Starsand Island - Starsand Island

Dear Islanders,

In this demo update, we have made multiple optimizations and fixes to make your experience smoother and more enjoyable. The details are as follows:

Optimizations

• Optimized performance in specific scenarios (e.g., during rain, after waking up) to alleviate stuttering.

Thank you to all islanders for your feedback. We will continue to work hard to make Starsand Island warmer and more enjoyable!

Teeny Tidy - Nova Games
Teeny Tidy has officially released!

Our little tidy bot has officially made it to steam! Teeny Tidy is our first officially released game on Steam and we cannot believe it!

The team has worked incredibly hard to be able to create such an amazing experience for you and we hope you like it. We want to say thank you to all the play testers and people who played the demo, without you, we would not be in the position we are without the help and support from our community.

So you may be asking, what does the full game have???

You can enjoy the full game with:
  • 10 unique rooms to customize Tidy bots space with!

  • A grand total of 19 different legendary Hat's and Head's to win for your bot!

  • Access to his Upgrades to help him clean and earn money faster!

  • Transform Tidy bot with different Colors!

  • Additionally, a Spooky Event Exclusive room to buy!

Again, from the Team at Nova Games, we thank you all for the support, and we are excited to show you new content we have planned in the coming weeks and months.

Warlordocracy - brianlancaster45

Improved framerate a little with more efficient Boolean checks, especially on maps with lots of lights (like Berindal's Estate at night). You can now destroy lamp lights and hanging lamps. Also fixed a few bugs thanks to Macabre's reports.

Complete list of changes:

-Improved framerate a little on maps with lots of light effects (Berindal Estate at night).

-New script Boolean: "if_objNearFast" (always picks object with lowest ID for faster processing).

-New script Boolean: "if_objNearSightFast" (same as above boolean but also checks for line of sight).

-Fixed major bug from recent patch that screwed up Ch.1 final cutscene (thanks to Macabre).

-Fixed bug where missing encyclopedia entries crashed game, added Grapnel entry (Macabre).

-Fixed bug where Commander Durolo didn't pay you for rescuing Lara in Ch.2 (Macabre).

-Fixed bug where text description files weren't getting deleted with save.

-Fixed bug where ratfolk in Keep Basement were not hostile.

-You can now destroy lamps for stealth purposes.

Mist Survival - Dimension 32 Entertainment
Environment
  • Playable Area Update

Bug Fixes
  • Fixed : an issue where players could get stuck and unable to exit certain UI menus, including the Crafting Menu.

  • Fixed : a bug preventing the ESC key from closing the Time Advance interface while active.

  • Fixed : an issue where held weapons or items were still visible when eating or drinking.

  • Fixed : inconsistent UI input behavior when pressing the Back button.

  • Fixed : an issue preventing some consumable items (such as Berries and Broccoli) from being used, dropped, or consumed properly.

  • Fixed : a bug where cancelling crafting with ESC at the Workbench didn’t stop the progress bar.

  • Fixed : desynchronized infected sound effects.

  • Fixed : a collision issue that could cause the player to fall through surfaces when modifying weapons (e.g., on rooftops).

  • Fixed : a visual glitch where clients briefly saw a grey cube flash when approaching items.

Features & Changes
  • Increased the item drop rate for loot found in forest areas.

  • You can now close the Inventory using keys such as E, Tab, or I.

  • Added an outline highlight effect to all carryable and interactable objects.

  • Carts are now available to craft and use for transporting items and resources.

  • Home Decorations are now available to craft, including items like fireplaces, firewood storage, and more.

  • Added new carryable decorative items.

Technical Updates
  • Removed unused foliage meshes and actors that still existed in the scene.

  • Refined and smoothed IK hand animations.

  • Adjusted IK positioning while walking

  • Implemented an initial save state for when a player is carrying an object

Hot Rod Mayhem - Casual Brothers
General Improvements
Mage and Monsters II - malvzach
  • Lycira’s Angel now has a golden healthbar that shows the duration of her angel form.

  • Fixed Lycira Charge so it now shows visually that you cannot use the ability when Lycira is dead.

  • Hopefully fixed a bug with Yishin’s Thunderform spell that would make it sometimes not stun or damage enemy units.

  • Fixed Acolytes special attack again, hopefully works without issues now.

Suika Shapes - Zanthous

The weekly challenge was broken (and there were a couple other broken ones). This should be fixed. I also upgraded the game to run on a much newer version of Unity so please let me know if any platforms have issues

星海的流言 - 克莱里亚

This update addresses the Unity security vulnerability discovered earlier this month. We have completed rebuilding the game client to ensure your gaming experience remains secure and stable.

We'd also like to briefly introduce our new title, XingHeDeYveYan, which shares the same universe while offering significantly enhanced strategic depth and open-world freedom. A demo version is now available on Steam - welcome to try it out!

Thank you for your understanding and continued support.

Long Time No See - Incredulous Interactive
Hey everyone!

It’s officially spooky season and we’re celebrating with a huge update of our cozy spooky game Long Time No See! It’s been two years since we released this and it’s still one of the coolest projects we’ve ever done. We’re excited to bring you some long awaited quality of life updates.

👻 Long Time No See v1.2 Updates:

🗣️ We’ve got localization! You can now play Long Time No See in eight (!!!) different languages.

👉 English (Original)

👉 Spanish (Castilian)

👉 French

👉 Brazilian Portuguese

👉 Russian

👉 Ukrainian

👉 Korean

👉 Chinese (Traditional)

👏 A huge thank you to Elio NETO, R.Order, Silvia Teixeira, and Renan Szántó for volunteering to translate Long Time No See 👏

⌨️ We added keyboard and controller support! You can now play Long Time No See without using a mouse. No more Long Time No Keys!

👻 There’s new dialogue in the “Afterlife” mini game! That’s all we’re going to say about it so you’ll just have to play to find out what’s new.

🐞 We squashed a bunch of little bugs (ha!) so your life is now better. You’re welcome.

Thank you to everyone who’s played over the years and if you haven’t picked it up in a while, we hope you’ll revisit Milo, Avery, and the gang this spooky season! 👻

General War Memories - jtggame


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