Rock, Paper, Shotgun

Ubisoft have opened up the pandora's box of mid-2000s shooters and deployed Tom Clancy's Splinter Cell: Pandora Tomorrow onto Steam, rendering its PC version easy to grab for the first time in ages. It's not a remaster, so don't get too excited, as you might still have fun getting things to run as smoothly as your covert ops.

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Rock, Paper, Shotgun

It is time to once again desecrate the much-pillaged tomb of Looking Glass Studios and have it away with the materials for a new dark fantasy immersive sim. Starhelm Studios have announced Project Shadowglass, a purebred first-person Thief-like with a light-shadow system, lockpicking, pickpocketing, noisy or quieter walkable surfaces, magical traps, heist planning and jailbreaks.

Lead developer Dominick John is one of the two people behind Youtube music parody outfit Space Bards, but it doesn't sound like you'll be singing much in Project Shadowglass. Not unless you really enjoy getting caught. Or are great at ventriloquy. Has an imsim allowed you to distract people using ventriloquy yet? Maybe next time.

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Rock, Paper, Shotgun

Misbehaving bullets, your hour of reckoning is nigh. A Battlefield 6 hotfix has been deployed with the goal of stopping you from refusing to register hit damage when you embed yourselves in virtual flesh. Bouncy ladders, your time will likely come soon, as EA's Battlefield Studios are busy trying to work out the arcane secrets of your rubbery rungs.

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Rock, Paper, Shotgun

Given how quickly older games can be delisted or end up near impossible to run properly without tinkering nowadays, efforts like GOG.com's preservation program are always nice to see. There's obviously a money-making motive behind it for the storefront, but keeping retro works in working order's a noble way to earn that cash. As it turns out, though, the folks behind the CD Projekt-owned site underestimated just how difficult an undertaking the program would be.

That's not to suggest they're giving up though, just that they've had to re-evaluate some of their ambitious early goals.

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Rock, Paper, Shotgun

I can't remember much about Battlefield 1942, two decades on, but I'm pretty sure I never thought "by golly, what if this + enormous sad stone monsters" while storming the beaches of Wake Island. It's one of many things that separate me from Fumito Ueda, director of melancholy PS2 titan-feller Shadow Of The Colossus, first released in 2005. In a new interview, he and other staff at Team Ico and Sony explore the game's development from start to finish, including some early dabblings with multiplayer.

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