Courier Bay - Damiani

🚨 “HELP ON THE ROAD!” – The update that saves the day!

Your engine died? Don’t panic — the tow truck’s coming! 😎

This update adds the long-awaited tow truck system. When your vehicle breaks or runs out of gas, call for a tow and get safely back to Courier Bay.

🚗 NEW FEATURES

  • Fuel system: Vehicles now have tanks — refuel at gas stations!

  • Headlights: Drive at night with style and visibility.

  • Tow service: Help comes anywhere, for a fair price and a smile!

🐞 BUG FIXES

  • Fixed a bug where the player was teleported from the truck to Courier Bay.

💡 In short:
More realism, more fun, and fewer breakdowns — Courier Bay keeps on rolling!

Bit Buddy - sixeven67[排骨]💊

👉 What does that mean?

It means right now, this very moment, you can play the super-charged demo!
We’ve packed it with extra cute skins and fun new toys; all waiting for you to collect!

🎁 What can you do?

Play for free: During the Next Fest (Oct 13–20 PT), enjoy the demo as much as you want! Smash that keyboard and see what kind of rare skins your little buddy can unlock.

Add to your wishlist:
One click = instant bestie status!
When the full version launches, everyone who’s played the demo will get exclusive in-game rewards!

Every wishlist, follow, and like helps Bit Buddy grow stronger!

Head to the Steam Next Fest page, search for Bit Buddy, and bring your new desktop pal home today! 💖

Mimic Man - Sebatnik

First live gameplay to the world of Mimic Man multiplayer gameplay! Here we are Next Fest!

WOOOOOOOOO!

TCG Card Shop Simulator - opneongameservice

Hey everyone, just a little update on what's coming soon. Thanks to all your suggestions and feedback, I'm currently working on a scanner feature to make reordering products easier, hoping to get it ready in a week or two. It will be a mid-late game feature that requires certain amount of money to unlock.

On a different note, I'm happy to share that all the plushies are fully funded, thank you so much to everyone who bought one and supported the campaign! Honestly, I originally just wanted the plushies for myself and my family, so for the 15% profit share from the Makeship plushies, I’ll be donating it all to charity. Big thanks to Makeship as well for making such cute Tetramon plushies and turning this into a reality!



Hope to finish the update soon, stay tuned!
下午 6:46
Dungeons & Kingdoms - cptshig

New Build 0.519

  • Fix bug when build pieces are updating navmesh but have null sharedMesh, this could make it so you weren't able to cancel placing a piece when showing the preview,

  • Add "Delete Player Prefs" button to the Settings view in main menu - this will help some players that have issues with mouse or joystick mapping as it resets the registry data which isn't affected by the control mapping UI,

  • Fix null issue in popupmanager when used outside the gameplay manager,

  • Disable stone and thatch build pieces as those resources are not available in the demo

下午 6:37
Laser Hell - terraguessa
Fixed:
  • Fixed Friends leaderboard showing all people instead of friends

  • Fixed bottom line showing the player the best player instead of current

Changed:
  • Names in leaderboard is 15 symbols max instead of 10

Leaderboard was reset

Desktop Explorer - monts
General
  • Fixed an issue where some game resolutions weren’t set correctly.

  • Fixed an issue where Pizarro wasn’t giving the correct hint in one of the puzzles.

  • Added more flexibility to one of the password inputs.

  • Disabled a potential dead end during the Hanoi puzzle.

Localization
  • Fixed several typos across the game.

404节奏失控 - evolutionstudio

Hello everyone!
We are excited to share that the demo version of "404 Rhythm Unleashed" is now available!
This is an indie rhythm-action game, with core gameplay focusing on precise Tik points and flow experience.

Core Features:

  • Precise Tik Points: Rhythm cues are almost perfectly synced with the music, providing a smooth flow experience.

  • Adjustable Input Latency: Players can adjust button timing according to their devices for more accurate rhythm gameplay.

Friendly Notice:

  • This demo mainly showcases the core gameplay; some enemies, boss skills, and animations are not fully polished yet.

  • Some sound effects may be temporarily missing, as the game is primarily developed by a single person. They will be gradually added in upcoming demo updates.
    We hope you can understand!

Upcoming Plans:

  • The demo will continue to be updated, adding missing audio, improving animations and boss skills, and including more content.

  • We will continue to refine the experience based on player feedback.

Thank you for your support and patience! Please enjoy the demo and share your feedback with us.

Card Artisan - Fullen Games
It’s been almost a month since the last update, and I haven’t been able to make as much progress as I would’ve hoped to. My available time to dev has been slashed due to external factors, and progress will be a bit slower, but I still have a lot of content I want to add, so don’t worry about me dropping the game or anything like that!

The update fixes some critical issues and adds new effects, new equipment, and new QoL features!

A huge thanks to everyone playing and supporting the game. I really appreciate you all.


Full patch notes below:

-New effects added: Bleed (5 related effects), Tokens (3 related effects), Banish (1 related effect).

-New equipment added: Sanguinary Sickle, Bleeding Bracers, Duster of Deception

-Fixed bug that wouldn’t award the “Rest to the weary” achievement to players.

-Fixed bug that would allow minion effects to trigger that minion’s own effects.

-Rebalanced costs for some effects.

-Fixed issue that would cause the UI to disappear when skipping cutscene text too quickly.

-Fixed issue that would cause the wrong image to be displayed for the Rogue's last cutscene image.

-Fixed issue that would cause the reminder text not to show up correctly when targeting optional effects.

-Improved effect ordering in forges.

-Improved cost reduction to further improve overly expensive cards.

-Fixed card improvement name to show multiple “+” on consecutive improvements.

-Added a way to close out if the mod fetching function fails to complete.

-Fixed issue that would cause some effects to be generated at unintended costs.
下午 6:32
BallBastic! - eat my soup
  • Made minor changes to the UI on the title screen, including replacing the TM to an ®. We got trademarked!
  • Minor bug fixes.
...

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