Toziuha Night: Order of the Alchemists - dannygaray60

Its now possible to unlock the conditions necessary to achieve all the game's endings, however during early access you will only be able to access one of the endings with an incomplete fight against Johannes.

If you want to finish unlocking the conditions and be able to play the other endings (when the game is in version 1.0), then keep in mind that you need to collect two important texts (they are located in the abbey cable car and on the stairs before fighting Johannes). Follow the instructions in “Dirian's Letter” and “The Hidden Witch” to be ready when the final version of the game arrives.

A bug in the Hurtbox of the boss “Zotz” has also been fixed, and the damage of the elemental circuit Aetheris gladio merio has been increased.

What did you think of the game? I look forward to your feedback!

Remember, final release on october 27!

Stellar Trader - bbh

Dear Star Citizen,

 

Greetings from the Publicity Office of the Space Development Committee, dedicated to exploring every corner of the star system. After months of hard work, we're excited to announce that our Space Development Initiative is about to launch, and we'd love for you to be part of it.

 

Simply put: ParaVerseLab's new space trading game, Stellar Trader, will soon launch its very first playtest! Mark your calendars—it runs from October 29 to November 30.

We've been preparing for this playtest for quite a while. It features the first complete star system, where you can dive into the core trading mechanics, face unpredictable random events during your travels, make friends (or even rivals!), visit space stations with unique perks, upgrade and customize your spaceship, and try out various mini-games and other systems... You can expect around two hours of gameplay.

We hope you love the game! If you have any feedback or ideas, don't hesitate to share them with us. Your input is super valuable and will help us make the game even better!

Stay tuned for more updates and details as the playtest approaches!

Follow Us

X @StellarTraderG   

https://x.com/StellarTraderG

Tiktok @stellartradergame

https://www.tiktok.com/@stellartradergame

Neon Village - NeonVillage_official

Based on the feedback and reports we’ve received from everyone on Discord and Steam,

we’ve made the following fixes:

Peace

Changes

Small Fish

Fisherman can now appear as a piece reward only when it is already in the deck

Acorn

Squirrel can now appear as a piece reward only when it is already in the deck

Flower

Butterfly and Flower Girl can now appear as piece rewards only when one of them is already in the deck

Reason for the Change

Compared to the Frigid Zone, one of the reasons the early stages of the Temperate Zone are more difficult is that consumable items generated from land could appear in the piece selection screen, making it harder to strengthen the deck.

This adjustment was made to address that issue.

Click to Civ - Phantom Realm

Thank you so much to everyone who played the game, provided valuable feedback, and supported us along the way.
Thanks to your support and enthusiasm, Click To Civ will officially launch on Steam on November 5, 2025.

If you don’t want to miss launch day, be sure to add Click To Civ to your wishlist!

Eximius: Seize the Frontline - AMBX_limgf

Greetings Officer!

In this new season, we are introducing new equipment, weapon packages and knives for the frontline Officers. We are shaking things up for Covert Vanguard and Berserker battlesuits as well by updating their abilities. You'll be able to experience new weapon and equipment animations as well! With the balance changes, we hope this new season will introduce more tactics and strategy for Officers and Commanders.

Full patch notes below!

\[New Content]

  • Added GSF & AXR Knives. Knives will take the Secondary inventory slot

  • Added Explosive Pack. Explosive Pack can only be used on enemy Structures and Vehicles

  • Added Automatic Capture Tool (ACT). ACT can only be used on Capture Terminals

  • Added 4 new Weapon Packages for Gauntlet CPC and MASER

  • Added T3 tech for AXR Stealth (Minimap Disruption) & GSF Commando (Emergency Repairs)

  • Added 6 new Cosmetic Packs and Victory Poses

\[Balance Changes]

AXR Pioneer

  • Locus Core

    • Locus Core movement speed increased by 20%

    • Scout Shield from Locus Core is now 300

    • Demolisher Barrage Range from Locus Core increased by 20%

    • Locus Core visibility increased by 70 meters

    • Specialist assigned to Locus Core will actively roll away and spawn a decoy when targeted by enemy units

    • Locus Core now gets directional vision (similar to Sigma Tank)

  • Disruptor Turret Ability change from Tactical Missile to Maelstrom Missile

    • Maelstrom Missile on impact will generate an EMP effect and slow down infantry units in an area

  • Upgraded Omicron damage increased from 900 to 1,200

  • Upgraded Omicron Splash damage increased from 700 to 900

  • Upgraded Crawler ammo count increased from 80 to 100

AXR Stealth

  • Radar Jammer Ability has been moved from Commander Ability role to the Phantom Drone

GSF Commando

  • Nero Support Crew Drop 

    • Squad drop reduced from 2 squads to 1 squad.

    • Ability cost reduced from 5,100 Credits | 0 Energy | 1,600 Supplies to 2,800 Credits | 0 Energy | 800 Supplies

  • Removed Point Defense Smokescreen Tech

AXR

  • Rook Ironguard Autocannon will now automatically deploy when encountering multiple units

  • AXR Drones will not interact with Vehicle physics

GSF

  • Guardian Trooper default weapon switched from Railgun to High Explosive Cannon

    • Guardian Trooper will now fire a special piercing projectile against Ironguards that can penetrate through multiple Infantry units. Special projectile will stop when hit against Vehicles and Structures

\[[/u]General Changes][/p]

  • Control Point Capture Terminals can only be accessed from the front panel

  • Improved Controller support for FPS game mode

    • Developer Note: Eximius is best played with Mouse & Keyboard. There are no current plans to support Eximius to be fully playable with a Controller

\[[/u]VFX][/p]

  • Added new Dissolve VFX. Dissolve VFX will apply on units killed by Energy Weapons

\[Weapons Changes[u]][/u]

  • Bullshark Shotgun can now be reloaded per shell

  • Shockwave Gun Overcharge Package will now knockback enemy infantry units

  • ATR Rifle and packages damage type are changed from Energy to Fire

\[[/u]Animation][/p]

  • New First-Person Animation for most Weapons & Equipment

  • Added a new Low Cover Crouch Fire for AI Infantry Units. This new animation should help improve survivability for AI Infantry units in cover

\[[/u]Battlesuit Updates][/p]

  • Berserker

    • Berserker Shock Gauntlet is now a Secondary Weapon. On equip, Berserker has access to the Ground Pound passive ability

    • Changed Berserker Passive Ability from Regeneration to Ground Pound. Ground Pound will trigger after the Berserker has landed from a fall

    • Slightly reduced Berserker melee effectiveness against Infantry and Shield

    • Slightly increased Berserker melee effectiveness against Vehicles and Structures

    • Slightly increased Berserker knockback strength

  • Covert Vanguard

    • Covert Pulse Scanner is now an Equipment

    • Covert Blade is now a Secondary Weapon. On equip, Covert Vanguard has access to the Execute passive ability

    • Added new Disguise Ability. Covert Vanguard can disguise as any Enemy Infantry Units

\[Skirmish AI]

  • Skirmish AI now supports GSF Commando & AXR Pioneer Division

  • Skirmish AI will now try to preserve Vehicles that are at low Health

\[[/u]Performance][/p]

  • For this update, we took advantage of certain improvements from the Unreal Engine 5.5 version. Players should have a smoother gameplay experience compared to Season 4

  • Added scalability options for Foliage

\[Bug Fixes]

  • Fixed Antlion Turret gibs not having collision

  • Fixed missing textures on MASER, Bullshark Shotgun and UA9

  • Fixed upgraded Pioneer Omicron splash damage and damage falloff calculation

  • Fixed Specialist Strike Team member auto equipping the Sniper Rifle when taking over from the previous team leader

  • Reduced ragdoll effect caused by explosions 

だる絡み背後霊 - AlleyInn
v1.1.1 Update Details

・Added new effects to some evil spirits, making scenes more lively.
・Revised and expanded parts of the in-game text.
Gunfire Reborn - Nona

What's up, folks!

The New DLC "Echoes from Primal Grove" is now available!

The DLC includes two new heroes: Cang Jue and Yoyo, and four new weapons: Armillary Sash, Viper Sight,

Drift Shard, and Jackpot. Hope you enjoy it!

To celebrate the release, we are offering a 10% discount on the new DLC. The base game and other DLCs are also available at New Historical Low prices. Additionally, we will host a 4-day Free Weekend Event from October 23rd 10:00 to October 27rd 10:00 (PT). Gather your friends and squad up for an unforgettable weekend in Gunfire Reborn!

This update will start Season 6 "Fortune's Roll" as well, adding Act 3 branching stage \[Twilight Grove] with new enemies, Challenge Events and mechanisms. Additionally, we have added and optimized some

system functions to enhance your gaming experience.

More content awaits you in the game!

Finally, if you encounter anything unsatisfactory in this update, please provide feedback promptly. We will continue to iterate and improve it!

Have fun together!

---Gunfire Reborn Studio

 https://store.steampowered.com/app/3920680/_/

The following content will be directly unlocked after buying the DLC "Echoes from Primal Grove":

 

Heroes

\[Cang Jue]

Introduction:

  • Breaks through the gates of heaven, seeking the peak of Dao

    Cang Jue builds his foundation through martial arts, tempers his spirit with dual souls, and ascends from mortal to immortal. When facing enemies, he channels Vigour into his palm, casts spells to bind enemies, and chains attacks with firearms. In crisis, he unleashes his true self, overwhelming all foes with sheer martial power.

 

 

\[Cang Jue] Skill:

  • Primary Skill (E): Rage Morph

    When Vigour is not less than 60, can Cost all Vigour to enter \[Fist Stance] and restore all HP. In \[Fist Stance]: immune to control, can cast \[Strikes]. Can manually exit \[Fist Stance], Cost all Vigour and restore all HP

  • Secondary Skill (Q): Cloudbind Seal

    Deal 600 DMG to all enemies within 3m on hit, and applies \[Shadowbind] to the first enemy hit, lasting 4s. When Vigour is not less than 120, \[Cloudbind Seal] becomes enhanced

 

Exclusive Talents:

  1. Shadow Return: +1 Dash capacity; +1 more during \[Rage Morph]. Vigour cost is halved when activating \[Rage Morph]

  2. Stone Guard: +20 Max HP; take 50% less DMG when HP is under 60% during \[Rage Morph]

  3. Seal Legacy: \[Enhanced Cloudbind Seal] does not cost Secondary Skill Uses. \[Shadowbind] applied by \[Enhanced Cloudbind Seal] transfers to the enemy nearest to Cang Jue when the target is defeated, with remaining duration +0.5s. If Secondary Skill Uses is no less than 3, casting \[Guard Stance] doesn't Cost Vigour but instead consumes 2 extra Secondary Skill Uses; if Uses is under 3, casting \[Guard Stance] doesn't Cost Secondary Skill Use charge

  4. Shadowbreak: Weapon DMG to \[Shadowbind] +50%. During \[Rage Morph], \[Strikes] base Attack Power +100

  5. Arcane Insight: When total Ascension Level ≥6, you can select 1 unactivated Ascension to level up by 1 in the Hero interface

 

Exclusive Spiritual Blessings:

  1. \[Unrivaled Swiftness]: During \[Rage Morph]: +3 Vigour per second. Gain 1 stack (max 6) for every 60 Vigour spent or every 10 Combo gained. When stacks ≥6, casting Primary Skill consumes 6 stacks, fully restores HP, and enters \[Unrivaled] for 20s While in \[Unrivaled], casting Primary Skill again ends \[Unrivaled] early. When \[Unrivaled] ends, consume all stacks to cast \[Swift Shadow Style], +50% final DMG per stack

  2. \[Vigour Immolation]: Can cast \[Enhanced Cloudbind Seal] when Vigour ≥ 60; casting consumes all Vigour, +0.5% final Weapon DMG per Vigour spent, lasts 12s; bonus increases by 200% when hitting enemies affected by \[Shadowbind] from \[Enhanced Cloudbind Seal]: if \[Shadowbind] ends early, recover 5 Vigour per second remaining

  3. \[Shadow Merge]: Each time \[Shadowbind] is applied, gain +60% skill damage for 8s, up to 120%. Every 4s, applies \[Shadowbind] to 3 random unaffected enemies. If there are insufficient valid targets for this effect, restore 8 Vigour for each missing target.

  4. \[Vigour Surge]: '+60 Max Vigour; per second: gain Vigour equal to 3% of max Vigour; after entering

    or exiting \[Fist Stance], gain an extra Vigour per second equal to 2% of max Vigour for 20s

 

Spirit Jades:

  1. \[Luxuriant Growth]: +1% DMG per 4 HP; restore 2% max HP on enemy defeat

  2. \[Vigour Absorb]: Per Normal/Elite enemy defeated within 25m: Obtain 1/30 Vigour

 

Spiritual Ascensions:

  1. \[Shadow Fist]: Cast \[Advanced Strike I]/\[Advanced Strike II]/\[Advanced Strike III] to gain 1/2/3 stacks for 10 sec. Each stack: +40% final skill DMG. With no less than 6 stacks: \[Basic Strike] Attack Speed +75%, \[Flash Star] range greatly increases but no longer restores Vigour

  2. \[Ephemeral Seal]: \[Shadowbind] duration reduced to 2s. For every 0.4s reduced from base duration, \[Cloudbind Seal] final DMG +20%

  3. \[Cloud Prison]: When \[Enhanced Cloudbind Seal] hits an enemy, it also applies Enhanced \[Shadowbind] to the nearest enemy within 12m (if no valid enemy, Obtain 60 Vigour). Hitting a target affected by Enhanced \[Shadowbind] also deals 100% DMG to all other enemies affected by Enhanced \[Shadowbind]

 

Spiritual Links:

  1. \[Stonebreaker]: During \[Rage Morph], base Attack Power of \[Strikes] +40%

  2. \[Last Stand]: When Vigour <60, instantly restore 30 Vigour; max 1 trigger per 20s

  3. \[Vigour Assault]: +120% Weapon DMG for 6s when gaining at least 20 Vigour within 2s

  4. \[Unmatched Will]: \[Unrivaled Swiftness]: Max stacks 10. During \[Unrivaled], \[Basic Strike] and \[Advanced Strike] attack speed +25%

  5. \[Prolonged Shadow]: +50%/+100% duration for this \[Shadowbind] and Weapon final DMG Bonus when casting \[Enhanced Cloudbind Seal] with Cost ≥120/180 Vigour

\[Yoyo]

Introduction:

  • Sprouts mark the passage of time, carrying the will of the forest

    Possesses the essence of nature, Yoyo is the envoy of the forest. Waving her staff, she hurls emerald orbs that drain enemies' vitality. Her bond with Leaf Spirit lets her summon them within a natural domain. Raised alongside the forest's staff, she shares a special bond with all Staff.

 

\[Yoyo] Skill:

  • Primary Skill (E): Spirit Summon

    Create a natural domain: summon 1 \[Leaf Spirit] inside, convert 1 seed in field to \[Leaf Spirit]. \[Leaf Spirit] will automatically attack enemies and deal Corrosion DMG

  • Secondary Skill (Q): Verdant Orb

  1. Throw Verdant Orb: explodes on contact, leaves a seed, applies 3 stacks of \[Parasite] to enemies in range and triggers a 150% \[Parasite] DMG instantly;

  2. \[Parasite]: Triggers every second, deals 300 DMG per trigger, +100 DMG per \[Parasite] stack. After trigger, \[Parasite] stacks -1

 

Exclusive Talents:

  1. Forest Vault: Drop a Staff per 50 enemies defeated; 50% chance for Corrosive Element Type, Inscriptions +1

  2. Mana Overflow: Every 2 casts of \[Spirit Summon]: +1 \[Leaf Spirit] summons next cast

  3. Photosynthesis: Gain 4 Weapon skill resources when using Use\[Spirit Summon]. Gain 2 Weapon skill resources when a seed is converted into a \[Leaf Spirit]

  4. Verdant Heart: +2% skill DMG per \[Leaf Spirit] or seed on field

  5. Corrosion Affinity:+50% chance to inflict Corrosive abnormal status

Exclusive Spiritual Blessings:

  1. \[Forest Infusion]: Within the area of \[Spirit Summon], \[Leaf Spirit] gains +50% attack speed and guaranteed Elemental Effect on hit. After summoning 250 \[Leaf Spirit], Casting \[Spirit Summon] fuses 3 \[Leaf Spirit] in range into 1 \[Forest Spirit]. \[Forest Spirit] has 250% Attack Power and max HP of a \[Leaf Spirit], receives all \[Leaf Spirit] buffs, deals AoE with Normal attacks, and unlocks a new melee skill that deals Attack Power*200% damage

  2.  \[Leaf Essence]: Auto pick up seeds within 12m. +5% \[Parasite] final DMG per pick up for 10s (max 200%). When \[Parasite] stacks exceed the limit on an enemy, per excess stack instantly trigger 50% \[Parasite] DMG

  3. \[Spiritual Domain]:\[Spirit Summon] skill range doubled. Each time a Weapon Skill is cast, Obtain 1 stack (2 stacks if cast in Nature Domain), each stack grants +15% Weapon final DMG Bonus and +7.5% skill final DMG Bonus for 10s (max 10 stacks)

  4. Corrosive Wither: +20% Corrosion DMG for 10s per Decay Effect triggered (max 200%). Every 4 triggers, deal imprison lasting 1s to enemy and gain 50% Movement Speed for 2s. Every 9 triggers, +1% final Corrosion DMG (max 80%, includes triggers before Spiritual Blessing)

 

Spirit Jades:

  1. \[Leaf Pact]: \[Leaf Spirit] attack range doubles. Every 5s, spawns a \[Leaf Spirit] (prioritizes converting seeds in the natural domain). While using Verdant Orb Select \[Leaf Spirit], spawns a seed underfoot every 1s

  2. \[Vital Seizure]: Normal enemies affected by Corrosion can be directly targeted as Absorb. Throwing an absorbed Monster instantly defeats the target and triggers an extra \[Verdant Orb] effect on the same Monster within skill range. Corrosion DMG +40%

 

Spiritual Ascensions:

  1. \[Wild Growth]: \[Leaf Spirit] evolves into \[Forest Spirit] after 3 attacks; each attack by \[Forest Spirit] increases damage by 30% and attack speed by 12% (max 10 stacks)\\n \[Forest Spirit] has 250% of \[Leaf Spirit]'s Attack Power and max HP, gains all \[Leaf Spirit] effects, Normal attacks deal AoE damage, and gains a new melee skill that deals Attack Power*200% damage

  2. \[Blooming Field]: Seeds on the field explode every 5s, triggering the effect of \[Verdant Orb]. Parasite DMG from \[Verdant Orb] +200%

  3. \[Domain Expansion]: Per 10 enemies defeated: Nature Domain of \[Spirit Summon] range +0.1m, Weapon DMG +10% (up to 100 stacks). Enemies inside the domain take (500+500*Ascension Level) Corrosion DMG every 0.5s

 

Spiritual Links:

  1. \[Life Bloom]: +60% \[Leaf Spirit] DMG

  2. \[Renewal Cycle]: When Weapon Skill resources are below 50%, +2 Weapon skill resources gain

  3. \[Gale Leaf]: 35% chance for \[Leaf Spirit] attacks in the Nature domain to deal 1 extra instance of damage on hit

  4. \[Luxuriant Growth]: \[Parasite] triggered by \[Verdant Orb]: DMG +80%

  5. \[Deep Roots]: \[Leaf Spirit] attacks grant +2 \[Parasite] stacks

 

Weapons
\[Armillary Sash]

Weapon type: Staff

Dual-wielded: No

Description: Upon hitting a target, the shot chains among up to 3 enemies. On hit, enemies obtain 1 stack of mark. When triggering Elemental Effect, enemies obtain 2 stacks of mark (up to 8 stacks)

Weapon skill: Detonate mark. Higher mark stacks deal more DMG and more hits

Exclusive Inscription:

1. Element DMG dealt unaffected by Element counter; 50% chance to deal 1 extra hit per mark detonation

2.After 3 shots, next shot: +3 bounces, guaranteed to trigger Elemental Effect

 

 

\[Viper Sight]

Weapon type: Pistol

Dual-wielded: Yes

Description: After trigering 3 Critical Hits, next Critical Hit fires a spread shot, dealing Critical DMG to the 3 nearest enemies within 8m of the target

Weapon skill: While aiming, reveals weak points of enemies in sight

Exclusive Inscription:

1.Scatter Projectiles +3; Scatter range +100%

2.Weak points are exposed without aiming. After hitting an enemy, CritX +0.6x for 5s (up to 3.0x)

 

 

\[Drift Shard]

Weapon type: Sniper

Dual-wielded: No

Description: Gain energy when hitting. When energy is full, fire tracking arrows

Weapon skill: Fires 12 homing arrows that seek enemy weak points and deal area damage on hit

Exclusive Inscription:

1. Weapon Skill can fire two waves of homing arrows

2. 10% chance to fire 3 extra tracking arrows per shot

3. +10% RoF for 6s when all four shots hit (up to +50%)

 

 

\[Jackpot]

Weapon type: Shotgun

Dual-wielded: Yes

Description: Every 8th shot randomly draws an effect applied to the next 8 shots

Exclusive Inscription:

1.Gain at least two effects simultaneously

2.Each draw effect gains extra boost: Projectiles +25%, Final DMG +50%, Explosion Range +2m

 

 

Oct 23rd Update Note

 

At the same time, we prepare following free update content for our base game:

 

Season 5 comes to an end

The "Arcane Talisman" will no longer be the default gameplay for the current Season, and the progress of the Season 5 tasks will be reset. Players can go to the Season Store to purchase Season Rewards that were not obtained in previous Seasons by spending Soul Essence.

Additionally, players can use "Season Selection" to enjoy the gameplay of previous Seasons.

 

Season 6 Now On
Season Gameplay - Fortune's Roll

Fortune cycles, great luck descends. Within the unseen, Dice containing unique powers of the world are born and scattered throughout perilous realms. It is said that those who obtain the Dice can use their luck to turn danger into safety, change fate, and even accomplish the impossible. Heroes set out in search of these opportunities. Meanwhile, Monsters blessed by Dice Luck have become even more difficult to handle…

"Fortune's Roll" is available only in Nightmare and Reincarnation difficulties. During the adventure, you can collect various Dice and activate their effects based on roll results. Strengthen your ability by equipping and combining different Dice—but be prepared to face enemies empowered by dice effects as well!

Detailed rules can be seen in-game.

Season Rewards

Complete Seasonal Missions and raise your Season Level to unlock exclusive rewards:

• Avatar Frame: "Fortune's Roll"

• Qian Sui's Idle Pose: "Heaven's Fortune"

• Infernal Legendary Weapon Skin: "Heart of Lava"

• Golding Longbow Weapon Skin: "Heart of Ocean"

• New Emotes, Profile Icons and so on

 

 

Stage
A brand new stage of Act 3 \[Twilight Grove]

While meditating atop \[Duo Fjord], the Crown Prince sensed wild elemental surges. A portal burst open, and a secret realm emerged in an instant: foggy bamboo forest cloaking a war-torn village.

Hidden dangers and alluring opportunities intertwine here. Ready your gear—adventure calls!

Entry Requirement: After finishing \[Duo Fjord] 5 times, there is a chance to enter \[Twilight Grove] when entering Act 3 Stage 2 and Stage 3.

 

New Enemies (Normal)

\[Hermit Crab]

The Hermit Crab lives in a conch shell, wandering around in search of a safe home. Any creature that comes near its shelter is treated as an enemy.

 

\[Void Monk]

Unlike the Nihilation Monk or Corrupt Monk, the Void Monk specializes in mastering void laws. He can transform plants and was once shunned by the Corrupt Monk for interrupting his meditation with summoned thorn walls.

 

\[Wavefin]

Wavefin scoffs at White Shark's Battle aesthetics. He is known for the unpredictable attacks, the signature underwater ambush is every enemy's nightmare.

 

\[Crab Vanguard]

Rumor has it, the Crab Vanguard is the strongest assault force under ABYSSAL SERPENT. Wielding twin hammers, it's actually the sharpest "spear" in ABYSSAL SERPENT's ranks.

 

\[Shellazer]

This giant turtle from the deep sea carries a powerful Large laser Weapon on its sturdy shell, firing continuous lasers to devastate any enemy in its way.

 

\[Venomous Catfish]

A catfish ninja corroded by Corrosion liquid, who abandoned its shell for a fierce Corrosion jellyfish shield. If the shield is shattered by a heavy blow, Toxic Smog erupts, corroding the area around.

 

\[Baboerben]

Catfish Man's sworn brother; once trained in archery together. Mastered Fire, recruited by YORUHIME-MARU. It was his fire arrow that set the entire village ablaze during the raid.

 

New Elite

\[Elite Crab Vanguard]

After awakened the bloodline power of fire, the Crab Vanguard was forged by countless battles. Its attacks can be heavy or nimble, keeping opponents on their toes.

 

New Traps and Artifices

\[Conch Shell]

Scattered across \[Twilight Grove], these shells may yield Ammo, Coppers, and other supplies when broken—but beware, breaking them may also attract hostile Hermit Crabs.

 

\[Fountain Mechanism]

Jump on it to move up and down. Use this movement to get the upper hand in combat!

 

 

Others
  • Added the Language Expansion Pack feature. You can click "Create Translation" in Settings > Select Language to create localization packages.

  • Adjusted the Essence cost cap for the Spiritual Remnant at \[Longling Tomb - Entrance] in Reincarnation Difficulty. The maximum refresh cost is now limited to 60 Essence (previously unlimited).

  • Updated the sharing and recycling rules for \[Transcendent Arsenal]. When sharing an imprinted weapon with teammates, it will be returned to the original owner's vault after the game ends. Weapons not obtained in the current run cannot be imprinted by teammates.

 

 

Bug Fixes
  • Fixed some known issues related to gameplay, stages, and more

Gunfire Reborn Official Website

Gunfire Reborn Mobile Official Website

Gunfire Reborn Twitter

Gunfire Reborn Discord

Gunfire Reborn Reddit

Gunfire Reborn Facebook

Gunfire Reborn YouTube

Palworld - pocketpair_admin

\[Patch Notice]

Palworld version v0.6.8 has been released!

===

▼New Content

・Added a new "Halloween Mission"!

Complete the mission to unlock Zoe's Halloween costume and a Depresso armor set for players!

▼Mechanic Adjustments

・Added the "Zoe's Sphere" mission, which allows the player to obtain Zoe & Grizzbolt!

・Adjusted chat notifications to now display when players join or leave a server.

===

Thank you for your continued support of Palworld!

Crown and Adventure - 步步

The open-world strategy RPG "Crown and Adventure" is officially released, with a 10% launch discount. Come with us and embark on your fantasy adventure!

About "Crown and Adventure"

 

In Crown and Adventure, you will become a hero in this chaotic era. Explore a vast fantasy world, meet diverse characters, and build elite legions to rule the world. You can expand your influence by establishing a renowned Family or creating your own kingdom, and try to become a legend in the Eulogize!

 

More Major Updates: Compare with Our Overwhelming Positive Demo

Since the demo launched, we've received tons of feedback from players. The demo has earned a 96% positive rating on Steam! Based on suggestions, we've made a lot of optimizations and upgrades for the official release. Your support and enthusiasm have helped "Crown and Adventure" keep getting better, thank you!

Four Highlights in the Official Release

 

A Larger Seamless Map

 

Compared to the demo, the launch version will offer 17 regions for exploration, with unique culture and scenery. Also, we got a brand new Caucaid beginning storyline, giving you a new vision.

More Management Gameplay

 

Now you can manage your city, family, and your own country! Allocate resources to upgrade construction, invest in the industry chain to boost your wealth, and guide your country’s future!

In the launch version, you will be able to manage family positions, national policy, and tech tree, switching your character from a warrior to a monarch.

 

More Diverse Characters

 

In the launch version, players will be able to recruit over 50 heroes from 4 factions: Oriental style \[Chen-Yuan], western style \[Caucaid], desert style \[Sasin], and demon style \[Demonspawn]. Traveling the world to meet these unique characters, build a relationship, and recruit them into your family. Also, you can equip them with vast equipment and upgrade their talent trees to develop their abilities, making them become your reliable partners.

More Soldiers, More War!

Experience this top-down view battlefield, and command your powerful legions in real-time!

The launch version includes over 200 soldier types from 4 factions. Soldiers from different factions will have distinct abilities and features. Build your legions wisely!

Bug Report

If you encounter any bugs or issues while playing, please click the \[Feedback] button in \[Settings], or join our Discord to report for technical support.

 

Thank you again for supporting "Crown and Adventure." A new adventure has begun; it’s time to set out now! Have fun!

东方异域见闻 ~ Touhou Dystopian - Kay Lnk

Improvements

  • Adjustable controller vibration

  • The save folder can now be easily accessed from the settings interface

    • Detailed steps for resetting save data have been added

  • Adjusted cooldown mechanics for certain bosses

  • Optimized descriptions for some talents

Bug Fixes

  • Fixed an issue where players could become permanently unable to act after being hit

  • Corrected the description of save data inheritance

  • Fixed an issue where Life-Cutting Sword "Slash of Meditation" occasionally failed to restore energy

...

Buscar notícias
Arquivo
2025
out.   set.   ago.   jul.   jun.   mai.  
abr.   mar.   fev.   jan.  
Arquivos por ano
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002