BANDIT KNIGHT - Lina

Hello Bandits!

It’s been a while! We’ve had our heads down in development lately, but we’re popping up for a quick update to share what we’ve been working on. Right now, we’re building a brand-new map: the Harbor City!

Welcome to the big city—bright lights, bustling vendors, and shady opportunities around every corner.
Naturally, a master thief like Ein wouldn’t pass up a little shopping… or a chance to liberate some goods along the way.

What would you like to do in the harbor city? Drop your ideas or wishes in the community or on social media—we’re listening! And who knows… we just might sneak them into the game.)

Publisher Sale Spotlight!

BANDIT KNIGHT is currently featured in the Spiral Up Games Publisher Sale—check it out for some great pixel-art titles from our fellow devs!

If you’re into stealthy pixel fun, we highly recommend the prison break CRPG Back to the Dawn—it’s loaded with sneaky mechanics we think you’ll love.

Also worth checking out is Wandering Sword, a pixel wuxia RPG currently at its lowest price ever—don’t miss your chance to grab it!

👉 \[[url="https://store.steampowered.com/publisher/spiralupgames/"]Click here to visit the sale page![/url]] 👈

As for the new demo...

We know many of you are eagerly waiting 👀 Don’t worry—it’s in the works! We’re busy crafting new content, polishing new mechanics, and preparing to bring you a much richer experience. It won’t be long now—stay tuned!


That’s all for today! Thanks again for your support. Got thoughts, feedback, or ideas? Drop us a comment or reach out on social. And if you haven’t already, don’t forget to wishlist BANDIT KNIGHT to stay updated on all future heists:

👉

https://store.steampowered.com/app/2421000/BANDIT_KNIGHT/Follow us here for updates! Twitter | TikTok | Discord

Terrifier: The ARTcade Game - pathgames
The wait is almost over… Terrifier: The ARTcade Game will launch on November 21!

To celebrate, we’ve released a brand-new trailer packed with blood, chaos, and pure retro slasher energy.

Get ready to dive into the madness of this brutal arcade experience inspired by the Terrifier film saga. Every run is a mix of carnage, challenge, and twisted fun that will test your nerves.

And that’s not all — the main theme of the game is composed by Cody Carpenter, son of the legendary John Carpenter, bringing his unmistakable style to heighten the horror even more.

🩸 Mark your calendars: November 21.
And if you haven’t yet, add Terrifier: The ARTcade Game to your wishlist so you don’t miss a single update.

https://store.steampowered.com/app/3130400/Terrifier_The_ARTcade_Game

Crown and Adventure - 步步

Dear Heroes,

Thank you for your enthusiastic feedback on Crown & Adventure! Regarding the differences between the full release and the demo, we have received tons of opinions and feedback. We'd like to address the issues that players have highlighted most frequently.

1. Regarding Classes Adjustments
  • Knight Class: We combined the "Knight" and "Commander" classes. Since these two classes didn't have enough core mechanics. It made it difficult to create sufficiently distinct gameplay. We hope to fuse these two classes to provide a new experience for everyone.

  • Mount Proficiency: The adjustment to mount proficiency resulted from our attempt at class differentiation. Our original plan was for players to acquire it through learning riding skills later.

2. About Changes of Character Avatars/Recruitment
  • Character Avatars: To provide a wide experience and test in the demo, we temporarily used avatars from other recruitable characters to collect player feedback, not delete them from the game.

  • Some Character Recruitment Timing: To introduce our gameplay, Characters like Sir Cohen (Mage) and others joined the team early in the demo. So it would have some differences between the Demo and the launch version.

3. Game Difficulty and Pacing
  • We will plan to release difficulty customization features, allowing players to adjust money and EXP gaining, enemy damage, and the morale system to find the difficulty level that suits them best.

4.Social/Romance Relationship Features
  • Characters with available romance progression: Cheng Pianzhou, Kamina Cruz, He Siren,
    and Vera Spring (during the Springland Area Main Mission).


A Word from the Dev

The demo is essentially an incomplete test version meant to validate gameplay concepts, so differences from the full release are inevitable, but we will not use Demo content to create a DLC and sell it. We didn't fully consider the controversies these differences might cause. Thank you for investing your time in playing and providing feedback—this is crucial for our ongoing optimization and improvement. We'll push forward with the promised updates as quickly as possible, and we hope you'll continue to bear with us and support our work.

Crown and Adventure DEV

As Long As You're Here - Dendarii

On October 13th, As Long As You're Here was shortlisted for SXSW Sydney's prestigious Game of the Year award. The game was nominated alongside Beethoven & Dinosaur's game Mixtape, Greenheart Games' Tavern Keeper, Aether & Iron's Chaos Theory & Seismic Squirrel, and Gambonanza's Blukulélé.

The Autoscopia team is thrilled to have been nominated for such a high-profile award. As a small group of game developers launching their breakout title, this is so much more attention than we hoped to have. We extend our sincerest thanks to the SXSW organizing committee for nominating our game, and our heartfelt congratulations to the other nominees.

We also want to congratulate the Mixtape team over at Beethoven & Dinosaur for winning the Game of the Year title. We wish all of the other nominees the best of luck with their launches, and hope to attend other festivals in the coming year.

Chards - RezeIAm
  • Added Shogi Bishop and Shogi Horse

  • Updated the in-game guide

  • Minor visual update

  • Minor visual bug fixes

  • Grammar fixes

DEG - Doseo
New Features
  • Label Function:
    Use the shortcut Alt + \[Number Key] to save the current puzzle state to the corresponding slot, and \[Number Key] to load the puzzle state from that slot.

Operation Improvements
  • Added WASD keys for map movement, and slightly increased movement speed and acceleration.

  • Slightly adjusted the position of the triangle marker.

  • Marker operations are now consistent during dragging.

Other Changes
  • Added simple descriptions for different difficulty modes.

  • Adjusted some tutorial stages.

  • Adjusted the positions of several levels.

Monitoring All Night - ネア・カールソン
Dear Observers!🎃

To all the inspectors diligently carrying out surveillance duties, thank you for your hard work!

It's Halloween season again this year! To everyone who always works so diligently, we're offering a new mini-game as a limited-time experience!

〈FIND🎃THEM〉
Find the pumpkins that match the theme among all the pumpkins that have appeared throughout the apartment!

A lot of jack-o'-lanterns seem to have appeared at the apartment building we have a business contract with. These jack-o'-lanterns appear to have a will of their own and seem eager to play a game with us.

"The game is super simple! Just find the ones with different expressions among us on the screen to clear it! Do this a few times in each area to clear the mini-game! 🎃"

"I hope you enjoy it as a break from your usual surveillance duties! 🎃"

(The images shown are under development. They may differ from the final product.)

〈Other〉

I plan to make some changes to the game content beyond the mini-games. This will not affect the difficulty level.

Please note that mini-games will become unavailable after the deadline!

Detailed deadlines and other information will be announced after the update!

Quantum Odyssey - contact

Seeker, it is time to test your command over invisible threads of logic.

Have you ever longed to whisper a possibility into one qubit… only to watch it collapse into certainty on another? Now you will practice the true art of teleporting information, where superposition becomes a message, and entanglement becomes your path.

  • Added a new challenge path for SWAP. Let's see Prove you can master swapping quantum information!

  • Small changes to dialogues and encyclopedia as usual.

  • Offline mode wip.

  • Next week we'll improve input controls which hopefully will solve the NE panning problem some experience using controllers.

  • Custom gate behavior improvements, now you know what they do when used in circuits.

Medieval Shop Simulator - Iulius

fixed tutorial is stuck after rent

fixed mouse sensitivity issues

修仙实操手册 - tangxiaoxi666

游戏通关后获得10点继承点数,可手动分配二周目初始数值,同时继承存档已习得技能第一层。

...

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