House of Necrosis - warrrkus
Hello! Here it is, the bigger update I mentioned previously, addressing the feedback I've received since launch. Here's what has changed:

  • Added additional save slots
  • Added 28 Achievements (some of them will unlock when you load a prior save)
  • You can now decide to only pick up some amount of a stacking item from the storage
  • Elixir of Vitality will now increase HP by 50
  • Changed the color of a tileset in the Ancient Depths to make the slimes more visible
  • Reduced selling price of cursed ashes to 100k coins
  • Added new trait "Golden", which increases amount of coins dropped
  • The gear leveling recipe for Gluttons will now only accept upgrade kits
  • The max level of dropped gear will now be level 30
  • Added new dialog after the first ending to better indicate that the game is not over yet
  • Added a new Glutton recipe to create dream pills
  • Added a new Glutton recipe to create special candies
  • The Music Box is now rewarded after clearing the void
  • Renamed "Celestial" gear to "Necrotic" gear
  • Increased max level of necrotic (former celestial) gear to level 999
  • Renamed "Great Old Ones Blood" to "Necrotic Blood"
  • Added gear bonding system, unlocked via "Necrotic Blood"
  • Some "quest" items like the "Cursed Ashes" will be bonded by default, letting you not lose them on death
  • The "Cursed Ashes" will now also let enemies drop "Necrotic Blood"
  • Carrying the "Cursed Ashes" will now let bosses always spawn as their necrotic form
  • Removed Glutton recipe for upgrading gear. Upgrading gear can now be done at the vendor after unlocking
    (For players that already have 100% completion: Check the library again)
  • Special attacks of foul / necrotic enemies will now scale properly with enemy level
  • Added a new option to toggle mute audio when the game is not focused
  • Increased equipment exp gain in the Ancient Depths
  • Increased amount of Ancient Coins in the Ancient Depths
  • The vendor will now have new items for sale after beating ??? for the first time
  • The Hunter's trait can now be found on all types of equipment
  • Fixed an issue where the level of legendary gear was not loaded correctly
  • Fixed an issue where swings from the "Long" trait would not hit enemies behind traps
  • Fixed an issue where enemies couldn't attack the players on the last floor of the void
  • Fixed an issue where the tile indicators of soldiers would sometimes stay after their death
  • Fixed an issue where the "Long" trait could hit through walls
  • Fixed an issue where the summons from the Wraith would not be able to attack

Thanks for playing!
6:02
Prophecy Island Playtest - The Dutch Tree
  • Improved camera system to prevent jittering as much as possible

  • Improved falling system

Doll Impostor - david.headarrow

Hello everyone!
Thank you all for continuing to play Doll Impostor!
I’m pleased to announce that the next major update is now in development!



This update is scheduled to be finished by November 30.
However, since it’s a large one with a lot of new content, there’s a chance it might be delayed — though a Beta version is expected to be available later this month.

This time, the Beta will last for at least one full week, as this is the first 100% multiplayer mode that cannot be played in singleplayer. Actions must be fully replicated between players, which makes the process more complex.

New Features & Additions
Character Creator — Create your own characters and use different outfits!
Outfits will receive more content over time, just like the Caravan and the Shelter.

“Stop bullied my guardian” Sticker — A fun nod to the community joke about physically “bullying” the robot and dragging it around the map.

DLSS Support — Better performance for NVIDIA users!

New Extra Mode: Double or Nothing

Bug Fixes & Community Improvements — Based on your feedback from Discord, Steam, and the in-game “Did you enjoy it?” tab.

VR Enhancements — Several improvements to the VR experience.

The Star of This Update: Impostor Mode
The new Impostor Mode will start as a kind of Classic experience under Nightmare difficulty.
Between 1 to 3 players will be investigators, and 1 player will take the role of the impostor.

The Impostor begins by performing actions and setting up the crime scene, with one minute to plan everything based on their likes and dislikes.
Meanwhile, investigators remain asleep until the setup phase ends. Once it’s over, the impostor can no longer move and must wait for the investigators to figure out who they are.

However, the impostor can trigger sounds from their position and enter a ghost mode as a “dark essence” — not just waiting idly, but influencing the scene.
In this form, they can also interact with the environment (open/close doors, etc.). This system will later be expanded into the Ghost Mode after death in future updates.

For example, if players turn on the lights, the impostor might turn them off — or, since it’s Nightmare difficulty, they might choose to do nothing at all to make detection harder.

This mode will keep evolving with future updates, adding features like selecting your impostor, refining mechanics, and introducing new interactions.

Without much more to add — remember that I’ll be posting progress updates on Patreon!
👉 https://www.patreon.com/HeadArrow

World of Tanks Blitz - miko

Robbery alert! An armed gang has stormed the port to snatch something valuable. This is a big mistake because the port's defense has been entrusted to the toughest pro around—you! This maze of containers, warehouses, and cargo cranes is now your hunting ground and a trap for the raiders. Defend the cargo at all costs and earn avatars, warpaints, and the Patroller Legendary camouflage for the Indien-Panzer as rewards. It's time to play big!

How Do I Get Rewards?

You'll need a Tier III or higher vehicle to participate.

 

The Operation has two progression paths, each offering 60 levels with rewards. The first path is available to all regular Pass holders—so, everyone! The second path offers more rewards and is exclusively available to Premium Pass holders. Complete the Operation missions to boost your Pass level and earn rewards.

 

Just keep in mind that while your Pass level will increase automatically, you'll need to take action to collect the rewards. 

What Are the Rewards?

Tons of resources, a Collector tank, themed warpaints and avatars, a profile background, certificates that provide XP bonuses for victories, and a Legendary camo for a researchable Tier VIII vehicle!

PolyCrime - Westrider
PolyCrime — Changelog (v0.2.5 → v0.2.9)

Highlights
  • Fully reworked Gang system (new member behaviors, rules, and flows).

  • Reputation now drives dialogs, fees, and permissions with gangs.

  • World mapping completed with new restricted / no-go zones for smarter NPC pathing.

  • Finalized Plant Pot UI (unified screen-space; removed per-pot world UI).

World & NPCs
  • City navigation data finalized; NPCs respect new restricted areas and behavior rules.

Gangs & Reputation
  • Ground-up overhaul of gang features.

  • Player ↔ Gang interactions fully hooked into the rep system.

Combat & Effects
  • Refined player shooting.

  • Tuned NPC shooting (aim logic, reaction times, suppression).

  • New passes on VFX & SFX for weapons, hits, and UI feedback.

UI / UX
  • Tablet UI updated; scaffolding in place for upcoming apps.

  • Settings Panel polished (layout, labels, sensible defaults, persistence).

  • Camera behavior improved while watering plant pots for smoother control.

  • General interface polish and clearer states.

Systems & Integrations
  • Bug Report API integrated for easier issue reporting.

  • Initial Discord integration.

  • New collectibles database added.

Economy
  • Pawnshop rules and restrictions updated.

Performance & Graphics
  • Improved UI rendering and scene batching for higher FPS.

Bug Fixes
  • Fixed a case where the shop charged the player twice in a single purchase.

  • Numerous additional stability and under-the-hood fixes.

Consolidated public changelog combining internal updates from v0.2.5 and v0.2.9.

Horde - Beni

Day of the Dead has come - and the underworld’s been busy. This might be our biggest development update yet, bringing fundamental changes to gameplay, the scoring system, and the engine itself.

  • \[Game Engine Update] — Long story short: we switched to the Universal Render Pipeline. This makes the game look better with new shaders, improved textures, particles, and lighting — all without sacrificing performance.

  • \[Combo Meter & Tasks] — More ways to earn! Not only will you be counting the bodies, but every single hit on the Hellspawn without taking damage adds to your new combo meter (and thus your score)! Completing all given tasks in one zone earns you a MEGA BONUS SCORE.

  • \[Visual Overhaul] — With the URP update, we’ve tweaked the settings to be darker and more atmospheric.

  • \[Civilians] — Jesus Christ, some of them are still alive.

  • \[Melee is Back] — Slice ’n’ dice the Hellspawn that make it through your bullet rain with the second mouse button!

To be continued

Tamagoneko - Handagotes

Fixes:

  • Stompers were slightly out of sync with their physical shapes.

  • Wrong camera position after level loading or restart.

  • Player custom skin displayed as black square if its texture was missing in 'custom_skins' directory.

Changes:

  • If custom skin texture is missing, it will fallback to default player skin with error message in game log.

Hora do Chá com Leite! - 星九猫游戏

November 1st, 25th year update:

1. Added a tutorial quest for shop level 11.

2. Implemented refrigeration equipment.

3. Adjusted the drop rate of reward boxes to make them easier to obtain.

4. Employees will no longer run outside when they have nothing to do.

5. Fixed the issue of exploration teams starting from the sea on the map.

Dino Explore - fenomeno1596

Dino Explore has just been updated to 1.8!

What is new?

-Changed sound for Triceratops

-Corrected the tail position for Triceratops in The

gamemode "Digsite" (fossil)

-New gamemode "Fight Club"

-New soundtracks ("Dino Explore" and "Feel The

Beat"), look in settings

-Customize home screen menu (by unlocking them

in Fight Club gamemode) in settings

-Removed unnecessary code

-Changed pictures for Achillobator and Protoceratops

in Library

-Added "Fight club" to how to play

-New design for all buttons in home menu

-Relocated all buttons in home menu

The new gamemode is about 1vs1 standoff (with dinosaurs of course), where dinosaurs have different

stats for health, correct/wrong answer. Every turn you will have true/false statements.

Unlock new home screens when completing maps. Every dinosaur has at least one skin that is stronger

than the original one.

*Note, that pictures are just fast screenshots. (the pictures presented might not have same resolution like in game)

Enjoy!

欺神弄鬼 - 猫猫气球

1. Updated Chapter 11 of the main storyline. (Two branching paths; recommended to save before proceeding.)

2. Updated Chapter 3 of Fangjue's personal storyline: “Seeing Clouds Part.”

3. Updated Chapter 3 of Qiyang Xixin's personal storyline: “Awakening from a Startled Dream.”

4. Updated Chapter 3 of Ahui's personal storyline: “The Blood Pool of Asura.”

5. Updated Chapter 3 of Su Yizhan's personal storyline: “Daydream.”

6. Fixed overly dark screen after returning to the game map in Chapter 3 of Si Fangjue's personal storyline.

7. Fixed duplicate prompts stating Chapter 1 of Si Fangjue's personal storyline unlocks after Chapter 2 of the main storyline.

8. Fixed incorrect attack power calculation for the final boss in Chapter 11.

9. Updated in-game walkthrough to include Chapter 11 main storyline, and trigger methods for Chapters 3 of Ahui/Qi Yang Xixin/ Si Fangjue/Su Yizhan's third chapter.

10. Fixed Mo Shier's reactions to player status. =========================

The major update at 7 PM on October 31st addressed the following issues:

1. Fixed an error where exiting the equipment preview interface via Esc during story sequences caused the entire game to close;

2. Inability to participate in the Flower Festival Competition during the second year's Flower Festival (affected saves require restarting from the morning of the Flower Festival to resolve);

3. Failure to activate the Bamboo Leaf Green liquor entry in the compendium. Latest game version: 20624403 The second half of the update is scheduled for November 7th at 7:00 PM Beijing Time.

...

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