Mabinogi - Elebon



Mabinogi will have a scheduled maintenance on October 23rd. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PDT and last approximately 3 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, October 23rd
  • Pacific (PDT, UTC -7): 7:00 AM - 10:00 AM
  • Eastern (EDT, UTC -4): 10:00 AM - 1:00 PM
  • Paris (CEST, UTC +2): 4:00 PM - 7:00 PM
  • Sydney (AEDT, UTC +11): 1:00 AM (October 24th) - 4:00 AM (October 24th)
To address the following:
Note: The Name Change submission site will be unavailable after 7:00 AM PDT time, and will be available after the maintenance.

- The Mabinogi Team
Lucha Chess - abyssal.tree.123

Hello, Jorge here! I'm back with the first major-ish update!

Can stack multiple copies of the same item!

That the one big thing from this patch, no more uniques! It took quite some time to make bacause I had to rewrite a huge chunk of the code. Even tho it may not seem like a huge change on your side, I'll allow me to make cooler items and units from now on! xD

Hereos Changes!

  • Red Devil

  • Huntress

  • Shadow

  • Magitian

  • Rex

Items changes

  • Holy candle

  • Blinding darts

  • Turtle Shell

  • Cold Heart

There are probably some other changes not listed here. Spect more changes soon!

SWAPMEAT - reset
Gameplay

  • Increased health of little Alien spawn pods by 80%
  • Empty Legs “Dash” Ability has more momentum on exit for a smoother flow of movement
  • Eyeclops Torso “Tenderizer Beam” Ability has a more responsive aim
  • Wheelie Legs “Turbo Boost” Ability has a smoother feel and isn’t as jarring as before (but should still go a similar distance overall)
  • Added “Block Those Tractor Beams!!” event to teach players how to clog pipes
  • The Summoning Circle event now indicates what meat parts you are sacrificing
  • Banzai Drop has been adjusted to bring its power up a bit: +15% jump height, +50% direct hit damage, +20% damage

Animation

  • New animation for Eyeclops (previously: Meat Zord) Leg Sprint Ability

AI

  • Increased savory smell of Gobble Bombs
  • Player minions will no longer try to attack the Referee

Audio

  • UI layer mix pass to bring things up overall and dial some things in

UI / UX

  • XP orbs are a little more friendly / responsive (slightly larger magnetic radius) and clear (slightly larger scale and quicker pickup)
  • Level-up rewards screen now shows selected equipment and upgrades when spectating.
  • Upgrade Grids now more clearly indicate when you don’t have enough points purchase a node.
  • Upgrade Grids now show a listing of the stats that are active.
  • The Wishlist on Steam button should no longer show up on purchased versions of the game.
  • Renamed the Account tab in the Options menu to “Debug”, as that more accurately describes the current functions located within it.
  • The Galaxy Map will no longer show the tutorial, and will show systems that are locked.

Bug Fixes

  • Fixed an issue where the Golden Spatula was missing it’s damage type (Fire)
  • Grenade Launcher magazine size now increases properly with upgrades/items
  • Rocket Launcher projectile speed now increases properly with upgrades/items
  • Rocket Launcher explosion radius now increases properly with upgrades/items
  • Certain localized strings now format correctly
  • Kinetic wasp dash will no longer continue to stack an item allowing for additional jumps. Thanks for the report @soulreaper!
  • Added markers to Chefs In Peril missions
  • Fixed bug that slime spawners would stop respawning after their previously spawned Peeperoni had self-destructed
  • Clients interacting with the galaxy map should now see correct data.
  • Fixed a bug where late-joining players could be trapped in the pipes on Li’l Tangus
  • The number of successfully extracted employees should show up correctly in the end-stage screen now.
  • Fixed a bug that had broken the “I’m Stuck” function on clients.

Known Issues

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)
16:48
The Backrooms: Reset - germz

* Added Level 17 "Abandoned Carrier" and it's corresponding achievement.

* Level 16 now transitions to Level 17.

* Changed CRT distortion intensity setting on Level ! "Run For Your Life".

* Fixed Level Fun exit when returning to Level 16 from Level Fun.

(Previously sent the player to Level 11.)

* Color corrected Title Screen to match Level 0 via CRT effect settings.

* Fixed missing ceiling light texture on Level 4.

* Fixed muted sound after manually saving.

* Moved furniture around on Level ! to prevent entities from getting stuck.

Known Bugs:

* Sound is not turned off when turning sound off in the pause menu.

* Display options menu requires clicking twice to activate/deactivate the first time.

* Display changes revert back to default on any level load.

Known Issues:

* The exe file is not signed, so Microsoft and antivirus software do not like it.

* Requires Microsoft Edge Webview2 to run the game, which comes packed in the game file folder.

Your Windows PC should have it already installed unless Microsoft Edge was uninstalled,

or never installed.

* Steam Overlay is not compatible with the Construct 3 engine when exporting with webview2, but

achievements still work as intended, just not shown in-game.

Toy Town Mayhem - MicahTech

Hey guys, just letting you know that a new update is coming SOON.

There was a small miscommunication with me and Steam and part of the update was released early.

The new achievements added are NOT functional yet, so please don't grind the game yet because they will NOT be applied.

Thank you and I hope you play the update when it comes!

The Deep Library - AgentParsec
Put out some changes immediately after 0.6.0 to fix a few minor bugs:

Changes
  • Fixed a bug where the next 100 page tab wasn't loading
  • Fixed some of the new flashlight upgrade descriptions being too long
Amarillo's Butt Slapper - Amarillo

Hello epic steamers. It's me, the guy that makes this dumb game coming to you with some things to say. I will update the game with the Halloween event in a few days. But there won't be new Butts. I know it hurts! I'm sorry. Allow me to blurt out a lot of words to at least offer some explanations.

Why no new butts?

Because I didn't have the time, and I do sincerely apologize :(. My focus these months has been on Amarillo's Desktop Pets, the game I've been working on since last year, which was the main thing I was wanting to put up on Steam.

https://store.steampowered.com/app/3094870/Amarillos_Desktop_Pets/

This doesn't mean that Butt Slapper will never get new content updates, but I'm not in a place where I can make promises. Time is precious, and besides Desktop Pets, there are many other things I'm working on! But there's something that a few people here might consider good news.

The Ada plushie

The petition for the plushie went through, and the Plushie campaign is now live. If the plushie reaches at least 50 pre-orders, production will be fully confirmed! Even though the page says 100, I've been told that it's possible to produce it with as few as 50. Otherwise, you'll get your money back, so pre-orders are risk free.

Click here to pre-order your Ada plushie!

News about my other projects

As some of you know, Desktop Pets got a healthy amount of whishlists, even before Butt Slapper blew up, so naturally it is my most important game. One of the main features requests I got from the demo was better VRM support. For those not in the know, VRM is a format for 3D characters, which is very popular among vtubers and modders (in games like Desktop Mate or Desktop Kanojo).

Not only I've completely reworked Desktop Pets to fully accept VRMs hassle free, I've also decided that I will 100% adopt VRM support for all my following games. Here are some sneak peeks for the VRM support I've integrated into my other projects, featuring Bunny Boba, my first test subject.

VRM Boba loaded into Desktop Pets

CharacterBox: a VRM model tester for my games

VRM Boba in AmaMod VR: an exclusive VR sandbox I made for my supporters

Ragdoll physics in AmaMod VR with Boba

Once again, apologies for not coming up with new Butts for you guys ːsteamsadː

16:36
Periapsis: Eclipse - Skytrellis Games

The 0.1.4 update brings a quality of life feature that may not be very exciting but comes much requested: manually loading saved games. You can now access all your saved games from the "Load" button on the main screen and play or delete them at will.

Additionally, resetting a campaign will continue to maintain your level progress but now will place you back into a starting sector rather than wherever you died, so that you don't have to fight through max level planets in an empty ship.

Campaign
  • You can now manually load saved games in addition to continuing the last save.

  • Restarting a campaign now resets you to a low difficulty sector rather than into a challenging sector.

Content
  • Added chaff canisters that can be fired to block sensors.

Balance
  • Increased level up XP requirements.

  • Removed XP gain for fuel usage.

  • Smoothed campaign difficulty curve.

  • New campaigns will temporarily no longer have Raid missions. This will not effect existing campaigns.

  • Increased cargo container attachments’ cargo size.

Bug Fixes
  • Make launched items (missiles, satellites, etc) not collidable while close to the launching ship to prevent accidental collisions.

  • Fixed issue preventing weapons from targeting missiles in certain circumstances.

  • Fixed issue causing some certain hardpoints to not be usable.

Balloomia: Sky Playground - Yan Nara

We've made a minor fix to the "Finish the game without fails" achievement, which was previously triggering for players who completed the game with some fails.

Trinity Archetype - machinatorcorp

Greetings everyone!

A small update on what's going on currently:

Kickstarter campaign launching on November 15th

https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype

We’re getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.

Running a successful campaign would give us the Boost (get it?) we need to achieve some of the goals we have before and during the Early Access release, including:

  • Localizing the game into multiple languages.

  • Adding a bigger variety of characters, skills, enemies, events, etc.

  • Improved visuals for UI and skill effects.

  • Console ports.

Kickstarter campaign or not, we are committed to launching a very polished and fun game next year — but that extra push would help us go the extra mile!

You can join the waitlist to be notified when we launch.

EVA Play

We're happy to announce we'll be showcasing Trinity Archetype at the EVA Play in Buenos Aires on November 7th-8th! This is gonna be a very packed event, so it's a pretty big opportunity for us to interact with a lot of people and get more feedback on the game.

Come and say hi if you are in Buenos Aires!

Beta (Demo) branch

Based on community feedback, we've been updating the demo build more regularly to fix bugs or add new content. However in doing so we quickly realized there's always the risk to break some more stuff!

Because of this, we've introduced a new Beta branch for the Demo, which we can update more often and test out new changes before bringing those to the default branch. So if you wanna check what's the newest and latest, play on the beta branch but expect things to (possibly!) be a bit more broken (and please let us know if you find any bugs!).


Since we are currently getting ready for both the Kickstarter Campaign and the EVA Play, dev progress is a bit slow at the moment. However, once that's done, we'll be back in full force with new and exciting changes! So keep an eye out for that.

As always, reach us here or in Discord.

...

Keresés a hírekben
Archívum
2025
Okt   Szept   Aug   Júl   Jún   Máj  
Ápr   Márc   Febr   Jan  
Archivált elemek év szerint
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002