灰烬之国 Cinderia - 雀之泪

The Playtest for Cinderia is now open for sign-ups!
You can click the Request Access button to join — we’ll be granting access to players in waves.

This Playtest will remain open for a long period, so feel free to jump in anytime and share your feedback with us.
In this build, you’ll be able to experience:

  • 4 playable characters

  • 3 available chapters

  • Several in-run progression systems that are functional but still being polished

Please note that many other parts of the game — including most music and sound effects, some meta-progression systems, as well as UI, environments, and story content — are still in early development and not yet complete.

Also, save data from this Playtest will not carry over to the full release.
Since this is a work-in-progress build, you may encounter bugs, unfinished features, or other rough edges along the way.

Thank you for helping us test and shape Cinderia!

Join Our Community

We also welcome everyone to join our official Discord to chat, discuss the game, and share your experiences!

Thank you all for your patience and support.

We can’t wait to let you jump into the world of Cinderia!

Lyca - shaunak0304

Hey everyone!

Thanks to Felix, we're pushing another update for Lyca that improves things significantly under the hood:
- Performance overhaul: The terrain system has been reworked into a tile-based system that drastically improves performance, especially on lower-end PCs
- Controller support overhaul: The controller functionality has been completely reworked to make it much smoother and intuitive to play!
- Other smaller fixes and tweaks

This update brings the Steam (Windows) version up to date with the Switch version.
Speaking of which,

Lyca is now available on Nintendo Switch (and Switch 2)! If you're wanting to relax, run through a meadow as a dog (or cat) and listen to chill lo-fi music, you can now do it on the go! (or in your bed or couch or wherever you play your Switch). It's been a dream of mine to have my game on the Switch, so I'm really grateful to be able to achieve that today! This couldn't have happened without Felix, who handled all of the porting, and Pretty Soon, who are handling the testing and publishing. But most of all, it's thanks to all of you, the players, who have supported the game and helped get it where it is now!



See you all soon,

- Shaun (dev)

Deep Space Outpost - NirisGames
Statistics popup now has separate pages for worker, structure and power information (power being a new addition). Onboard combat between your workers and pirates can now cause damage to any items that happen to be close by.

Patch notes:-

  • Stats popup now has separate pages for categories.
  • Power category added to stats.
  • Area damage added to onboard combat (items behind line of fire).
  • Fix: Worker stats, human off duty count not working.

Nick
Undead West - RV Novar

As the nights grow longer and the frontier grows darker, Undead West is getting into the Halloween spirit. The Hub has been dressed for the season with a few festive touches - but the main focus of this update is on improving combat flow, and overall performance

Patch 1.0.5.3 brings a range of gameplay adjustments, level refinements, and bug fixes designed to make each run smoother and more consistent across all stages.

Gameplay Adjustments
  • Increased player invulnerability after taking damage by 0.2 seconds.

  • Increased Rattler projectile damage from 2 → 3.

  • Increased Hand Cannon reload time from 1.2s → 1.4s.

  • Tombstone Golem spike summon now includes a warning indicator and executes faster.

  • Increased the speed of the Stage 2 Graveyard Large Skeleton Miniboss fireball line attack pattern.


Level & Environment Updates
  • Stage 1 - Catacombs:

    • Adjusted room layouts by removing some walls and expanding walkable areas to improve movement.

    • Removed colliders from specific wall pillars to prevent players from getting stuck during combat.

  • Added destructibility to additional objects: metal braziers, candelabras, minecarts, tall graveyard lanterns, standing mirrors, and tombs.

  • Stage 2 - Graveyard: Fixed minibosses taking damage from their own projectiles.

  • Stage 4 - Outskirts:

    • Updated Ranger enemies with red highlights to improve visibility against the environment.

    • Changed Scorpion Miniboss room spawn chance from 1/7 to 7/7 possible paths.

  • Fixed Dragon statue fire trap dealing contact damage on touch; it now only inflicts damage from fire.


System & UI Fixes
  • Boss Rush Mode: Fixed boons not resetting upon death when using the Skeleton outfit.

  • Equipment screens can now be accessed directly by interacting with NPCs without needing

  • Slot Machine: Fixed issue where closing the UI mid-roll could prevent future spins.

  • Fixed Stage 6 - Man in Red boss health bar displaying empty during a specific moment in the encounter

  • Updated all enemy spawn indicators to flash red before enemies appear, improving combat readability and reducing unexpected spawns during boss fights.

Enjoy the seasonal atmosphere around the Hub, and have a safe, but suitably spooky, Halloween out there in the Undead West and beyond.

HARK THE GHOUL - Jake Kwalee
Are your legs ready to kick jump the floor, the walls and some pigeons? Somehow find a way to telekinetic cheese kill the boss? Found one of the Ratman's horrid holes to skip a horde of enemies? Show it off in our official Hark the Ghoul Speedrunning Competition!

The fastest players to complete the demo’s ANY% category will walk away with Steam gift cards and a free copy of the full game at launch!
Please check the link for more rules regarding the competition but the essentials are...

  1. Players must use the Livesplit Timer on their videos to verify their times;
  2. Players must not revert back to older builds of the Hark the Ghoul demo. They must play on the latest build available at the time of their run;
  3. Players are permitted to abuse all game mechanics and glitches to get the lowest time;
  4. Players who edit their videos or try to cheat their time in any way will be immediately disqualified and ineligible to re-enter;
  5. Players can submit multiple runs throughout the competition. When the competition ends, only their fastest run will be counted;
  6. All entries will be verified by the developer and publisher team for Hark the Ghoul before a winner is selected;
  7. Players must play on a brand new save file. They cannot exploit any glitches that would allow them to play on an old save file.

The winners will receive...

  1. 1st Place: £50 Steam Gift Card + Free Copy of Hark the Ghoul on launch
  2. 2nd Place: £25 Steam Gift Card + Free Copy of Hark the Ghoul on launch
  3. 3rd Place: Free Copy of Hark the Ghoul on launch



How to Enter:

To submit your ANY% run, all you need to do is follow the link HERE and submit your YouTube link. You’ll need to upload your run to YouTube first as either a Public or Unlisted video and then submit the link to the video via GLEAM.

You’ll have until November 3rd at 11:59 PM (GMT) to submit your entry. Once all submissions are in, our team will review the runs and announce the winners shortly after.


https://store.steampowered.com/app/3058660/HARK_THE_GHOUL

Want to discuss your hype with other ghoulish fiends?
Join our Discord and follow us on social media @HarkTheGhoul, where you’ll be able to hark all our updates.


Nova Roma - petey123567

Hi everyone,

We're excited to announce that Nova Roma has an official Early Access release date: January 22, 2026.

We had originally hoped to release this year, but it turns out the three of us need some extra time to polish the game and make our Early Access launch as smooth as possible. It's definitely disappointing to have to wait longer, but we do have some good news: you'll be able to try the game this year! We will be releasing a public demo for Nova Roma on December 5.

We're excited to be getting closer to release (even if it's a bit farther out than we first hoped). In the meantime, check out our new launch date trailer:



While we keep working toward Early Access release, come chat with us on Discord or in our Steam forums. You can also read more about how development has been going in our recent development updates.

https://store.steampowered.com/news/app/2426530/view/505089031138182714https://store.steampowered.com/news/app/2426530/view/512954475614306567https://store.steampowered.com/news/app/2426530/view/4324102829992213855https://store.steampowered.com/news/app/2426530/view/4216006291773130588
Until next time! - Pete, Michael, and Sam

The Mare Show - gogogamesInteractive

🎪Hello everyone! We’re here to announce that the long-awaited The Mare Show opens its gates to those brave enough to enjoy its attractions. The fun is so intense it might kill you.

ACCEPT THE INVITATION, AND PLAY NOW!

Absolum - Quentin

Greetings Rebels new and old! Firstly, thank you all for being here. Our resistance against the Sun King Azra would not be the same without you. Your feedback and support has been inspiring for our Rebel Leaders (the Guard Crushers), and we cannot thank you enough.

Our crusade against the Crimson Order continues today, as we deploy a set of fixes fresh from the campfire (some may call them “hot” fixes - you see):

  • We have fixed a soft-lock where Azra knocking companions off screen would hinder transitions 

  • Fixed a soft-lock where counter-clashing Azra explosions would lead to an infinite clash loop

  • Fixed an issue where overpressuring would lead to infinite overpressure

  • We’ve stopped adding chamomile and lavender to the Chicken feed (and so they will now enrage as intended)

  • Fixed a transition issue in the Mowlai Village to prevent out-of-bounds issues

  • We’ve fixed the visual issue where save slots would not reach 100% (the issue here was just the display - no content was actually locked)

  • We’ve also given all companions a pep talk to boost their bravery - meaning they can no longer be dismissed by Morta Mima

  • We’ve also fixed an exploit centred around Brome’s ultimate and the Chaos Past Echo ritual

That’s all for today, but keep a weather eye on the horizon, Rebels! And, once again, please continue to give us your feedback for bug-fixes and your experience in Talamh in general. Your support for our Rebellion means more than you could know!

May the Rituals be ever in your favour, and the Root Sisters ever at your side!

The Absolum Team @ Guard Crush, Supamonks, and Dotemu

Хаус Флиппер 2 - Reczberg
🦇 Zoinks! The Scooby gang is here!

Together with Warner Bros. Interactive Entertainment, we're proud to announce that House Flipper 2 - Scooby-Doo DLC is now available:

https://store.steampowered.com/app/3672960/House_Flipper_2__ScoobyDoo_DLC/
https://store.steampowered.com/bundle/60523/Scooby_Bundle/
The Mystery Machine has just pulled up, and the whole gang is getting ready to renovate!
Whether you're a lifelong Scooby-Doo™ fan or just looking to add a unique twist to your renovations, this DLC brings a whole new flavor to your flipping journey.



Let's quickly go over what the Scooby-Doo DLC has to offer:

[expand type=spoiler expanded=false]
Scooby-Doo DLC

Added:
• Over 630 new items, including Scooby-Doo–themed ones. Over 500 items in the Interior category alone!
• 6 new mysterious jobs with various challenges that connect to the overarching mystery
• 6 new haunted properties related to classic Scooby-Doo monsters that allow you to express your creative freedom
• 3 new special buyers to discover
• 3 new themed assemblies
• Scooby-Doo TV channels! Just remember not to spend too much time in front of the TV!
• 12 new Achievements

New item highlights (there are too many items to list them all, sorry!):
• 4 new types of wood
• 16 new patterns for wallpapers and all items
• 6 types of tiles, inspired by retro and mid-century modern themes
• 5 new doors in different sizes
• 7 new types of door knobs
• Dungeon grate, with a matching door ;)
• Not 1, not 2, but 3 new Kitchen Cabinet sets!
• 5 new types of handles – usable in kitchens, wardrobes, dressers, and other cabinets
• 9-piece set of retro-style kitchen appliances
• 2 dining room sets of tables and chairs (Mrokuch, Jadalniak)
• Retro diner set Kufelek
• Old-timey bathroom set Formela
• Bedroom set Lustrowiec with basketweave accents
• A car-themed kid’s bedroom set – vroom vroom!
• 3 living room sets (Metalik, Bialik, Wypocznik)
• Modular sofa set Eastbrook
• 19-piece storage set Stoliczek
• Hallway furniture set Stylarz
• New types of switches – ever wanted to turn your light on with a dungeon lever? Now you can!
• More smart-controlled items – keypads and pressure plates
• A bunch of suspicious wardrobes and bookcases... What secrets are you hiding? Huh?!
• Bowling alley set
• Investigator badge and accessories for budding detectives
• A set of cute Mystery Inc. plushies
• A vinyl player and various accessories
• A suit of armour and various other medieval dungeon items
• Classic Scooby-Doo villains, in their full-sized glory
• 115 decorations (So many! They won’t fit!). Sneak peek: doilies, vases, figurines, expensive jewellery, clocks, neons, stickers, lava lamps, LED lightbox lamps and more!
• Ceiling fans and lights – size and lampshade optional
• A truly giant sandwich
• Scooby snacks!
• Some fashion accessories. Do they remind you of anyone? ;)
• Several items pertaining to a mysterious... captain...
• 14 new boat-related items, because we know SOMEBODY loves them very much
• The Mystery Machine van!
• Another van – fully customizable
• A working rollercoaster track and ride
• Make your own teacup carousel!
• Scary trees with a surprise
• Tree trunks, branches, and brambles to complete your gothic gardens
• Carnivorous pitcher plants and venus flytraps
• A plant pot from a totally-decorative-not-real skull (other skulls included)
• Clematis vines with flowers
• A bunch of Ninebark shrubs in different colours
• Fiddle-leaf figs and african violets in several sizes :)

And more![/expand]


To our House Flipper community: Thank you! Your support keeps this franchise thriving.
This DLC is special for so many reasons, and it’s here because of you!


🎃 The Free Scoobtober Update!

We couldn’t resist adding a little Halloween treat - introducing the free “Scoobtober Update” for all House Flipper 2 players!



This seasonal update brings new mechanics, over 60 brand-new items, and a special Halloween-themed job that will take you deep underground. Complete it, and you’ll unlock a brand-new house to purchase!

Take a look at a detailed changelog featuring all the new additions, fixes, and changes:

[expand type=spoiler expanded=false]
Free Scoobtober Update

New:
• A Halloween job that will take you deep underground!
• A new house featuring a Bunker
• New mechanics: Keypads & Pressure Plates – wire them up using the Wiring Tool in both Story and Sandbox mode. Create your own escape rooms! (More info in the in-game Tutorial Books)
• Marcus Offerman – a very serious individual looking to invest in some business-focused properties
• 63 new items (listed below)
• 10 new Custom Pictures

63 new items!
• Stacks of books for quickly filling out shelves
• Attic ladder and hidden doors
• One-way windows and mirrors
• 2 new patterns – for wallpapers and usable on items
• Zellige tiles
• Glossy and flaked plastic - now available in Story Mode as a surface finish
• Safety tape - DO NOT CROSS!!!
• A collection of items for the new Wiring Tool possibilities!
• Two new tutorial books about Wiring, Keys, and Smart Controllers
• Smart Controller
• Keypads, motion sensors
• Pressure plates
• A late-90s PC set
• Modular toilet cubicle

Changes:
• Custom colours are now available in items (both Story and Sandbox mode!)
• The item collection bar is now available only once you unlock the Designer Perk
• Over 3500 items have been included in the item collection system for easier decorating!
• New Store categories: Occasional Decorations, Wiring, Transportation
• The Flipper Tool now has visual effects when used
• Patterns are now categorized
• DLC filter in the Store
• Cars can have their lights turned on
• Path lights can also be placed directly in the ground
• Night time is now slightly brighter
• Adjusted the flashlight and related perks
• Adjusted the preview lights for large shop items
• Added new particle types meant for Collectibles (stars and question marks)
• Added a new "Flicker" TV channel
• Buyer descriptions are now visible before you first meet the buyer
• Neon lights can be turned on and off
• The cleaning brush is now used for surfaces & the rag for furniture items
• [UI] Reworked screens: Sandbox Mode parcels & Mod.io browser

Fixes:
• Partially fixed certain items falling over when entering Test Property or Play modes in Sandbox. Some unusually placed items (via the Sandbox Transform tool) may still behave oddly
• Optimized loading of parcels with large swimming pools, including entering Testing Property in Sandbox Mode
• Various other optimizations
• [Co-op] Buying items while another player is joining the game no longer causes disconnections
• [Co-op] Fixed issues occurring while entering large parcels
• [Co-op] Synchronized item dropping when using Transform Item Mode of the Fishing Rod Tool
• [Co-op] Adjusted synchronization when throwing items using the Hands Tool[/expand]


🏆 A new challenge for the house flipping community!

The Scoobtober Community Contest, sponsored by Logitech G, is now live! Time to go full spook mode and unleash your inner evil genius!



Design the "Ultimate Villain’s Hideout" - a place where even the most notorious antagonist would feel right at home - eerie yet elegant, wicked yet welcoming.
Let’s be honest... even the baddies need a little coziness and comfort while they plan their next grand scheme!

Check out all the rules and join the challenge here:
https://mod.io/g/hf2/m/communitycontest#descriptionmod.io


🎥 Launch-day livestream?

Hanging out with the community is always a pleasure, and we love celebrating all the big events with you guys, so don't hesitate to join us today!



We're gonna delve into what's new, show you around, and organize a couple of giveaways!
Oh - and don’t miss the announcement of the winner of our recent “Summer Splash” Community Contest!

The stream kicks off at:
6:00 PM CEST / 4:00 PM UTC / 12:00 PM (noon) EDT / 9:00 AM PDT / 8:00 PM GST
https://www.twitch.tv/frozen_district

We can’t wait to see you there!
Huge thanks to all of you for supporting our development journey - and have a frightfully fun time playing the Scooby-Doo DLC! 💜



P.S.

More Logitech G gear to win in our special Discord giveaway!
We are celebrating 20k users on our official Discord server! ❤️
Check it out here: https://discord.gg/wqUFkZnEqZ

Nivalis - Camilla505games

Hi everyone, 

We’d like to share an important update on the development of Nivalis and its release date. 

As you know, our goal over the past year has been to launch the game within 2025. The progress we’ve made in recent months has been both steady and substantial, allowing us to refine every aspect of Nivalis – our unique take on the slice-of-life genre – including all the intertwined, dystopian, and mysterious stories unfolding throughout its streets. However, there’s still one final piece of the puzzle missing. 

Right now, we’re deeply focused on the voice over: we’ve just completed the casting process for over 100 new voice roles after our first casting of 32 roles for our demo 2 years ago. We have received more than 8,000 auditions this time.
In Nivalis, there will be around 135 primary and secondary fully voiced characters, for a total of about 200,000 words. They will bring to life the multitude of complex personalities you’ll meet in the game. It’s a massive undertaking that we’re carefully overseeing, because for us this is a key element: as we’ve said many times before, we want the Nivalis experience to be as immersive as possible. So – as some of you correctly guessed after last month’s devlog – between casting, recording, and implementing the voiceover, releasing the game in 2025 would risk compromising its quality.

For that reason, we’ve made the decision to officially move Nivalis’ release a few months ahead into 2026. This will also allow us to dedicate all the time needed for additional testing, optimization, polishing, and balancing, to ensure the smoothest experience possible. We’re currently working closely with our publisher to determine a specific launch date – which we hope to share before the end of the year. Soon, we’ll let you know when we’ll be able to celebrate ‘Nivalis Day’.

Thank you all for your patience, understanding, and incredible support - it’s what gives us the strength and motivation to push through this final stretch.

The ION LANDS Team

...

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