Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This minor update introduces tank tracks with different radii, mostly to support the player request of new tracks that are 2 blocks wide, with small rollers.

We have also added a new composite input for gimbal radar, allowing aimable radar without requiring robotic parts.

As well as these new components are many important fixes and improvements. Please see the patch notes below for further info.



Much love <3,

The Stormworks Developers



Your support makes these updates possible.

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.15.2

Feature - composite input for gimbal radar
Feature - new tank track components with smaller radii rollers
Fix - resolved issue with resource trading add on sometimes spawning more and more map labels
Fix - general typo fixes
Fix - resolved crash when calling component.sfxUpdate function on sfx that isn't playing in component modding lua API
Fix - resolved meshes 1 and 2 not rendering correctly in component modding lua API
Stormworks: Build and Rescue - Deltars
Fix - Resolved issue were modded components might not spawn correctly in multiplayer
Fix - Corrected some default values in documentation
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

The Components, Physics, Gameplay Modding Update is out now!

We have added new types of modding to Stormworks:

Component modding allows new components to be modded into the game that actually do stuff (make sounds, animate, apply forces, etc). These components are workshop compatible.



Physics and gameplay modding is now possible via a new values text file, where you can override numbers in the game engine related to buoyancy, physics, aerodynamics, and more!

This new modding support creates huge opportunities for players to express their ideas and be inventive. We expect there to be loads of useful stuff we can add to the new lua API for components and new values we can expose in the engine values text file.



Documentation is linked below in the patch notes for builders interested in the new modding.

We look forward to your feedback on this new update!

Much love <3,

The Stormworks Developers

Your support makes these updates possible.
https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/


Patch Notes

v1.15.0

Features:

Modifiable game constants
- game_constants file that can be overridden using the existing file modding system
- Many physics/gameplay internal settings such as aerodynamics and hydrodynamics can be tweaked

Lua components
- New component type that has behavior described by a Lua script
- Exposed game api allows for complex custom behaviors

Component modding
- Local component mod binaries are shown in the workbench inventory
- Vehicles built with components mods have these mods built into their file for portability
- Component modded vehicles do not require external mod dependencies so you can load them into an existing vanilla save
- Component modded vehicles are workshop compatible

Component mod compiler (SDK)
- Packages component definitions and assets into a component mod binary

Full breakdown of component modding can be found on the wiki:
https://geometa.co.uk/wiki/stormworks/view/component_modding
Stormworks: Build and Rescue - Deltars

Dear Stormworkers,

The Component, Physics, & Gameplay Modding Major Update releases in 1 week, on Monday the 7th July!

It is finally happening. It is almost time to create your own components, give them functions, forces, abilities, animations, visual effects, sound effects, and more. It is almost time to mod the game physics, aerodynamics, hydrodynamics, buoyancy, and more. These are long standing and frequent requests by the community.

What Is Component Modding?

Component modding is the ability to create new Stormworks vehicle parts, including designing their 3D model, sound effects and programmed behavior via the component lua API. Component mods can be uploaded to workshop and embedded in workshop vehicles that use them.

How Is This Different To Existing Modding?

Currently it isn't possible to add code and modify the behavior of components, only change their appearance and some numbers such as their mass, etc.

It also isn't possible to uploaded modded components (or vehicles that use them) to the workshop. This was to avoid "dependency Armageddon" where workshop creations may have required you to have other mods downloaded and activated before you could spawn them. This resolves this issue, meaning that modded components are compatible with the workshop, in a way that is simple and convenient for players.

What Is Physics & Gameplay Modding?

In this new update, we have exposed some coded values (such as important numbers with regard to aerodynamics, hydrodynamics and buoyancy), to the player, so these values can be changed by editing a text document.

This text file is loaded in when the game starts, and the critical numbers are loaded in. This gives players and mod creators the power to customize aerodynamics, buoyancy, and more to their own preference, and share these settings on the workshop.

What Is In The Lua API & Text File?

There are loads of lua functions and gameplay values included in this update. Without listing them all out, this update creates countless opportunities for creative and powerful mods to the game.

More importantly, this update can serve as a foundation to be extended. We will be listening to the modding community, and expect new lua functions and gameplay values will be added as players get to grips with these new tools and give their feedback on what they want to see next.

We suggested the previous File Mods Major Update was the beginning of a major new era of Stormworks, and those mods have been incredible. This new update gives players even more power of authorship and creativity, and I think will be a very meaningful next step.

We look forward to sharing this new update with you soon!

Much love <3,

The Stormworks Developers

Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This update introduces the new saddle seat! This is a new seat type useful for bikes, jet skis, snowmobiles, etc. Both seat only and seat with handlebar variants are included.



As well as these new parts, we have added new torque connectors similar to electric connectors. These are requested by players and useful in situations where you want a flexible power link. We have also added a small robotic part which can transmit torque.



We have also added the name label to handles and viewing scopes for helping players annotate their creations.

Please see the patch notes below for details in this new update. We look forward to your thoughts and feedback.



Much love <3,

The Stormworks Developers



Your support makes these updates possible.

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.4

Feature - saddle seats - new seat components, with and without handlebar controls
Feature - torque connector, similar to electric connector except for torque
Feature - handle and viewing scope name labels
Feature - small torque robotic connector, similar to existing one except small
Fix - fires now burn correctly inside sealed rooms
Fix - screens now obstructed by fog when viewing through a viewing scope
Fix - IR camera mode now works correctly when using viewing scope
Fix - resolved issue when disconnecting from viewing scope in high speed vehicle
Fix - resolved issue when no-clip mode would teleport to starter island when using viewing scope
Fix - improved viewing scope gamma level
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

This update introduces the new firefighter outfit with self-contained breathing apparatus. This new outfit is useful when going into a sealed vehicle compartment where there is a fire - fire consumes oxygen and produces harmful fumes, and when the fire goes on for long enough, it can become harmful to breath inside one of these enclosed spaces. This outfit provides the ability to breath in these smokey spaces.

We have also introduced another new feature - the release logic node on train wheels. It is now possible to use logic to dismount trains and rolling stock from tracks. Players have been requesting this, with the intention of lifting trains between tracks, or moving them onto ships for transport. Other players are interested in making trucks that can ride tracks.



Many more of the animals and creatures in the world can now be carried if they are an appropriate size. We have also added a new preset of a trailer, as well as adding new fire missions content.

Please see the patch notes below for full info including other fixes and improvements.



We hope you enjoy this new update and look forward to your feedback!

Much love <3,

The Stormworks Developers



Your support makes these updates possible.

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.3

Feature - Firefighter SCBA Outfit
Feature - #19848 #16936 Train wheels release from track logic node
Feature - #25605 The majority of the small/medium non-hostile creatures can now be carried
Feature - New Trailer preset
Feature - Added fire missions for new game locations

Fix - #26800 Updated naming convention for missile laser logic nodes
Fix - #26984 Warning light mesh issues
Fix - #26993 Electrical cable anchor missing warning
Fix - #27020 Large warhead voxel asymmetry
Fix - #27083 Resolve translations not rebuilding on language change
Fix - #27083 Resolve item inventory tooltips not localized
Fix - #27086 Addon lua docs minor fixes
Fix - Default fire mission, bollard and signal fixes
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

For Search & Destroy Weapons DLC owners, this update introduces enemy NPCs equipped with weapons, as well as new capabilities for enemy AI vehicles.

Players have long been requesting updates for the Weapons DLC. This update introduces the ability for NPC characters to be equipped with weapons, and assigned a hostile state, to engage specific characters and vehicles. This functionality is available to all modders via the lua API.



We have also implemented this new feature in our own enemy AI add on, introducing some enemy infantry to some locations.

We have updated the enemy vehicles to include other weapons such as radar seeking missiles, and rockets.

As well as these new features, we have also added some additional fixes and improvements. Please see patch notes below for info.



We look forward to your thoughts and feedback and hope you enjoy these new updates!

Much love <3,

The Stormworks Developers



Your support makes these updates possible.

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.2

Feature - API to allow NPCs to be equipped with specific items
Feature - API to allow NPCs to be set to hostile state
Feature - (Search and Destroy DLC) Enemy AI infantry added to combat add-on
Feature - (Search and Destroy DLC) Enemy AI vehicles may now be equipped with missiles / rockets
Fix - Resolved grenade being paintable
Fix - Lobsters and crabs can now be caught on dedicated servers
Fix - potential crash fix related to ropes
Fix - (Search and Destroy DLC) Fixed one of the enemy AI vehicles sometimes not being able to reload cannon
Mar 13
Stormworks: Build and Rescue - Deltars
Fix - changed flag rendering to have normal lighting
Fix - set flag shader to be moddable
Fix - updated Zimbabwe flag graphic
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

The Sailing Major Update is out now!

Vehicles with sails are now possible with the new sail anchors - link 4 anchors together with ropes to generate a sail. In the style of Stormworks, these new parts are modular so players can use and arrange them as they wish to create a huge variety of styles, setups, and creations. The sails will mechanically respond to the wind, with various physical effects including a wing-type effect when the sail cuts through the wind at a fine angle. In our testing, sail boats can travel at the top end of realistic speeds in moderate wind.



Keels have been added as a companion component to sails, to help balance ships and keep masts upright despite the wind force pressing on the sails.

New flags are available in multiple sizes and can have their pattern set in the properties.

Check out the new sail boat preset for an overview of the setup of a working boat. As in real life, an efficient sailing boat design is finely tuned and it is easy to create a poorly balanced or proportioned vessel, and many real world sailing boat design considerations will come into play.



We look forward to your feedback on this new update!

Much love <3,

The Stormworks Developers



Your support makes these updates possible.

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.0

Feature - #2619 #2460 Sails, Flags and Keels

Sails can be formed with 4 Sail anchors in a square, similar to fishing nets.
The logic node on the sail anchor allows the sail to dynamically adjust its size to fit the anchor positions.
A Keel is required to balance the rotational force of the sails on the boat.
Flags come with a large variety of preset options and are texture driven so can be overridden by a mod.
Stormworks: Build and Rescue - Deltars


Dear Stormworkers,

The Sailing Major Update releases in 2 weeks, on the 12 March!

This new update includes the new sail anchor part. When 4 sail anchors are linked together in the editor with the rope tool, a sail is generated. Sails react to wind in the expected way - they will billow out as they catch the wind with simple cloth physics, and catch the energy of the wind. These anchors have an input node to allow the sails to be resized - when this signal is active, the size of the sail will relax towards the area set out by the anchors.



The new keel component is a companion part to sails, adding forces to counter tilt and keep the boat upright. The keel acts a large heavy fin that can be fitted to the bottom of a hull and comes in 3 sizes.

To make sure this is the flappiest update yet, we are also adding flags! The new flags come in 3 sizes, and over 160 different flag designs are selectable. These designs include many countries, flat colors, popular youtubers, community memes such as skill issue, in-game brands such as clam oil, and pride flags! Flag designs are driven by a texture and can therefore be modded.



Sailing boats can be made in the usual Stormworks style, where players have all the freedom to make different sail shapes, rope rigging, booms, etc.

We look forward to sharing this new update with you soon!

Much love <3,

The Stormworks Developers
...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002