Deadland Outlaws - Ghetto Peter

Hey Outlaws!

The West is dead – and it's rising again.

Join us live for the official gameplay presentation of Deadland Outlaws, the upcoming multiplayer horror western shooter built with Unreal Engine 5. Experience how revolvers, dynamite, and ballista towers collide with swarms of the undead in a brutal world where every shot counts.

💀 What to Expect:

  • First look at the Tower Defense mode

  • Fast-paced PVP duels between Outlaws

🎮 About the Game: In Deadland Outlaws, you’ll face rival gunslingers in intense PVP battles or fight side-by-side with friends in co-op survival modes against relentless hordes of the undead. Atmospheric. Gritty. Unforgiving.

🔥 Prepare yourself – the West calls. And this time, it’s coming straight from Hell.

23:15
SWAPMEAT - reset
Gameplay

  • There is a now an interactable “Meat Locker” next to the Bolt Burger terminals on ROX-1. The Meat Locker doesn’t do much yet, but as they come online it will allow you to equip your various cosmetics.

Art

  • Visual improvements to Calypso map and its Harvester area

UI / UX

  • Added language selection to a new “General” tab in the options menu

Bug Fixes

  • Fixed a bug that was keeping the “socials buttons” (Discord and Wishlist) on the main menu from being selectable on controller
  • Fixed some enemy navigation issues on Barbecunis
  • Fixed misaligned collision on Meat Vein prop in Scurvion Alpha

Known Issues

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)
Miscrits: World of Creatures - Miscrits

Happy Halloween! This update is the beginning of new monthly events to collect limited time currency.

This Halloween collect Pumpkins and redeem them for brand new rewards.

Find the full list of changes and updates on the website.

Hellgate Reiko - -인.

Hello, this is Tentacle Soft.

With the next update just around the corner, we're excited to share some of the major new features we've been working on.

1. New Game Mode: 'Menhera Mode'

The newly added Menhera Mode is a mode with enhanced deck-building strategy, inspired by games like Balatro. Experience a different style of play from the classic mode, with new relics that significantly impact your card draws and the addition of a Shop.

  • Always Play with Reiko!

    We received a lot of feedback from players during the demo who wanted to see Reiko during combat. Now, the Reiko Standing art will appear on the battlefield! Previously only visible in the inventory, Reiko will now be present during combat and in the shop in Menhera Mode, with an adjustable transparency option.

  • New Strategies with the Shop

    Purchase new relics, or add, upgrade, and remove cards from your deck at the Shop. You can also manage the activation order of your purchased relics to build your own unique strategy.

  • Over 60 New Menhera Mode Relics

    New relics that affect your currently drawn cards and your entire deck have been added.

    • Gumiho: When you pick cards including the number 9, it transforms into the highest number among them.

    • 1 Mask: Cards ending in the number 1 get +50.

    • PairIce: If all cards drawn are even numbers, gain a permanent +10 bonus.

  • New Menhera Mode Bosses

    Powerful bosses with unique patterns await your challenge. On floors where a boss appears, you will choose one of two bosses to fight.

    • King of Cat: Rolls its giant body, crashing into walls to spawn new monsters with each impact.

    • Moonina: A slow-moving monster with very high HP, immune to Rifle-type weapons.

    • Tentacrew: When its health gets low, it burrows underground, becoming invincible and moving slowly. You must defeat all the stationary "Tentachilds" that emerge from the ground to make it reappear.

2. Classic Mode: 'Weapon Enhancement Relics' Added

  • Over 10 new Weapon Enhancement Relics are being added to Classic Mode. These relics provide powerful passive effects that strengthen your weapons and character.

    Harpoon: Adds a chance for critical hits (faster and stronger attacks) to Spear weapons.

    Magnifying Glass: Increases the size and attack range of Melee weapons.

    Ice Cube: Enemies hit by Bomb weapons are temporarily slowed.

3. New Language Support Added

  • Russian, Simplified Chinese, and Traditional Chinese have been added.

4. Boss HP Bar Added

  • When a boss battle begins, the boss's remaining health will now be displayed at the top of the screen, making it easier to assess the situation.

5. Play Record Feature Added

  • Your past play history (date, floor reached, total card sum, kills, etc.) will now be saved.

We sincerely apologize for the delayed update notice. We've been so focused on development that we missed important opportunities to communicate with you, our valued players. Now that the major work is complete, we will strive to share our progress more frequently and with more joy. Thank you so much for following our game's journey.

(※ The content described is currently under development and may be subject to change in the final update.)

The Atlas Problem - mc

Station Managers!

To celebrate our participation in Steam Next Fest, we have a treat for you.

We've revamped the anomaly round at the end of the demo to be more... anomalous. You'll have to play the demo to the end to find out what that means exactly, but we think it's a pretty big improvement.

We also have your regularly scheduled supply of bug fixes, including but not limited to:

  • The NAV will no longer aim incorrectly the first time it launches, nor will AMOS try to talk to you during the NAV launch sequence.

  • You can no longer trigger the emergency descent valve during the Anomaly. Doing so would reflect poorly on your corporate record, anyway, as a dereliction of duty.

  • We've added some more tutorials to the Journal, including one about the weather effects you'll see after you complete your onboarding, as well as one about .- / ... . -.-. .-. . - / -- . ... ... .- --. .

Enjoy, and we hope to see you around during our live plays this week as part of Steam Next Fest!

-The Atlas Problem Development Team

永夜的光塔 Dark Grid - 月笼沙
  • German language support has been added.

  • The burn duration of the Light Tower per cycle has been extended to alleviate player pressure.

23:07
Cyan Heart - Shoei Sio

Fixed a critical issue that caused lag and crashes during scene transitions.

Please note that this scene transition crash affects some users but not others. If you experience a crash, we would greatly appreciate it if you could share the relevant information.

We sincerely apologize for any inconvenience caused. We appreciate your continued support. https://Email:sramen4040@gmail.com

Deadland Outlaws - Ghetto Peter

Hey Outlaws!

Here is a new demo update with version 0.03 for you!

  • Fixed the issue where you could aim again with rifles in GunGame

  • We have fixed a bug with the player's texture

  • We have disabled Skirmish Mode as we are going to convert it into a Bomb Defusal Mode

We are looking forward to your bug reports.

Our next steps:

  • Fixing new critical errors

  • Key bindings for the walking keys

  • Revision of the bots to make them more intelligent

  • Integration of a new tower

  • Integration of a new weapon

  • Revision of the Gold Boomer so that it can perform ranged attacks

  • Integration of a new boss creature

Have fun and thank you!

Battlefield™ 1 - pkrebber

Battlefield 6 kicks off a whole new era of high-intensity combat. Whether you are battling in intense infantry firefights, attacking enemies in jets, reviving teammates in the heat of battle, or driving a tank through a collapsing building, this is all-out warfare like you’ve never seen it before. Welcome to the world of Battlefield 6.

Here’s everything you need to know before you deploy, and what to look forward to when you hit the frontlines for the first time.

World of Battlefield 6

The year is 2027. The world is on the edge of chaos. After a high-profile assassination shocks the world, major European countries have left NATO, while the US and its allies grapple with the fallout. 

A massive private military corporation with no fear, deep pockets and the latest tech, looks to fill the power vacuum. This army is Pax Armata.

What’s left of NATO is wounded and battered. But the remnants have formed a hardened alliance determined to put an end to this threat.

Welcome to Battlefield 6.

Single Player Campaign

Battlefield 6 includes a nine mission global-scale single-player Campaign following Dagger 13, an elite US Marine Raiders unit tasked at stabilizing NATO against a Coalition led by Pax Armata.

We highly recommend new players - as well as all players interested in Battlefield 6’s lore - to play the Campaign first before jumping into Multiplayer or Portal experiences.

Learn more about Battlefield 6’s Campaign here.

Multiplayer

Following the events of the Campaign, Battlefield 6’s Multiplayer showcases NATO and PAX Artmata in an all-out, near-neverending war:

Play as NATO: As key European powers withdraw from NATO, the world is left more unstable than ever before. The United States, the United Kingdom, and Egypt are here to defend what’s left, with an army of soldiers driven by duty and honor.

Play as PAX Armata: This shadowy coalition is ready to capitalize on disruption, aiming to usurp the United States as the world’s leading superpower. Pax Armata is a massive private military corporation with deep pockets, the latest tech, and no government red tape. They are hellbent on using this once-in-a-generation opportunity to seize power.

In Multiplayer, you will be placed into one of these two factions as your team. However, you will always have the choice to pick a far more important role: your class.

Choose your class

Battlefield’s class system, encouraging you to fulfill a specific role in the fight, is back. New to the system are training options that unlock additional traits that are earned in battle, rewarding those who play the objective with an active ability to help turn the tide of war.

Battlefield 6’s deep customization system allows players to arm themselves with any weapon for any situation, but each class shines when you take advantage of signature weapon sets that lean into your class role.

For those who wish to play with closed weapon loadouts, the option will be easily accessible in official playlists with full XP progression available.

Here is an overview of each class, with a dedicated guide to each class found within the full Battlefield 101 Onboarding Hub:

ASSAULT

CHARGE // CONTROL

ROLE

  • The ultimate frontline fighter, designed to lead the squad through enemy defenses. Dominate close-to-mid range encounters and limit the enemy's ability to fight.

SIGNATURE WEAPON 

  • Assault Rifle: Faster draw times with Assault Rifles. Fire sooner when exiting a sprint.

SIGNATURE TRAIT

  • Mission-Focused: Faster progress with objectives, including arming and disarming M-COM explosives. Quicker cooldown for your in-combat state, allowing squadmates to deploy on you sooner.

SIGNATURE GADGET

  • Adrenaline Injector: Clears and gives temporary resistance to flash and stun effects, boost sprint speed, reduces explosive damage and makes enemy footsteps more audible.

ACTIVE ABILITY

  • Rally Squad: You and nearby squad members gain a temporary adrenaline effect. Its effects on you can be extended with kills.

TRAINING OPTIONS

  • Frontliner: Experts at leading their squad into hostile territory. Locate enemy positions to launch surprise attacks and gain the upper hand.

  • Breacher: Highly combat effective and skilled at maneuvering. Break through enemy lines with effective use of small explosives and grenade launchers.

ENGINEER

WRECK // REPAIR

ROLE

  • The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective or strike hostile armor with force to break their attack.

SIGNATURE WEAPON 

  • Sub Machine Guns: Improved hip-fire control.

SIGNATURE TRAIT

  • Mechanized Infantry: Take less explosive damage when near friendly vehicles and prevent them from being occupied by hostiles in the event of all passengers exiting. Repair vehicle health to keep both effects active.

SIGNATURE GADGET

  • Repair Tool: A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool.

ACTIVE ABILITY

  • Power Fix: Repair Tool fixes with 50% efficiency for 10 seconds.

TRAINING OPTIONS

  • Anti-Armor: Specialists in combating enemy armor. Operate launchers more efficiently and utilize extra ammo to eliminate ground and air threats.

  • Combat Engineer: Experts in maintaining combat equipment. Repair vehicles and gadgets more efficiently and keep them operating with maximum effect.

SUPPORT

PROTECT // SUPPLY

ROLE

  • The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces while fortifying defensive positions to keep them protected.

SIGNATURE WEAPON

  • Light Machine Guns: Does not suffer sprint speed penalty with this weapon type.

SIGNATURE TRAIT

  • Squad Supplies: Squad members can interact with you to gain health and ammunition.

SIGNATURE GADGET

  • Supply Bag: Heals allies and resupplies weapon and gadget ammo.

ACTIVE ABILITY

  • Restock Abilities: Resupply and heal nearby friendly forces for 10 seconds. Reviving teammates only takes 2.5 seconds.

TRAINING OPTIONS

  • Combat Medic: These units are able to function as a health dispensary for allies and also regenerate health when they’re reviving teammates. 

  • Fire Support: These combat experts have improved weapon control from mounted positions and can provide ammo to teammates.

RECON

REVEAL // CONCEAL

ROLE 

  • The perfect intelligence and counterintelligence operative. Neutralize targets from distance or infiltrate, gathering intel, and disrupt hostiles in their path.

SIGNATURE WEAPON

  • Sniper Rifles: Faster rechambering between shots, decreased scope sway and improved breath control to help stabilize aim for longer.

SIGNATURE TRAIT

  • Auto-Spot: Looking at hostiles while aiming down sights will spot them, marking their position in-world and on the minimap. Time required to spot is dependent on factors such as movement and zoom level.

SIGNATURE GADGET

  • Motion Sensor: This gadget tracks enemy movement in its range.

ACTIVE ABILITY

  • UAV Overwatch: Call in UAV to a marked position for passive spotting of enemies.

TRAINING OPTIONS

  • Sniper: These long-distance engagement experts have improved auto-spot speed, range, and duration. Sniper shots will highlight enemies and temporarily prevent healing while headshots will render the struck enemy unrevivable. 

  • Pathfinder: These infiltration-focused commandos are undetectable by equipment except when they’re sprinting, highlight enemies they damage for the rest of the team, and can perform quieter takedowns. 

Squad Strategies for Success

The above is only a taste of the tactics for classes, especially when it comes to working together to fill those roles as a squad. There is also a wealth of loadout options that transcend classes, thanks to the introduction of Attachment Points and other features.

For more information about squad tactics, click here.

For more information about weapon classes and loadout building, click here.

Battlefield Maps & Modes

The in-game tutorial will direct you towards your first Multiplayer match. Selecting your new favorite Multiplayer experience boils down to two factors: the mode and maps.

FIVE THEATERS OF WAR, NINE MAPS AND TWENTY-FIVE COMBAT ZONES

Battlefield 6 launches with experiences across five theaters of war. Within those five theaters are nine maps, which create a combined 25 Combat Zones. A Combat Zone is a hand-crafted configuration within Battlefield 6’s maps that maximize quality under a variety of modes.

For more information on Combat Zones and available maps at launch, visit the Maps section of our Battlefield 101 onboarding hub.

MODES - ALL-OUT WARFARE and EXPERIENCES INFUSED WITH BATTLEFIELD DNA

Battlefield 6 Multiplayer includes eight modes at launch, with more to come in post-launch season updates and not inclusive of any Community Experiences created within Portal. These modes are a mix of iconic all-out warfare and classic Multiplayer experiences infused with Battlefield DNA.

Click here for more information for all available modes at launch.

What to expect during your first match

The Initiation modes - for example: Breakthrough Initiation, available at launch - should be every new recruit’s first step into ultimate all-out war. Initiation modes provide the same level of combat with the same level of intensity, all set in a learning environment where new players can cut their teeth alongside Bots

After each match across all Multiplayer modes, you will earn experience towards your overall player rank, as well as towards individual weapon masteries. A report on ranking up in Battlefield, including details on every unlock from Ranks 1 through 50, can be found here.

Completely new to Battlefield or the FPS space? We got you covered - click here for our more detailed new player guide.

Portal

Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Legendary Battlefield experiences are waiting to be created—show ‘em what you’re made of.

Portal is the platform for an unfathomable amount of experiences to be created by our community, some of which offer full experience progression. The most popular and creative Portal experiences will be featured by our developers at and after launch, adding a taste of our community’s rising creators’ best work to our developer-created Multiplayer experiences. 

We have three distinct guides on Portal: one guide is for those looking to play this mode, the second for designers who are just getting started, and the last one for more advanced creators.

Click Here for the Portal 101 Guide (Playing and Hosting Experiences)

Click Here for the Portal 101 Guide (Basic Creator, Battlefield Portal Builder and Verified Modes)

Click Here for the Portal 101 Guide (Advanced Creator, Portal SDK Tool and Custom Portal Experiences)

What Else is New in Battlefield 6

There’s so much to look forward to – most of it we’ll leave for you to discover, but here’s what we’re most excited about.

TACTICAL DESTRUCTION: As one of Battlefield’s most defining features, it was important for the team to figure out how to elevate the art of Destruction – both visually and as a game mechanic.

The answer is Tactical Destruction. In Battlefield 6, you will have more options to transform the environment to your advantage. Here’s some examples of what you can do with Tactical Destruction:

  • A wall blocking your way? Knock it down with a sledgehammer or blow it to pieces with C4.

  • Enemy squad firing on you from above? Take out the floor beneath them with a rocket and send them plummeting to their doom (or bring the roof down on their heads).

  • Drive your tank through whole buildings to create shortcuts for the rest of the team or devastate enemy positions.

The visual bar for Destruction has also been raised.

KINESTHETIC COMBAT SYSTEM: Battlefield’s new Kinesthetic Combat System is designed to give you more control over your mobility and the tactical options during the heat of battle. This includes actions to help optimize gunplay depending on the situation. These are all new options available for the first time in Battlefield.

  • Drag and Revive lets you drag a squadmate out of the firefight, while reviving them.

  • Peek and Lean lets you peek around corners to spy on the enemy without being exposed, utilizing this awareness to help plan strategies and get the drop on your opponents.

  • Combat Rolls give you a new maneuvering ability to limit fall damage and increase your chance of dodging enemy fire.

  • Mounting Weapons on cover allows you to steady your aim, decreasing recoil. 

  • Hitch a Ride is a feature that expands how many players you can have on your vehicle beyond the available seats.

As part of the Kinesthetic Combat System, reliable recoil patterns and well-defined weapon ranges help players learn and react in real-time.

This is Your War - Jump into Battlefield Today

The ultimate all-out war is here - rally the squad and join the fight today. 

Snow Ash - ash_changsha

This update will be released at 18:00 (UTC+8:00) on October 13, 2025!

This update will include the following:

New Features
  1. City Warehouses allow players to store goods within the city's large shelters.

  2. Equipment Disassembly allows players to disassemble excess equipment into its components within the Courier Guild.

  3. Cargo Requests: Upon reaching Senior Courier status, players can directly request goods by posting requests within the Courier Guild.

optimization
  1. Onboarding process optimization;

  2. Character initial deck optimization;

  3. Card effects optimization, with some new cards added;

  4. Enemy stats and abilities optimization, with some new enemies added;

  5. Accessory and equipment stats and effects optimization, with some new accessories and equipment added;

  6. Accessory-carried cards optimization: now add to hand upon active use, rather than directly to the deck;

  7. Added recipes, with increased recipe yield from NPC trades in large shelters;

  8. Road event effects optimization, with increased numbers;

  9. Vehicle technology effects optimization;

  10. Skill learning and advancement optimization: now requires books to learn skills, and the types of skills learnable in different shelters have been optimized;

  11. Trait effects optimization and additions: Optimized the requirements for clearing traits in the infirmary; now clearing traits requires... Medical goods are consumed.

  12. Relic buffs have been removed and replaced with guild quest buffs. Accepting guild quests now grants the corresponding debuff.

  13. Added a checkout screen for each arrival, clearly showing the goods consumed and gained during the journey.

  14. Optimized the experience of early-stage roads in the late game. Courier levels now provide a speed bonus on lower-level roads.

  15. Optimized the maximum one-way distance of vehicles. When the maximum one-way distance exceeds the road distance, the vehicle will gain a speed boost.

  16. Optimized the difficulty and loot of ruins. Fixed an issue where the difficulty of ruins could be incorrect. Low-level ruins will no longer yield high-level goods.

  17. UI optimizations.

  18. Added gameplay tips for some features.

Special Notes
  • After this update, the archive will be incompatible with the previous demo archive. If players who have experienced the game before still want to experience the new version, please play the game with the new archive.

Hope every player can have fun!

...

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