Decide 4 God - Miracle Moon
Patch notes

General:
  • Several typos were fixed.

  • A lot of weaknesses in the writing were proofread and fixed.

  • The beginning reset number for one segment was fixed.

  • It is no longer possible to access a segment that takes place within a specific secret area without having accessed the secret area (and completed the subsequent segment) during a specific Exploration Segment first.

Exploration Segments:
  • A button to skip already-solved tile puzzles has been added.

  • A button to back out of a certain duo of puzzles during a certain Exploration Segment was added.

Side A

Day 2:

  • The guide now correctly shows you need to be with ES to obtain the dough.

Day 4:

  • A certain guide step had its text corrected to reflect the sequence.

  • Certain clickable hotspots were fixed to no longer cause the game to skip, lock up or send you to another view angle.

  • Certain clickable hotspots which used the wrong sprites or had the wrong internal ID were fixed.

Side B

Day 1:

  • A certain character no longer has their face floating during a certain line of text.

Day 2:

  • Asking a certain character about them finding something will no longer cause the game to behave erratically.

Day 3:

  • Trying to talk to a character even if that character doesn't want to talk to you anymore won't reroute you wrongly, which previously led to issues.

  • A certain character shouldn't disappear from the maps anymore despite being right there.

  • The time for a certain action has been clarified in the guide.

Day 4:

  • A certain name has been added as flavor text when trying to input text for a console.

  • A certain barrel shouldn't remain orange when restarting the Exploration Segment even if all its interactions have been cleared.

  • A certain character who is supposed to be dead now had their ghost exorcised properly, so that the game UI stops showing their name (the logs showed the real character name).

  • The last step in the guide will now show as unlocked properly.

  • It is now a little easier to obtain a certain interaction which previously prevented most people from fully clearing this Exploration Segment.

Conquer Lands - Virtual Fable
Great News to Everyone!

The development journey of Conquer Lands began on October 9, 2023 and as of today, we’ve completed 2 years and 1 month. Step by step, we’ve been moving forward together, turning our dreams into reality within the world of Conquer Lands. With your ideas and support, this journey has become even more meaningful.

And now, we’re excited to announce that Conquer Lands will be released in Steam Early Access on November 8, 2025!

We’ve created a roadmap outlining our plans for the future of Conquer Lands. However, this roadmap will evolve and take shape based on your feedback. We will closely follow your comments, discussions and suggestions under our updates and we work to reflect your valuable ideas in the game as quickly as possible.

New Cards

Since our last update, we’ve made tons of improvements; new cards, enemies, buffs, debuffs and much more. It would be hard to list everything here today, so for now, I’m just sharing a few of the new cards with you.

LORD OF VARNOTH CASTLE

LORD OF RAVIOR CASTLE

LORD OF ELDRIM CASTLE

My favorite card is “ART OF WAR.” Which one would be your favorite?

By playing our game in Early Access, you can contribute to its development and join the first steps of this adventure. With your support, we grow even stronger!

Mexican Ninja - Firebal69

Hola, ninjas!

October was our busiest and craziest month so far, from our first public demo to plenty of streams, events and more - here's everything Mexican Ninja that happened last month.

First public demo

We started the month strong by releasing our first public demo on steam, no NDA, no funny business - just raw, chaotic and frantic gameplay! As an extra, IGN picked up our demo release teaser! (Gracias, chicos!)

To celebrate, we made a short compilation of a few moments we witnessed from you, the ninjas of the rebellion!Thanks to LeonDrummer, Enya Yoruneko, Nadine Von Terror, FouthTv and TheerionsS for the clips! <3

We also want to thank all the press that covered the game's release such as PuntoDeRespawn, FullSync, GamersHeroes, NoisyPixel and of course, VICE!

El Ninja World Tour

In a surprise announcement, we had the pleasure of putting together an event style calendar where we highlighted all the events, festivals and other fun stuff happening in October!

We started off strong by being both a sponsor and one of the main RAIDATHON games during LAGs Creator Fest! Our very own Dario (Creative director) and Gabriel (Co Studio Head) even had an interview with the lovely Aolynn!


Check out the interview below!

Beat ’Em Up Games Party

We wasted no time and had our first demo featured on the Beat 'Em Up Games Party! Joining the big boy leagues alongside titles like Absolum, Marvel's Cosmic Invasion, Shinobi and more!

It can't all be digital however, that's why we buckled up and were present in two events in opposite sides of the world!

SOFA

We were prepared but Bogota sure wasn't! We brought Dr. Misi stickers, the demo, and plenty of water for those willing to challenge the streets of Nuevo Tokyo!

Thank you to everyone who stepped up and helped us test the demo! <3

Bucharest Gaming Week

This was one of our BIGGEST events to date - we not only brought the demo, but built an entire Mexican Ninja themed stage! Filled with challenges, rewards, and plenty of spicy goodness!

Between the ninja deaths, we almost had some IRL ones too...check out our spicy challenge where some lucky players got codes for the full 1.0 of Mexican Ninja!

https://www.instagram.com/reel/DQJfGjNjeec/?utm_source=ig_web_copy_link

GCMX

In a surprise announcement and a last minute addition to our tour, we had the opportunity to be present at Game Conference Mexico! Where we ran the demo, got lots of incredible feedback and of course, flexed our mexicano culture in the best way possible! (We drank a lot)

Remember that we have highlights of all these events on our Instagram page in case you want to see what they were like!

After all these events were done, we thought we'd take a little break, but we THOUGHT WRONG.

Before we could even take a breather, we hit our first big milestone - 10k wishlists!

We seriously cannot thank you enough, your feedback, videos and comments have been nothing short of incredible! Gracias, wey!

Demo verdict?

Now, we ran the demo for almost a month, and like any dev, we LOVE statistics! So here's a few numbers that made us REALLY proud!

-Over 5k downloads!
-Average playtime of 1.5h!
-And lastly...92% VERY POSITIVE

It was lit, I repeat, the demo was LIT.

Your month, your Mexican Ninja!

Switching gears, have you ever wondered what your inner Mexican Ninja is if it were based on your month? Well now you can!

Check out the image gallery below and let us know which ninja you got!

[carousel][/carousel]
Demo gets sunset + new playtests!

As the month of October came to an end, we sunsetted the demo - in order to get our heads down, work on the game and make it even better.

And, now, YOU can help us as well! We'll be running regular playtests through our new community hub!
https://mexicanninja.harbor.gg

If you want to help us test the game and win exclusive rewards including skins and more, register and join us now!

Wrapping up!

This month was absolutely insane - I cannot believe how huge this revista turned out to be, and we didn't even include all the new gameplay clips, memes and general banter we've had all over our socials!

We're not slowing down either, November is a very promising month and we're definitely going to have some big announcements soon! Stay tuned and remember - [url]wishlist[/url] Mexican Ninja, or risk a Narkuza gnawing on your toes while you sleep.

Look, El Ninja is even pointing where you need to click! It's THAT easy!

Also, join our discord already, we have a great community and we post memes all the time, you'll get a chuckle, trust.

That's it for now! Stay sharp, stay chaotic, stay ninja.

-Fire

FixFox - jaroslav.meloun.jvsteam

🎉 FixFox has been fully localized to Spanish (Latam), thanks to the amazing Translators' Tale Team! 🎉

To enjoy FixFox in your preferred language, simply restart Steam to get the latest update, then head to Settings to change the language. Happy exploring!

A huge shoutout and round of applause to these incredible translators for their hard work and dedication. 🌟👏

Translators' Tale Team:

  • Azul Bassi

  • Bianca Ailín Giménez

  • Kemel Cobresle

  • Santiago Domínguez

  • Oriana Micaela Carrizo

  • Xiomara Imanoni

Website: https://translatorstaleteam.wixsite.com/translatorstaleteam

Translations to other languages are in the works. If you want to join the effort, please visit {LINK REMOVED}.

RDL - Typho

Big ol' client fixes update, and many other addtions/fixes.

FIXES
  • Scanning should work now for all players within the rooms on RDLs.

  • Research station should now be synced properly upon scanning RDLs

  • Players dropping items improperly on disconnect fixed

  • If the last player alive disconnects, properly end the floor now

  • Spectator cam stuck below/behind walls fixed

  • AURORA's eye stuck in blink fixed

  • Major player voice bugs fixed, should follow the player and be clearer now

  • ESCAPE was not closing the logs screen in the pause menu

  • Telegun bullet tunneled through some objects without colliding fixed

  • J-NK stealing player items was breaking for non-host players, should be fixed now but needs more testing

NEW CONTENT
  • Minimap screen in the rooms now show name of player targeting

  • Spectating now shows the name of player/room targeting

  • New light effects on certain floors

  • Hide lobby code on pause menu, now toggled

  • Kick/ban players as host from pause menu

TWEAKS
  • Moved door SIGHT ui up to the top corner so it's legible

  • Flashlight toggles off on death

  • Game versions must match to play together

  • SIGHT can see slightly further

  • Room generation sizes adjusted

  • Puzzles get harder at further floors

  • Not enough commons spawning compared to rares, adjusted loot pools

  • Mindmite aim tweaked

COMING SOON
  • More tiers of merge cores at the end of rooms

  • Better LLM responses and conversations, also should be making it more lightweight

  • See your player color customization better

  • Welcome board on floor arrival

  • And muuuch much more

Laundering Simulator - Clean Cash and Laundry - Animus
What’s up, Moneymakers!?🤑💸💨

The LAUNCH of the best simulator of all time has already taken place today! Laundering Simulator!💸Now... JUST AT THIS MOMENT!!!⏰ You can sit back, grab your favorite snacks and play our simulator!

  • IN THIS GAME you'll be stuffing counterfeit cash around the corner, hitting customers with a mop, paying off a debt to the mafia, beating up a beggar with a stick, or helping a lady who GOT STUCK in a the worst possible place!!!

  • Manage the business, serve customers, repair equipment, decorate the premises, order supplies, organize space and handle the laundry's finances!

  • Counterfeit items of all kinds, from flip-flops and clothes to documents and cash!!! Mysterious customers with strange "stains" on their shirts, you'd better NOT GUESS what they are from...

IF YOU WANT to share your impressions and thoughts about the game or just have any suggestions... OR MAYBE you are creators and would like to share your materials from the game..🔥

JOIN US ON OUR DISCORD! There are many channels dedicated to this type of thing!📈🤝

YOU CAN FIND🔍👀 more interesting facts about the game on our social media accounts! Where can you find us? On TikTok, YouTube, Instagram, Discord, and Steam! WE ARE EVERYWHERE MONEYMAKERS!!!🎥🔥📈💸

Peasant Dream: Ascension - C.M.Cas Games

🌙 The dream begins...

From the mud to the heavens — Peasant Dream Ascension is finally here on Steam!

Step into a world where destiny favors no one, and every choice can lift you beyond your limits… or bury you deeper in despair.
Forge your path, uncover the truth behind the Ascension, and rise from nothing.

✨ Your journey starts now.
🎮 Play Peasant Dream Ascension on Steam today!


"Cas, where’s the launch discount?"
I did something even better than that — way more rewarding than just a 15% launch discount!
I created a bundle with 30% off, that’s right, double the launch discount!
Grab the bundle, get Dungeon Explorers, and enjoy the full experience together!

Have fun~~

10:40am
Taxi Simulator - Mim


Q: So, does it work now or what?
A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace.

Q: What was broken and how bad?
A: For 1.5 months the streaming was busted. Builds died after a few minutes. We tore it down, cleaned it up, put it back together. We suffered, but only the result matters.

Q: What’s the performance NOW?
A: A steady ~50 FPS on mid-range hardware. No tricks and no “recorded at 0.75x.”



Q: What changed in the game world?
A:
    New city zones; the horizon isn’t empty anymore.Curbs went back to being curbs. No more budget flights.Buildings grew windows and textures, and shed a few triangles.Vegetation behaves like vegetation; rocks behave like rocks :*.

Q: Does the AI still beg for mercy at intersections?
A: Not anymore. Better lane choices, less desperation near curbs, calmer merging. Not perfect, we’re not pretending to be perfectionists.

Q: Dialogues and audio?
A: Dialogues run contextually. For now the small talk is mostly fluff, but the system works. Audio has new tracks. Polish drill dominates.



Q: Dumbest bug this round?
A: A curb with ambitions to be a catapult. Neutralized. We miss it.

Q: What’s next, concretely?
A:
    Traffic AI: overtakes, intersection decisions, less embarrassment in traffic.Dialogues: more reactions to in-ride events.Audio: final day/night mix, cabin SFX balance.Cutscenes.Two story missions.DEMO! DEMO!!!!!!1111

Q: What do you need from the outside world?
A: Acceptance, love, approval, financial support, likes, more people like JohnBart.
They Call It Gravity - truemazalg

Hi everyone, I'm happy to share that playtests are open for everyone now, please enjoy 1.5 hours of high-intense flying combat and let me know your thoughts - it's super important for me!

I want to say thank you once again for everyone who tested the game on closed stage, hopefully we will not see a lot of new issues :)

Enjoy the new trailer below:

https://www.youtube.com/watch?v=WYqtvHMd3xg

King of Meat - timmyopa

Cradle, catch, and crisp up the brand new Meat Baby in our first Create Mode update, available now. Check out the full list of changes, including quality of life improvements, below.

Meat Baby, desperate to reach the fiery embrace of Grill Mother. Once Meat Baby sears its flesh onto Grill Mother, logic will trigger. How will you unleash your ridiculous with this sizzling duo?

Look forward to the Meat Baby Special in the near future. Publish your Meat Baby and Grill Mother dungeons to show up in Discovery alongside this limited-time event playlist. Whether you cook up something special, or just join for raw carnage, Meat Baby cosmetics will be available throughout the event. Stay tuned for more details.

Matchmaking & Parties Improvements
  • Finding and retaining parties should be much improved. After all, televised bloodsports are much more fun with friends.

  • Quickplay now includes Specials (Koliseum Cup, MrBeast Dungeons, etc), increasing the pool of players you are matching with. This includes additional controls to tailor your matchmaking experience.

  • Are you just TOO POPULAR? Feel LESS POPULAR, by hiding invites as they arrive (but you can still review them via the party menu).

Trophy Balancing
  • Turns out some of you are above averagely good, so we’ve changed some score thresholds at which trophies are awarded, making them harder to earn. This is your own fault.

Discovery Improvements
  • We’ve worked on improving the quality and range of dungeons on the Discovery page.

  • We’re striving to uplift our community and its creativity, keeping the front page of Discovery full of high-effort dungeons that truly deserve the attention. “Farming” and similar dungeons are off to face the corner and think about what they’ve done, and will be much more strongly moderated moving forward.

  • This is the first round of changes, and there will be further updates over the coming weeks to highlight your deranged dungeon efforts!

Other Stuff
  • We’ve moved the “Crowd Tickler” triumph. It felt weird to offer tickling to so many new players, and it was clearly too soon for something so hard. Well done to the players who did beat it (champions!). If you didn’t finish it, don’t worry, you’ll see it again later!

  • We’ve fixed, like, 50 bugs or something. Not that we’re counting. We just eat bugs for breakfast. And lunch, and as a post-dungeon snack.

Thanks for reading! Time for us to go write more Professor Beak fanfict—I mean…FIX SOME BUGS!

Best wishes,

Team Glowmade

Of course we’re counting. Here are some bugs we fixed:

  • Party menu is now accessible when players are on the matchmaking screen.

  • Players are no longer able to snipe into Quickplay sessions and cause havoc during the last five seconds of a matchmaking countdown.

  • Revamped stability to stop crashes when a 5th player tries to join a full party. This town ain’t big enough for the five of us.

  • Fixed a bug where AGIDs of other users no longer displayed after a network disconnection.

  • Fixed issues where, if two players validate a dungeon at the same time a new player attempts to connect to the Plaza, the third player incorrectly matched to the dungeon validation.

  • Fixed issues with enemies and players being able to block and parry the Gax's shield buff. Always gank responsibly.

  • Fixed some overlapping textures in “A Punishing Pageant.”

  • Cleaned up a non-interactive Logic node in the “Way Out.”

  • Fixed navmesh errors in “The Meat Job” that prevented enemies from attacking. Pacifism? In MY Koliseum? It’s less likely than you think.

  • Fixed a navmesh error in “Sorry, Baby.” Enemies are now brave enough to actually walk through that one narrow corridor, so no spawn camping for you.

  • REDACTED \[Meat Baby spoilers]

  • Fixed the Grill Mother going rogue and displaying two Meat Babies when activated. Turns out you can have too much Meat Baby.

  • Fixed rare desynch issues after changing Glory Moves and attempting to move or use charged attacks right after.

  • Fixed various typos in Keith’s ENG subtitles. He was too busy raving to notice.

  • Updated various German NPC voice overs to better match subtitling.

  • Fixed a bug where equipping the Hot Potato at a locker would sometimes crash the server. No potato should hold that much power.

  • Launching taunted enemies and immediately freezing them no longer causes server errors. You may combo once more in peace.

  • Fixed a rare crash that occurs when looking around in the pit while a pit tile is selected in Create Mode. Sometimes you gaze into the abyss and the abyss just crashes to desktop, I dunno what to tell you...

  • Fixed a bug where previous versions of published dungeons appeared under “Work in Progress” in Create Mode. Billy just can’t let go, sometimes...

  • Stopped the republishing of previously banned dungeon from creating a new dungeon.

  • Stopped migrated levels appearing as published in Discovery, whilst also appearing as "needing validation" in Create Mode.

  • Fixed a bug where a player’s avatar was displayed over the HP UI when testing dungeons in Create Mode.

  • Stopped mouse and keyboard glyphs persisting when using the touch screen or pressing STEAM button on the STEAM DECK.

  • Also fixed issues to now allow players to swap more easily from external controller to STEAM DECK input.

  • Various text size improvements on the STEAM DECK.

  • Fixed graphical weirdness when closing the social window while a Contender’s action list is open.

  • Fixed TTS not working outside of party during dungeons. We got you.

  • Cross-progression Achievements now work as they should! Count your trophies!

  • AGID progression is no longer retained with a shadow account after unlinking your AGID and launching the game from title screen.

  • Fixed a bug where users with AGID-linked platforms switching to another platform would display incorrect information to other players.

  • Fixed some ordering issues in the startup sequence.

  • Fixed connection issues backstage following a server outage.

  • Fixed a bug where the “Heartbeat” event may fail to process when the game closes.

  • Fixed issues with 3-letter minimum search warnings not triggering if a player uses a language with characters that are more than one byte (e.g. “aá” in Portuguese)

  • Various miscellaneous stability fixes. Because we are very stable, totally sane, people.

Thanks for your support! We can’t wait to see how you unleash your ridiculous with Meat Baby and Grill Mother.

...

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