Hockey Club - jfharper
If you've been itchin', we've been scratchin'. It's feelin' more complete and is real close, so if you wanna come help, please join us for our next (and hopefully final) playtest this Saturday 10/25/2025 from 4pm-8pm PDT. Again, feel free to clip your plays and post them in our Discord or Subreddit. Can't wait to see you on the ice!

Happy Halloween?

Harper
Fakeway - mingjilongyuan

Alpha Net 9.4.2

1 Loading Exploration Log Configuration

2 Creating a New Game and Creating an Initial Exploration Log File

3 Saving Exploration Logs

4 Reading Exploration Logs

5 Refreshing Exploration Log Display

6 Adding Cheats to Exploration Log Controls

7 Adding Compatibility with Old Save Files

8 Locked Logs Cannot Be Opened

9 Unlocked Logs with Edge Glow

10 Adjusting the Edge Glow of New Quests

11 Adjusting the Opacity of Unlocked Quests

Ninja Party - Cutie CM

Here’s the full list of updates straight from the Ninja Party devs — new modes, reworked battle mechanics, fresh quests, and the long-awaited Summon Portals with guaranteed rewards.

Ninja Path:

  • Ninja Path progress has been reset, but all previously earned rewards are kept.

  • The new Ninja Path brings more valuable rewards — rank higher in battles to earn them.

  • The more you play, the more experienced you become — now reflected through new titles along the Ninja Path.

Summon Portals:

  • You’ve been asking how to get the Lucky Hammer skin or that cool ninja — now you can, through Summon Portals.

  • Collect Summon Stones on the Ninja Path and in other activities. Every 10 summons guarantees a valuable reward.

Party Pass:

  • Seasonal quests are gone.

  • Daily quests are now available without time limits.

  • Premium Pass holders get one additional daily quest.

  • To refresh quests, complete all 3 (or 4 with Premium Pass).

Battle System:

  • A new, powerful jump attack has been added for the Giant Sword.

  • The Bazooka, Shadow Bomb, and Dynamite have been reworked — dodging no longer grants invulnerability against explosions. Time your moves or get blasted back.

  • Ninjas now hold their weapons tight — you’ll need to eliminate them to make them drop it.

  • Many small fixes have been implemented, paving the way for future major battle updates.

Controls and Camera:

  • Increased camera field of view.

  • Improved responsiveness in multiple states — it’s now easier to aim mid-air attacks, and control returns faster after knockouts or wall hits.

  • Added camera sensitivity settings.

Solo / Co-op Mode:

  • New mode — COINS.

  • New 4-player map — Hexagon.

  • Updated rumble schedule: Drone mode with laser attacks.

  • Rumbles now rotate every 4 hours.

Story:

  • Soon you’ll learn more about the world of Ninja Party — but not in this update.

  • For now, your mission is to restore the legendary Dojo and earn rewards along the way.

  • Complete major missions, unlock and upgrade ninjas. In future updates, this process will include dialogues and reveal more of the Ninja Party world.

Hunting Pack - Vaeril

Hello everyone!

The first version of the game began as a game jam project a few years ago. Today, the final, much better and developed version is coming to Steam! Thanks for playing the demo during the pre-release phase!

All the best!

VoidBound - LonerPrime

We regularly update our timelines with some of the more "explicitly" NSFW content over at our Discord and Twitter.

Find us at:

Hi everyone!

We’re back on track with another week’s progress report… well, almost. Here’s a quick rundown of what we’ve been working on lately.

---🎨----

Outlines and rendering notes have been prepared for Upside Down Pony-Suit- a new bondage-themed cut-in sequence featuring Caly suspended midair, “assisted” by robotic drones under the control of some particularly mischievous goblin technicians.

Goblins may be small, but they’ve certainly got some surprising skill. The team’s been busy editing and detailing a new cunnilingus cut-in for an upcoming fight scene.

----✍️----

The writer is back from his vacay, and now busy preparing the final dialogues and event tweaks for the Orc Dungeon storyline!

Once final adjustments are done, full focus will shift toward writing the erotic scenes for the Orc Dungeon.

He is also continuing work on outlining and refining the narrative flow for the next planetary story i.e Lost World arc.

----🖥️----

Development work still remains on temporary pause on account of our lead coder wrapping up his personal affairs. He is due back next week to resume work as usual!

-----------

And that wraps up this week’s report!

Things are steadily moving forward, and we’re eager to dive back into full content production once the team’s complete again. Thanks as always for your patience and support!

Kind Regards,

Cursed-Atelier Team

Find Us @ 

https://store.steampowered.com/app/2500710/VoidBound/

9:29
Shattered Echoes Playtest - Brian P
Added progress bars on portals
The Triminals - Tarmogoyf,Soul of Jund

Fixed the following issues:

- Fixed partial localization gaps

- Fixed an issue in the tutorial level where dragging characters caused unintended duplicate characters to spawn; this feature has been disabled in the tutorial

- Fixed queue conflicts caused by accidentally triggering other events during event selection; input is now disabled after an event is chosen

- Fixed certain incorrect text descriptions

- Fixed a long waiting period after combat ends

Updates:

- Improved the layout of some hard-to-read quick guide sections

- Added short death sound effects for most enemies

Thank you for your support!

ILA: A Frosty Glide - Nakuritah
  • Added a new graphics option to change the game resolution.

  • Fixed a respawn issue in the snowboarding race section.

Hidden Deep - Wurst Prime

Greetings explorers,

Sincere apologies for the long waiting time. There is no sugarcoating and no real excuse able to somehow justify this long silence - But what is the most important: At no point came it to my mind to quit or abandon the project, though I have to admit that while the time flew by there were days that felt worse than others. Being a solo Developer comes with a lot of benefits, but as well all of the burdens - I'm sorry that in the end it was a very long run for all of you without any substantial updates or content. So I thank the Hidden Deep community, my friends and family for their patience.

But let me explain what happened:

As you already voiced very loudly, Multiplayer is one of the most asked for features and I really wanted to make it work - It looked feasible, it looked even relatively easy - until I actually hit the first roadblocks. There was no other way than reworking the game up from the very ground. Now I’ll have the tools at hand to not just fulfill your biggest feature-wish but to increase my output for future updates as well.

Luckily all of this brain-breaking, depression-inducing groundwork comes to an end now, since with this update I’m releasing today, we now have a foundation for more stable and more frequent updates. Again, as stated, I'm very sorry it took me way longer to get rid of the old codebase that kept the game down, but now we’re in for a bright future… as far as that’s possible down in the caves.

Please believe me that “only” delivering the foundation now bothers me deeply - there are still so many things on my checklist I want(ed) to get done before pushing this update live - but hearing your outcries for something, some sign of life, needed to be acted on - again, sorry that it took so long for that to happen:

This update contains:

  • Stable and native two player multiplayer (still in beta, but that’s rather referring to the features, number of players and content still to come).

  • Two levels/game modes for the multiplayer: coop mission and survival mode.

  • Monster behaviour code massively improved and streamlined for easy adaptiliy.

  • Advanced pathfinding: ground-bound monsters can now chase you from the other side of the map, while jumping from wall to wall! .  

  • Advanced visual effects like “breathing” sprites.

  • Advanced multi layered guts rendering after shooting the monsters.

  • Nice smooth turn-around animations.

  • Convulsions: flying monster can have convulsions before ultimate death

  • New complex hit detection based on model bones and custom hitboxes!

  • New varied weapon hit effects depending on range, calibre and target material. 

  • New weapon Nitro .700 - super powerful and fun to watch :)

  • New sounds for some of weapons

  • Spider boss is now a true boss - you can’t just empty the mag into it!

  • 100+ bugs found and corrected

While your game progress will be preserved, savegames inside a level won’t work anymore, so in the worst case scenario you’ll have to restart the latest level you were in. But we’ll also move the current version over to the legacy branch so no progress will be completely lost.

Thanks again and all the best

Wookie

Hate You - steamsplashgames

Today is the day.
After months of work, sleepless nights, endless tests, and rewrites — Hate You is finally out.

We, the PALINI team, are just two people — but we poured everything we had into this game: our nerves, fears, ideas, and love for atmosphere.
Every scene, every sound, every flicker of light was made to make you feel — isolation, tension, curiosity, and dread.

We want to thank everyone who wishlisted Hate You, followed the updates, or simply believed in us.
Without your support, this project might have stayed frozen — like the station itself.

Now it’s your turn.
You’re the one who will start the terminal, pick up the phone, and uncover what lies inside the Rubik’s Cube Station.

💀 If you’re already playing — please, leave a review.
Your feedback means the world to us and helps our small studio grow.

Thank you for being here with us.
Welcome to the dark.

PALINI Studio

...

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