12:50pm
Not a Dream Job - Y0ur_Fear
The training is now complete!!!
Astro Protocol - Zeikko
New Tutorial

The focus of update 0.13 is on improving the player onboarding experience. This includes a completely reworked tutorial. Previously, the tutorial was just a regular procedurally generated game, which made it nearly impossible to provide consistent guidance as maps, techs, anomalies, and opponents were always different, creating endless number of corner cases.

We’ve now switched to a static tutorial where the starting conditions are always the same. This lets us add clear instructions, visual indicators, and more guided steps. The tutorial now walks players through colonization, terraforming, upkeep, and victory points. We’ve also lowered the difficulty, no more raiders showing up with three ships on turn five! Next, we’ll be playtesting further and refining the tutorial to make it even smoother.

User Interface Improvements

We redesigned several menus: scoreboard, minor factions, and terraforming giving them a fresh look, clearer tooltips, and better feedback when you take actions. Tooltips in general have also been overhauled to be easier to read and understand. This work is ongoing, and we’ll continue adding new tooltips and refining the existing ones.

Graphics Improvements

We’ve made a number of visual upgrades aimed at clarity and readability:

  • Ship idle animations and faction logos above ships make it easier to spot fleets and threats.

  • Placement indicators for ships, stations, techs, and artifacts are now animated for better visibility.

  • Animations for building, terraforming, and colonization make these actions easier to notice.

Gameplay Improvements

We’ve added small but impactful changes to improve the flow of the game:

  • Pan and pinch gestures are now supported, making touchpad play much smoother.

  • The Bulwark ship has been rebalanced, it can no longer move and attack during the same turn.

  • Star systems, asteroid fields, and gas giants appear a little less often, improving navigation and station placement.

  • Simultaneous unit movement is now enabled, so the game plays faster even if you keep normal animation speeds.

AI Improvements

The AI now has seven difficulty levels, scaling resource production. On “Normal” difficulty the AI players receive the same amount of resources as humans.

We’ve also improved AI station building and energy management. Many of these improvements come from Xilmi, known for his AI work on OpenXcom and Remnants of the Precursors. He's been providing valuable feedback and bug reports, and we’re excited to continue collaborating with him.

Release Schedule

Our initial plan was to release by the end of 2025. However, as the year closes in, we’ve decided to postpone launch to Q1 2026. This extra time will let us:

  • Add remaining mechanics and content (ships, anomalies, technologies, upgrades).

  • Polish the game experience across the board.

We also believe this new timing avoids the crowded holiday release window and gives Astro Protocol a stronger launch opportunity.

Please let us know what you think about the changes and if you haven't tried out the game, now is a good time because the tutorial is better than ever.

Thanks for playing and supporting Astro Protocol. See you among the stars!

Destiny 2 - Destiny2_Team

This Week in Destiny, we’re chatting about where we’re aiming to improve the Power climb and reminding everyone of the rules for the upcoming epic raid race happening soon. Are you partaking in the Iron Banner, or prepping with your fireteam to attempt to make history as the World First finishers of the epic raid?

 

•     Bigger Power climb improvements

•     Iron Banner is back

•     The Desert Perpetual epic raid is almost upon us

•     Join us for Bungie Bounty For Good livestream

Link To TWID

Siegeturtle - YYZ Studio

v0.33 is released!

It contains some new visual effects for skills, new damage numbers, and some fixes!

New damage numbers!

Thanks to feedback, I have improved visuals for damage numbers. Critical numbers don't only have colour changes but also subtly unique styling and gradients. Chomp and Blinding Fury, plus Cannon attacks, will each receive their own damage styling to differentiate between the different damage sources.

Healing numbers have also been improved.

Blinding Fury new VFX

Blinding Fury is currently the strongest attack skill, yet it was invisible when cast.

I am happy to finally now give it a visual effect and a screenshake effect when cast. Don't worry, it won't blind your eyes.

Also fixed cannonballs not disappearing when leveled to 0 in v0.33.1:

Full changelog:
  • Add new damage numbers for heal and all crit damages

  • Add new damage numbers for Cannon, Chomp and Blinding Fury

  • Add new skill VFX for Blinding Fury

  • Add screenshake when blinding fury is cast

  • Fix cannonballs not disappearing (in v0.33.1)

I will be pushing out v0.34 shortly as well, to address some of the feedback and fix bugs reported by you guys in the forums! Thank you so much for playing and helping to improve the game for everyone else :)

Once v0.34 is pushed, I will write the patch notes for v0.34 at a later time once it is confirmed to be without issues.

-YYZ

https://store.steampowered.com/app/3959050/Siegeturtle/

Kingdom Two Crowns - Daria_Driver

Festivities abound in the world of Kingdom. Among the beautiful landscapes, towering monuments and the remnants of previous rulers, a spirit lingers... the party spirit! With cakes, candles and party hats.

Join us on October 6th as the Kingdom series celebrates its 10-year anniversary with a FREE update v2.3: The 10th Rulerversary Major Update! 👑🎂👑

The update includes a brand new seasonal challenge island event featuring a new enemy as voted for by you, the community, the Greed Golem!

But that's not all! There will be plenty more merriment in the coming weeks, including a brand new Kingdom Two Crowns: Royal Wardrobe to celebrate this glorious occasion in style!

Happy 10th Anniversary!

/The Kingdom Team


Come join our virtual fire and take refuge from what grows in the darkness🔥 Share your stories, participate in giveaways and find fellow Monarchs who share your passion for adventure:

👑X👑 👑Facebook👑 👑Instagram👑 👑TikTok👑 👑Discord👑

Electrician Life - Freemind Games - Adam
Hello Electric Fans! 🔋
September Milestone is here. Check our video 🎥

💠 Cable system - we have completely redesigned the cable layout - now they have great physics, are flexible, and behave naturally

💠 Distribution box - we have significantly improved it - it supports complex and detailed cable configurations, providing great freedom and accuracy.

💠 Drilling - it has undergone a major update - it creates real holes with depth and texture.

💠 Hole masking - we have improved hole masking, it is very realistic!

💠 The office has been redefined - it is aesthetic and well-designed.

💠 The garage has been designed - this is where every job begins - you pack your tools into a box, get in your vehicle, and drive to the job site!

💠 Computer - for now, you can change cosmetic things in your office, but over time it will have a wealth of functionality!

⤵️⤵️⤵️⤵️⤵️

How do I support Electrican Life?👩‍💻👨‍💻

1. enter via this link to the shop:
https://store.steampowered.com/app/3592200/Electrician_Life/

2. tick option ‘Add to your wishlist’


Thank You 👦👧

How to contact us?
Do it via discord 📢

https://discord.gg/76N77uHWkc

Or via the Steam discussions📢
https://steamcommunity.com/app/3592200/discussions/


Wait for next news!▶️
Fungal Colony Sim 2 - Skylor Beck
Small patch today to fix some broken translations and buff a couple of the convergence upgrades to help them feel more impactful. Hope you have fun! Happy Harvesting!
12:41pm
Save the Forest Playtest - Jens
Bunch of new changes
Axyz - Space Lion Studios

Hey folks! The Six One Indie Showcase and Steam Event Page is now live.

We're delighted to have Axyz included, and to celebrate, the game is 25% off till Monday.

Be sure to check the event page to see all the other incredible games and demos available now!

Bloobs Adventure Idle - Bloobs_Dev

Updates:

Skill guides will now remember there position when scrolled across all Skill guides.
Skill Progress bars will no longer Show if the Skill is Level 1000 and Prestige Level 10.
Updated All Bloobberry Bushes.
Optimized the Mini Map to use less cpu usage.

Bug Fixes:

Fixed Craft All Text Position for all Imbuing UI'S.
Fixed, Bosses after Nessy not receiving boss time reduction.
Fixed Crafting skill guide for range armour being in the incorrect order.
Fixed an issue with Glacial Crate not receiving benefits from Invocations.
Fixed an issue where the magic spell UI would not update when the keybind was used to open the UI.
Fixed an issue where Herbology would reset Soulbinding bonuses for Imbuing when a Imbuing potion timer ran out.
...

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