Monster Souls: Chains of Chimera - inputHero
Changelog 1.0.3

  • Fixed missing colliders on two enemy types that could not be selected using a mouse
  • Fixed selection dead spot issue in the character menu
  • Added a catch to prevent the protagonist from being left in a transform locked state after the final boss
  • Any existing transform lock state can be corrected by entering the protagonists bedroom post game

Changelog 1.0.4

  • Made a change that should hopefully fix an issue causing black screen when the protagonist's skin was changed during scenes
  • Adjusted some abilities on beastform
  • Adjusted the attributes of some monsters
  • Added stealable items to monsters in the aqueducts
Super Angling - Instance Entertainment, LLC

Version 1.11 has been released. The following items have been addressed:

Added

  • Water now has a wave effect to represent the water surface more realistically.

Changed

  • Redrew all UI icons to be cleaner and higher resolution.

  • Reworked the skill upgrade screen to have progress bars for each skill.

  • Removed title bar background to make it more visually appealing.

  • A new title screen replaces the old one, featuring a more appealing design and layout.

  • Moved credits dialog to title screen.

  • Moved options dialog to only be on the title screen.

  • New UI button to show/hide the net.

Fixed

  • Fixed double jump issue where you could jump again before the first jump had completed.

  • Fixed "FishBook" images that had a border that was not intended.

  • Fixed UI scaling issues that caused some UI elements to be too large or too small on different resolutions.

Security

  • Addressed Unity vulnerability CVE-2025-59489.

Crystal Caves HD - Emberheart Games

This patch fixes the issue where you can get stuck in the level by landing on the hittable blocks while under the inverse gravity effect. This would prevent Mylo from jumping.

Thank you for your reports!

Paranormal Cleanup - Beepbep | ManicMice
babe wake up, new paranormal cleanup map just dropped

Patch 1.4.0: Misery Mansion Crossover
  • New Map: Classified Incident - "Misery Mansion"

  • Added new Achievements for Hard Mode Job Completion

  • broken pipes are now leaking sewage (heard you like new shit so I added new shit)

  • tweaked player camera to reduce motion sickness

  • several performance improvements (material & shader optimizations, texture size reductions, mesh polycount reduction, ..)

  • halved the game's file size

  • a lot of internal changes to be able to properly translate the game into 28 Languages

  • fixed a bug causing settings to not save properly

  • fixed a bug causing players to be unable to open the butcher's chamber on hard difficulty

  • tweaked and fixed AI pathing issues

  • fixed several spots in which cockroaches were getting stuck and unreachable

  • fixed a couple spots in which objectives spawned in unreachable locations or in walls

  • fixed an issue with the cult guy on Ritual's Row to not attack properly causing awkward staring contests

  • blocked off all boarded up paths with an additional wood plank so you can't crouch under anymore (cheeky)

  • more small tweaks/fixes/changes I forgot to write down


Have fun playing, and as always, see you in game!

Cheers,
Beepbep

A Few Quick Matches - Studio Bidou

hello players!

we're currently aware of a bug involving steam invites that crashes the game, and are working on a fix. for now, when you create a lobby, set it to "public" and join your friends using the lobby code. we're hoping to resolve this issue within a day or two. the upcoming patch will include a few more online improvements to connections and stability as well.

our next patch will also include CPU AI updates. the CPU's are now smarter and play a bit more like humans, and because of the new systems, it will now be easy for us to create different difficulty levels for the CPU's in a future update.

A FEW QUICK MATCHES has been announced as a main title for PLATFIGHT ONLINE, an upcoming online tournament that celebrates platform fighters. there will be a $2000 pot bonus for this event, plus some exclusive AFQM merch! you can find out more details and register for the tournament for free here:

PLATFIGHT ONLINE INFO / REGISTRATION

we're also still planning out workshop implementation and are working on some more content for the game as well. progress was slow recently because both of the main developers were moving houses. we'll be more active now as we're settling into our new places!

-pluto

Void: Icarus - DiegoSebas_12
Soft Block resolved inside the level "Glass Bottom"
Whimsical Artefacts - Pro//Cyon
Hoi Hoi,

as the title may suggest, this will be the last content update. I still have a few ideas that would make the game more fun, but they are bigger changes that would take way too long.

The game was supposed to be a game where I learn multiplayer stuff and where I could just add random stuff that I think is funny.
There are some questionable choices in my code because I didn't know that much about net code, I would need to fix it all from the ground up to make any stable changes.

That's why I've decided to "finish" the game with the safe option, new Artefacts and bug fixes.

There are around 10 new Artefacts but I won't say what they do :)

Thank you all for playing my game! I really enjoy developing games and seeing so many people play my game made me really happy. I love watching your videos / streams and all the screenshots you have posted!

I'll see you all again, either in small bug fixes for this game, or when I publish a new game :)
Aldriak, the advent of a new world - Return to Play

Hello again, everyone,
I'm fixing a bug that was introduced earlier. I'm publishing the update 1.1.g

I apologise for any inconvenience caused to the players affected.

Bug fixe:

  • The game could crash when a player attempted to open the ‘status’ menu. It is resolved.

Arthur Owl's Word Block - CMU

New for Arthur Owl's Word Block v1.3.3:

  • Brent Pack 03 added with 35 new puzzles!

  • Minor typos fixed

For What - Бот God

This update makes the game darker, more alive, and closer to how it was originally envisioned.

What’s new:
🔧 Improved visual style — how deep are you willing to sink into the darkness?
💡 Reworked lighting — the gloom is now thicker than ever.
📜 Enhanced readability of notes and interface elements — the meaning between the lines feels heavier.
🔊 Updated ambient sound — perhaps the whispers behind you aren’t just your imagination.
🕯️ Matchlight is now more stable — a rare comfort within the dark.
🧠 Under the hood — internal improvements preparing the game for the next major update.

Thank you to everyone who continues to share feedback and impressions. Your support helps the game grow darker — and better. 💀

...

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