Roulette Hero - 君倾朝野
New Features
  • Added an animation skip function.

Optimizations
  • Adjusted the Cartridge Alarm Clock values to trigger based on probability.

  • Coin Attributes are now displayed on the unit.

Fixes
  • Fixed a bug where switching from the Dice Bot to the Drawing Bot after disabling Rodents caused the max score multiplier to be 0.6.

  • Fixed an issue where achieving one successful guess followed by one failed guess would incorrectly unlock the Consecutive Guess Success achievement.

  • Fixed the +1 Coin text overlapping in the Slot Machine UI.

  • Fixed text overlap in the Result Screen when the seed name was too long.

  • Fixed an abnormal effect with the Cartridge: Knife.

  • Fixed an issue where using the Purple Enhancement Point “Spin Once” would also trigger the debuff “Pull the Lever 7 times, Counterattack Once” that should only activate in a critical state.

  • Fixed an issue where having both the Guitar and Wreath equipped caused two units to spawn when selling one unit on the field.

Garden Rivals - leveldreamstudio
- Bug fixes
- Reworked the in game progression system
- Added descriptions to spells

Added classes :

- Trapper class
- Echomage class
- Harbinger class
Star Scum - toastie
v.0.80.1

Patch Overview

This is a regular maintenance and balancing update.

Change List

Gameplay
  • Wormhole collapse now moves slightly slower if you're beyond the pale to give you a chance to catch up with it.

  • Fixed AI jumping units back and forth between ships. It is now more aggressive.

  • AI values Fire on opponent ship more now (this was preventing the AI from playing some cards properly before).

Cards, Ships and Balancing
  • Repair Bot now adds +1 HP to a random adjacent friendly mount. Now costs 2 command points.

  • Ion Shield now 3 range.

  • Energy Bubble now 4 range.

  • Remote Detonator now a death effect instead of blowing up immediately and can be cast on enemy units and now does 2 damage.

  • Send My Regards is now Rare rarity, does 2 damage and is $250.

  • Increased chance of skill cards in generated decks.

  • Made a number of skills lowest rarity.

  • Core Flush now gains up to 8 energy.

  • Cargo Pod ship has 2 less cargo bay tiles.

  • Orca ship now has 15 card capacity by default.

  • Increased Gunner HP to 2.

  • Tweaked AI deck and play heuristics for multiple cards.

  • Reduced rarity of some expansion chip cards and increased probability of expansion slot upgrades in generated decks.

Graphics and Visuals
  • Rolled over card in card hand is now aligned with the bottom of the screen so vital info is not hidden from view.

  • Animations will now play for 0 damage dealt (while this slows things down a bit, there are some cases where not playing this animation creates ambiguity about what happened).

Bug Fixes
  • Fixed cloned units being able to be moved by the opposing player in some cases.

  • Fixed some missing Japanese localization copy.

  • Fixed player ID not being sent correctly by the server in some actions.

  • Fixed fungal ship tiles creating a visual glare glitch.

  • Fixed Hacking Module using incorrect sprite.

World of Sea Battle - Sam

Captains!

Hotfix #1 for Update B17 has been released. The changelog is as follows:

  • Mooring fee is now charged from players above captain rank 10 instead of 7

  • Decreased the number of NPS that are aggressive towards players by default in beginner waters

  • The Copper Mine near South Bastion has been replaced with a Wood Harvest Site. For players who own this manufactory, it will remain a Copper Mine unless it is demolished

  • Mortar wear is now displayed in the tooltip

  • Reduced the color intensity used to mark dangerous waters on the world map

  • Fixed a bug that prevented attacking players of low captain rank in port battles

  • Fixed various crashes

  • Made further adjustments to the authorization sequence

Thank you for your feedback!


Become a Part of Our Journey!

Venturing into once-unknown waters has made our crew a little weary from its pursuit of knowledge and treasure. While sugar and rum would be adequate gifts to receive, we'd love nothing more than support from our fellow Captains beyond our spyglasses!

Follow us on our new and official links below!

https://store.steampowered.com/app/2948190/World_of_Sea_Battle/

Fast and Low - Huskinator

Hi Everyone!

Just wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.

New Multiplayer Hub

In my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so long, it eventually really grew on me, and I got the idea to update up the Shooting Range/Multiplayer Lobby.

A much more open area, with the access to all the guns that have been unlocked and targets to shoot at!

Multiplayer Stuff

Multiplayer implementation for the new VR rig has been pretty challenging so far. But I've been able to make huge progress the past few weeks.

Really trying to limit hands phasing through stuff (even other player's stuff).

Friendly target practice!

That's it for now! Just a small bit of news today. Still got tons to do! Look forward to sharing it with y'all soon.

-Huskinator

11:03pm
Pawker - pas
General UI Fixes
  • UI Fixes Improved (text over lapping, exponential numbers)

Gameplay
  • Removed Royal Flush as a seperate type to Straight Flush

  • Fixed stacking effects on Jokers when saving/loading

  • Adding missing seals to Go Go Green Pawer Ranger effect.

  • Cards in the process of being destroyed no longer persist after saving/loading

Bug Reporting Feature
  • A big shout out to our Discord community (join here!) we have added a new bug reporting function in the settings to help improve Pawker.

  • We are excited a new mode will be coming soon, meow meow!

Mech Shuffle - PillBugGames
Happy 1 Year Anniversary!

It has been 1 year since Mech Shuffle launched! Patch 2.10 brings new units to pilot, new weapons to test, Start-of-Match fortification, and a celebratory card back to collect. We’ve also squashed a few bugs, made some quality-of-life improvements, and adjusted the price to make it even more affordable.

Price Change

We have lowered the price of Mech Shuffle to make it more affordable for everyone.

New Unit: Light VTOL

The OPIFEX Light VTOL is a compact scouting unit. It prefers firing from cover and keeping out of reach of melee attacks. Mounting Light Missile Launchers and twin Light EECs, this unit is excellent at hit and fade tactics.

New Unit: Heavy Tank

The ARMICUST Heavy Tank is a mobile fortress, with impenetrable armour plating and arrays of light weaponry. Specialized in swamping defenses with small arms fire, the ARMICUST prefers to ambush and overwhelm opposition.

New Weapons

These new lighter weapons fill a unique combat role. While white damage tokens are easily blocked, a critical mass of tokens can overwhelm even the most heavily defended unit. When paired with heavy weapons, they can become almost unstoppable.

And More!

You can find the full patch notes below. If you want to support the game, a Steam review helps a ton- and if you have feedback or suggestions, drop them in the Steam discussion board. I read all of them!

Patch Notes
  • New Game Mode: Online 1v1 (use join codes to challenge your friends)

  • New Unit: OPIFEX Light VTOL – unlock by defeating an OPIFEX

  • New Unit: ARMICUST Heavy Tank – unlock by defeating an ARMICUST

  • New Cards: Out of Reach, Light Missiles, Light VTOL: Advance Scout, VTOL Pilot, Infantry Machine Gun, Tank Pilot, Heavy Tank: Stability

  • New Perk: Exploit Fault

  • Mechs now gain Fortification at match start based on size (+0 for light, +3 for assault)

  • New Achievement: Air Superiority - defeat Baron Heremod with the OPIFEX VTOL unit

  • New Anniversary Card Back

  • Multiplayer Matches now use Card Backs

  • Improved New Player Experience: Gradual introduction to new Mechs, Pilots, Tokens, Rewards

  • Added DELETE GAME DATA button in settings menu

  • Hard Mode now unlocks when you defeat Baron Heremod for the first time

  • Fixed Bug: Token outlines now always face the correct direction

  • Fixed Bug: Syncing issue for Ranked Play matches

Granvir - Airborne Games

Nine new parts and a few variants arrive this update further rounding out tier 1 options. Two new mobility options are available with the Bodai Roo torso and the Mountaineer pistol. The new torso can perform a rocket boosted leap on a 10 second cooldown and the new pistol fires a grappling projectile to quickly close the gap.

More light ammo weapons have also been added with a T3 version of the T4 BB03 Brawler and T1 and T2 wrist cannons armature. These new integrated weapon parts should help improve the accessibility of hybrid melee builds.

Some adjustments to parrying mechanics have also been made to improve its accessibility and effectiveness in melee. Melee damage during staggers will now reset the duration of the stagger extending it by up to 3 seconds. Enemies will also react to parries with a slight delay, making an early block a little more forgiving.

2.3.0

Features
  • Added added the BK01 and BK02 Bodai Roo, a T1 and T2 Bodai variant with a jump pack.

  • Added the RB01 Derby, a T1 variant of the now renamed RB02 Derby.

  • Added the GR01 Mountaineer, a T1 grapple pistol.

  • Added the SS01 Sawblade, a T1 chain sword that can be wielded in one or two hands.

  • Added the CF01 and CF02 Greatsword, a T1 and T2 two-handed sword where the T1 version can be upgraded into the T2 version.

  • Added the BR01 and BR02 Backup, a T1 and T2 armature with a wrist mounted cannon that fires light ammunition.

  • Added the CS04 Shreddmore, a T3 two handed chain sword.

  • Added the BB02 Brawler, a T3 version of the T4 BB03 Brawler, a durable torso with ventral cannons and the ability to deal damage when colliding with targets.

  • Added the HC02 Hailstorm, a T2 version of the tier 1 HC01 Hailstorm, a fast firing pistol.

  • Duplicated the Bodai variants across tiers. Only the T2 variants can receive shoulder joints.

  • Added upgrade paths for Bodai parts that allow both back modifications and shoulder modifications.

  • Melee damage while staggered can now extend a stagger by up to 3 additional seconds with each hit reseting the duration.

  • Enemy Granvirs will only perceive and adjust attack patterns to react to a block or parry after it has been active for 0.25 seconds.

  • Added damage feedback to the top of the screen. A white flash indicates mostly armor damage. An orange flash indicates mostly hull damage. A red flash indicates vital damage.

Balance
  • Rebalanced leg and torso durability stats across the board. Higher tier parts now offer greater levels of durability and the difference between high durability and low durability parts in the same tier is higher.

  • Increased the durability provided by arms that provide durability.

Journey of Realm:Dawn Dew - RAB Scallion

Hello everyone, Here's the update and bug fix report for today:

Bug fixes:

1.The issue where item damage bonuses were not taking effect.(item damage bonuses were mistakenly configured in the table and were previously affected by healing bonuses instead)

2.The problem of mismatch resistance in rapid bandaging effect .

3.The problem that the source of the buff effect for the "Nameless Little Flower" entry is empty.

4.Fix the abnormal errors and omissions in the negative environmental experience of the immune system and the environment.

Balance adjustment:

1.The bonus damage from props has increased from 8% to 10%.

Optimization:

1.Description of the gain increase and decrease in the synchronization part (the actual effect has not been modified)

In addition, if you encounter any difficult problems in the game, please check this announcement!

https://store.steampowered.com/news/app/2678640/view/515218419125059807

Tale of Dark Light - IS总裁习

2025.10.25

Skill icon and ability icon updates

Added sound effects when the skill 'Spiritual Sword' is turned on and off

Added the attack effect of Cyclone Slash (only displayed when the weapon has no elemental attributes)

Automatically switch languages when starting the game for the first time

Fixed the issue with the traditional Chinese translation of 'soldier'

...

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