Project Sweeper Playtest - macks
Changes
  • Increased Vacuum damage.

Bug Fixes
  • Fixed bug where beating levels wouldn't trigger unlocks.
  • Fixed bug where using the Vacuum on a player would send them to the nether realm.
  • Fixed bug where Flopper would unlock even after 90 seconds.
  • Fixed bug where enemies would die on clients but not host.
REKA - tobias.hermann

For changes and fixes directly affecting quests like the scarecrows not appearing on the Leshy’s Trial map or the ghosts to fully work you will need to travel onward to a new map.

Changes:
  • Villages in “Learning the Ropes” chapter increased in size, to make it possible for more quests to spawn there.

  • Added a pop up to ask for your content warning preference when you first open the game.

Performance:
  • Fixed a bug that could cause the performance cost of villagers to spike

Fixes:
  • Fixed a bug where the chicken legged hut was too close to the map border after traveling, immediately prompting the “Travel onward” PopUp.

  • Fixed a bug where players did not have the Tonic of Communication recipe anymore.

  • Fixed an issue where the Kopnik scarecrow quest could not be interacted with after shooing the birds. This will only work on newly generated maps.

  • Resolved a bug where the Honor Quest ghost could clip through the ceiling and become stuck.

  • Reka no longer slides around the hut when she is home while it is standing.

  • Scarecrows now correctly appear on Leshy’s Trial map.

  • Gardening Dress Leggings no longer appear partially see-through.

  • The Ghosts of the “Bound to the Bog” Quest now properly follow the player, if their lantern is raised.

  • Addressed an issue, where saving and loading would cause the player character's eyebrows or eye color to change.

  • Clothing rewards of the Dziady quest are now properly saved.

  • The Siva Shrine Point of Interest can no longer spawn too close to the map border.

  • The Sit Down/Stand Up options when sitting in the Skeleton Chair now appear correctly.

  • Item descriptions now properly appear in the journal again.

  • After completing the Farmwork quests, villagers now sit in their proper chairs rather than on the field.

My Slime Garden - Slimebox Games
Someone might have been playing a new game too much...
Anyways, new nature system, and slimes are bouncier now.
Have Fun!

Version 0.144q:

**New Features**

- Jump is squishy now

- Damage Number System Update (Declutter / optimization / style update)|

- new nature system

- gives +1 / -1 to random grade

- get from rogue mode (nature core) or merchant stores

- wip new ocean added

- todd special food added to nightmare expedition

**Blight Chase Adjustments**

- blight chase enemy gets stronger by the minute

- increased cost of powerups in rogue / rogue nightmare / blight chase

- clearing a flawless bligiht chase island grants you +30s

**Bugs / Adjustments**

- Accessory display modifications

- fixed bug where disconnecting controller mid game freezes MKB input

- additional controller optimizations

- rogue / rogue nightmare / siege / lbight chase now increments difficulty per 10 islands... sorry slimes

- High score data got a update because damage numbers were going too high lmao

- object pooling optimization

- fixed pet bonus system

Car Dealer Simulator - Garage Monkeys S.A.
Hello Car Dealers!
We’re bringing you the first update focused on staff management. Starting from reputation level 10 and office level 4, you’ll now unlock two new employee positions - one for mechanical repairs and another for the car wash. We’ve also expanded the employee pool, giving you more candidates to choose from.



Due to some scaling issues with the staff management app, we’ve temporarily disabled the tablet version. It will be back early next week.
The PC version works as usual.

Sorry for the inconvenience, and thanks for your continued support! 🚗

The staff update has been divided into several parts - we’ll be adding them gradually.



In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/



PS. Be sure to check the latest devlogs on Car Rental Simulator! That’s where we showcase production updates - don’t miss out!

https://store.steampowered.com/app/2242340/Car_Rental_Simulator
PROTECT GLOOBI - danielmosk1323

Join the Discord to unlock a limited and exclusive gun

Prism Shift - Nezio dev

Update 1.0.5 notes:

  • Added clicking on empty space repeats last move

  • Fixed security issue (CVE-2025-59489)

  • Made Cyan't achievement easier to unlock.

  • Enabled always having tutorial window on the first level, making a certain achievement possible to unlock without resetting progress.

  • Minor UI tweaks

CozyRPG Playtest - coldi
Highlights

- Complete rework of the art style: Goodbye pixel art, hello papercraft!
- New system for procedural (island) level generation based on hand-made hexagon tiles.
- Many small improvements and fixes.
MouseMob: Toets- en Kliktoewijzer met Schermgebieden - EMRE YARDIMCI

I have good news! MouseMob v4 is almost completely revamped! Besides the much-awaited features, I need a little more time to add one big feature to take MouseMob to the top, but I think it will be more than worth your wait.

Youmandriver - Youmandriver Dev
Added UI support for ultra wide screens
Stopped elapsed time counting when vehicle is stopped
Firefighting Simulator: Ignite - Jana [astragon]



🔥 Mod of the Week 🔥

This week, we're spotlighting a whole series of modding missions, "The Flaming Dragon" by Pat152.

The Flaming Dragon Restaurant’s fire-breathing dragon feature has gone haywire, and it’s up to you to tackle the blaze. Each mission in the series ramps up the challenge.

Start your firefighting adventure here:

https://mod.io/g/ffsignite/m/the-flaming-dragon-episode-1-the-dragon#description

Can you survive the dragon’s wrath? 🐉🔥

...

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