Fields of Fortune - Punched - UC DEV

Hey everyone
I am super excited to finally announce the release date for Fields of Fortune.

The game will enter Early Access on February 12 2026.

Without Early Access, the game would have been released at the earliest in Q4 2026. Now you have the chance to jump in earlier and give feedback while the game continues to grow.

Why Early Access?

The game is already fully playable. Currently you have around 25 hours of content until you reach the fully automated farm (depending on RNG ːsteamhappyː).

With Early Access, I also want to deliver further major updates and improve the game based on your feedback.

The main reason for starting Early Access is you. Your feedback will go directly into the game to make Fields of Fortune even better.

Try the demo, test the new features, and tell me what you think :)

Don’t forget to wishlist and follow to stay up to date and be part of the journey :)

Seasons Short Preview

Seasons will be an additional update that implements a highscore system in the game. Everyone can participate in this competition. There will be special and unique rewards. More details will follow later ;)

Upcoming Updates:

5:26pm
Abnormality - RodRuss

Bug Fixes

  • Fixed a bug where the money on the match summary screen wouldn’t increment properly.

  • Fixed a bug where switching characters didn’t fully swap all clothing, causing arms to disappear and the character to look out of place.

  • Fixed a bug where the screen would go black in the lobby when another player joined.

Changes

  • Removed the sound effect coming from the lights near each tent.

Balancing

  • Adjusted ghost aggression on Average difficulty.

  • Reduced item prices in the store.

DVD Store Simulator - 4NoN!

Hey everyone!
We’re excited to share a quick look at our short-term and long-term plans for DVD Store Simulator.
Your feedback has been incredibly helpful, and here’s what we’re working on next! 👇


🔧 Short-Term Plans

These features and fixes are currently in active development:

  • New employees will be added (like Stock Worker, Cleaner, and more!). (Cleaner has already been added!)

  • A new handheld device will let you manage tasks and place orders without needing to interact with the PC.

  • Filtering options will be added to menus such as Stock Order and Set Price.

  • General bug fixes and optimizations.


🛠️ Mid-Term Plans

These are the features planned for the upcoming updates:

  • Auction system for buying and selling collection items.

  • Shop decoration options, including wall painting and floor customization.


🌐 Long-Term Goals
  • Online ordering system, allowing players to expand their business even further.

  • Full controller support for a smoother gameplay experience on all setups. 🎮


💬 We truly appreciate your support and suggestions — they help shape the future of DVD Store Simulator.
Stay tuned for more updates, and keep those DVDs spinning! 💿✨

Logic Bombs - matthewmatosis
GB & PC Version:
  • Hovering over a blue thing will now cause all connected markers to flash.
PC Version:
  • Fixed an issue where clicking on certain areas outside the main view would trigger a theme change or input toggle.
  • Fixed an issue where the initial theme selection at the very beginning was not saved.
  • Slight adjustments to the colour of the highlighters and markers in the sketchbook theme.
GB Version:
  • Fixed a visual issue where overmarked (pink) targets would not fade in/out correctly on color systems.
Deadlocked - Levanek

Long time no see, my dudes ːcgrazzː

Been some time since the last update, but promise I'm still cracking away at Deadlocked bit by bit! So here's what I've been working on (shortened into a few lines)

New Content

New Game Modes
  • Boss Rush Mode: Challenge your skills and beat 3 progressively stronger versions of Abso-Unit in this increasingly difficult survival mode. This one won't be easy ːmediconː

  • Endless Mode: Want just to grind out some scrap and kill a bunch of robots? Endless Mode is now available and ready to play! Turn up that music and get crackin ːcgrazzː

New Weapons

Quick Boom

Charge up to 6 rocket-powered rounds with the quick boom! The fastest way to get rid of your robo ops

Dualies

Blast enemies with two guns instead of one! Fast way to get the job done

Low-Rez

Turn enemies into pixels with this gamified shotgun

Trident

Fires 3 bullets at once and looks like a dragon... what else can you really say?

Abso-Launcher

Defeat Abso-Unit and take control of an army of explosive mini-robots with the newly added Abso-Launcher!

New Pets / Companions
Plus-One

Takes good care of his homies when they're low on health! Give yourself another chance with Plus-One +

Scrappy

Looking at those sweet, sweet upgrades, but never enough scrap? Scrappy makes most of the bolts and gets you an extra 1-6 scrap every time scrap is collected... talk about resourceful!

Visual Overhaul & Clarity
  • New VFX and clearer combat readability

  • Slight tweaks to environments and UI improvements

  • Improved hit feedback and general targeting

  • Easier distinction between player, enemies, and projectiles

  • Tightened up enemy animations for better readability and feedback

Controller Support & Accessibility
  • Fixed UI Compatibility

  • Fixed Controller aiming sensitivity

Core Design & Balance Updates
  • Reworked progression flow and difficulty curve

  • Adjusted weapon and enemy balance for smoother pacing

  • Improved reward scaling and resource drops

Quality of Life & Bug Fixes
  • Fixed various UI scaling and resolution issues

  • Optimized performance

  • Major bug fixes for controller input, ability interactions, and physics glitches

  • New smexy audio

What's next???

I'll be focusing on solidifying the features this update has implemented, but also looking at implementing features that would expand on character customization ːsteamthumbsupː

That being said, I will continue adding weapons and pets, and hopefully, once the foundation is done, I can move on to working on the next arena/boss fight ːcgrazzːːcgrazzːːcgrazzː

THANK YOU FOR ALL YOUR CONTINUED SUPPORT, and I'll see you in the next update!

Outbreak Island - egisba

Hey everyone! Hope you had good weekend.

New update is here with some improvements, balance changes, and bug fixes.

Main Changes

-New Radial Menu (Default Q key) — pressing it now opens a quick radial menu instead of just cycling through weapons. You can switch between Equipment and Consumables, making it much easier to quickly heal, eat, or pick the right weapon in combat.

-Scientist #4 quest updated — now the quest marker points to the portal instead of directly to the Arctic Military Base (to avoid confusion).

-Car engine sound improved — it’s still a work in progress, but should sound a bit better for now. I plan to replace it later with a more dynamic system (with gear shifts and more variety).

-“Store All” in storage now skips weapons — no more accidentally storing your guns!

-Fixed Story Notes Challenge and Steam Achievement not triggering correctly.

-Default vehicle storage increased — now 80 slots by default, and 100 with the storage upgrade.

-Water Storages are now refillable! They slowly refill a bit after each rain (not fully, but it helps).

-Hunger re-balance — your character now survives a bit longer without food, so you can focus more on exploration instead of constant eating.

-Day cycle slightly slowed down — days last longer.

Smaller Fixes & Improvements

-Fixed several floating objects above ground.

-Fixed inaccessible garden soil inside barns.

-Fixed a few collision and localization issues.

-Fixed infinite UI toggle bug (Inventory, Map, Journal) that happened when holding keys.

-Improved resolution settings when using 4K monitors.

-After cleaning/renovating house areas, drinking a water bottle now correctly gives back an empty bottle.

-Fixed repairing ladders, lab panels, etc. — now crafting resources are actually consumed (no more free repairs).

-Improved vehicle paint color loading — your paint and skin now load properly after reloading the game (no need to reapply in the shop).

-Mushrooms and Grilled Mushrooms now display the correct hunger restoration percentage in their descriptions.

-Sleeping Tent is now properly called “Sleeping Tent” in the world, not “Bed.”

I’m continuing work on more improvements, bigger content updates coming soon.

Thanks again for being part of this journey — your support and feedback keep this project alive and moving forward every day.

Primal Survival - Arlocke

Our new predator Terror Bird is now in the world of Primal Survival!

We’ve begun work on a forest-themed new map! Denser foliage, different prey species and new exploration zones are in development.

This giant bird could appear in arid lands and in forested regions.

Fast, deadly and fiercely aggressive.

When you spot it you’ll want to flee… but it’s faster than you.

5:06pm
Tavern Keeper 🍻 - Greenheart Games
First of all, thanks for everyone for turning up on launch day! And thanks for using F3 to report issues. Our small team is going over the many reports we have received, and we have prepped our first small patch:

Changelog 0.68.1
Fixed: some key bindings were not restoring after restarting the game
Fixed: rebinding some keys would freeze the camera controls
Fixed: halflings getting stuck when setting down side dishes at the shelf
Fixed: exception when bulletin board is broken
Fixed: Witching Hour story effects were not targeting correct staff members
Fixed: Holiday-like Savings story had some invalid targets
Fixed: decorations were sometimes breaking when being deleted
Fixed: loading screen edge fade could be applied incorrectly the first time you see it

--
We are still frantically scanning through issues and will be our best to address them.
Thanks so much for being patient in case you are experiencing issues.
Ghost Hunter Simulator - prime8entertainmentllc

Patch Notes for build v0.1.2.2025-11-03-1700:

  • Moving objects (mostly chairs) will no longer trap the player if they are standing where the object wants to move.

  • Fame and Money no longer double themselves when you pick up a new tool.

  • Headlamp's light now turns on when first picked up.

  • UI Overlay Controller now handles opening and closing full-screen UI screens - this allows the user to close these screens with the same button that they used to open the screen.

  • Various Haunted Objects around The Newhamburger Mansion have had their names and descriptions updated to be more accurate.

  • Added level map for Ghost Town.

  • Laptop Store now displays more items in a grid layout.

  • Rich Text improvements in Quest Tracker and Journal.

  • Social Results comments now match the Platform that the player selects.

  • Ambient lighting with no flashlight improved.

Shin Megami Tensei III Nocturne HD Remaster - ATLUS West

Patch Note:

- We released a version update regarding Unity. There are no changes made to the game content.

...

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