1:47am
Medieval Halloween VR - eternaldriftstudio

Enemy Werewolf attack - *Enemy would sometimes stand idle instead of attacking player.

*Made adjustment to enemy behavior tree and attack radius.

Tek Bow manual loading after auto reloading bug fix *- If an arrow was manually loaded but not fired, then the cycle ammo button (left trigger) for auto reloading was pressed, Once you cycled the bow back to manual loading you could no longer manually load the arrow.

*Made adjustments to ensure manual loading overlap trigger was reset to allow manual loading of arrows.

Tree of Savior (English Ver.) - TREE OF SAVIOR

Greetings, Saviors!
We would like to announce the details of our weekly maintenance.

\[KST] 10:00 to 15:00 (November 04, 2025)

\[EST] 20:00 to 01:00 (November 03~04, 2025)

\[SGT] 09:00 to 02:00 (November 04, 2025)

If you are curious about the details, please visit our website!

Full info : https://treeofsavior.com/page/news/view.php?n=3471

Ark Re:Code - Belami


Nostalgic Fragrance is now live~
\[Event Time]: Nov 4th 06:00 - Nov 18th 06:00 (UTC+0)

Collect Name Brand Perfume during the event to exchange for all sorts of items in the Event Shop, including Lobby Backgrounds, 4-Star Bond Tickets, Catalysts, Enhancement Materials, and more. You won't want to miss it!

Furthermore, Commanders can purchase the Darlene Value Pack at a discounted price, and Recruit Darlene through her Pick-Up Recruit.

Also, Pick-Up Recruit—Darlene is live!

\[Event Time]: Nov 4th 06:00 - Nov 18th 06:00 (UTC+0)

During the Event, in the Darlene Recruit, the chance to obtain Member Darlene and Bond—Intoxicated Limbo is greatly increased!

In the Darlene Recruit, Darlene is guaranteed to appear after 120 Recruits. If Darlene is obtained before that, the Recruit guarantee will be reset.

Make Your Country Great Again - cheloveck2.0

In near days or week servers will be shut down for good. Hope the idea of game conception will rise again in near future.

Worlds Explorers - Pioneers Games

Lately, I’ve been focusing mainly on technical improvements to the game - fixing bugs and flaws, as well as updating the engine.

I carried out many optimizations in the codebase, significantly improving performance: the game now runs several times better, for example, instead of 40 fps with occasional drops, it now runs steadily above 200 fps without stuttering.

I also improved pathfinding for characters, animals, and aliens - besides better performance, movement is now more precise and smoother.

Revizor - Juris

Fixed:

Fixed:

Some scenes have been redrawn

Emotions have been added to NPCs

A new newspaper issue has been added

Void Dungeon - tupiindyk

Welcome back, brave explorer.

As you descend into the ever‑shifting corridors of Void Dungeon, the challenge that once seemed manageable will soon betray your expectations. In this devlog we’ll dive into how our combat system evolves as the threat grows, and what you can expect when you venture deeper.

Combat That Keeps You On Your Toes

From the very first level you’ll notice that combat in Void Dungeon isn’t about “stand still, swing once, repeat”. We’ve built a system that demands attention, timing and adaptation.

  • Each enemy type isn’t just a palette swap: they have distinct behaviours, attack patterns and reactions.

  • You’ll need to dodge, parry, reposition: the environment matters as much as the weapon.

  • Dynamic feedback systems - hit effects, stagger states, enemy reactions - emphasise the sense of impact and risk.

What this means for you: even at “early” depths you’ll feel like a warrior whose choices matter. But we haven’t stopped there.

The Threat Grows - Every Layer Means More Danger

As you venture deeper into the dungeon, the environment and enemies amplify the danger. We wanted players to feel the descent - both visually and mechanically. Some of the design pillars behind this are:

  • Incremental enemy complexity: New behaviours, faster attack speeds, coordinated attacks.

  • Environmental Hazards: Narrow corridors, trap‑systems, darkness & surprise ambushes.

  • Resource Pressure: Fewer safe zones, greater consequences for mistakes, the risk of being overwhelmed increases.

Simply put, the deeper you go, the less you can rely on the “same old strategy”.

What That Means For You In Play

  • At the upper levels, you’ll face smaller foes, predictable patterns: a perfect training ground.

  • Mid‑depths bring tougher foes and mixed groups: you’ll need to switch tactics, decide who to prioritise.

  • When you reach the depths (and we won’t spoil them all) the dungeon shifts: the layout fights you, hordes emerge, and every decision matters.

  • Failure isn’t punishment; it’s feedback. Dying means you’ll learn, adapt your build, refine your reflexes - and try again.

Step forward, adventurer. The Void Dungeon awaits. 🕯️

Follow us here:

📍 Discord: https://discord.gg/3rdeSuMHCC

📍 Void Dungeon on X: https://x.com/VoidDungeonGame

📍 TRIK SOFT on X: https://x.com/PulsaSingular

And don’t forget to follow better. publishing’s new channels:

🔷 X: https://x.com/betterpubpro

🔷 FB: https://www.facebook.com/betterpubpro

🔷 Discord: https://discord.gg/XFrMj3mE

Thanks!

IfSunSets - POLYMORPH:IFSUNSETS
<1st Anniversary Event> 🎉

🕊️Content

To celebrate our 1st Anniversary,
we asked ourselves a simple question:
“What would be the best gift?”

And the answer was clear —
the best gift is one created by you.

That’s why we’re inviting your ideas!
We’ll select one outstanding idea and turn it into
a real 1st Anniversary commemorative item.

Let your imagination come to life within IfSunSets.
We look forward to your participation.

Even at this very moment,
we’re doing our utmost to make IfSunSets
a more beautiful and moving experience.

Your words give us the strength to rise again.
Thank you — truly.

📅 Event Period

Nov 5, 2025 – Dec 31, 2025

🎁 Result

Will be included in the next update after the event period.

📬 How to Participate

✉️ Send us your ideas by email!

Make sure your thoughts are clearly expressed,
and please use an email address where we can reach you!

Mail : support@ifsunsets.kr

🧾 Terms & Conditions

Please follow the guidelines below when submitting your idea!


1) Username
(Your Discord name, Steam nickname, or preferred display name)
(This name will appear in the item’s tooltip.)

2) Concept Title

3) Design Description

4) Design Image or Reference Photo
(If you don’t have a suitable image, a detailed written description is perfectly fine.)


⚠️ Important Rules

  1. No Plagiarism — Do not copy or imitate others’ work.

  2. Copyright Compliance — Submissions containing copyrighted material may be disqualified.

  3. No Inappropriate Names — If the tooltip nickname includes profanity, political content, or offensive language, it may be edited or replaced.

※ If you have any questions, feel free to join our Discord and reach out anytime!

We’re always happy to hear your thoughts and feedback.

Join our Discord!

IfSunSets - POLYMORPH:IFSUNSETS

Hello everyone,

This is Cho, CEO of Polymorph Studios.

Today marks exactly one year since IfSunSets first stepped into the world through Early Access.

On behalf of the entire development team, I want to express my sincere gratitude to every survivor who has walked this journey with us.

Our Beginning — From Their World to Ours

Our team originally worked in film VFX outsourcing.

For three years, we helped bring other people’s imaginations to life, until one day, we felt a deep desire to create our own world.

With no programmers on the team, we taught ourselves Unreal Engine from scratch.

We spent Mondays to Wednesdays on outsourcing work, and Thursdays to Saturdays developing the game.

As time went on, one thing became certain.

This isn’t just a project — it’s a challenge that will change our lives.”

So, we made a bold decision: we stopped all outsourcing and poured everything we had into the dream called IfSunSets.

And now, that dream has taken its first step forward — together with you — for a full year.

Our Growth — From Three to Fifteen

From the days when not a single person on our team could code,

we’ve now grown into a full development team of fifteen.

  • When we heard “the animations feel awkward,” we formed a dedicated animation team.

  • When players said “there are too many bugs,” we built a QA team.

  • When we heard “the sound feels flat,” we brought in a sound designer.

Piece by piece, the team came together — and IfSunSets began to feel more and more like a complete game. Every bit of this progress was made possible by your feedback and support. Every cent you’ve contributed has gone directly back into development.

Yes, my personal debt has grown a little as the team expanded — but that’s okay. You only live once, and I don’t want to have any regrets.

We believe that as long as we reach the level of quality we’re aiming for, the effort will be rewarded in the end.

Our Goal — A Game That Brings Comfort to Someone’s Day

“We want everyone who plays IfSunSets to find comfort in their busy lives and to share moments of happiness with the people around them.”

That was the mindset we had when this project first began. And we’ve never forgotten it.

We hope that IfSunSets can be a quiet moment of comfort after a long day for some, and a memory filled with laughter shared with friends for others.

One Year of Lessons — Painful Feedback and Real Growth

The early days of release were far from perfect.

Server instability, clunky controls, performance issues, incomplete systems…

Your honest feedback was tough to hear at times — but it was also completely right.

Thanks to that feedback, we’ve released over 80 patches and hotfixes,

and added a wide range of new content.

Every change we made started with your voices.

Our Promise — The True Beginning of IfSunSets

From this point forward, we’re going beyond stability. It’s time to bring you the new experiences you’ve been waiting for.

In the next update, we’ll introduce the Ocean Update, where you can freely explore the open sea;

the main story that uncovers the mysteries of Luminora Island;

and new monsters, animals, and marine life waiting for your challenge.

Originally, we aimed to release this update in Q4 2025, but we’ve decided to take one additional month to reach the level of quality we’re striving for.

As a result, the Ocean content has been rescheduled for mid-January 2026.

We sincerely apologize to everyone who’s been waiting.

It may be a little later than planned, but we promise to make it worth the wait — more polished, more complete, and more immersive.

Every single day, we’re working tirelessly to make sure the January update shows you the true identity and core mechanics of IfSunSets.

We’ll make a version of IfSunSets you can truly be proud to play.

And Finally

Over the past year, we’ve learned that passion alone isn’t enough to make a game.

But we’ve also learned that when something’s missing, we can improve it — and when something’s unknown, we can learn it. That’s how we’ve kept going.

Your feedback has been an enormous help along the way.

We’re now entering our second year as a young studio that just released its first game.

Polymorph Studios will stay true to our original intentions, and with sincerity and care, we’ll continue developing IfSunSets until it becomes a complete, unforgettable experience — one that still resonates with players even ten years from now.

And beyond IfSunSets, we’ll keep growing into a trusted studio that brings lasting joy to players around the world.

Once again, to every survivor who has shared this long journey with us — thank you, from the bottom of our hearts.

With gratitude,
Cho, CEO of Polymorph Studios


Coming Soon — “Ocean” Update (Q1 2026)

A new main story will be added, revealing the secrets and mysteries of Luminora Island.

New underwater regions and five fragment islands will open for exploration.

New monsters are coming.

New equipment will be available.

A new craftable “Ship” will be introduced.

A brand-new “Pet” system will arrive.

Over 120 species of marine life will be added.

A new style of instanced dungeon will be introduced.

An elemental system will be added.

Three new Phantom Limb forms will appear.

New “Hunting Gear” equipment will be available.

A key NPC, “Bloody Kid,” will make his debut.

And that’s not all — we’re also developing additional systems and content that will surprise you.

Based on your ongoing feedback, we’re also improving controls, optimization, bug fixes, and sound quality across the board.

We’ll continue communicating with you and sharing our development progress.

Since the update is taking a bit longer, we’re polishing every detail to make sure it brings you genuine joy when it arrives.

And one more thing — our new goals and roadmap are here.

We’ll do everything we can to deliver on every promise in this roadmap.

Thank you.

Final District - Kalahari's End Game
Final District has finally launched!

Final District has finally launched. A set of patches is scheduled for the next few weeks which are intended to address any bugs and problems that players are experiencing (Although this does not mean that updates will stop after this period.) If you are having issues with the game please see the section near the bottom of this post. If you have any suggestions, feedback or discussions please share them on the Final District socials listed at the bottom of this post.

Here are some things to look forward to!

Story Mode

Explore the beautiful planet of Kepler-11e and discover the mysteries of this abandoned mining planet!

Deathmatch

Challenge up to 3 other players in free for all deathmatch where the player with the most kills wins!

Dummy Practice

Train your aim against unsuspecting practice dummies by enabling them in the custom game settings during a deathmatch game!

New Weapon Skin System

Players can earn crafting materials by finishing the story mode or by playing horde mode, Crafting materials can be used to craft a wide range of weapon skins!

Horde Mode

Survive against increasingly difficult hordes of enemies while upgrading weapons and collecting care packages!

Capture the Flag

Challenge up to 3 other players in free for all capture the flag where the player with the most flags wins!

For players who participated in the beta during Steam Next Fest, Here are some of the new additions!

New Bosses and Enemies

Defeat new bosses and enemies all with unique abilities and the common goal of destroying you and your team.

New Quickplay Maps and Modes

Explore new quickplay maps with new modes and custom game options.

Completed Story Mode

Explore the full story of Final District and find out what is really going on underneath this strange abandoned planet!

Dev Notes on 'Horde Mode'

Although Horde Mode is complete and functional it still requires more attention to reach its full potential, At the moment players can go up against infinite hordes of enemies while upgrading weapons, Collecting care package amplifiers, Upgrading weapons and unlocking larger parts of the horde map. For the future more abilities, ways of barricading sections from enemies, New enemy types and interactions and new combat events are planned.


If you have any suggestions for new content that you would like to see in Horde Mode (Or any other part of the game) Please contact any of the official socials linked at the bottom of this post.

For Players Seeking Others to Play With / Groups

Anyone looking for players to join their game can check the Final District Discord where you can look for players in the 'find-players' channel or by posting on the Final District Subreddit. Furthermore one can also simply create a post on Steam. (Remember to share your lobby codes!)

IMPORTANT : For any players experiencing game breaking bugs!

Please note that there is currently a rare known bug effecting ONLY multiplayer games causing players to experience issues once having entered the warehouse section, This bug causes very high latency for clients. Please read below for possible fixes. (Basically if any players excluding the host is seeing platforms teleporting around, AI standing still or interacting with items like shield cores do nothing you likely have the bug.)

A set of patches is scheduled for the next few weeks after launch, Testing has kicked off and a cause for this bug has been fixed and could not be replicated again, But just in case this issue still persists the following help section will stay for now.

Solution 1, Ask all players including the host to exit the game completely and reload the host's save.
Solution 2, (If solution 1 did not work), Ask the host to move a little bit forward into the warehouse in an attempt to trigger an invisible checkpoint. (You can test if a new checkpoint is triggered by pausing and clicking on 'teleport to previous checkpoint' and comparing it to your previous one.) Once the host has completed this complete the steps for Solution 1 again.

If you are experiencing any other bugs and need any assistance AT ALL please come in contact on any of the Official Final District Socials which are listed below. Feedback is also appreciated!

Social Links,

Discord, https://discord.gg/D4wt9HbAR5

Reddit, https://www.reddit.com/r/FinalDistrict/

YouTube, https://www.youtube.com/@finaldistrictgame

Developer Contact, https://owlfig.business@gmail.com

...

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