Granblue Fantasy Versus: Rising - Kawasaki-Shimin

The Standard and Deluxe Editions of Granblue Fantasy Versus: Rising are currently on sale for 61% off on Steam. Don’t miss this chance to enjoy massive savings on the complete Standard Edition or the content-packed Deluxe Edition, featuring exclusive items and all six DLC characters from season 1!

Product Details

Granblue Fantasy Versus: Rising – Standard Edition

*61% Off
Contents:

• Granblue Fantasy Versus: Rising game

 
Granblue Fantasy Versus: Rising – Deluxe Edition

*61% Off

 Contents:

• Granblue Fantasy Versus: Rising game

• 4 color variants for the 28 base characters

• 3 weapon skins for the 28 base characters

• Deluxe Character Pass 1

 - 6 DLC characters: Lucilius, 2B, Vane, Beatrix, Versusia, and Vikala

  4 color variants (no. 5–8) for the 6 DLC characters

  3 weapon skins (no. 2–4) for the 6 DLC characters

 - Costume: Guider to the Eternal Edge (Gran)

 - Costume: Guider to the Eternal Edge (Djeeta)

 - Premium Avatar: Vikala (Yin)

Please see the Deluxe Character Pass 1 product page for further details.

https://rising.granbluefantasy.jp/en/dlc/character/01

 

Sale Period:

Until 10:00 a.m., October 6, 2025 (PT)

 

- Season 2 DLC characters Sandalphon, Galleon, and Wilnas are not included as playable characters in the Deluxe Edition. A separate purchase of Deluxe Character Pass 2, Character Pass 2, Additional Character Set (Sandalphon), Additional Character Set (Galleon), or Additional Character Set (Wilnas) is required to unlock them.

 

Please see the Deluxe Character Pass 2 product page for further details.

https://rising.granbluefantasy.jp/en/dlc/character/09

Store Page

https://store.steampowered.com/app/2157560/Granblue_Fantasy_Versus_Rising/- Sale periods differ across platforms and are subject to change without prior notice. Please review the store pages for further details and ensure to verify the discounted price when purchasing.
- Some content is also sold as part of a set. Ensure you are not making a duplicate purchase.

Gunship Battle Total Warfare - GBTW Dev

Greetings, Admirals.

We are offering Surprise Coupon for all Admirals.
Please check the details at the link below.

[h4]Link[/h4]

Thank you.
Into the Dead: Our Darkest Days - Harriet_PikPok

We had a couple of gnarly bugs which should now be fixed, including the increased crashing since the Spill Zone update. Let us know if you're still experiencing issues.

_____

Patch Notes: Hotfix v0.7.1

Fixes

  • Upgraded to Unity version 6000.2.6f1, which should eliminate some of the crashes that players have been experiencing.

  • Fixed a game-freeze issue caused by players restarting a phase after a survivor died while aiming.

  • Fixed missing loot visuals in Bottle Hill Ruin.

  • Fixed an issue where High Fever (recovering) and Will to Live (active) were considered traits instead of states.

  • Fixed an issue where players lost selection after transferring the last item in the last row of the scavenge transfer screen. 

  • Fixed an issue where the zombies could sometimes get stuck on staircases.

  • Fixed an issue where one of the armoured zombies in the Chiefways Boiler Unit did not react to grenades.

  • Fixed an issue where the toxic gas in the Chiefways Transport Depot only started hurting survivors much deeper into the stage despite the gas visuals showing much earlier.

  • Fixed an issue where zombified Otto would not attack the player.

  • Fixed an issue where the music sting that played when survivors found Otto's corpse would replay over and over again.

Adjustments
  • Dismantling guns now takes two dismantling slots instead of one, so it matches the rest of the dismantling recipes.

  • Optimised the character manager to reduce the CPU cost when there are multiple characters/zombies around.

  • Added names to loot points in The Pit.

  • Added Otto's drug stash to the portable toilet in the Distillation Towers.

  • Added a sound effect that plays when Otto speaks to the player via the PA system.

  • Enabling the alarm in the Chiefways Operations Center will now cause a siren sound effect.

  • Nora is now more difficult to knock down.

Don't forget to join us in the Discord!

https://discord.gg/Xd8RPnRZjx

Harriet &

the Into the Dead team

WilderLands - Laura

Hello everyone,

As you’ve probably already noticed, I haven’t been very active here lately.

The truth is, I’ve been feeling pretty tired and worked on some of my other projects.

And because of that, I’ve decided to pause development on this project for now, and I apologize for leaving you in the fog like this.

TO BE CLEAR: I AM NOT abandoning it. The pause is only temporary.

Once I have more time and energy, I plan to return to it and continue working on it more regularly.

When I come back I will properly rewrite the codebase, since I’ve already learned a lot, and will continue to do so during that break.

This project has been really important to me. It’s actually my very first coding project. Even though it’s a bit tedious, it has taught a lot and I really value it.

I also want to say thank you to all of you for the support and encouragement you’ve given me.

Seeing people take interest has motivated me to keep pushing forward, it really makes the work feel worth continuing.

So for now, the project will be on hold, but I will return to it. I’m looking forward to the day I can share new updates with you all again.

Please don't forget to take care of yourselves and your mental health ^-^

Thank you for your patience and for being so awesome!

Cheers!

Colony 37 - Valen
- Completely removed "Unlock on depth" mechanic. Everything is available from the start (If you have the money that is) until I find a decent replacement mechanic.
- Fixed the sound of the elevator.
- Added floor light. Can be placed to provide decent source of light in an area.
- Small additional fixes.
Furry Shakespeare: To Date Or Not To Date Spooky Cat Girls? - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Furry Shakespeare: To Date Or Not To Date Spooky Cat Girls 2?! - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Kittens in Post-Apocalyptic Fantasy San Francisco: Battle School for Only the Most Awesome Monsters - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

Furry Shakespeare: To Date Or Not To Date Cat Girls? If Made Today - Duck Whitman


So, an update on Scarecrows of Illyria.

The rewrite will happen, and it'll probably be a new (free) DLC, but it's also.... something that has slipped as a priority.

A few reasons:

1) When I started the project with my co-designer, it was in the middle of a family crisis that gradually got worse and worse. It got so bad and my emotional state got so bad that I ended up making some really not great management decisions. I mismanaged the project, from the AI backgrounds (that, at the time, we had every reason to believe were not AI), to not giving the writer the proper notes that my co-designer had given me.

2) The juice just isn't there anymore. Rather than worry over a project that all parties have agreed is the past, I'd rather focus on the future. My co-designer and I have talked. We're fine. They know I tried to make things right. That I want to make things right.

3) Before the story, getting the AI out of the game was the main priority.

So that's the update. A bit more clarity on the situation.

...

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