Din's Champion - Soldak Entertainment

This patch makes bosses more unique (tactics, skills, quests, etc), adds several new quests, adds a new grate block, and fixes many other minor issues.

0.840 change list:

  • added grate block (solid but lets liquid and gas pass through)

  • now ArchetypeFireElemental allowed to be a boss

  • added scout quest

  • added assassin quest

  • added supply poisoned quest

  • added infestation quest

  • now many monster status effects no longer read stat changes so can process them faster (Faya AOP)

  • changed many monster status effects to OnePerInflicterKeepOldResetTime or OnlyOneKeepOldResetTime instead of OnePerInflicter or OnlyOne

  • DeadlyPoison quest now has MinLevel of 10

  • imps no longer get higher chance of potions when boss

  • added war against town quest

  • monsters can now start fires

  • added ice machine quest

  • hulks can now be bosses

  • added blight machine quest

  • zombie bosses more likely to start blight machine quests

  • most zombie bosses will no longer use any of the different potions

  • added Domination quests - DarkElf, Imp, Naga, Torva, DeathKnight, Lich, FireElemental, Horror, Saurian, Stalker, Scree, Shadow, Frenzy, FourArms, ZombieHorror, ZombieSaurian, ZombieFiend, ZombieShadow, ZombieStalker, ZombieFourArms, ZombieImp, ZombieNaga, ZombieFrenzy, ZombieDarkElf, DarkOrc, ZombieLord, Rylor, Vortar, Demon, Scorpid, LightningElemental, IceElemental

  • added human zombies as lich followers

  • fixed archnemesis using tactics more than they should

  • added a start fire tactic

  • can now add nemesis specific skills to monsters (have to be nemesis or arch-nemesis to use them)

  • added smoke screen skill to imp nemesis

  • fixed virtual canAddStatusEffect calls not matching correctly (preventing some monster debuff skills not working)

  • male imp bosses now start more uprisings

  • female imp bosses now start more wars

  • female imp bosses dominate more areas

  • added Flaming Weapon to torva bosses

  • added Flaming Weapon to death knight bosses

  • added Freezing Weapon to dark elf warrior bosses

  • added Poison Weapon to dark orc berserker bosses

  • increased hulk & zombie hulk DiggingMult from 1.0 to 1.5

  • hulk bosses now add less allies

  • dark elf bosses now add more allies

  • zombielords now add more allies

  • torvas and dark elves now more likely to dominate an area

  • torvas, liches, heralds, stalkers, zombie stalkers, and zombie scree now start more uprisings

  • torva shaman, rylors, and chaos lords now start more fires

  • torvas, dark orc berserkers, and rylor bulls now taunt more

  • TorvaShaman more likely to use resistance potions

  • torva shaman, liches, vortar soldiers, and vortar raiders more likely to attack town

  • death knights and saurian now hate each other

  • horrors and zombie horrors now try to dominate areas less

  • scree, zombie scree, shadows, and zombie shadows cause more ambushes

  • fixed ambush, ambush on retreat/run, and diversion tactics

  • fixed boss ambush saying they were ambushed instead of player

  • now bosses can also bring in scouts, assassins, and hunters as reinforcements

  • stalker hunter, dark elf assassins now sends out more hunters/bounty hunters

  • zombie imp and zombie scree no longer run, retreat, or banish

  • vortar soldiers, lightning elementals, and Zombie Furies now start more wars

  • vortar warlocks and chaos lords more likely to set up a demon gate

  • Zombie Stalker bosses now have teleport

  • now only torva shaman bosses can summon fire elementals (now TorvaShaman1 has a summon)

  • saurian bosses can now summon lightning elementals

  • fury bosses can now summon scree

  • dark orc scout bosses can now summon dark orc shamans and dark orc warlocks

  • now more versions of Dark Orc Warlock can summon scree and furies but furies are now nemesis only

  • Scorpid bosses can now summon scorpions

  • Shadow bosses can now summon more shadows

  • now unique monsters can cause blight explosions

  • now liches, zombie shadows, and zombie lords have higher chance of blight explosions

  • now unique monsters can start storms

  • now horrors, saurian mages, and lightning elementals have higher chance of starting storms

  • now unique monsters can release poison gas and exploding gas

  • now zombie fire throwers have higher chance of releasing exploding gas

  • now zombie imps (male & female) have higher chance of releasing poison gas

  • dark elf priest and zombie dark elf bosses now have a darkness skill

  • now zombie dark elves send out more assassins

  • dark elf warrior bosses now have blade of darkness skill

  • female imp bosses now can use 1 more healing potion

  • death knight bosses now can use 1 more rejuvenation potion

  • now zombie fury bosses have BurstOfSpeed skill

  • now dark elf assassin bosses have sprint skill

  • Zombie Saurian bosses can now shoot fireballs from their mouth

  • now scree and zombie scree have rupture armor impale skills

  • now female imp and female zombie imp bosses get an extra projectile

  • now hulk boss stunning hit has extra knockback

  • hulks now start less uprisings

  • now stalker hunter boss ranged attack always pierces

  • now unique monsters have a really small chance to pray and increase evil immortal's power

  • now naga priest and dark elf priest have much higher chance to pray and increase evil immortal's power

  • now ice elemental bosses have ice storm skill

  • now lighting elemental bosses have a chain lighting skill

  • now herald, zombie fury, and chaos lord bosses have fear skill

  • changed dark elf stealth to be more like brood/shadow so more reliable

  • now DarkElf Wizard bosses have Maelstrom skill

  • now Fire Elemental bosses have fire aura skill

  • now Lightning Elemental bosses have lightning aura skill

  • now Ice Elemental bosses have cold aura skill

  • now naga priest bosses have area heal skill

  • added soul shield skill to lich bosses

  • added energy shield skill to dark orc shaman bosses

  • added battle shout skill to vortar soldier bosses

  • now horror bosses have chance that projectiles fork

  • now zombie horror bosses have chance that projectiles are homing

  • fixed some monster skills because was trying canSee checks with origin instead of center

  • canSee checks now go through platforms

  • fixed a way that paying a vendor to come to town could fail

  • fixed some issues with meeting quests

  • now quests that that try to start with 100% chance of happening ignore MinThreat stuff

  • naga & zombie naga bosses can now walk on liquids

  • now torva bosses use shields

  • added shield bash skill to torva bosses

  • fixed canUse call in BehaviorUseSkill::start not using correctly target

  • added corpse explosion skill to lich bosses

  • scree, stalker, and zombie stalker bosses can now jump higher

  • fury bosses can now go into frenzy mode basically with any morale

  • added Sweeping Flames to fire elemental bosses

  • added Lightning Swarm to saurian mage bosses

  • added Arcane Swarm to dark orc warlock bosses

  • added Curse of Enfeeblement, Curse of Pain, and Curse of Vulnerability skills to vortar warlock bosses

  • chaos lords are now explicitly friendly with other demons

  • added Circle of Power skill to chaos lord bosses

  • added net skill to stalker hunter bosses

  • added ice wall skill to ice elemental bosses

  • arch-nemesis now has a chance to banish their attacker (temporarily teleport them away)

  • increased MonsterSpawnChanceMult in wars and battles

  • monsters that are larger than usual dig out of blocks better now (wasn't using scale in block attack)

  • now darkness level/world modifiers will decrease block light sources (torches, lava, etc)

  • fixed a couple memory leaks in buildAndEquipItem (probably never actually hit them though)

  • added autoScreenshot (dev thing)

  • changed saveVersion to 306

  • changed PROTOCOL_VERSION to 151

  • now test_stressMonsters will test nemesis only skills also

4:35pm
Labyrinth Sword Princess - 934894869
1 修复了闪避和攻击转向得冲突问题
2 部分场景增加了人物描边
Sapphire Safari - Henley

Hello Photographers! Welcome to the FINAL beta patch for v027. This last patch, we ask that if you can test the buggery outta it, see what bugs you all can find! We wanna try to get the full stable version out sometime around the 4th, and we need your help to squash buggies!

Changelog v027.3307
  • Added POV view mode in sex acts

  • Added POV camera mode in sex acts

  • Added drone camera mode in sex acts

  • Overhauled ejaculation emitters and mesh interactions

  • Changed Jamie’s bathing suit to bikini for clothing confirmation control

  • Corrected Hoereno wool configurations to include topless

  • Added tiny classification flora sex act

  • Corrected sex act photography focus issues

  • Added Photographer photo identifying icons and details

  • Added extra steps to ensure photography is not graded as empty or missing visible creatures

  • Added blue border to unaccepted Monpedia photos (photographer inclusion, environment only)

  • Fixed music logic error for swapping music tracks

  • Fixed FPS drop during game save

  • Fixed FPS drop after photo submission

  • Changed Gallery name to My Memories to avoid confusion

  • Changed mountain palm area to autumn forest mini-biome

  • Added toggle for Crouch in Game Options

  • Added toggle for Sprint in Game Options

  • Added toggle for Camera Aim in Game Options

https://store.steampowered.com/app/1526900/Sapphire_Safari/

Good luck and have fun!

PlanetSide 2 - CM Mithril

📈Members Double XP📈

Members can enjoy double XP this weekend.

The event is live and runs through 9/1. 👉Learn more about All-Access: {LINK REMOVED}

FILF - ICC

Unblur Images
A time-traveling tale of drama, adventure and unforgettable romances that will lead you down the path of a harem between two periods of time!



Life is hard for the person you care for the most. A single parent who has gone through a hard knock life. You wish there was something you could do, but you are helpless. That is... Until you've come upon a magical artifact that gives you the opportunity of a lifetime. You, along with your best friend Kimberly embark on a time-traveling adventure, and ... Show More
Fortiori - ColdatNight

game is no longer tied to any specific gpu driver version. this update allows me to work on a potential linux build!

Ailuri - vivinkstudios
Major Update for Ailuri
August 2025


Hey everyone, it has been a while.
We've been working hard on features in response to all of the feedback we received on launch. This major update includes art changes, crucial bug fixes and some QOL upgrades. These include:

- Rescue Danger Zones have been revamped, with new areas that act similar to a miniboss room and art updates. All Rescue Danger Zones, except a couple of unique rooms, have a new Door to signal to the player that an Animal needs rescuing up ahead. This also comes with enemy rebalances and platforming updates.

- Visual Updates to most levels and art. This includes level adjustments, overhauls of sprites and rebalancing of some of the collectables. Starting Checkpoints now have unique stones and mechanics overall have updated art for better optimization and higher quality appearance.

- UI updates with new animations and text fixes. This also comes with QOL changes such as the option to start from the previously saved Checkpoint, which was a major request from players. Other updates include UI Collectable counters on the Pause Menu so players can determine properly how many Collectables are missing in their collection.

- New Enemies. Our first batch of new enemies have been added to the game. You can find them in the Rescue Danger Zones.

- New Animated Cutscenes added in the boss sequences. This is the first batch of cutscenes added to the game for more story clarity. Fixes to some existing cutscenes have also been applied.

We hope you all enjoy these new features and major update. We'll keep an eye out for more bugs and will continue patching them throughout the week.
Bounty: Drag Racing - KODgames

Update 14 and patches 14.1 and 14.2 have been released

Here are all the changes:

Improved Netcode for better visuals of other players

Fixed a bug with top dragster not working correctly

Fixed missing textures in caribbean speedway

Fixed Front Wheel Drive physics and ETs for 7 second range

Fixed front wheel drives showing rear wheel heat

Tire heat will not show up on sand drag tires

Added AWD Street Sand Drag Class

Adjusted Grudge Bikes for less sensitive steering

Adjusted Grudge Bike Suspension

Adjusted Grudge Bike ET for mid/low 6 second 1/4 mile

Adjusted Pro Mod bike suspension and handling

Adjusted Pro Mod Bike ET for low 4 second 1/8 mile

Adjusted Top Fuel bike suspension

Adjusted Top Fuel bike ET for high 5 second 1/4 mile

Adjusted No Prep Tire Physics for more consistency

Added a Spray Painted Starting line to No Prep

Disabled Torque Converter for Street, Pro Stock, Mountain Motor, Sports Cars, Grudge Bikes, Pro Mod Bikes, Nitro Bike

Limited Torque Converter Minimum to prevent exploits

POLYGON - River Banks

Hey y'all, quick hotfix today for a few of the bugs from the last update. Thanks for reporting the bugs you found. Stay tuned for more!

Improvements
  • Adjusted the distance culling of Valley King of the Hill

  • Added error popup when changing teams fails

  • Added a short cooldown for changing teams

  • Removed invisible wall blocking the garage roof on Valley King of the Hill

Bug Fixes
  • Fixed a bug that caused the player to teleport through map borders

  • Fixed m24 cycling animation getting canceled by sprint

  • Fixed squad members being able to swap teams

  • Fixed players being able to swap to a team that's already full

  • Fixed friendly player markers being invisible after changing teams

  • Fixed some floating trees on Valley King of the Hill

  • Fixed glowing truck on Cargo

NIGHT STRIKER GEAR - Yokeru_mtwo
The official website for NIGHT STRIKER GEAR has been renewed.
We have added information about the game's story, rules, and introductions to the development staff.

https://m2stg.com/night-striker-gear/

The director of this title is Hiroshi Iuchi (notable works include Radiant Silvergun, IKARUGA, and GRADIUS V).
The sound composer is Yukiharu Urita, formerly of ZUNTATA.

The release date and price will be announced in the near future, please add it to your wishlist.
...

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