Sunken Engine - Two Nomads Studio
Greetings from the Shores of Blackreef!

After a long and challenging journey, we’re finally counting down to Early Access.
The Early Access release is coming on October 16, and we’re only a few days away.

We’d like to thank everyone who has played the game so far and shared their feedback.
Now it’s time to talk about what’s next. Here’s what we’ve planned for Early Access:

⚙️ UPDATE #1 – Gülcemal
  • The first of four major updates, Gülcemal, aims to complete the missing licenses and introduce more job types.
    For the final ship license, we have something special planned:
    Four-star licensed ships will be based on historical vessels, each with its own story and quests.

  • The first of these will be Gülcemal, a ship that holds an important place in Turkish maritime history.
    You’ll find new NPCs, unique jobs, and storylines that reflect the era’s atmosphere.
    These ships will be rare — but they’ll offer richer rewards and much deeper gameplay.
    With every major update, we plan to add more story-driven ships like this one.


🌊 UPDATE #2 – Underwater
  • The Underwater update will expand the playable area, opening the way to new adventures.
    You’ll discover new underwater jobs, hazards, and mysterious sea caves beneath your ships.

But be careful — something else awaits below the surface…
These caves will hold valuable rewards and hidden lore for those brave enough to explore.


📜 UPDATE #3 – Nightmare Core
  • This update will make the Necronomicon deeper and more interactive than ever.
    As you uncover the book’s secrets, you’ll gain access to powerful new abilities — fueled by cursed items known as Nightmare Cores.

  • We also plan to introduce the Tarot Card system in this update.
    You’ll be able to find cards throughout the game and use them through a fortune teller to alter your fate. Some cards might reduce your madness during the day — while doubling it at night.
    This risk-reward system will ensure every playthrough feels unique.


🕯️ UPDATE #4 – The Finale
  • The final major update will bring the story to its conclusion.
    We plan to introduce a explorable town, filled with new mysteries and deeper insights into Blackreef’s past.

  • We also have two different plans for expanding the Dockyard area.
    We haven’t decided which path to take yet — perhaps your feedback will help us choose.


And More

Alongside these four major updates, we’ll also be adding:

  • New ship types

  • New NPCs

  • Additional fish species

  • Expanded customization options

  • New abilities

  • New locations

Each of these updates will be detailed further in our upcoming DevLogs.

We hope you’re as excited about these plans as we are. And we hope we can add all of these features. Don’t forget to share your thoughts and feedback.

See you on the shores of Blackreef on October 16!
Path of Exile 2 - CommunityTeam_GGG
The Path of Exile 2: The Third Edict Race Event has been full of innovative tactics and daring gameplay, resulting in many incredibly close calls and exciting moments as our players push the limits of what's possible.

The finale of this race season is happening next week, and we can't wait to see who'll take the crown! Tune into http://www.twitch.tv/pathofexile to see the action live, with shoutcasting by ZiggyD and RaizQT. The third and final race starts at 12PM on October 19th (PDT).

If you missed seeing the first two races live, check out the VoDs below.



Selfish Heroes Playtest - Oleksandr
Changes

  • Reworked the color style of the game

  • Item Market in homebase is disabled by default

  • New side quest: save a damsel to enable the item market (Can be found in later zones, 5+)

  • Energy boost count is now limited. The heroine starts with maximum of 1 energy boost.

  • New item property added: increase maximum energy boost limit

  • Optimized the game to increase the upper limit of how many robots the game can support (75+)

  • The log now lists both NVidia and AMD cards available on the system

  • Improved robot health bars.

    Known Issues

  • There is a crash on some AMD cards (AMD Rx 590). I don't have any fix in mind right now so for now I am adding more information to the log to help me identify the cause of the crash deep inside AMD drivers.

Penkura - LionsArt

Dev-Com
Welcome, members of the Accord!

This is a tiny patch to fix small issues found by the players that effect their gameplay.

Thank you all for the bug reports.

As always, for more information regarding the latest technical support, patches, and updates, please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

Till the next Dev-Com over and out.

Penkura Main Branch Adjustment

---------------------
⊞ Bugs/Errors ⊞
---------------------

◈ Test fix for Command Panel being slightly cut off by the screen resolution.

◈ Error while calculating damage done to creatures.

◈ When the player is interacting with any storage and then forces the character to use the tablet, it will open both UI, allowing the player to move with one of the UIs still open.

◈ Under some foliage, items could not be interacted with.

-------------------------------------------------
⊞ Improvements / changes / additions ⊞
-------------------------------------------------

◈ Added a Small Depot to the base construction list at Research Station #8.

◈ Drastically improve foliage detection, it should fix some of the weird behavior of objects not being detected while inside the foliage (for example items in bushes) but also make detection of bushes much easier for the construction bot to dematerialize them when placing buildings.
Penny for Your Potion - Vipe

Hey Alchemists!

The day has come for you to try our game! Because we are in the...

Demo is here!

We are so happy to announce and present our demo to you! It will be available with the start of the next fest. We are eagerly waiting for you to try and send your feedback about the game.

Discord

Talking about the feedbacks, join us by clicking the link below if you'd like to give feedbacks and suggestions, chat with us, or anything else!

https://discord.gg/xn8E5B7gMb

See You Soon

Thanks for your time and see you on the festival!

https://store.steampowered.com/app/4037870/Penny_for_Your_Potion_Demo/

Last Minute Studios

https://lastminutestudios7@gmail.com

PhaigeX: Hyperspace Survivors - Traitorean Games

PHAIGEX: CONFINERS (Demo) is now live!

After a few days of burning the midnight oil, our demo for Steam Next Fest is finally up!
If you’re curious about what’s next for the PhaigeX franchise, head over to our demo page and take it for a spin — PHAIGEX: CONFINERS (Demo)!

P.S. It’s more of an elaborate tech battle demo than anything else — so don’t expect too much.
But if you do give it a try, let us know how the combat feels! Your feedback is always welcome.

Towards a brighter future,

16:35
Ardent: Rise Playtest - Potential Entertainment
Added VFX, ability tuning, and bug fixes.
16:35
Dreadful River - sutcavonadabinggalirot

v0.9.16.0 ( October 14 - 2025)

  • Added first mage skill tree skills

  • Rounding damage pop up values and other wrong value display tweaks

  • Removed initializing health value pop ups

  • Further level design changes

BattleBit Remastered - SgtOkiDoki

We’ve been hard at work on a big update, Operation Overhaul, for the past year and a half, and it’s almost ready to playtest. The update includes a ton of changes to gameplay, levels, UI, QOL, balancing, graphics, and many other areas.

We know it’s been a long time, and we know that we haven’t shared much for the vast majority of that time. We're in a position now where we finally feel things are ready to be put in your hands for testing, and we hope you're happy with what we've been cooking up.

  • First test is targeted for end of November 2025 (next month).

  • There will be multiple tests, all of which will be scheduled for weekends.

  • Accessed via the Steam beta branch of BBR (a guide will be provided, don’t worry it’s pretty straightforward).

  • This is a technical playtest, so expect bugs and iterations.

  • This will be our first opportunity to hear your feedback on Operation Overhaul.

Here’s a peak at what Operation Overhaul looks like in our current development build.

We also want to give a heads up that we just pushed a patch to fix a security vulnerability with our game engine, Unity. We have no evidence of anyone being affected or impacted, and it’s also been addressed by Steam and Windows. However, as with other games on the market right now, we wanted to be safe and address this on our end too.

Thanks for your patience, and we’ll see you at the end of November!

Kando Realm - rex510
Kando Realm Patch 2.039
Now Live on Steam Next Fest

😍 NEW CONTENT ALERT! 😍

Added new necklaces

Added new Druid Skill

🧘 QUALITY OF LIFE 🧘

Updated various Item tooltips

Updated various Quest tooltips

Updated various Skill tooltips

Darkened Chat background slightly

Various tweaks to UI texts

Updated class trainers subtitles to specific classes

Levelling up now restores players health and mana to full

Added Profession filter to crafting recipe list

⚖️ BALANCING ⚖️

Removed old sale items from various vendors

Increased density of monsters in various areas

Druid's Restore spell cast time removed

Increased drop chance for Green Ghar Crystals

Increased Barnacled Crab and Soul-Shackled Crab damage scaling inline with the area

Druids Anglers Wind skill has had spirit scaling reduced, but added intelligence scaling.

🛠️ BUG FIXES 🛠️

Fixed issue with Kraken skills

Additional possible fixes for issue with monsters becoming invisible

Fixed an issue preventing Shanks' Sigil questline to progress

Fixed incorrect skill needed for Flax to String craft

Corrected positioning for active buffs icons

Added potential fix for sound volume options not working

Fixed issue with quest rewards not being shown on quest dialogue window

Fixed issues with character creation not showing correct options in preview

Kando Realm Patch 2.0391

⚖️ BALANCING ⚖️

Barnacled Crabs have had their damage and cast range reduced slightly

Druids Anglers Wind's Spirit scaling has been reduced slightly

🛠️ BUG FIXES 🛠️

More potential fixes for desync and invisible monsters

Fixed for cast bar issues relating to druids

Fixed missing quest reward from Captain Stevie's sigil quest line

...

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