Dice Legends - rjaki

Dear Players,

In Patch 1.04 we are introducing a big balance change (SPOILER: you get an item chest at the start of each run!) for our 3 heroes + 3 new items that are interacting with our stat system.

1) Starting chest.

  • Now with each run, you will get an item chest with one guaranteed starting item for each character + 2 random common items to choose from,

2) We are introducing 3 new items into the game:

  • Lion's Hammer (which gives even more Charge! based on the STR stats),

  • Toad's Dagger (which gives Attack Resist based on the AGI stats),

  • Crow's Crown (which gives extra HP based on the INT stats),

With this change, we hope to increase the success rate of the first and second chapters while maintaining the challenge for the third and fourth ones.

3). Bug fixes

Cards:

  • Defence is Offence (Moon) - now properly does damages x3

  • Third Eye (Moon) - now has the correct tooltip.

Thank you
DL Team

12:33
DOOM: The Dark Ages - tokyopunchout | Bethesda

Update 2.2 includes general bug fixes and combat encounter adjustments for all platforms. It also introduces new handheld optimizations and quality of life updates including DOOM: The Dark Ages now being Steam Deck Verified.

👋New Handheld Optimizations 

✨Handheld Setting Autodetection
  • On first launch, the game will autodetect the optimal settings for handheld devices. Handheld First Launch Auto Detection is specific to handhelds. Players may further customize the settings based on personal preferences

  • Settings are now stored per device so players may customize their play experience on a per device basis

👌Handheld Performance
  • General performance improvements specific to handhelds

  • Added advanced optimization settings specifically for handhelds

  • Optimized SFX and VFX specifically for handhelds (Changes do not affect Consoles or PC)

  • Handheld benchmark mode

👉Handheld Device Specifications

Performance depends on selected power mode and whether the device is attached to a dedicated power source. Values detailed here assume the device is using the highest power setting in the OS and is not running from battery

  • Steam Deck : 720p @ ~30FPS

  • Z1 Devices : 720p @ ~30FPS (such as ASUS ROG Ally)

  • Z1E Devices : 1080p @ ~30FPS (such as ASUS ROG Ally X, Lenovo Legion Go)

  • Z2A Devices : 720p @ ~30FPS (such as XBOX ROG Ally)

  • Z2E Devices : 1080p @ ~60FPS (such as XBOX ROG Ally X)

*Results are based on testing with pre-release drivers. Personal results may vary with newer drivers and user selected power settings on a per device basis

✌️Handheld General
  • Added QOL input improvements when handhelds are docked to a stand

  • Added controller detection on handhelds for wireless and wired external controllers

😌General Bug Fixes and Improvements (All Platforms)
👿Enemy AI
  • Fixed an issue with Sentinel civilians‘ heads being out of place in Hebeth, Siege – Part 1, and Sentinel Command Station

  • Resolved a rare crash if the player used the shield throw on the Plasma Shield Soldiers with the “Power Surge” shield upgrade

Final Battle

  • Visuals for area denial when Prince Ahzrak blood pillars expire now render correctly

  • Fixed a rare crash when using the BFC during the beginning of each phase of the enhanced Prince Ahzrak boss fight

🎯Gameplay
🛡Weapon Balance
  • Fixed an issue where death and damage stats were not being registered properly in the case of multiple damage instances on the same frame as an entity death

    • This change also addressed a bug where the Accelerator mastery challenge wasn’t being incremented properly

  • Cycler Plasma Gun will no longer glow white on firing with Berserker Power in Harbor of Souls and Resurrection

  • Shield now accounts for melee stagger and correctly recovers from being staggered out of a melee strike while attempting to block/parry. Prevents a shield lockout and prevents a case where the shield would pop up into the block state briefly well after the input was released

🗺 Levels
⚔Combat Encounter Updates

Hebeth

  • Fixed an issue where reloading checkpoints after the gold and sentinel shrine tutorial could cause objectives to vanish until level restart or transition

Sentinel Barracks

  • Mancubus no longer respawns during the Vagary Champion boss fight

  • Removed Hell Knight and Stalker Imp reinforcements from Mancubus Leader spawn wave in the burning tree fight

Siege – Part 1

  • Hell Knights, Stalker Imps, and Imps no longer respawn during the Vagary fights throughout the battlefield

  • The wolf statue ruby will no longer get stuck behind a red energy gate if it is not collected after breaking the wolf statues and reloading the south gore portal checkpoint

Siege – Part 2

  • Fixed an issue where a standing T-posed Serf could appear in the courtyard when reloading the checkpoint after the first switch

Ancestral Forge

  • Arachnotron no longer respawns during Agaddon Hunter fight at the end of heart sandbox section

  • Fixed a potential crash when loading a checkpoint after dying in the Agaddon Hunter fight in the Ancestral Courtyard

Spire of Nerathul

  • Chaingun Arachnotron no longer respawns during final encounter of the cathedral stasis emitter section

Temple of Lomarith

  • Arachnotron and Cacodemon no longer respawn during the shipwreck morale fight

  • The melee pickups now appear correctly on the secret boat “Hell Knight rush” encounter

Resurrection

  • The armored Arachnotron that spawns after the Acolyte dies no longer respawns during first morale fight

Reckoning

  • Arachnotron no longer respawns during buffed Agaddon Hunter encounter

💢The Ripatorium
  • Vagaries should now only spawn in open areas where they can move around

🔊Audio
  • Fixed an issue where the Shield Saw grinding SFX could stop playing if the player opened the Dossier while the shield is in a power node and then returns to gameplay

🎰UI
  • Fixed an issue where second codex does not register progress if mission select was entered before completion or collected via mission select

  • Resolved an issue with the tutorial in the Ripatorium menu always appearing when entering the menu regardless of whether or not the Player had already played the mode

  • Fixed a bug where opening the Dossier the frame after breaking a metal lock or using any switch could cause the trigger to fail and block progression

  • Addressed a potential crash when Alt-Tabbing away and returning to the game when the game is at a load screen

🪄VFX
  • Corrected an issue where picking up a toy could cause the shield or equipped weapon visual effects to appear during the animation

  • Stray purple lines will no longer appear when overloading a Cacodemon using the Cycler

  • Addresses a bug where the first-person gore overlay flickered around screen edges during AI execute actions when resolution scaling was active

🔧Newly Added Active Tunables

Active Tunable gameplay refinements are denoted below as: (*AT) for "Active Tunable"

  • (*AT) Reduced damage of certain attacks from the Agaddon Hunter, Cosmic Baron, Hell Knight, and Komodo to reduce the number of attacks that break the shield in one hit on Nightmare Difficulty

  • (*AT) Adjusted the Brink of Death system on all difficulties to be more in line with launch day values  

Developer Note: The Dark Ages (and Eternal) was designed from the start to allow players the chance to fight their way back from a near death experience - this system is known as the Brink of Death. When your health is low, by design, you are at your most alert and engaged. We’ve re-tuned this system’s values to settings closer to launch, enhancing this aspect of the combat.

If you're still experiencing issues, please holler at our amazing Customer Service team here

Check out the details of what went live in Update 2.1 and Update 2.1 Hotfix

Nerd Simulator Playtest - Radikate
We’re actively fixing critical bugs found in the latest build. Thanks to everyone reporting issues - your feedback helps us improve the game’s stability much faster! 💪
cozycult - jwg.developer
- improved tap minigame reward scaling
- automatic resource gather enhancement
- choreacle trade fixes
- invest scaling balance
- virality drain balance
SteelFront - Sofa

Since releasing the SteelFront demo, the team has been hard at work to resolve the problems you all have no doubt encountered by now, with crashes being the main priority.

However, even working full-time, we can't fix a problem until we identify what's causing it across different sorts of systems. Therefore, the detailed reports we've been getting on the Discord and Steam discussions has been absolutely instrumental in the process, and your feedback will help us get the game to a more functional state.

We also wish to apologize for any lack of clarity in that SteelFront is currently still very much an unfinished project, and that this demo is intended to double as a playtest, ensuring that all the fundamentals are working for everyone before we begin expanding on polish, content, and features.

We appreciate your continued feedback and patience, and are still excited about what we can build here once the foundation repairs are done.

Saveseeker - paperswordgames

Thank you to everyone who has checked out the Saveseeker demo this Next Fest! We’ve received some wonderful feedback and are so happy to hear about your excitement for the full game.

Here’s what’s new in the demo:

  • Xbox controller support has been added! It’s functioning as expected for PC. For Mac, we are working on a bug where the controller doesn't work if you plug it in during gameplay, but otherwise it should be functioning the same as PC. If you run into any issues, please send them over to support@saveseekerthegame.com!

  • Added a controls overview in Settings for opening Party, Inventory, and Menu at any time

  • Updated to the patched Unity version as per Unity's security vulnerability announcement

  • Fixed items used for upgrades not being spent

  • Fixed a bug where a certain enemy was using one of their combat actions incorrectly

Your feedback is highly appreciated! If you have any further comments or questions regarding player experience, accessibility, or have a bug to report, please contact https://support@saveseekerthegame.com.

东方联战 - Reguluz

1.0.2

1. Fixed an issue where reshuffling the deck after drawing all cards would create a duplicate deck.

2. Fixed a visual bug where redrawn cards appeared selected in the hand but were not actually selected.

3. Fixed an error in the final results screen that could prevent difficulty levels from being unlocked correctly.

4. Fixed an issue where starting a new save, failing, or clearing the game without restarting the application would reset the money to zero.

5. Fixed a display error on the final results screen showing 1 more money earned than actual.

6. Adjusted the update timing of some save parameters to resolve issues with corrupted global properties and save files that could not load or progress normally under certain conditions.

7. Fixed certain logic that could cause the gameplay progression to become blocked.

My Colony - bastecklein

My Colony fans, the next Steam title from Ape Apps will be arriving on December 16 - Realms of Conflict!

https://store.steampowered.com/app/4072610/Realms_of_Conflict

Venture forth into the world of Artad, a mystical place filled with warring kingdoms of men, dwarves, elves, goblins and more. Grow your skills and power as you venture into the world, taking jobs, going on quests, finding gear, and fighting terrifying foes. Unlock new items, skills and abilities as your fame and power grow. Artad is an open world, so players are free to chart their own quest and set their own destiny!

Realms of Conflict will be arriving with full support for the Steam Deck, as well as Windows, macOS and Linux. Add it to your wishlist today and prepare for the adventure!

Luminary - Qwigs

Gameplay

  • Golem health bar now appears when it spots you and hides once it forgets you (previously stayed forever or never returned after death).

  • Added a Teleport to Nearest Captured Way Tree button in the in-game menu.

  • Equipped items are now hidden while gliding.

  • Ending sequence made slightly more epic.

World & Exploration

  • Chest counter added to the inventory menu.

  • Notification appears when discovering a new chest.

  • Chests now track a *first-time opened* state, removing their overlay material and effect after opening.

  • Secret note can now be found in secret chest.

  • Fixed several spots where players could get stuck.

Interface & Controls

  • Removed *Move* and *Split* options from inventory menus.

  • Added arrow keys and right shift and right control as alternate movement and swimming controls.

  • Number keys are now fully bindable.

  • Whichever your favorite input device is now recommended.

  • Added Mouse Aim Sensitivity and Controller Aim Sensitivity settings to fine-tune how fast the camera rotates while aiming with the bow.

Combat

  • Fixed Goblin Archer arrows always hitting you (AOE damage incorrectly applied even when disabled).

Bug Fixes

  • Fixed rare crash caused by invalid viewport references during rendering.

Quality of Life

  • Golem health bar will correctly reappear after respawns.

  • Various polish and stability improvements.

NeoSprint - xxx
Hello Players! As you may know, there's been a thing with Unity that we needed to patch. This latest minor patch to Neosprint addresses this. If you have any unexpected issues, don't hesitate to report it on the forums/discussions!
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