Wagotabi: A Japanese Journey - WLimited
  • Fixed button controller mapping conflict during dialogue (next dialogue and dictionary button)

  • Fixed an error that could happen when clicking on "I don't know" during sentence block exercices

  • うら先生 is now linked correctly to the -て form lesson

7:13pm
Kill Ralph - WWDeep

Hotfix

- Fixed a crash when talking to Sofie about Ralph's plan (found by GhostStalker)

- Fixed a crash when talking to Ralph about the Lonely girl (found by BardHunter)

Bomberball - Texaur Digital LLC

We are excited to give players a chance to experience Bomberball for the first time!

The Bomberball Playtest Weekend will run from November 7th-9th, 2025.

We are giving priority access keys to content creators and curators, but intend to admit all players in batches. Players with access can invite friends to skip the queue!

Players will get to try out the main game mode in one arena on dedicated servers, or host their own server with access to two modes in three arenas.

https://store.steampowered.com/app/3092240/Bomberball/Bomberball Basics:

Two teams fight to get a bomb (ball) into the opposing team's rift (goal). Players move the bomb by carrying it, throwing it, or damaging it. The first to score 5 goals wins, or a team wins if they have more points when the game timer runs out.

Players choose between three playable classes that each have their strengths and weaknesses. Each class is equipped with two guns, an additional power weapon, grenades, melee, and an active ability (shield, grapple, or thrust pack).

How to Play:

See you in the arena!

With Love,

Texaur Digital

3on3 FreeStyle: Rebound - 3on3 Freestyle

Dear Ballers,

We have applied sanctions to the users who used illegal program.

  1. Permanent Ban
  2. [/b]
    • D###Y D##K (Steam)
    • G###y##d###ry (Steam)
The 3on3 FreeStyle Team will continue to monitor abnormal gameplay to ensure a fair and competitive environment for all players.
Actions that disrupt or compromise the integrity of the game will not be tolerated under any circumstances.

Thank you.
- 3on3 Freestyle Team
Console Shop Simulator - Mertboi
\[Added]
  • New reviews for variety

  • Now when the employees take the CD from the CD Repair Machine, they will go and place it if there is a place to put it, without dropping it on the ground

\[Fixed]
  • Sometimes save load corrupt Online Sales Products

  • Even though no product is selected in the Online Sales panel, the slots appear to be full

  • If we change the location of the cash register while the customer is waiting at the cash register, it stays there

  • Some Second Hand XBucks Controller and Consoles released with wrong XBucks series

  • Sometimes if customers write all the products they can't find, the text becomes too long

  • Clear key not working on Barcode Scanner

  • Online Sales reviews can be expensive even though the price is not expensive

  • Sometimes when we assign the employee from trade to sales, he starts to go back and forth constantly

*Sorry for the trouble, if there are any other issues, please let me know.

Battle On! Hero Academy - Famsuc

Dear Players and Future Principals of Hero Academy,

Hello!

After countless days and nights of meticulous refinement and rigorous testing, our latest creation—Battle On! Hero Academy—has officially arrived today!

https://store.steampowered.com/app/3841970/_/

Become a Legendary Principal, Forge Unstoppable Heroes!

In this PC idle management game, you’re not just a player—you’re the visionary leader tasked with training the next generation of heroes and guiding them through chaos (and the occasional library fire 📚🔥). This isn’t just a game—it’s your pocket-sized escape from the daily grind.

Launch Discount Live Now!
To thank you for your endless support, enjoy 15% off for the first 14 days! Add Battle On! Hero Academy to your Steam library and dive into a world where even your breaks feel productive.

Your Voice Matters!
Every bug report, suggestion, and “lol my students burned the cafeteria again” story fuels our updates. Share your adventures in our Official Community or QQ Group (876543210)—let’s grow this academy together!

Finally, thank you for being part of this journey. May Battle On! Hero Academy be the gentle ping in your busy day—a tiny spark of joy when your students accidentally summon a cat army 🐾.

Warmly,
MMUnit
October 22, 2025

Uncharted Waters Online - GMGreen


Main Sequence Playtest - lilystar

Bug Fixes:

  • Fixed an issue where Enriched Fuel and Warp Fuel would disappear when used as fuel for reactors.

  • Fixed Teleporter Pad window not showing other teleporters.

  • Fixed Teleporter Pads not being able to be disassembled.

  • Fixed decorations not costing items to build.

Dispatch - Kiera
-Fix to audio levels and audio slider settings functionality for the final scene in episode 1
-Fix to Galen's tutorial pop-up on Vanderstenk scenarios in the episode 2 gameplay shift preventing players from progressing
-Fix to Pause Menu not responding to player input when pausing during a scenario with choices in gameplay shifts
-Fix to Hero Roster disappearing after completing the Museum Hacking, preventing players from progressing through the gameplay shift in episode 2. Related to low FPS.
Of Crowns & Chains - BlueJayAvis

To address player feedback regarding the game's optimization issues, the upcoming Alpha 1.0.3 update on Friday (10/24/2025) will add three tile density modes:

  • Low (7,000 tiles across Europe)

  • Medium (22,000 tiles across Europe)

  • High (42,000 tiles across Europe)

As of Alpha 1.0.2, the game's Europe-only map has 42,000 tiles and uses a 16384x8192 tile index map. This is very computationally intensive and high-end hardware is required to play at this extreme level of tile density (more expensive rendering and pathfinding, more frequent tile updates, etc), hence why the minimum specification requirements are so high as of now.

The lower tile density modes (Low and Medium) will offer higher performance for all systems and they will allow players who prefer larger tiles to play on the map that fits their preferences.

All tile density modes are all planned to have the same states and provinces to ensure macro-level gameplay remains the same across all tile densities, so once historical provinces and states are added to the game, tile density would determine how many sub-province subdivisions (municipalities) each province has.

Even with these tile density modes (and keeping inherent hardware limitations in mind), I'll try my best to optimize the core systems to improve the game's performance on all tile density modes for broader accessibility.

If time permits, the Alpha 1.0.3 update will also come with bug fixes, optimizations, and potentially new features.

...

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