Delta Poly: Block Ops Playtest - VanCity Nikolai
Vehicles are now working! Also, there is now the option to connect to either p2p sessions or dedicated servers...
Star Tower - jangrabowskidev

Star Tower Demo v1.0.5 - Patch Notes:

  • fixed displacing menu buttons,

  • added flashlight's behavior tutorial,

  • fixed interior-sound-surroundings spawning outside the house,

  • updated demo-end-message,

  • added links to Discord server and Steam page

DinoGORE - suitsnnukes
This update contains minor changes across different areas of the game, most notably the JUNGLE ZONE! This area got a massive re-work, and graphical issues like jagged lines at the boarder of treetops and BG sky no longer appear. Should be more stable overall. The upcoming focus will be updating the STORY and BOSS FIGHTS so keep checking back to see that unfold!
SurvivalWorld - Robert de León

Hello! This is a small panel where I'll show something I'm working on.

World Expansion First Look: ( It will probably change )

It's not a pretty sight, but it's more to show off what's new. It's a somewhat large world expansion, adding a new mountainous section alongside the snowy areas, with a valley in between.

On the other hand, there will be a new biome, the Savanna. The plan is to add a new vegetation type, trees, and so on. With new creatures, surely, elephants, giraffes, zebras, possibly giant lions. And so on.

The Desert, the Swamp, and so on will also be expanded.

I may recode the storage system, like chests, for greater optimization.

And well, that's all for now. As I progress, I'll share more progress with you.

Luminous Nights Playtest - YahyaDan

Hey there everyone!

A new update is here!

This one brings a ton of bug fixes along with new features like the shortcut system, input buffering, and the companion Sahar, who follows you and transforms into a sword!

I hope everyone enjoys the new update and I look forward to hearing everyone's feedback!

New Features
  • Added Sahar Companion and Sword,

  • Shortcut System for Magic & Potions,

  • Added Input Buffering (prevents dropped inputs, smoother combat flow),

  • Added brightness video settings,

  • Added new UI art for the HUD and Quick Menu,

  • Improved reward notifications,

  • Improved lock-on targeting,

  • Ledge grabbing improved,

  • Magic finishers can now break barrels and crates,

  • Reduced knockback distance for Reflect to feel tighter,

  • And a bunch of other new additions and improvements

Bug Fixes
  • Fixed attacking nearest target instead of lock-on target,

  • Fixed lock-on system not always choosing the correct nearest enemy,

  • Fixed bug where you could get stuck unable to move after casting magic,

  • Fixed negative EXP on level up,

  • Fixed player being flung far away during air combat,

  • Fixed player hitting enemies after they’re defeated (ghost hit bug),

  • Fixed enemies jumping on flat terrain with no obstacles,

  • Fixed footsteps disappearing when enemies spawn,

  • Fixed music system bug where re-entering an area could cause the wrong track to play,

  • Fixed Arabic localization font issue (text not displaying correctly),

  • Fixed UI near-black flickering issue on some displays,

  • Fixed occasional lock-on errors and inconsistencies

  • And a bunch of other fixes

Luminous Nights - YahyaDan

Hey there everyone!

A new update is here!

This one brings a ton of bug fixes along with new features like the shortcut system, input buffering, and the companion Sahar, who follows you and transforms into a sword!

I hope everyone enjoys the new update and I look forward to hearing everyone's feedback!

New Features
  • Added Sahar Companion and Sword

  • Shortcut System for Magic & Potions

  • Added Input Buffering (prevents dropped inputs, smoother combat flow)

  • Added brightness video settings

  • Added new UI art for the HUD and Quick Menu

  • Improved reward notifications

  • Improved lock-on targeting

  • Ledge grabbing improved

  • Magic finishers can now break barrels and crates

  • Reduced knockback distance for Reflect to feel tighter

  • And a bunch of other new additions and improvements

Bug Fixes
  • Fixed attacking nearest target instead of lock-on target,

  • Fixed lock-on system not always choosing the correct nearest enemy,

  • Fixed bug where you could get stuck unable to move after casting magic,

  • Fixed negative EXP on level up,

  • Fixed player being flung far away during air combat,

  • Fixed player hitting enemies after they’re defeated (ghost hit bug),

  • Fixed enemies jumping on flat terrain with no obstacles,

  • Fixed footsteps disappearing when enemies spawn,

  • Fixed music system bug where re-entering an area could cause the wrong track to play,

  • Fixed Arabic localization font issue (text not displaying correctly),

  • Fixed UI near-black flickering issue on some displays,

  • Fixed occasional lock-on errors and inconsistencies

  • And a bunch of other fixes

3:07 p. m.
Acciones - envy

🎉 Season 3 has officially started!

With every season, the game’s collection grows with unique items. Now it’s time for Appol stocks 🍏📱 — they’re already dropping in-game!

✨ Season 3 items are available for a limited time only.
🔥 Grow your collection and be among the first to own Appol stocks.
⭐ Don’t miss your chance to grab the rarest items of the new season.

⚠️ Reminder: AMxD stocks from Season 1 can no longer be obtained. Players who collected them now own truly exclusive items!

⏳ Jump into the game and start hunting for new stocks right now!

Gaze of Dread - Just Sauce Studio

Hey! We’ve been pretty radio silent this year, but we’re back now. We’ve updated the store page, added the official trailer, and are in the final stages of the game. Story is done; events are set up. We’re bug-fixing and polishing at the moment. So we have two exciting features that we’re working on that we have not implemented in our previous game.

  • Controller support.

  • Localization.

Controller support should be available on release, and we have an option to toggle which icons to show for those on Xbox or PlayStation controllers. It’s our first time implementing it, so please let us know if there are any issues with it or anything we could improve on.

Localization is to be determined. We’re setting up the foundation for it, and the first language we’ll have available is Spanish. After that, we’ll determine, based on request or data, what languages we should work on adding next.

We appreciate everyone who’s added the game to their wish list, and we hope you enjoy the game on release. We’re aiming for end of October (I know. We're horrible with dates, but trust me. This time for sure lol)

3:03 p. m.
WAHM | وهم - SIGHMOHAMED30
add a life to the game
The Braves - 腾蛇

Brave ones!

Access to the game is currently unavailable due to scheduled server maintenance.

The estimated maintenance time is 2 hours.

Thank you for your understanding!

...

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