Super Dungeon Designer - Squish Studios

Join us for our weekly dev stream! Super Dungeon Designer is in Early Access now! Get your dungeons uploaded and we'll play them on stream today if time allows!

We added bubbles to poison! Also more testing on the Water Tiles which are just about ready. We'll spend most of the stream playing some dungeons!

We stream Super Dungeon Designer every Sunday at 5:30pm PT, 8:30pm ET on Twitch and to our Steam page. Keep an eye out for these posts or info on our Discord to see when the next stream will be as the date and time is sometimes subject to change.

Give us a follow on Twitch to get notifications when we're live:

https://www.twitch.tv/squish_studios

Buy now from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/

Hank: The Great Unraveling - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

Hank: Drowning On Dry Land - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

Tales From The Arcade: Fartmania - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

Hank: Straightjacket - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

Silent Fangs: Stealthy Vampire's Tale - Teberzin
Silent Fangs: Stealthy Vampire's Tale Demo is Out

Our vampire is finally ready to stretch his wings (and maybe show a little fang). The Silent Fangs demo is out now, and we’re so excited for you to try it.

https://store.steampowered.com/app/3668110/Silent_Fangs_Stealthy_Vampires_Tale/?curator_clanid=45311826This first demo focuses on the basics how it feels to move, fight, and control your character. The full game will grow much bigger, with stealth, open-world exploration, skills, and more to come later.

Think of this as a small bite of what’s ahead, not the full feast. We’d really love to hear your thoughts your feedback will help us shape and polish the rest of the journey.

And while you’re at it, don’t miss our other game, Way of Madness, which also has its demo live right now. Two different worlds, both waiting for you to explore.

https://store.steampowered.com/app/3866230/Way_of_Madness/
–Vesvese Studios

Tales From The Arcade: Starship Murder - jaroddjl
A huge MILESTONE for Hank!

About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.

You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.

And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land

17:33
Temne - FF

This is an update resowing some issues, bugs and improves overall quality

Alpha and Iota - Alpha and Iota Games
Changes:
  • Fixed issue where one barrier failed to appear in the dual Link.
  • Numerous quality of life changes for dual levels.
  • Fixed bug which caused security cores to sometimes become stuck after ejecting into an inhibition region.
  • Fixed bug which caused 'Experimental' menu options to be displayed incorrectly.
Alpha and Iota Playtest - Alpha and Iota Games
Changes:
  • Numerous quality of life changes for dual levels.
  • Fixed bug which caused security cores to sometimes become stuck after ejecting into an inhibition region.
  • Fixed bug which caused 'Experimental' menu options to be displayed incorrectly.
...

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