11:25pm
Alchemy Mastery - JakubChmiel
- Fix bug: first time sell bonus didn't save to a saved game. Could be received again after each load.
Lily's Erotic Potion Delivery - HGameArtMan
Lily's Erotic Potion Delivery Demo Bugfix Update

Lots of bugfixes, general mechanical updates, skill changes and more, all rolled up into one little package!

  • Controls Update: Most skills now follow direction of player instead of mouse. Certain skills have been updated to include homing on your current target to compensate for lost aiming accuracy with keyboard only controls

  • The entrance to the Slime Dungeon now has a guard at the door to tell you loudly you’re not allowed in. He looks like he’s getting a bit sleepy though….

  • Restructured Quests in the Main Story and Eillana’s Additional Research to better show progression

  • Moved the demo end scene from the end of the forest dungeon to the end of the first Prostitution questline

  • Slime King Boss has received a nerf to account for control changes making it more difficult to dodge and attack at different angles

  • Slime King Boss: Hard Mode is added upon repeating the dungeon, giving a much harder boss a tiny bit stronger than the current difficulty variant, but completely optional.

  • Healing and Poison Flasks now only check for usage and restocking during skill usage and when leaving town or gaining potions on the field

  • Poison Flasks can now be upgraded via a chest in the forest dungeon’s optional miniboss room.

  • Resistance Arrows Redesigned, now have icons and properly shows passive/play interaction on the right arrow key

  • Healing flask skill no longer breaks, forgets how to heal you
    MAGIC REVAMPS

    • Shadow Magic - Shadow tendril now has a 10% lifesteal inherent to itself

    • Fire Magic: Removed fire pillar, Fire Bolt, added new skills:

      • Invigorating Flame : 10 mp cost, heals 100% of your max hp, but reduces your max hp upon use. This debuff can stack down to 5% max hp, and expires after 60 seconds of non-use. Also stuns enemies nearby upon use.

      • Flames of Retribution: 10mp cost, release a burst of flames to damage everything nearby. Damage increases based on your current stacks of invigorating flame (until 5% at which point it resets)

      • Neutral Magic: Removed Mana Burst, added new skill

        • Mana Fortification: On casting, vastly increases your defence and magic resistance, and begins healing you for 5% of your max hp every second, draining 3 mp each second.

        • Moving or canceling the skill will cancel all effects.

  • Bugfix- Fixed balance gauge lingering over the resistance arrows when you’re in a battle H scene.

  • Bugfix-Defeat during shadow crystal quest triggers nightmare 2 early

  • Bugfix-Field a bug that left phantom images of enemies on the field when they spawned

  • Bugfix - Dying while an animation plays sometimes keeps the animation playing after you revive

  • Bugfix - Dying while slimes are attacking you can result in the scene continuing in some situations even after revival

  • Bugfix- Fixed a bug that caused slimes to display human dicks when you went from humans → slimes, and humans to display slime dicks (and bodies!) when you went from Slimes → Humans!

  • Bugfix- Fixed keys being able to be missed in the forest ruins dungeon, locking progress until restarting the dungeon

  • Bugfix - Fixed keys occasionally not being consumed upon use in the forest ruins dungeon

11:22pm
Cyber Summer - wise75309
Check and Talk Tabs/Player UI
Deadland Outlaws - Ghetto Peter

Hey Outlaws!

The West is dead – and it's rising again.

Join us live for the official gameplay presentation of Deadland Outlaws, the upcoming multiplayer horror western shooter built with Unreal Engine 5. Experience how revolvers, dynamite, and ballista towers collide with swarms of the undead in a brutal world where every shot counts.

💀 What to Expect:

  • First look at the Tower Defense mode

  • Fast-paced PVP duels between Outlaws

🎮 About the Game: In Deadland Outlaws, you’ll face rival gunslingers in intense PVP battles or fight side-by-side with friends in co-op survival modes against relentless hordes of the undead. Atmospheric. Gritty. Unforgiving.

🔥 Prepare yourself – the West calls. And this time, it’s coming straight from Hell.

11:15pm
SWAPMEAT - reset
Gameplay

  • There is a now an interactable “Meat Locker” next to the Bolt Burger terminals on ROX-1. The Meat Locker doesn’t do much yet, but as they come online it will allow you to equip your various cosmetics.

Art

  • Visual improvements to Calypso map and its Harvester area

UI / UX

  • Added language selection to a new “General” tab in the options menu

Bug Fixes

  • Fixed a bug that was keeping the “socials buttons” (Discord and Wishlist) on the main menu from being selectable on controller
  • Fixed some enemy navigation issues on Barbecunis
  • Fixed misaligned collision on Meat Vein prop in Scurvion Alpha

Known Issues

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)
11:13pm
Miscrits: World of Creatures - Miscrits

Happy Halloween! This update is the beginning of new monthly events to collect limited time currency.

This Halloween collect Pumpkins and redeem them for brand new rewards.

Find the full list of changes and updates on the website.

Hellgate Reiko - -인.

Hello, this is Tentacle Soft.

With the next update just around the corner, we're excited to share some of the major new features we've been working on.

1. New Game Mode: 'Menhera Mode'

The newly added Menhera Mode is a mode with enhanced deck-building strategy, inspired by games like Balatro. Experience a different style of play from the classic mode, with new relics that significantly impact your card draws and the addition of a Shop.

  • Always Play with Reiko!

    We received a lot of feedback from players during the demo who wanted to see Reiko during combat. Now, the Reiko Standing art will appear on the battlefield! Previously only visible in the inventory, Reiko will now be present during combat and in the shop in Menhera Mode, with an adjustable transparency option.

  • New Strategies with the Shop

    Purchase new relics, or add, upgrade, and remove cards from your deck at the Shop. You can also manage the activation order of your purchased relics to build your own unique strategy.

  • Over 60 New Menhera Mode Relics

    New relics that affect your currently drawn cards and your entire deck have been added.

    • Gumiho: When you pick cards including the number 9, it transforms into the highest number among them.

    • 1 Mask: Cards ending in the number 1 get +50.

    • PairIce: If all cards drawn are even numbers, gain a permanent +10 bonus.

  • New Menhera Mode Bosses

    Powerful bosses with unique patterns await your challenge. On floors where a boss appears, you will choose one of two bosses to fight.

    • King of Cat: Rolls its giant body, crashing into walls to spawn new monsters with each impact.

    • Moonina: A slow-moving monster with very high HP, immune to Rifle-type weapons.

    • Tentacrew: When its health gets low, it burrows underground, becoming invincible and moving slowly. You must defeat all the stationary "Tentachilds" that emerge from the ground to make it reappear.

2. Classic Mode: 'Weapon Enhancement Relics' Added

  • Over 10 new Weapon Enhancement Relics are being added to Classic Mode. These relics provide powerful passive effects that strengthen your weapons and character.

    Harpoon: Adds a chance for critical hits (faster and stronger attacks) to Spear weapons.

    Magnifying Glass: Increases the size and attack range of Melee weapons.

    Ice Cube: Enemies hit by Bomb weapons are temporarily slowed.

3. New Language Support Added

  • Russian, Simplified Chinese, and Traditional Chinese have been added.

4. Boss HP Bar Added

  • When a boss battle begins, the boss's remaining health will now be displayed at the top of the screen, making it easier to assess the situation.

5. Play Record Feature Added

  • Your past play history (date, floor reached, total card sum, kills, etc.) will now be saved.

We sincerely apologize for the delayed update notice. We've been so focused on development that we missed important opportunities to communicate with you, our valued players. Now that the major work is complete, we will strive to share our progress more frequently and with more joy. Thank you so much for following our game's journey.

(※ The content described is currently under development and may be subject to change in the final update.)

The Atlas Problem - mc

Station Managers!

To celebrate our participation in Steam Next Fest, we have a treat for you.

We've revamped the anomaly round at the end of the demo to be more... anomalous. You'll have to play the demo to the end to find out what that means exactly, but we think it's a pretty big improvement.

We also have your regularly scheduled supply of bug fixes, including but not limited to:

  • The NAV will no longer aim incorrectly the first time it launches, nor will AMOS try to talk to you during the NAV launch sequence.

  • You can no longer trigger the emergency descent valve during the Anomaly. Doing so would reflect poorly on your corporate record, anyway, as a dereliction of duty.

  • We've added some more tutorials to the Journal, including one about the weather effects you'll see after you complete your onboarding, as well as one about .- / ... . -.-. .-. . - / -- . ... ... .- --. .

Enjoy, and we hope to see you around during our live plays this week as part of Steam Next Fest!

-The Atlas Problem Development Team

Dark Grid - 月笼沙
  • German language support has been added.

  • The burn duration of the Light Tower per cycle has been extended to alleviate player pressure.

11:07pm
Cyan Heart - Shoei Sio

Fixed a critical issue that caused lag and crashes during scene transitions.

Please note that this scene transition crash affects some users but not others. If you experience a crash, we would greatly appreciate it if you could share the relevant information.

We sincerely apologize for any inconvenience caused. We appreciate your continued support. https://Email:sramen4040@gmail.com

...

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