Truck City - MKL

Truck City v0.37-Demo has just been released. This is the change log:

  • Improvement: peak RAM usage reduced by ~10% by optimizing UI resources

  • Feature: map editor implemented, but not available in the demo

  • Feature: map editor integration with steam workshop

  • Feature: Esc key will open the menu if Esc is kept pressed for 0.6 seconds.

  • Feature: Added SSIL enable/disable option to Video settings menu

  • Bugfix: UI text corrections, translations improved

Old World - Fluffster
Main Branch 1.0.79872 release 2025-09-24

Scouts now follow new visibility rules, with limits on where hidden units can stay and a cooldown after establishing Agent Networks.

Theology bonuses have been adjusted to rebalance spread chances and monk happiness.

Tribal behavior is less predictable, barbarians wait until raids are possible, and tribes can only adopt world religions.

The AI has been improved in water control, exploration, retreat logic, and performance. It now values tutor missions more, avoids unneeded imports, and is less aggressive with tile buying. Tribe AI has also been refined.

UI changes include new warnings for multiplayer turn timers, updated tooltips, renamed project and tack options, and clearer help text for improvements, trades, and archetype events.

Bug fixes address tribal AI, event handling, mods, Wrath of Gods issues, audio and shader problems, and a wide set of smaller gameplay errors.

Steam Reviews: Help Guide the Next Update

We’ve been reviewing the recent feedback and reviews, and it has been invaluable in shaping our focus for the next phase. Every review helps us understand how you’re experiencing the game and what stands out the most.

If you have a moment, leaving a short review on Steam goes a long way. It not only helps us prioritize improvements, but it also makes the game more visible to new players. Your feedback keeps us on track as we prepare the next update.

Design

  • Temporarily hidden units (i.e. Scouts bounced out of Trees) now become visible after 5 turns (or after attacking or moving)

  • Temporarily hidden units can no longer occupy territory that they would not be able to occupy if not hidden (i.e. foreign territory while at Truce)

  • Scouts are no longer removed from the map after establishing an Agent Network and instead get a 5 turn cooldown and are hidden for 10 turns

  • Veneration Theology gives +10% spread chance, up from 5%

  • Revelation Theology gives +20% spread chance, down from 25%

  • Enlightenment Theology now gives +3 Happiness only for Monks in Monasteries of Religions that have that Theology

  • Tribe unit behavior is less predictable

  • Barbarians cannot enter a nation's territory before raids are possible

  • Increased Discontent per turn on Sufficient, Modest and Fragile Prosperity levels (Glorious, Magnificent and Great difficulty levels)

  • Removed free Crossbowmen bonus tech

  • Nomad effect now gives +25% strength in Arid as well as Sand tiles - affects Camel Archer, Libyan Cavalry and Elite Libyan Cavalry

  • Highlands map script now has 27% more tiles to compensate for less useable area

  • Bypassed events are less frequent and tied to event level

  • Bypassed relationship penalty increased from 60 to 80

  • Automatic (non-event) marriage will prefer candidates with a lower age difference

  • Removed orders for refusing tribal truce in No Characters

  • Tribes can only adopt world religions

  • Poet trait gives positive opinion of other poets

  • Further decreased likelihood of AI founding religions early based on AI Development and Aggression (applies for at most first 16 turns)

  • Assault bonus to attack against forts no longer applies when forts give no defensive bonus

  • Disabled some more ambitions in One City Challenge

  • Rightful Heirs can no longer become Missing, Exiled, Imprisoned or Fugitive

  • Games with two human players and AI no longer place the humans at opposite ends of the map and the AI in the middle. Instead, they are treated like a FFA.

  • Added ambitions for building Wonders added in Wonders and Dynasties

  • Delvers have an opinion penalty towards Stewards of the Land. These traits are now mutually exclusive (Wrath of Gods)

Programming

AI improvements:

  • AI water control improvements and bug fixes

  • Tweaks to exploration and retreat

  • Keep potential danger separate from actual danger

  • Increased value of heir tutor mission

  • No longer guards starting empty city sites unless there is another player nearby

  • No longer imports horses until they can build horse units

  • Hittite Scouts avoid chopping trees that will unhide them

  • Further reduced AI emphasis on tile buying

  • Tribe AI improvements

Other programming changes:

  • Performance optimization

  • AI performance improvements

  • Missing shaders in asset bundles are now replaced with game versions where possible (affects mods)

  • Updated Epic dev tools and SDK

UI

Turn timer changes (MP):

  • There are now 2 warnings that turn time is running out

  • First warning triggers at 30 seconds remaining, turns timer text red and plays audio warning

  • Second warning triggers at 15 seconds remaining, increases timer text size and plays audio warning again

  • These times are configurable using a mod in globalsInt.xml

Other UI changes:

  • Renamed Rider projects from Import to Supply

  • 'Only Show Map Tacks For Worker' option renamed to 'Contextual Map Tacks'. Now shows improvement pings whenever workers, settlers or disciples are selected

  • Improvement helptext and unit build option prereqs take into account tile owner rather than unit owner

  • Added helptext warning when trying to build Improvement for teammate who doesn't have required Tech

  • Improved some luxury trade help text

  • Yield production graphs also display the total accumulated up until the hovered point (after game is over and for observers)

  • Learn to Play is removed from the main menu after completing all the LTP or LBP scenarios or on disabling the tutorial

  • Added help text for event options that give archetypes in Roleplaying mode

  • Imprisoned trait removed from characters on death

  • Updated difficulty descriptions

Bugs Fixed
  • Tribe AI fixes

  • Fixed city and culture limits not showing on Encyclopedia entries for relevant improvements

  • Fixed uneven distribution of tribal unit types

  • Fixed some bugs with AI use of missions

  • Fixed converting a game to play-by-cloud not working when not your turn in Strict turnstyle

  • Fixed missions continuing for dead target character

  • Fixed camera focus on tile bug

  • Fixed changing capital clearing sent luxuries

  • Fixed modded asset bundles not loading in some cases

  • Fixed load/save error from adjacent unit effects

  • Fixed bug with AI exploring units trying to harvest when they cannot

  • Fixed AI peace offers sometimes using the no events popup when events are enabled

  • Fixed yield stockpiling ambitions being offered when close to already being completed

  • Fixed duplicate event option archetype help text

  • Fixed tribal camp events not resetting with Reset Random Seed on Load option enabled

  • Fixed bug preventing DLC related hints being shown in Encyclopedia

  • Fixed potential null reference in Map Editor

  • Fixed some temporary invisibility issues

  • Fixed audio tracks not always being listed in Main Menu audio options

  • Fixed tribal units with a raid target counting towards a tribal camp's defend threshold or raid start threshold

  • Fixed mod version mismatch being displayed incorrectly, preventing modded saves from being loaded in some case

  • Fixed edge case with Carthage3 African Invasion goal not completing

  • Fixed iGovernorCostModifier applying to orders (affects Darius dynasty and mods)

  • Fixed unbuildable units and tech cards showing on the tech tooltip (affects mods)

  • Fixed foreign occurrence effects on units, movement and visibility not being applied immediately (Wrath of Gods)

  • Fixed some occurrence load/save issues (Wrath of Gods)

  • Fixed some non-global Occurrences showing as global in helptext (Wrath of Gods)

  • Fixed Wrath of Gods scenario map size

  • Fixed wrath from difficulty not being applied in the Wrath of Gods scenario

  • Fixed displayed prosperity level not matching effect in the Wrath of Gods scenario

  • Text and Event fixes

Join the Old World Community

That’s it for now! You can follow along and join the discussion here:

Discord | Twitter | YouTube | Twitch | Facebook | Instagram | Reddit | Old World Wiki

https://store.steampowered.com/app/597180/Old_World/

Dead by Daylight - kristie.fong

Dead by Daylight: Sinister Grace is an original Chapter featuring a new Killer, The Krasue, and a new Survivor, Vee Boonyasak. Purchasing this add-on unlocks The Krasue’s Relaxed Reds, and Vee Boonyasak’s Camo Cami. 

The new Killer is The Krasue.

By day, Burong Sukapat was a beautiful and talented performer. By night, The Krasue's curse awakened, plunging her into a nightmare of torn flesh, sopping blood, and insatiable hunger.

The new Survivor is Vee Boonyasak.

The beating heart of Axekick, drummer Vee Boonyasak's infectious attitude, up-tempo pace, and kinetic energy bring a new dynamic to every Trial.

 

The Sinister Grace Chapter includes:
  • New Killer: The Krasue

  • New Survivor: Vee Boonyasak

  • An exclusive Cosmetic for the Killer: Relaxed Reds

  • An exclusive Cosmetic for the Survivor: Camo Cami

 https://store.steampowered.com/app/4019590/Dead_by_Daylight__Sinister_Grace/

See you in the Fog,

The Dead by Daylight team.

Midnight Heist - .Parona
Hello everyone!

As announced, we plan to release Midnight Heist in October, i.e. next month. We are making good progress with our roadmap, and content update 1.0 will include several new features and improvements, as previously promised.

This includes a completely new hideout, a new small map, many new skins, new achievements, translations, and Steam items.

And in order to avoid keeping you in suspense about when we will be releasing the game, we are making it official: Midnight Heist will be released on October 24, 2025!



We will have a pre-release phase on our Discord, where we invite you to test version 1.0 together with us and put it through its paces in order to eliminate any possible bugs early on.

We are incredibly excited about the release and will be kicking things into high gear in October! Marketing will also be a focus in order to attract as many new players as possible.

See you on October 24, 2025, in Midnight City!



If you are not yet on our Discord server, you are welcome to join. Feel free to exchange experiences with the community or send us feedback and ideas. Please follow the link below:


Join our community Discord server

See you in Midnight City,
Dan and Andreas
Into the Fold - Nala Junction - gallicentertainmentpvtltd



We’re excited to share that Demo 2 of Into the Fold: Nala Junction is now live and is playable during Boomstock 2025 from September 23 – 27 on Steam!

Into the fold - Nala Junction is a fast-paced boomer shooter set in a strange mountain town. Blast through enemies, explore deadly levels, and fight to survive. Inspired by classic '90s games.

This new demo is a complete overhaul, built on your feedback from the first one:

  • A refreshed art style

  • New weapons and mechanics

  • Faster, more dynamic gameplay

  • More is yet to come!

We’d love for you to give it a try during Boomstock and let us know your thoughts. Your feedback means a lot and helps us keep improving the game.

https://docs.google.com/forms/d/e/1FAIpQLSfHgq4kg_dCr1P2_6pS2HYc0CpzO4VELUhouGreTP_7V1Z35w/viewform

Don’t forget to wishlist Into the Fold: Nala Junction. It’s the best way to support us as we move toward release.

https://store.steampowered.com/app/3639770/Into_the_Fold__Nala_Junction/
We’re honored to be part of Boomstock 2025 alongside so many incredible projects. Be sure to check out the full lineup and discover even more games to enjoy.

Thank you for sticking with us, and welcome to the Fold.


Inventorix - san
  • Added: New Teletubes L-Shape-small, J-Shape-small and S-Shape
  • Balance: Increased base value of C-Shape (0 → 2), L-Shape (0 → 1) and Straight-3 (0 → 1)
  • Balance: Updated rarity of Straight-1 and L-Shape-mini from Common to Uncommon
  • Fix: Resolved an issue where the boss effect tag could appear above tooltips
The Songbird Guild - yurisoftgames

We're happy to announce that we're going to be a part of the Fall in Love festival hosted by the wonderful Studio Elan.

Who: Plenty of yuri developers across the interwebs, including us

What: A festival of romance games with a whole section dedicated to yuri

When: September 24th - October 1st

Where: https://store.steampowered.com/publisher/studioelan/sale/fallinlovefestival2025

Why: Because kissing girls is fun!

We'll be reblogging fun demos we come across on our social media accounts.

Bluesky - Instagram - Tumblr

Website - Newsletter - Discord

You can also play our demo right now if you're interested!

https://store.steampowered.com/app/3136950/The_Songbird_Guild_Demo/

Be sure to add it to your wishlist if you're interested. ^.^

Wizard101 - ki_maceryn


Meet the Vampiric House of Cups. 🧛
UKNON Jones & Guynelk 2 - guynelk
-Added new skins to 4-player mode
-Adjusted some animation transitions for Marc and Reese
-When Sapphire's crown disappears due to her skin, an alternate, temporary crown is replaced when she crouched so her attack works
-Fixed the switching between controller and keyboard in the pause menu
Ashes Remember Us - dallsonsoft

Demo Patch Notes (this & last patch):


General

  • Changed how trash drops — now real coins drop with every single mutant hit

  • Added a health bar that matches the fire environment

  • Added a “warning” when your fire is under attack

  • Fixed some minor performance bugs

  • Added more blood effects


Weapon Menu Overhaul

  • The weapon menu has been completely reworked. It now opens from bottom to top when pressing the tag button

  • You can now switch weapon slots directly in the weapon menu using Q and E

  • Weapon modifications are now always possible from within the weapon menu.


Visual Update: Sun Rays

  • Added simple sun rays to the map to enhance visual atmosphere. These are placeholders and may be replaced with a more advanced version in a future update

...

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