BRELOK -ねずみたちの脱出- - ひろゆ~

HIROMETEN's latest release, the single-player spot-the-difference game ‘BAKU’,

is now available starting August 25, 2025.

🎉20% off launch sale until Mon September 1st!

https://store.steampowered.com/app/3816550/BAKU/

Malys - Liam
Hellish morning, exorcists!

We’ve been hard at work going through all your feedback, updating and making new cards and curios (which is mostly a lot of new backend engineering work), adjusting power progression and balance, and many other things. We've also managed to slip some accessibility updates in.

As a reminder, being a beta build, it's going to be less stable than the live build branch. This means it's more prone to breaking and strange errors, but if you’re willing to experiment to help us out in making sure the fixes we’re putting in are working, we really appreciate it!

What does the beta include?
  • Demon intent display updates! It should now be clearer what the demon is doing and to whom, through target indicators

  • A variety of updated and reworked cards as well as some new cards (new cards do not yet have their proper art yet)

  • Updated and reworked curios as well as some new curios (new curios do not yet have their proper art yet)

  • Accessibility options: Turn off background motion in exorcisms, large text for tooltips, large text for storylets

  • Card reward numbers have significantly rebalanced - Lesser Demons give you 1 of 2 cards, Greater Demons give you 1 of 3 cards, Region Bosses give you 2 of 4 cards

  • Updated and slightly more intelligent behaviour for some demons, and Shame’s minions now work correctly

  • Improvements to speed of various UI animations (let us know anywhere things are still particularly slow, especially with repeat actions eg. minions etc)

  • Doubt now only affects Damage-dealing cards and effects

  • Pocket has changed to only occur on discard, moving the card it is on to the top of the draw pile

  • Haunting Song has been renamed to Haunting Chorus (Dave liked it better)

  • Light the Candles has been renamed to Illumination to prevent confusion about its behaviour (it does not, in fact, light the candles)

  • There should no longer be any issues quitting mid-exorcism, continuing or starting a new run, and entering another exorcism

  • Various other bug-fixes

Not included, but planned for next week’s release:
  • Specific damage display for cards and demon intent - this one is still cooking, due to lots of backend work required -- there's a chance this one may have to get pushed out, depending on how things go, but we'll let you know in our release update next week

  • Bugfixes for demon intent display (we know there are issues, any you report are very helpful)

  • As many of the rest of the planned curios and cards as we're able to get through!

  • Several ways to add additional Candles (up to 5), as well as a new status called Spark, which lights a Candle at the start of your turn per stack, and removes a stack.

  • The basics for shop upgrades, our first meta-progression element - at the cost of Faith, you'll be able to gain progressive permanent discounts at each shop.

Update on Light

Thank you all for your thoughts and feedback on Light last week! We're so glad that it’s working as intended. We’ll leave it as it is, if the current balance feels about right

How do I access a beta build?

To access the Malys beta build in between updates, there’ll be a few things you need to do.

  1. Right click on Malys in Steam and select ‘Properties’

  2. In the ‘Properties’ window, click on the ‘Betas’ tab.

  3. Select the Beta Branch from the dropdown menu.

  4. Close out and Steam should automatically start downloading the Malys Beta!

It’s important that we know which build you’re on for testing purposes, so make sure you provide that information to us in your bug submissions and feedback submissions.You can always return to the main branch exactly the same way.

Give us your feedback on the changes!

Some of these are big, substantive changes that fundamentally change difficulty and power progression, as well as many new options and mechanical combinations. These are always difficult to gauge, and so we are relying on you to tell us what feels like it's working, and what totally sucks.

Bug reports and feedback submissions are GREATLY appreciated.

Until next week, happy exorcising!

x

Summerfall

恋爱绮谭 不存在的真相 - Never Knows Best

感谢各位玩家对《恋爱绮谭》系列一直以来的支持!

 

在过去的几个月里,为了确保游戏准时上线,制作组全员爆肝,在人力有限的情况下未能及时同步制作进度,在此向所有关注我们的玩家们致以诚挚的歉意。

 

《恋爱绮谭 不存在的回忆》发售信息如下↓

 

· 游戏名称:《恋爱绮谭 不存在的回忆》

· 发售平台:Steam

· 原价:43元

· 首发优惠:39元(9折)

· 剧本长度:· 20W字+

· 游戏时长:6-8个小时

· 众筹解锁追加内容:“小瞳特别的梦——《恋爱小瞳 不存在的视线》”(3W字+),将于今年10月以免费更新的形式,直接接续在游戏的结尾之后,届时会有新的时间线和成就更新,敬请期待!

 

本作为《恋爱绮谭》前两部的fan disk,同时也是系列的“解谜篇”,建议通关《不存在的夏天》与《不存在的真相》后再进行游玩。

  https://store.steampowered.com/bundle/58168/同时我们与今日发售的《亿数追忆》推出“怪异 × 超自然AVG”捆绑包:

· 同时购买两部作品可享【-10%】优惠;

· 已购买其中一部的玩家,补购另一部同样享受折扣。

https://store.steampowered.com/bundle/57407/

众筹解锁塔相关内容更新进度我们也会定期公布

 

OST增加全新广播剧:

计划26年1月以广播剧形式更新在游戏OST中。

 

梦野瞳感谢直播:

众筹结束前一周已经播出,感谢各位的捧场和观看。

 

梦野瞳直播新服装,升级LIVE2D技术:

草稿开始绘制,预计26年实装。

 

角色全员喵化番外:

企划开始,暂定26年4月以附加剧本形式免费更新在游戏本体内。

 

追加苏半夏婚纱印象曲:

已经加入游戏,原ED作为《恋爱小瞳 不存在的视线》结束时的最终ED。

 

商号魔都分布设立:

计划25年12月以小说形式免费更新在小册子的电子版内。

 

《恋爱绮谭》横版解谜外传制作确认:

企划开始,企划暂定名《真真大侦探》。

 

小瞳特别的梦《恋爱小瞳 不存在的视线》:

计划25年10月免费更新在主线章节之后。

 

赠送梦野瞳闪亮小徽章一枚:

实体版已随周边发出。

 

时间线解答小册子:

实体版已随周边发出,电子版已上线。

 

短篇跑团本《丧尸游戏:鱼头汤传奇》:

计划25年11月以跑团简要规则、跑团记录形式免费更新在小册子的电子版内。

再次感谢各位的支持。

Uncle Kenny The Game - KEVIN LEVIN

Another small one gamers, focused mainly on the end of the game, some small stuff I ran out of time to do on launch day.

WHAT IS NEW BOY -

  • Rocket launcher multi-shot has been sadly nerfed… instead of firing three rockets it fires two, it’s still overpowered but now the final boss and last levels should be a little bit more challenging with the upgrade.

  • Billy zombie attack level has a monitor for him to work on

  • Elevators in the final level have fixed and added graphics

  • Final boss has a new line of dialogue at the start.

  • Some of the boss names have been better aligned on the screen

  • Fixed a Hank co-op ammo glitch

  • Fixed an Act 1 leftover crash if you die will on a vine or ladder, thank u Othon <3

  • Weapons in Acts 1 and 2 have had their aiming reticles more defined on screen which helps especially when playing on controller or on a tv.

  • Fixed an oversight where in one of the final bunker levels there was a bonus area with no bonus.

That's it for now! Done in one evening, so more to come probably. I think these are some of the last things I knew I wanted to do with the game in terms of fixes.

Song of the Update:

Redmatch 2 - Rugbug Redfern
1.42.2 (August 29)
  • Photos with the Selfie Stick now save to your Steam Screenshots. When you share the Screenshot on Steam, the "Users in this screenshot" section will include players who were in the frame when the photo was taken.
  • Enforcer Anti-Cheat has been re-activated. However, it is dormant to verify stability and performance. Proton support has been tested and verified for Proton GE and Proton Experimental. No bans will be issued.

1.42.1 (August 29)
  • Fixed a bug where sometimes name gradients and tags from Supporter Edition would not appear on the scoreboard.
Flob and the Shattered Dimension - Atomic Nugget

Today, August 30th, marks one year since the release of our very first game as Atomic Nugget. Since then, we’ve been closely following its journey and we’re truly grateful for all the feedback — both the praise and the constructive criticism. Now, we’d like to share some news with you:

1. THANK YOU!
Every copy sold, every review, and every comment means the world to us. We’re just a group of friends trying to take off in a highly competitive industry, but also a very rewarding one. None of this would be possible without you.

2. Special Anniversary Discount
To celebrate the first anniversary of Flob and the Shattered Dimension, we’re offering the biggest discount ever: 75% off. It’s the perfect chance for anyone who hasn’t tried it yet — or even to gift it to a friend.

3. Permanent Price Drop
After this promotion ends, the price of Flob and the Shattered Dimension will be permanently reduced. Final prices may vary depending on the region, so keep an eye out!

And one more thing: after releasing Flob, we took a short break (the development was quite intense!), but now we’re back. We’re testing ideas, exploring new projects, and we’re excited to release more in the future. To stay updated, follow us on social media — we’ll be sharing tests, updates, and behind-the-scenes content.

Finally, a huge thank you to every player who gave our little game a chance. You’re amazing, and you’re the reason we keep creating.

— The Atomic Nugget Team

8:19pm
Orbitous - Oddmin
-Made it so Projectile Eater isn't collider-based
-Fixed a small bug that happened when grapple hook length was near-zero
8:15pm
The Untitled Tower - _/-^
勇者一行白単品戦で謎の当たり判定が出ることがあるのを修正。
黄龍大工廠とシシドリ大劇場のSCで武器に制限を追加。
溶接キッコが天井を突き抜けるバグを修正。
セーブするとヘイローが一瞬座標0,0に表示されるバグを修正。
小ネタを追加。
表記揺れを修正。
Every Day We Fight - SSL LP

Here's another quick patch addressing an important objective tracking bug.

Every Day We Review

Reviews are important at every stage of Early Access, and in our efforts to bring you the best experience possible, we'd appreciate it immensely if you took the time to throw in even a word showing what you think of the game.

0.7.1.3 Changelog
Navigation
  • Fixed issue where player's would not be able to return to the sewers.

In our latest big update, 0.7.1.1, we added some much needed progression changes, so if you're curious as to how the game plays nowadays because you're a returning player, be sure to check them out.

Join the Thorns' Community!

You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game. You never know, we might even add you to the in-game hall of fame!

Deep Space Directive - One Wheel Studio
A recent update that included a fix for the issue where laser towers did not always fill their inventory with fuel cells was causing deliveries to sometimes stop.

The fix has been reverted until a better solution can be found.

My apologies introducing a big bug by trying to fix a small bug!
...

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