CarX Drift Racing Online - 🚀ZigZag (DEV)
What's up, drivers!
We'd like to tell about one of the CarX Drift Racing Online community events!

Virtual Drift League

This is an 100adh competition that features some of the best competitive drivers in the game, 100 max drivers will qualify and only 32 will get to battle.


Available platforms

PC only

For more information please visit here

https://discord.gg/YU5VpNRWGE

Sign up forms can be found in the #sign-ups channel in the VDL server, and to become a spectator you can watch on the twitch - https://www.twitch.tv/virtual_drift_league

If the players need any help they can contact any of the admins or the owners in VDL (15champ15 - Owner) (sylo.54 - Co-Owner) (jaysi - Head Admin) (four8zulu - Head Admin) (ghostfx01 - Admin) (kngbp - Admin) (wildfire7642 - Admin)

Track guides and extra information can be found in #track-guide channel or on the youtube

Dates
  • Qualifying - Saturday, 8th November 2025 18:00 GMT

  • Battles - Sunday, November 9th 2025 18:00 GMT


https://store.steampowered.com/app/635260/CarX_Drift_Racing_Online/Enjoy! ❤️

CarX Drift Racing Online Team

Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy all!

Just a super quick release this week. Purely focused on back-end systems and bug fixes. Changelog below. See y'all next week!

Peace,
Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
  • Right click H3 in Steam
  • Go to Properties
  • Click Betas
  • Click The Dropdown
  • Select Experimental1!

Full Changelog - Update 120 - Experimental 2

Changes:
  • The back-end loading system for Vault Files has been replaced. Note that nothing should change-user side for this. Just let us known if the game isn’t seeing any of your Vault files now.
  • While playing Take & Hold, the ‘Return to MainMenu’ button on the wrist menu is now set to “Return to Lobby’ and takes you back to the Take & Hold Lobby instead.
  • Matchbox can now be harnessed.

Fixed:
  • Fixed issue in modded maps where sometimes not enough attack points existed for Sosigs causing the level to error. Sosig spawning is clamped now.
  • Correctly made Sosigs set to Ignore the Need for weapons no longer pick up items in the Equipment Scan Cycle
  • Fixed Take & Hold Magazine upgrade display
  • Fixed a prior Quickbelt rotation fix breaking left handed mode for them

API Notes:
  • FVRScene Settings contains 3 new public parameters. They allow you to override the ‘Return to Main Menu’ button of the Wrist menu to have a custom ‘route’ back upward. This is used in Take & Hold, but could (for mod makers) be used for taking you back out to the ‘lobby’ scene of your game mode.

Notes To Modders:
  • Atlas has now been fixed to load custom levels with this version. I changed two methods which broke a patch Nathan had written to fix my terrible code. That fix has been integrated into the game thus making Nathan’s patch unnecessary, thus fixing this bug. Everything say ‘thankyou’ to Nathan.
Kitty Combat - Mini Rowan✨

I may be a tiny lil lad, HOWEVER I slaved away all night to make another update for you lovely people!

  • Added 2 new cats

  • Added new achievements

  • Fixed more bugs

  • Improved late level game optimization even more

  • Buffed and reworked a few cards to make them work more as intended (Effected cards: Chain Reaction, Nibbles, Boooom, Fast Learner, Glass Cannon)

Huge thank you to you all for the positive feedback!

尸鬼乐园 - Valkyrie杨轩

Idosra: The Electric Renaissance - merrak

Version 1.1.3 brings several bug fixes and improvements to both the demo and pre-release versions of Idosra. Most updates address back-end issues, such as memory leaks and a potential crash when loading indoor areas. There are also a few quality-of-life updates.

New Features

  • Lighting FX Disable feature. The lighting effects in interior rooms can sometimes cause issues for systems with low free memory or integrated graphics. Some players may also just find interior rooms too dark for their liking. This feature will disable the lighting feature entirely (so indoor areas are treated the same as outdoor areas). Note: (1) in dark areas, NPCs will still react as if the room was dark. (2) Sometimes shadows can give hints on where to go, so be sure to use the 'scout' skill to scan the landscape around cliffs and ledges!

Bug Fixes

  • Fixed: Right analog stick where the player character can get stuck in the crouch position or move on her own.

  • Fixed: Two dialog prompts can open on the map screen simultaneously.

  • Lowered size of pre-load screen (the greeting screen) to 1x so that it is not cut off on smaller monitors.

  • Fixed: Slight lag in outdoor areas with water due to excessive collision checking against water tiles.

Quality of Life

  • A "!" icon will show on the map screen to indicate the next area Marika is interested in exploring.

  • The action2 button (default x on keyboard, default B on Steam Deck/xbox controllers) can be used to skip the scrolling text in dialogs and reveal the text immediately.

Balancing

  • Lowered HP on some fixtures, such as turrets, so that they can be destroyed in a reasonable number of hits.

  • Adjusted difficulty of the boss in "State Security".

  • Moved the red "electronic eyes" in "Water Facility" so that they are easier to hit.

  • (Demo) removed some enemy NPCs that had too high HP for the area they occupied.

Back-End

  • Save game code optimized to run faster. Large save files no longer cause skipped frames when writing.

  • Game bootup code optimized to run faster and consume less memory.

  • Interior room loading code optimized to run faster and consume less memory.

Technical Details

  • An excessive number of strings were being created by the code that parses the map data files. The resulting garbage collection resulted in a significantly slower bootup process.

  • Similarly, a similar issue occurred in the code that writes inventory items to the save-game file. This issue would only be noticeable on late-game save files. This problem resulted in a 1-2 second lag whenever the player touched a check point or started a new area (automatic save).

Thanks to everyone who reported issues and suggested improvements, including participants at Oak City Indie Games 2025 and the game's Community Hub.

Ragnarok Online - CM Buwaya


✨🎃 October Flash Sale ✨🎃

Adventurers, the Halloween season has just gotten sweeter! 🍭🦇

From October 25th – 26th, 2025, grab exciting deals to power up your journey.

🔗 Full details:

https://renewal.playragnarok.com/news/eventdetail.aspx?id=1943&p=1

Don’t let these spooky-good offers slip away~

Catch them before they vanish into the mist! 👻💨

24 Eki
Relic Guardian - Tower Defense - 『Secreath』

·Fixed a text error.

鸿运修仙传 - 老玉米_鸿运

美术更新。

UI适配更新。

Frez Makinesi Simülatörü - VIDIAn

This update brings major quality improvements across all machines, with special attention to the lathe and user interface.

🧰 Lathe Enhancements

  • Improved thread cutting for smoother, more accurate results

  • Fixed inverted X-axis direction

⚙️ All Machines

  • Corrected tool movement hotkeys

  • Tooltips can now be dismissed instantly with a click

  • Added option to hide right-side controls

🧩 UI & Quality Updates

  • Added reordering of controllers on the left panel (Lathe & Conventional Milling)

  • Left panel order and expanded states are now saved between sessions

  • Low graphics mode now sets workpiece granularity to 1 mm for better performance

🐞 Fixes

  • Tools no longer cut through workpieces after falling from holders

  • "Fix Error" no longer resets workpiece rotation

  • Corrected similarity score when workpiece was saved in a rotated position

Thank you for all your feedback — it helps make every update smoother and more realistic!

Senior Sunset - Decager

Version 1.0.4 includes the following:

  • Added a “Performance Mode” options toggle for cases of extreme framerate issues or game crashing

Please report any issues found.

...

Haber arama
Arşiv
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