Music Game - BNnnen
- A few changes to UI
- Organised main levels into volumes
- Minor bug fixes
Kitty Combat - Mini Rowan✨
You can now play local co-op multiplayer in Kitty Combat! You can also play it online with Steam Remote Play!

Now hear me out, I know remote play isn't everyone's favorite thing. However, at the moment with Gdevelop this is kinda my best option since it'll be the easiest to work with and cause the least lag and desync.

In this update when you press multiplayer on the Main Menu it'll take you to the Cat Island and there will be a new lil cat named PJ. This will be player 2, who can be controlled with the arrow keys. At this point you can activate remote play and share your keyboard with another person to play together!

As of right now you share health and when player 1 levels up, player 2 will get a scaling set of stat ups.

Keep in mind this is an early access version of multiplayer and it will likely have some bugs or issues that have plans to be fixed in the future.
Rhythm Hotel - Gustav

At the recently concluded 17th Xiamen International Animation Festival's "Golden Dolphin Awards" ceremony, "Rhythm Hotel" won the Best Soundtrack Award and received a nomination for the Best Game Award.

The "Cyber Sousa Awards" were established in 2008 and have since become one of the most authoritative and influential competitions in China's animation industry.

This year's event attracted participants from over 50 countries and regions, with more than 3,000 animation and game works submitted.

KoboldKare - sales.gatordragongames
  • Changed mod syncing behavior to use room properties, preventing the need to wait for a mod list via an event post-join. This should improve the experience of joining servers.
  • Fixed instances where the main menu would show while trying to join matches sometimes.
  • Fixed error messages sometimes not displaying when a mod is unable to be downloaded or failed to load.
  • Fixed loading the main map not unloading other map mods.
Geospatial Exploration - Explore the real world in 3D and VR - boemienwap
VR POI Marker System
- 3D POI Pins : Implemented 3D marker system for Points of Interest in VR mode using GLTF models

Menu Globe Preview
- 2D Globe Preview : Added interactive 2D Earth globe preview in main menu
- Marker System : Dynamic marker positioning with label support on globe preview
- Texture Integration : Local Earth texture loading with fallback support

Material Transparency Fixes
- Black Opacity on Transparent Materials : Fixed transparent aircraft windows (hublots) rendering as black opaque surfaces

Quest 2 Optimizations
- Controller Differentiation : Enhanced detection and handling differences between Quest and Xbox controllers
oath - vai5000
New game - emerald!

As mentioned in the 1 year anniversary post, I've been working on a brand new game using the same underlying base as oath - a free, shorter experience called 'emerald' that ties into the song and music video of the same name by myself and maji*!

And... it's out now!

https://store.steampowered.com/app/4033120/emerald/Go check it out! It's a free game so it's a bit smaller than oath is, especially now after all the updates and expansion, but it should still take you around 2-3 hours to see everything the game has to offer.

emerald is also available entirely in Japanese too! The translation is machine-done, so there's totally going to be parts that are misconstrued or even maybe nonsensical (I really hope not though!!) but it's generally a test at adding a completely localised version of a game build, and I hope it lets more people enjoy the game!

If you enjoyed oath and are looking for something new, give it a play! I hope you enjoy!
As a bonus, oath is on sale for two days to celebrate the release.

I made emerald free as a thank you for all the love and support on oath, and so that more people would get to try it out! However, the soundtrack this time will be available on Nov 7th as a paid 'DLC', so if you wish to support, that's the best way to do so - outside of just sharing the game around! Thank you!

Updated visuals / animated sprites in oath!

While working on emerald, I managed to figure out how to implement true animated sprites, which are present all over the new game! Initially I planned to release emerald first, then retroactively go back to oath and re-vamp a bunch of the graphics! However, I was so excited with this new addition I almost immediately went right back and created the update... So the new graphic update is out now!!

you will need to download and install the FREE expansion to oath if you haven't already (oath: there is a you that remains) - and honestly, I don't know why you wouldn't've - it adds a ton to both the base game and a new story all for free... But if you have the DLC installed or if you now download it, the entire game will be updated with 1000s of new animations for sprites! Some of my favourites are the underwater section being super lively with all the new swaying corals, as well as vending machines subtly glowing and water coolers having little bubbles. I hope the update makes the world feel much more alive, with all the new small motion added!!

I remember one of the earliest comments back near release being that the fire in the story sections halls should move, and at the time I agreed but wasn't able to implement it. Well, it's in now! All the fire now dances around and it's awesome. I hope that person one day sees it too!!

Generally speaking, and I know i've said this prior, but this is likely the last major update to oath - there wasn't ever intentionally going to be another update, but adding this felt like something I had to do! If theres any other really cool things I discover later down the line, maybe there will be another update to oath (and maybe emerald too?) but for now I hope you enjoy the complete and definitive experience of oath!

Thank you so much to anyone that's picked up a copy of the game, and I hope you enjoy my new game, emerald!

An Amazing Wizard - 964993157


✨ Metroidvania Fusion Festival: November 3–10

The Metroidvania Fusion Festival will live on Steam soon — and An Amazing Wizard joins the magic! ⚡

Explore shifting realms, face chaotic foes, and craft your own spellbound adventure.

Get clever, get chaotic, get enchanted — during the festival week!
The Last Werewolf - Unnatural Freaks Studio

Hey everyone!

Apologies for the delay in following up on queries, bugs, and news. While PAX Aus was amazing, I ended up with a nasty virus that lasted a few weeks. I'm only now bouncing back, so I have a lot to catch up on. Bug fixes are coming very soon!

A big thank you to everyone who supported the project throughout Early Access! And a huge thanks to Screenwest for their funding support, which allowed me to bring on some incredible artists and musicians, plus some helpful hands for narrative and programming fixes.

Version 1.0 Out Now!!

The Last Werewolf Version 1.0 is officially here! You can now play the complete main narrative from start to finish, with plenty of world-building along the way.

But don't worry, this doesn't mean the game is abandoned. I'll still be fixing bugs and adding quality-of-life improvements to expand the world even further. I’ll be working on it when I can between work and other projects.

The Last Werewolf: Supporter Pack

For those who want to support the studio, I've launched a Supporter Pack DLC! As a thank-you, it includes:

  • Digital version of the official colouring book

  • Bonus booklets with in-game content

You need the base game to purchase this DLC. The content is provided as PDF/PNG files outside the game. Check the store page for details.

**Please note: As digital versions of printable content are now available, be mindful that official copies of the colouring book are only available through our website or at events. Any copies sold elsewhere are unauthorised and don't support the studio.

https://store.steampowered.com/app/4041670/The_Last_Werewolf__Supporter_Pack

PAX Aus Wrap-Up

What an incredible event! I initially thought I'd been tucked away in a corner, but I was actually in a prime location and got to meet so many of you. A big thank you to all those who said hello and to the wonderful WA peeps who gave me some breaks.

I was solo for most of the event, so I apologise if I didn't get to chat with everyone, especially during the busiest periods. Next time, I'm hoping to bring backup, though that's tricky when you're based on the other side of the country!

The support for Australian indie games was fantastic to see. I also ran a fundraiser for SANE Australia and raised $130. Thank you so much to everyone who contributed.

The campaign is still open if you'd like to donate: https://www.justgiving.com/page/thelastwerewolfgame

Colouring Book competition

I'm running a colouring book competition on Discord with several copies up for grabs!

How to Enter:

  1. Colour one of the competition images OR recreate it in your own art style

  2. Share your entry in our Discord channel: https://discord.gg/BBu4UmBTKX

Prizes:

  • Australian entrants: Choose between a digital copy or a physical copy (posted to you)

  • International entrants: Digital copy

Deadline: December 1, 2025

We encourage you to share your entries on social media as well. Just remember to share your post with us.

Want to purchase your own hardcopy? Visit our website: https://unnaturalfreaks.com/store/p/lachies-spooky-tales-colouring-book

The digital version is also available as DLC on Steam as part of the Support Pack.

What's Next for the Studio?

With The Last Werewolf complete, I'm now focusing on the next project, aiming for Early Access in Q3 2026.

When I first started planning the next game, I'd been telling people I was planning to dive into Greek mythology, but after PAX Aus, I've decided to do one more game in this universe before moving on. The universe name is still TBD, but the next game will be set in Silver Lake National Park, following Ranger Logan.

What to expect:

  • Romance options (by far the most requested feature)

  • Continuing with mental health themes using supernatural creatures as metaphors

  • New characters alongside some familiar faces

  • New visual aesthetic and gameplay style (colour, lots of colour)

More details to come as development progresses!

Helios Hotel: The Night Shift - misfits830

Unfortunately, I'm waiting on some text localization to complete for Spanish dialogue in chapter 4, and it didn't feel right to release with just one language given the Spanish language support the game now has. While waiting, it does give a bit more time for testing and polish. Along with the development of chapter 4, I typically try to make some quality-of-life improvements to previous chapters, and this time it's the same, I made improvements to all three previous chapters.

The localized text I hope will be completed by end of this next week, putting the release date to this next coming weekend. I have updated the ETA on the game store page to reflect this.

Thanks everyone for playing!

Hunt Grounds - bytalegames
🎯 New Features
  • Private Games: You can now host hidden matches!
    Toggle the “Hidden Game” option before creating a match to keep it off the public list.
    Friends can still join by entering the game’s code name and pressing Create/Join.

  • Traitor Mechanic Reworked: The traitor now begins as a normal survivor and is randomly chosen during the match.
    They’ll receive a mysterious message from the hunter in-game and a chance to prove their alliance.

  • Change Hunter Role In the lobby.

  • Flashlight Binding: A new key binding option for the flashlight is now available in the settings.

  • Voice Settings: Added options to enable or disable In-Game Voice Chat and Speech Recognition.


📖 Journal
  • Updated several journal entries, including The Traitor, which now reflects the new gameplay behavior and lore.


🔧 Fixes & Improvements
  • Fixed an issue where Game Settings appeared behind other UI layouts.

  • Fixed several collision problems around Marlow Ridge.

  • General optimization and polish across UI elements.

...

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