7:32am
ZEPHON - Rok
## General
* Changed Ranger icon to be more distinct from Sharpshooter.
* Improved Horde Mandate AI usage.
* Improved Caelum Cete idle visual effect.

## Bug Fixes
* Fixed Perfect Forever not working on own Caitiffs that have Infinite active.
* Fixed In Death, Life giving production based on the headquarters unit instead of the dying unit.
* Fixed duplicate type cost and duplicate type cost limit attributes appearing with the wrong color.
* Fixed Road negating Gravity Field and Black Hole movement penalty.
* Fixed Stormheart Facility being able to be Hijacked causing crashes.

## Modding
* Added `tilesInRange` tile condition.
* Added `inTileAcquisitionRange` tile condition.
* Added `pathToCityInTileAcquisitionRange` tile condition.
* `acquireTile` conditions are now specified in xml.
* Default `rangeMax` for `target` is now -1 instead of 1.
7:32am
Car Dealer Simulator - Garage Monkeys S.A.
🛠 Patch Notes:
  • Poprawiono zachowanie punktu przyczepienia samochodów do przyczepek
  • Poprawiono animację holowanych pojazdów oraz ich kół na przyczepce do holowania oraz lawecie
  • Poprawiono ułożenie modelu UMX 800C na przyczepce do holowania
  • Poprawiono ułożenie modelu UMX 800C na lawecie
  • Poprawiono wygląd pojazdów w strefie wystawowej biura
  • Usunięto błąd, przez który nie dało się zamknąć drzwi lakierni, gdy laweta znajdowała się w strefie
  • Dodano opcję zablokowania kursora wewnątrz obrazu w trybie okienkowym - opcję znajdziecie w zakładce Rozgrywka
  • Naprawiono błąd uniemożliwiający interakcję z klientem po dostarczeniu mu pojazdu z oferty mailowej po wczytaniu gry



In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/

Grind Survivors - Orfeo

Fellow Demon Hunters,

We’re opening sign-ups for the Closed Playtest of Grind Survivors!
The playtest starts on Monday, November 10th, and is expected to run for at least one week.

This time, we’re focusing on testing difficulty balance and progression, and we’re counting on your feedback to help us tune it just right.

What’s Included
  • Biome 1 – fully playable across five difficulty levels

  • Updated UI – reworked screens, improved navigation, and a refreshed visual style (this is still work in progress, though)

  • Revamped content – redesigned Origins, balance tweaks, and updated unlocks

What We Want to Learn
  • How the overall difficulty feels

  • How players progress through Biome 1

Your feedback will directly shape the balance and progression curve of the final game!

⚠️Important⚠️

This build is rough and unstable - we’re releasing it midway through a full UI overhaul, so expect unfinished screens, placeholders, and a few bugs.

We’ll share a list of known issues before the playtest goes live.

How to Join

➡️ Click Request Access on the Steam page to sign up.

➡️ This is a closed test, and access will be granted gradually to selected players.

We’ll also share a few extra keys on our Discord for the most eager testers. Join us there if you want to increase your chances of getting in early!

— The Grind Survivors Team

Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?

Join our \[Discord] and step into the fire early!

https://store.steampowered.com/app/3816930/Grind_Survivors/

Devil Jam - charlotte.sahakian

The wait is over, Jammers! Devil Jam is officially out now!

Grab your guitar, and dive headfirst into the chaos.
The gates of hell are open, and it’s your turn to shred your way through waves of demons to the rhythm of pure metal madness.

We want to thank every single one of you who supported us, gave feedback, and followed the journey so far. You made this possible, this game exists because of you. ❤️

Here’s what’s waiting for you right now:
- Play as the lead guitarist and unlock more playable characters
- Jam to new soundtracks
- Complete quests to earn powerful new items
- Collect sins and discover even darker upgrades
- Experiment, survive, and see how long you can last in the pit!

Share your favorite moments, clips, and high scores right here on the hub, or on our official discord channel, we’ll be keeping an eye out for the most devilish players.

See you in hell,
The Rogueside Team 🤘

Cosmula - Simply Artizan
New Spaceship: AS Orbion

The AS Orbion is a versatile spaceship that shoots homing orbs!

  • Primary weapon: Hull Detonator

  • Secondary weapon: Shield Breaker Orbs

  • Utility: Energy Thrust

  • Passive: Energy Converter

  • Ultimate: Orb Generator

The AS Orbion also has alternate components to discover as you level it. There is also a new achievement for AS Orbion Mastery that comes with its own avatar border.

That's a lot of orbs.

New Unlockable Spaceship Utilities

Every spaceship now has an unlockable utility, so that's a total of 9 new utilities. The new component is unlocked when reaching level 15 with a spaceship. We'll leave these new components for you to discover in Cosmula!

New Turrets and Anomalies

There are now two additional turret types that can spawn in a game. The flak turret deals high damage at close range but struggles to hit enemies from afar. The railgun turret pierces enemy shields and deals direct damage to their hull.

Two new anomalies have also been added to the game. Nanite swarms heal any spaceships that enter their radius. Anomaly storms introduce chaos with every anomaly in the game spawning at once.

Let the nanite swarms do the repair work.

Changes
  • Reduced the size of all map sizes to lead to more frequent combat

  • Adjusted boost platform positions and balanced the amount between different game modes

  • Adjusted some spaceship component names

  • Adjusted the menu stats UI

  • Adjusted SS Siphon Boost Siphon Drone spawn position

  • SS Siphon Energy Harvester now only effect energy orbs

Bug Fixes
  • Fixed the SS Interceptor speed boosters in animation

  • Fixed a bug which caused the SS Interceptor missiles to spawn in the wrong direction

  • Fixed a bug which caused siphon weapons to sometimes siphon the incorrect amount

  • Fixed a visual bug when some projectiles overlapped

  • Fixed a bug which caused the utility UI to display the wrong colors

  • Fixed a bug which caused bots to not choose their own alternate components

  • Fixed a bug which caused the bots for disconnected players to change alternate components randomly

  • Fixed a bug which caused shields to not regen when repairing

  • Fixed a bug which caused the error sound to not play when failing to use a utility

  • Improved performance when anomalies spawn

  • Minor changes and performance improvements

Thanks for playing Cosmula and we will continue working on the last 2 updates.

Stay tuned!

No More Light - Mr_H4ndy

Hello Survivors,

The world of No More Light keeps changing and so do you. Every day out there is a fight for survival, but also a fight to adapt. The swarm grows stronger, the storms wilder… and what’s left of humanity must change to stand a chance.

In this new entry, we’ll dive deeper into some of the abilities and powers that define your path: from controlling the enemy through parasite control, to shaping the weather itself, to facing the terrifying transformation within.

Because… Power always comes with a cost.

PARASITE CONTROL

The first time I used it, the parasite, it felt like my mind cracked open. A whisper crawled in, cold and curious. Through it, I could see what they see, feel what they feel. I reached into the swarm and took control. The body wasn’t mine, but it moved as if it were. 

This is how we fight back now. By infecting the infected.

Use Biocores to take control of alien creatures through Parasite Control. Each host has its own instincts, attacks, and abilities. It’s more than just fighting, it’s sneaking, planning, and turning their own power against them.

Become the enemy… to outsmart the hive.

DYNAMIC WEATHER SYSTEM

The aliens learned to twist the HAARP systems, turning nature itself against us. Storms hit without warning, blizzards tear through the ruins… I can call down rain to open biomass eggs and collect Biocores. 

Every change in the sky can kill you… But some of us have learned to fight fire with fire.

With the interactive Weather System, survivors can fight back by controlling the elements. Shape storms, fog, and rain to gain the upper hand and shift the tide of battle.

THE METAMORPHOSIS

It starts small… glowing veins under your skin, strange sensations, wounds that heal too fast. Then come the instincts, the power… and the fear.

Every day, I’m becoming stronger but less human.

Your body changes, merging with the very biomass you were meant to destroy.

Faster reflexes, rapid healing, alien strength — every gift comes with a price. How far will you go before you’re no longer human?

In No More Light, power always comes at a price.

Control the parasite. Command the storm. Embrace the metamorphosis. But remember: every gift the swarm gives… takes something from you in return.

☢️​ Wishlist No More Light on Steam

https://store.steampowered.com/app/1363400/No_More_Light/ 

💬 ​And join the discussions on Discord

 

We’ll share more soon, survivors.

Until then, stay in the light, while it still exists!

Para 51 Games, Invictus Teams

MonGirl Conquest - Byaka games

Hello!

Artists are finishing their tasks. Fennec received her new scene. You can check it out here. We expect 2 more scenes to arrive before the release date, plus one scene may get stuck between versions and arrive in the next update. Stay tuned!

I’m done with jackal mommy’s fan service mini-story logic-wise. Everything is ready. I’m just waiting for the scene to arrive so I can properly link all the scripts for proper testing of the entire content pack. Doing it a bit differently this time for the exploration zones/evening dates. The scene option will not be available until you progress with Eve’s quest. After that, the new scene type will be available everywhere. Unlocking the scene via the gallery code won’t count for the story, though you will be able to watch the base version in the gallery.

Next on the list, Cordelia’s quest. The main special encounter is more or less done, and now I’m focusing on the narrative both for her new story piece and her scene. That’s right, her anal scene will finally be available to the public. I’m going for the same setup as with other plot scenes where you can choose between the narrative and animation-only versions. It doesn’t matter which one you’ll pick for her story, though the original author would like to hear your feedback.

Got feedback about misaligned symbols on the keyboard change config window. It shouldn’t be like that, and I want to check it out. Sadly, I’m fighting some bureaucracy in real life and am not sure if I will have enough time for this before the update rolls out.

As for the release window, we are aiming for the usual November 14th-16th. If something changes, I’ll make a separate info post closer to the date.

 

As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^

Hive Blight - Bumpty
  • Stifd managed to break our game but we got that fixed now, when you obtain every available trinkets, you now get a default trinket in shops and other areas as rewards

  • Fixed an issue where tooltip for keywords and game mechanics were not showing

  • Fixed option for Evolution being available at campfire even when you don't have enough elixir

  • Fixed an issue where melee units could attack targets that are not close to them if their previous target died during attack animation

  • Fixed issue where you could not cancel an evolution at potion maker when you get 2 potions maker in a row

  • Last boss now gives less of his health and attack power to his clones

  • Updated some localization and text issue

MythBeasts - daanpijnenburg.dp

A small update for Mythbeasts demo

- 88 Achievements have been added plus integrated with steam

- Graphical alignments fixed for some sprites

- Added more storage boxes around the map

Thanks for reading and hope you enjoy playing

HARMA - fred.song
Hello players!

The first demo version of Harma is now live!

https://store.steampowered.com/app/2669070/HARMA_Demo/
The demo includes:
  • Main cards from three core archetypes, plus a wide variety of basic cards
  • A rich collection of relics and passive effects with unique mechanics
  • Several normal enemies, elites, and a boss battle
  • Many special events to discover
  • Core deck management systems — card shop, upgrade branching, removal options, and more
  • Full-color hand-drawn pixel art and original soundtrack
This is just a glimpse of what’s to come — the full version will feature even more cards, archetypes, enemies, and random events for you to explore!

If you enjoyed the demo, don’t forget to add the full game to your wishlist:

https://store.steampowered.com/app/2483700/HARMA/

We’d love to hear your thoughts and feedback!
Feel free to reach out via our Discord and the Steam Community discussions.

Thank you all for your support!
...

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