Sun Haven - kdodge
Hey everyone!

We just released another micropatch that is live now on Steam for Windows, Steam Deck, and Mac! This micropatch includes some updates and bug fixes for:

  • Fixed an issue causing Giuseppe’s World Building Cutscenes to not trigger correctly in all languages
  • Fixed an issue causing the Astral Pack furniture to not appear as intended
Be sure to log out of Steam and log back in so you get the update! If you run into any issues at all, please let us know in the #report-bugs channel in our Discord server and follow the pinned report template so we can help!

Have a good week! 🌱♥️

Pixel Sprout Studios

Steam: https://store.steampowered.com/app/1432860/Sun_Haven/

Nintendo Switch: https://www.nintendo.com/us/store/products/sun-haven-switch/

Discord: https://discord.gg/rzu5AWPygA

Twitter: https://twitter.com/SunHavenRPG
Crime Simulator - Raintek
1.18 Changelog:
  • Improvements to the scoring system (to prevent cheating),

  • Fixed not being able to vault over the fence near 212,

  • Improved safe code generation,

  • Increased chance for NPCs to sleep on Rural St.

  • The current day now advances when you return from the map, not before loading into it.

  • You no longer lose the 'Basic lockpicking' skill after failing hardcore mode,

  • Increased spawn rates for VIP items and skill leaflets on all difficulties,

  • Added blue vase spawn to 212,

  • Fixed NPCs that were going under your truck in Lakeside St.

  • Fixed the invisible trap wire in 208.

  • Enlarged Lakeside St. drop-off boxes,

  • Fixed 204A security keypad bug,

  • Fixed the loud, broken gate sound.

  • Minor script optimizations

SolarBlack - Niel

I'm excited to announce the release of a brand-new demo for my action rhythm game. This updated version includes more than 40 handcrafted stages designed to challenge your reflexes and sense of rhythm.

What’s Included

This demo gives you a sample of the full experience by featuring one track from each of the three music volumes. That means:

  • "Made For You - Niel Widy" from Volume 1 (5 difficulties)

  • "Super Solar - Niel Widy" from Volume 2 (5 difficulties)

  • "Donauwalzer - Johann Strauss" from Volume 3 (5 difficulties)

Each track represents a different style and gameplay theme, offering a glimpse into the full set of 24 songs each with 5 difficulties available in the complete version.

Why Play the Demo
  • Over 40 playable stages

  • Tight, responsive rhythm-action gameplay

  • A preview of the full soundtrack across all volumes

  • Free to try, no commitment

Whether you're new to the game or already following development, this is the best way to get a feel for what's coming. I hope you enjoy it and look forward to your feedback.

Try it now and don't forget to wishlist the full version.

1:41pm
The Unlife of Gorlak - LandsharkRAWR

I have finally updated the demo from the Next Fest demo that I forgot to take down to one based on the version of the game about to come out tomorrow! call it a sneak preview if you want I just wanted to have a demo up sooner rather than later. Look forward to the 1.4 update tomorrow!

Capuchin - GG Stands for Gideo Game

- Added LIV Camera

- Several smaller bug fixes related to player colors

- Fixed bugs related to KOTH

- Fixed bugs related to Player Reporting

- General security & stability

Cyber Evolution - FCG_Kemlage

Hey everyone!

We’re back — and a few days early this time! This update brings some major new systems, a bunch of fresh evolutions, and several new maps to shake things up. Let’s get into it.


🌟 Introducing: Prime Evolutions

The biggest addition in this update is the first pass of our Prime Evolution system!

Prime Evolutions are selected only in the first round and set the tone for your entire match. Think of them as your core combat identity for the run.

Here’s what’s currently available:

  • Mono-Core
    A single, high-damage shot to start your run strong and precise.

  • Thermal Overdrive (New)
    Machine-gun-like firing with rapid shots, low damage, and an overheat risk if you hold down the trigger too long.

  • Shotgun
    The classic close-range burst returns — now reworked into a Prime Evolution slot.

  • Plasma Condenser (New)
    Charge your weapon using all available heat for a massive projectile. More heat = more damage and size.

More Prime Evolutions are already in the works and will roll out in the next update!


🧬 New Evolutions
  • Energy Shell Burst – Convert your shield into a short-range explosion that can shock enemies.

  • Enhanced Servos – A straightforward movement speed boost.

  • Kinetic Absorption – Gain a speed burst when you take damage.

  • Heat Sink ArrayIncreases your heat capacity, allowing for longer fire windows.

  • Plasma Fragmentation – Adds more projectiles to Shotgun blasts.

  • D7 Spread EnhancerTightens spread for more focused Shotgun damage.

  • Momentum Core – Projectiles grow in size and damage the farther they travel.


🗺️ New Maps

You asked for more maps — and we delivered!

  • Cyber City (formerly Mega City)
    A massive, multi-zone map containing four regions: Warehouse, Downtown, Power Plant, and Residential.

  • Biolab
    A tight, vertical map where players spawn underneath and use a launch tube to jump into the fight.

  • Bounce House
    A medium-sized arena packed with launch pads for wild angles and chaotic plays.

  • Containment
    A close-quarters map featuring tight container corridors and a single-exit spawn room you’ll need to figure your way out of.


🐛 Backend Fight Continues

We’ve been hammering on some stubborn bugs — especially the one that caused players to get stuck on the “Waiting for players to load” screen.

Good news: in internal testing, it only happened once across several hours of gameplay. The fix primarily helps players with higher ping, but we’ll keep pushing until it's 100% gone.

Also, a few evolutions received backend changes to align with newer systems — they should still feel the same during gameplay.


🧭 What’s Next?

Here’s a sneak peek at what we’re working on for the next update:

  • More Prime Evolutions — we’ve got some surprises coming.

  • UI for Prime Evolutions — so you’ll know exactly what you’re picking and how it works.

  • More Maps — we’re closing in on the 20 map milestone.

  • Continuing polish as we move closer to Beta status.


Thanks again for playing, sharing feedback, and helping us build something awesome. Join our Discord for full patch notes and community play sessions!

See you in the arena,
— Kemlage 💾

Old World - Fluffster
Main Branch 1.0.78527 Release 2025-06-25

Design
  • Cleric family now gets free Divine Rule law on founding. Removed free Monasticism and Found Religion Project from Clerics

  • Cleric seats can build Christian and Manicheist Disciples after the religions have been founded without the religion being present

  • Cleric seats have double speed Disciples only for State Religion

  • Religion spread no longer has a distance limit from the Holy City

  • Guilds law now allows building Elder Specialists directly, skipping any prerequisite specialists. Hamlet happiness bonus removed

  • Tribe-owned units no longer get a strength modifier against other tribes at strong and raging tribe levels

  • Regents now become Royal if they usurp the throne or continue ruling after the rightful heir's death

  • Projects and specialists that are automatically removed from the build queue because they are no longer valid now refund any invested resources to the player's yield stockpile

  • AI governors now emphasize growth and build fewer growth units when city has no citizens

  • Persia's Shapur dynasty gets the Found Religion project (Wonders and Dynasties)

  • Rising Stars are now less common and ask to become a Grand Vizier less (Behind the Throne)

  • Opulence project now requires a luxury in addition to estates (Behind the Throne)

  • Reduced probability of Occurrence ready events (Wrath of Gods)

Multiplayer Turn Style changes
  • Loose turn style can be selected only with a turn timer

  • Renamed normal turn style to adaptive

  • Tight turn style is now the default

  • Strict turn styles no longer allow players to perform any actions when not their turn (this also affects single player)

Programming
  • Performance optimization

  • Memory allocation optimization

  • Bug reporting system improvements

  • Improved AI valuation of Disciples and Religions

  • AI now uses Cleric seat ability to build disciples of non-present religions

  • Improved AI use of unit staging before an attack

  • AI checks whether a city can have an effect from resources before building a project that gives that same effect (i.e. Riders Import Horses)

  • AI knows to use units that do not require orders when it's out of orders

  • Improved sprite loading thread safety

  • Added safeguards against unexpected UI resets from a game restart

  • Added 3 additional resource categories to the default map script for use by mods

  • Added support for partial counterattack strength for use by mods (replaced InfoUnit.mbMeleeCounter with miMeleeCounterPercent)

  • Added support for upgrading rural improvements for use by mods

  • Generalized event subject picking so it no longer needs an event, just a list of subjects

  • Various missions started by the leader now no longer block all events with a leader subject

  • UI mod files (UI/includes and UI/styles) are excluded from game CRC

  • Added UI/templates to UI modding paths

UI
  • Free improvements and resources are now added to the event queue and placed by clicking a valid tile

  • Tooltip in tech tree shows the date team mates have discovered each tech, as well as for observers in MP games, and all players when the game is completed

  • Games with custom names (i.e. Game of the Week) now show their name in the parameters tooltip

  • Improvement net yield now includes Patrons Precious Resource culture bonus

  • Border expansion preview has the correct border colors for families

  • Added Items to Encyclopedia in their own category, with unique events listed

  • Encyclopedia now lists DLC source for traits where applicable

  • ESC clears luxury selection before opening menu

  • City luxury tooltip improvements

  • Valid unit types now listed for 'New units start with <promotion>' helptext

  • Improved luxury tooltip positioning

  • Removed tile raw yield from the city net yield tooltip

  • Added min height for OK button on turn summary popup

  • Scripted tutorial events blur the background UI, preventing events being bypassed

  • Added strength/weakness icons to concept links

  • Improved Riders 'Import Resource' project helptext

  • Yield and unit strength previews when assigning jobs now take into account the opinion change caused by the job switch

  • Mission requirements in tooltips are no longer shown in some situations where these requirements are all met

  • Ratings shown on character tooltip when they are 0 if they produce a yield (i.e. Schemer Agents)

  • Removed resource ping from improvements dropdown. This was made obsolete by the new UI to place free resources

  • Improved tooltips and interactions between Behind the Throne traits and imprison/assassinate missions

Bugs Fixed
  • Fixed event job forcing not always working

  • Fixed trade breakdown tooltip

  • Fixed governor marker showing in city widget for No Characters

  • Fixes to the Old World premade map - re-added dynasty start positions and fixed empty tiles warning

  • Fixes to the Punic Duel premade map - removed underwater trees and fixed missing city name

  • Fixed border expansion preview not updating after changes in player decision queue

  • Fixed Stele placement not being restricted to chosen city

  • Fixed a bug with AI unit effect evaluation

  • Fixed Game.canStartOccurrence modifying the game state

  • Fixed players being unable to surrender in MP games when they are the last active human player

  • Fixed events checking for mutual attraction selecting divorced spouses

  • Fixed incorrect amount of orders when ending the turn without founding a city

  • Fixed temporarily impassable tiles getting counted for minor city creation

  • Fixed leader bio paragraph indentation inconsistencies

  • Fixed farm model roof bug

  • Fixed visibility load/save error from terrain height change

  • Fixed an AI bug that made it misjudge large battle outcomes and attack when it should be retreating

  • Fixed number of improvement ambitions becoming impossible after losing control of a city

  • Fixed mini tech tree names not being accounted for in scroll area

  • Fixed council character tooltip positioning with selection active

  • Fixed reference to Stun in Retreat helptext

  • Fixed Guilds help text inconsistency

  • Fixed top bar yield arrows for selected character

  • Fixed events giving characters jobs getting invalidated when character is general of a unit on cooldown

  • Fixed yield preview showing incorrectly when replacing an improvement with a specialist

  • Fixed duplicate characters getting generated from events

  • Fixed AI bug that caused retreat from non hostile AI units

  • Fixed critical hit chance not resetting on General wisdom change

  • Fixed flicker when hovering over improvement recommendations

  • Fixed border expansion algorithm

  • Fixed family and religion crest color and opinion display

  • Fixed potential infinite recursion in AI bonusValue calculations

  • Fixed another case of Carthage scenario 4 Epic Victory achievement not being granted

  • Fixed Pharoahs of the Nile scenario 4 being continuable after winning

  • UI modding fixes

  • Text and event fixes

Stormgate - FrostGiant_Jex

🚨 Emergency Hotfix 0.5.1 Incoming 🚨

We're deploying a critical update today, June 25 with maintenance starting at 2PM PT / 9PM GMT / 6AM KST (June 26). Expect up to 2 hours of downtime.

⚖️ Balance Updates

- Stormgate attack priority lowered from 20 to 10. Your units will no longer auto-target Stormgates if enemy units are in your units’ weapon acquisition ranges.

- Power Surge production speed bonus decreased from 150% to 100%.

- Power Surge Overloaded production speed bonus changed from -75% to -25%.

- Power Surge Overloaded speed bonus changed from -75% to -25%.

🐞 Bug Fixes

- Fixed Therium Purifiers dealing 400 DPS while Power Surged 😬

- Removed unintended access to Celestial Top-Bar on Broken Crown.

Thanks for your patience – see you after the update!

1:33pm
Just Keep Looting Playtest - tim
New Features
Reforging Anvil

Wondering why you have so much storage? Wonder no longer! Introducing Magical Reforging. Store up your old loot, and combine it into higher rarity loot!

Components: 5 same rarity items of any time Target: 1 common item

Result: Common item is upgraded to a rarity 1 step higher than the 5 components.

Whatever level common item you use will the the level of the resulting item, which can still be Transmogrified as normal. If you close the window without completing a reforge, the items will transfer back into your inventory, or stash depending on available space.

Access Magical Reforging from the Anvil in the tavern.

Bulk Selling

Tired of selling items one at a time?

In the store, you can now set a rarity level and bulk sell all inventory items (excluding potions) of that rarity or below. That setting is saved between sessions.

Destroy Items

Ever been out on a run, pack laden with loot, and you realize you want to make more space? Now you can. Whenever you select an item with your inventory open, the Junk button will appear and you can drop the item on it to destroy it.

Hallways

When you enter the Halls of DOOOOOOOOM, you'll notice that your Floor now comes with a Hall indicator. When you reach the end of the floor, you now are presented with an option, go down the stairs to the next floor, or through the door.

Going through the hallways will repeat the difficulty scale and you'll face the same level of monsters.

If you go down a level, in a single run, the difficulty of each floor will increase until you retreat or die. Just remember, with greater risk comes greater rewards.

CloudSync

Keep your saves safe and mobile! We've implemented Steam CloudSync for save games and settings files.

Combat Camera

When you're in the dungeon and enter combat, your camera position will change to zoom in slightly, giving you a better view of your characters.

Localization

We've added localization options!

For now, you are only able to select between EN and BR, but more languages will be added soon!

Baked Lighting

We've baked 99% of the lights in the Tavern to help reduce performance load, we're also exploring other optimizations to further reduce resources requirements.

Enhancements
Combat Indicators

We've significantly improved the reliability and functionality of combat indicators like damage text and defensive actions like Block, Evade, and Miss.

Class Identification

Each class now has a class Icon that is used on items with class restrictions, and displayed in the inventory screen and on the character callouts in the Tavern.

Sound Effects

Various new sound effects have been added to the world.

Transmogrification

There is now a limit to 1 stat per item being rerolled and changed to a new stat. This was done to balance how easy it was to turn any item into a perfect item with enough rerolling.

Bug Fixes
  • Fixed an issue that prevented life steal and mana steal from working consistently.

  • Fixed an issue that allowed players to soft lock the game by drinking a potion after dying but before the death animation completed.

  • Fixed an issue that caused all items in the store to spawn at level 1 instead of matching +/-3 of the active character.

Dynamic Dungeons Editor - C H R S
Summer Sale Update – Laser Pointer & Ping Overhaul!

  • Laser Pointer Tool: Hold Ctrl / Cmd + Left or Right Click to use the new laser pointer feature.
  • You can now ping with a double-click, or stick with the classic Left Click + Space.
...

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