://discord.gg/XFrMj3mE

Thanks!

...

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