Snow Resort Simulator - dev

Snow Resort Simulator: Prologue is now live on Steam!

Repair snowboards, sell tickets, manage guests, keep the lifts running, and create the ultimate winter escape.

This prologue is a 4-day experience at your mountain hotel. Sell tickets, repair the broken ski lift, stock up the fireplaces, fix your guests’ snowboards, and learn all the main game mechanics.

Got a cool idea? Drop it in our Discord! Our team is always listening and happy to respond.

Mechabellum - 蒸馒头

Hello, Commanders! The long-awaited Public Test Server has finally arrived! Update 1.8.1 has been released on the Public Test Server. We welcome everyone to participate in the test and provide feedback to us!

How to access the Public Test Server
  1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...

  2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.

  3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.

  4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.

The following is the content of Update 1.8.1 iteration 1:

New Additions
  • New Unit Variant \[Assault Raiden]: Increases Raiden's HP by 200% and movement speed by 3, but decreases range by 50

  • New Unit Variant \: Increases Hound's ATK 270%, but increases ATK interval by 2.6s[/p][/*][/list]

    Balance Adjustments

    Unit Variants
    • \[Subsidized Steel Ball] Card Level 2 → Level 3

    Vulcan
    • Projectile (Flame) Movement Speed: 250/s → 450/s

    • ATK: 88 → 84 (-5%)

    Developer's Note: Thanks to Mathismight for bringing this to our attention in a Reddit post. We have inspected the projectile movement speed of all units in the game. After extensive testing, we found that the movement speed of the flames emitted by Vulcan significantly affects its effectiveness against light units. Tests have shown that the adjusted Vulcan has improved efficiency against various types of units. Therefore, we have slightly decreased Vulcan's ATK to balance it. In our tests, the new Vulcan with reduced ATK is still stronger than before in most cases.

    Tarantula
    • Projectile (Bullets) Movement Speed: 300/s → 420/s

    Developer's Note: The Tarantula with \[Mechanical Rage] will no longer waste bullets due to the slow bullet travel speed.

    Fire Badger
    • Projectile (Flame) Movement Speed: 200/s → 400/s (Special effects optimized)

    • Range: 70 → 75

    • ATK: 28 → 26 (-7%)

    • \[Counter-Fire] Adjustment: HP increased by 30%. Taking damage increases its Range by 60 for 20s.

    Developer's Note: In the previous patch, Fire Badger had relatively conservative stats. After this adjustment, Fire Badger should see a higher usage rate.

    Hound
    • \[Incendiary Bomb] Cost 250 → 200

    Developer's Note: After the ground fire nerf, the cost-effectiveness of the Hound's incendiary bomb became too low, so we decided to reduce its price slightly.

    Marksman
    • \[Aerial Specialization] Anti-Air Damage Modifier +75% → +90%

    Wraith
    • ATK: 392 → 381 (-3%)

    • HP: 14,551 → 14,115 (-3%)

    Developer's Note: Wraith was too strong in the high MMR range, so we decided to slightly nerf it.

    Raiden
    • ATK: 5,570 → 5,291 (-5%)

    • \[Fork] Cost 200 → 250

    • \[Chain] Cost 250 → 200

    Developer's Note: After multiple buffs, Raiden's \[Fork] has become too strong, so we have decided to swap the price of \[Fork] with that of the relatively weaker \[Chain].

    Rapid-Fire Cannon
    • Fine-tuned the position of Gatling Guns in some layouts; now, Rapid-Fire Cannon and Defensive Walls will be destroyed together by a single defensive missile.

    Starter Packs
    • \[Arclight & Sabertooth Pack] Player’s Initial HP -100 → -300

    • \[Arclight & Sledgehammer Pack] Player’s Initial HP 0 → -200

    Feature Optimizations
    • Added a function to view the damage statistics of Rapid-Fire Cannons and Anti-Armor Cannons.

    • Added a button to instantly retry the last round immediately after the battle ends.

    • Added a button to refresh the replay list.

    Bug Fixes
    • Fixed the issue where Fire Badger's Scorching Charge sometimes charges into energy shields.

    • Fixed the issue where the visual effect of Fire Badger's Scorching Charge was not displayed correctly.

    • Fixed the issue where the attack visual effect of Void Eye was not displayed correctly.

    • Fixed the issue where War Factory sometimes got stuck on Defensive Walls.

    • Fixed the issue where some avatar frames were not displayed correctly.

    • Fixed the issue where battle records of 2v2 Tournament matches were not displayed correctly.

    • Fixed the issue where Tournament replays could not be deleted.

    • Fixed the issue where the language on the Tournament UI was displayed incorrectly.

    • Fixed the issue where the ground flame visual effect was displayed incorrectly.

    • Fixed the issue where the building color in 2v2 was displayed incorrectly.

    Other content of the 1.8.1 update that will be released on the public test server at a later time:
    • Gain Combat Power in PvE and custom rooms.

    • Still gain Combat Power after losing a battle.

    We also haven't forgotten the building layout.

    We are currently testing new building types and new building layouts internally. In the coming months, we will continue to analyze and learn from your feedback and make gradual adjustments to improve buildings and building layouts.

    We welcome you to provide feedback and report bugs

    This is all the content for this update. For feedback, suggestions, and bug reports regarding the current public test patch, please submit them through the following channel:

    Mechabellum

    Discord:

    https://discord.gg/mechabellum

    Mechabellum Reddit:

    https://www.reddit.com/r/Mechabellum/

    Mechabellum Steam Discussions:

    https://steamcommunity.com/app/669330/discussions/

100 Lives - LeonaGamebook

This week, we’re handing the mic to Simon S., our quest designer and narrative systems specialist here on 100 Lives. Simon’s work sits at the intersection of story and structure, crafting the systems that make Kingstown feel full of possibility, while also writing the moments that surprise, delight, and occasionally derail your carefully planned life path.

In this devlog, Simon shares how we’re designing for deep replayability, why freedom of choice is central to the experience, and what happens when you try to live life as a sports-obsessed egghead (yes, really).

What did you work on last week, and what’s next?

I worked on a narrative system that ensures there's great replayability in the game. Usually, once you know the story of a game, there's little motivation to experience it again and again (and again and again), so I had to come up with some exciting concepts I can't wait for players to experience. While we have plenty of story content to enjoy, replayability is key for players who want to sink hundreds or thousands of hours into the game! I'll add more of that in the coming weeks, mostly focusing on the early life.

What’s a new feature, mechanic, or piece of content you're excited about?

I'm currently looking forward to a fantastic UI overhaul. We're offering the player so much choice to create whatever life they can imagine, and the UI update will ensure players will know how to do exactly that. Player agency is key, and we've developed everything with so much freedom for the player in mind! I can't wait to see what lives players will come up with and experience!

What’s been the most interesting design or technical challenge recently?

I love coming up with creative narrative concepts like the one described in the first question, but it's always challenging to get down and implement them the first time around. There are so many details to figure out, structures to set up, narratives to develop... It's about putting theory into practice, and the practice is what players get to experience, after all!

Is there anything players might miss if they don’t look closely?

There are quite a few meme, TV show and movie references in the game, so if you stumble upon them - they were no accident. Also, I highly encourage players to try out weird stuff, like an egghead character who wants to do well in sports, or playing a character that's mean to everyone. I'm sure they'll find that, just like in reality, life is complex, and there are infinite ways to live it!

How is your work helping bring the “100 Lives” concept to life?

I write most of the story bits, develop quests and come up with concepts that unite game design with the narrative as elegantly as possible. Also, I'm the spreadsheet guy who keeps all the content organized. My closest colleague develops most of the characters, the backstory and also writes some of the story bits you'll encounter in the game. Together, we've developed a truely unique and fun world for players to explore - but I should probably leave the details about that to him, so look out for Oscar's entry in this series!

Simon’s work is a big part of what gives 100 Lives its endless variety. Whether you're roleplaying a flawless hero or an absolute menace, it's the underlying narrative systems, and the unexpected paths they allow that make each life feel truly different.

We’ll be hearing more from the narrative team soon, including Oscar (who may or may not be the mastermind behind your new favorite NPC). Until then, don’t forget to wishlist 100 Lives on Steam, and start thinking about how you’d live life #27.

More soon!

8h10
That Time I Found A Box - otterpawpress

Hey Everyone,

Hope you're enjoying the game!

We fixed a couple bugs:

  • A bug that prevented the player accessing Purgatory 13

  • A bug that didn't hide the Down and Up Buttons for Purgatory selection at 0 and max Purgatory respectively.

Thanks for playing :)

Love Craft - Toiu

This is my first commercial game, and I couldn't be more proud that it's finally out! A HUUUGE thank you goes to my girlfriend Roberta, who wrote most of the dialogue, and helped keep me sane during development, my awesome artist friend Tanupoki, who took care of all the character art, and my best friend and roommate Paolo for always supporting me, and keeping the house livable while I was fixing bugs at 6AM! If you're interested, the game's entire development process is showcased in this video!

I hope you enjoy Love Craft! ❤️

Ad Fundum - Denis
Hey dieselminers!

I have some great news to share!

It’s been more than a year since the release of Ad Fundum on PC, and today I’m happy to announce that Ad Fundum is finally coming to consoles on October 31st, 2025!

Thanks to my partnership with Samustai, Ad Fundum will be available on:
  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox X/S
  • Nintendo Switch
The console version includes all the latest updates and has been carefully optimized to ensure a smooth and immersive experience on every platform.

(P.S. Unfortunately, we were not allowed to publish the store pages before release — but I’ll share all the links on launch day!)

Thank you for sticking around and supporting this journey — it really means a lot.
Summer Sex Saga 🏄‍♂️💦 - dreamers.workshop.studio


Open the doors, meet the heroines, and uncover the house’s secret.
To celebrate the launch, we’re sharing a few keys:

IYT6V-PGRMI-AY92E
LMEZA-004R6-0XG88
HIKQD-YFE34-MPXCQ
E9J93-GJYQX-FYNXI
ZRYPL-HWKFI-4YEBJ
ANBIX-B5CI4-NKVX6
EEJC4-YY0VL-66WDC
FM5GM-MHPLF-QFCGX
MR4WM-2FWNM-626N6
YKQC9-I984N-Q79ZF

https://store.steampowered.com/app/3959100

📅 Another upcoming games
https://store.steampowered.com/app/3994260
https://store.steampowered.com/app/4039800
https://store.steampowered.com/app/4039810
https://store.steampowered.com/app/3677020
https://store.steampowered.com/app/3899620
https://store.steampowered.com/app/3870580

Monster Girls Onsen - dreamers.workshop.studio


Open the doors, meet the heroines, and uncover the house’s secret.
To celebrate the launch, we’re sharing a few keys:

IYT6V-PGRMI-AY92E
LMEZA-004R6-0XG88
HIKQD-YFE34-MPXCQ
E9J93-GJYQX-FYNXI
ZRYPL-HWKFI-4YEBJ
ANBIX-B5CI4-NKVX6
EEJC4-YY0VL-66WDC
FM5GM-MHPLF-QFCGX
MR4WM-2FWNM-626N6
YKQC9-I984N-Q79ZF

https://store.steampowered.com/app/3959100

📅 Another upcoming games
https://store.steampowered.com/app/3994260
https://store.steampowered.com/app/4039800
https://store.steampowered.com/app/4039810
https://store.steampowered.com/app/3677020
https://store.steampowered.com/app/3899620
https://store.steampowered.com/app/3870580

Elven Holes Must Fall - dreamers.workshop.studio


Open the doors, meet the heroines, and uncover the house’s secret.
To celebrate the launch, we’re sharing a few keys:

IYT6V-PGRMI-AY92E
LMEZA-004R6-0XG88
HIKQD-YFE34-MPXCQ
E9J93-GJYQX-FYNXI
ZRYPL-HWKFI-4YEBJ
ANBIX-B5CI4-NKVX6
EEJC4-YY0VL-66WDC
FM5GM-MHPLF-QFCGX
MR4WM-2FWNM-626N6
YKQC9-I984N-Q79ZF

https://store.steampowered.com/app/3959100

📅 Another upcoming games
https://store.steampowered.com/app/3994260
https://store.steampowered.com/app/4039800
https://store.steampowered.com/app/4039810
https://store.steampowered.com/app/3677020
https://store.steampowered.com/app/3899620
https://store.steampowered.com/app/3870580

XXX Pussy House - dreamers.workshop.studio


Open the doors, meet the heroines, and uncover the house’s secret.
To celebrate the launch, we’re sharing a few keys:

IYT6V-PGRMI-AY92E
LMEZA-004R6-0XG88
HIKQD-YFE34-MPXCQ
E9J93-GJYQX-FYNXI
ZRYPL-HWKFI-4YEBJ
ANBIX-B5CI4-NKVX6
EEJC4-YY0VL-66WDC
FM5GM-MHPLF-QFCGX
MR4WM-2FWNM-626N6
YKQC9-I984N-Q79ZF

https://store.steampowered.com/app/3959100

📅 Another upcoming games
https://store.steampowered.com/app/3994260
https://store.steampowered.com/app/4039800
https://store.steampowered.com/app/4039810
https://store.steampowered.com/app/3677020
https://store.steampowered.com/app/3899620
https://store.steampowered.com/app/3870580

...

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