Powerplay Playtest - amine
  • Mission 1 integration wip

  • Fix minimap bugs

  • Fix bug when saving a custom game

Dragon Inn - Nordexa
New Additions & Fixes

Quality of Life
Improved Bug Report and Feedback windows for a smoother user experience.

Enemy Tokens
Added functionality to modify Enemy Token stats after creation.
Added functionality to apply Conditions to Enemy Tokens.

Gameplay
Fixed an issue where the ESC key would not work properly in certain scenarios.
Fixed a bug where the ping system allowed pings on the table while typing.
Increased character limit for Player Notes. This feature will receive further improvements in a future update.

Localization
Fixed translation issues related to Conditions.
18:53
My Wife - NekoGame
Allumeria Playtest - Unomelon
Hey everyone! Quick minor patch to fix the silly mistakes I made with the signs. Thank you for playing and I hope you are enjoying the new stuff :)

  • Fixed sign text not displaying
  • Fixed text alignment issues in sign edit menu
  • Fixed crash when placing a sign with a non-block shape selected
  • Modified retro shader, should work on old intel cards
  • Replaced every instance of internal methods or classes with public ones (yay modding!)
モモちゃんの脳ミソはヤバい! - shu0310nya

こんにちは。
残念ですが今作をSteamのストアから削除しようと思います。
改善しなければならない点が多々あり、まだまだ作品の品質が販売のレベルに到達していないように感じています。
ご購入いただいた方にはとても申し訳なく感じます。
また折角苦労して作った作品を削除するのは制作者としても非常に悔しく、自分の無力さを痛感しています。
この経験を次の制作に活かし、次こそは必ずもっと水準の高い作品を作りたいと考えています。

Hello everyone,
I regret to inform you that I have decided to remove this game from the Steam Store.
There are many aspects that need improvement, and I feel that the overall quality of the work has not yet reached a level suitable for commercial release.
I sincerely apologize to everyone who purchased the game.
As a creator, it is very painful to delete something I worked so hard on, and I deeply feel my own shortcomings.
However, I will use this experience to improve and strive to create a much higher-quality game next time.

18:50
Vintergard - Linko

Greetings travelers! Dustin here, I am the designer on Vintergard. This is the first Dev Log for Vintergard. Lets start with some background. I am a solo game developer working part time. Vintergard will be my first commercial game release. I have no formal game development training outside of some video tutorials and game design books. So I am learning as I go. So far I have made a few simple games which I have posted on Itch.io. I am very passionate about games and game development and hope to transition to doing this full time in the near future.

I first started prototyping Vintergard in 2018 under the working title Castlegate (The game is heavily inspired by the original Shadowgate). I initially envisioned Vintergard as a 2D game. This created a challenge as I wanted to use a hand painted art style for the game. I did not realize at the time how expensive this would be to do. I even went so far as to create an entire alpha demo of the game using placeholder art. The demo somewhat represents the opening 30 min - 1 hour of the game and is still up on Itch.io at the time of this writing (In case you want to check it out). The development was blocked for several years while I tried to figure out how to fund the art production. I am a designer and coder but not an artist. At some point I came to the reality that the only viable way to ship the game was to use pre-made 3D assets. When I looked into it, I realized that there were a lot of high quality assets available for affordable prices. After prototyping the first scene, I knew it was possible to realize my vision and I now had a path forward to ship the game.

I then set out towards the first major milestone which is to re-create the demo I had already made. This time using 3D assets, and to a much higher level of polish worthy of a Steam release. Even though the game will function mostly the same as the 2D build gameplay wise, 3D development creates new opportunities and challenges. For example, I can now move and pan the camera through the environment, but all of my experience in the Unity editor to this point has been making 2D games, so it's been quite an adjustment as I learn the 3D side of the engine.

With that background info out of the way, I wanted to share an update on how the production is going. I just completed all of the major tasks for the castle exterior! This is by far the largest scene in the game and sort of acts as the "hub world" which connects the various structures together as well as gating progression. In order to make it navigable, I had to implement a new movement system which allows the player to move between predetermined points and turn in different directions. Normally in other locations the camera is fixed, and moving through a doorway simply loads a new scene. See the GIFs below to see this in action:

That's all I have to share for now. Until next time!

Cheers,

Dustin

18:43
Banana Clicker Playtest - Seraphin

Patch 3.0.8p
  • INTRODUCING DR. PITTSWORTH! A new NPC has arrived — find out what he’s up to!

  • UI POLISH for a cleaner, smoother experience across menus.

  • MINOR BUG FIXES to improve overall stability and performance.

KNOWN ISSUES:

  • Shop may not open on first launch (restart fixes this).

  • First Banana Slice remains blacked out even when unlocked.

NEXT UPDATE:
Coming November 1st — prepare for COSMIC BANANAS and new ways to earn them! 🍌✨

Drugy - ✪ Ghost_Masaki

1. Fix Lightning on first lunch New Game Or Press Continue
2. add New Game On GGamble App Called Kino
3. General Fixs

Cold Sweat - FreezeFire Games
SAVE YOUR SPOT!

Signups for the first public beta are now live! Here's everything you need to know:

WHEN WILL THE PLAYTEST BE HELD?

January 9th - 11th 2026

HOW TO REQUEST ACCESS?

Click the "Request Access" button on the main store page. You will receive an acceptance email either the day before or on the first day of the playtest.

RESTRICTIONS / EXPECTATIONS
  • Currently English language only

  • Currently no gamepad / controller support (feel free to try it out and let me know how it goes! But no dedicated work has been done to support gamepad yet)

  • Windows (PC) only

  • This beta test is essentially an "Early Access Demo". I'm looking forward to hearing your feedback as I continue to work towards a polished demo :)

FEATURES INCLUDED IN THE PLAY TEST
  • One playable level

  • Two traders to buy, sell, and barter with (capped at level 2)

  • ~20 Missions

  • ~8 upgradeable base modules (modules capped at level 2)

  • Plenty of armor, backpacks, guns, and attachments

  • And much more to discover!

BETA PLAYTEST PURPOSE
  • Gather feedback on the feel of the game as a whole

  • Find / report bugs

  • Find opportunities to polish existing features, add new ones, and give the community a chance to help shape the future of the game

STAY IN THE KNOW

Please be sure to "Follow" the game as well to be notified of any changes or updates. You won't want to miss any upcoming news!

QUESTIONS?

See the pinned post on the Steam Discussions page and I'll be happy to chat :)

https://steamcommunity.com/app/3321290/discussions/0/592912124322257441/

Shouldermen - Nully

New Version!

I had time to upgrade the speech to text software to Deepgram instead of Amazon Transcribe. It's faster, more accurate and has a much nicer API.

In repsonse to feedback I added support for older hardware, but you can still change all the graphics settings to Ultra if you have a powerful machine. Included with this were dozens of bugs fixed that were reported by the community. Special shout out to Baezil for reporting the bugs he found.

Also a huge price drop that will be the new price until release.

...

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