12:17am
Demonslayer AKA Me - 落花离人泪
Bug修复
修复横板战斗中某些特殊情况下无法拾取物品的问题
修复横板战斗中某些情况下子弹命中有偏差问题
修复特殊场景战斗结束时“按任意键”的描述错误
优化
增加主界面快捷栏导航
Truxton - Larkke

It’s finally here! One of gaming’s most iconic franchises has returned bigger, better and more Extreme than ever before!

Dodge countless shots, unleash your spaceship's destructive power, and annihilate wave after wave of hostile aliens in the explosive vertical-scrolling shoot 'em up that is Truxton Extreme!

Truxton is one of Toaplan's great classics, which says a lot considering their catalog also includes shoot 'em up juggernauts like Batsugun, Zero Wing, and many others.

Brought to you by Tatsujin, founded by Toaplan executive Masahiro Yuge, this new edition to a legendary franchise is an evolution of Truxton. It’s packed with great features, new graphics, new sounds, even a brand new digital comic!

Why not to try it for yourself? Truxton Extreme has a demo available throughout Next Fest. check it out here:

[dynamiclink href="https://store.steampowered.com/app/3323490/Truxton_Extreme/"][/dynamiclink]This demo version includes a limited set of features to give you a good feel for Truxton Extreme ahead of its full release. (It also lets you face off against an iconic boss returning from the original game...)

So, what are you waiting for? Go play Truxton Extreme!

Byte of the Dead - rdfairfax

Not a lot of updates this week. I've been working on fixing a bug and adding some new features that aren't ready yet. These new features are taking a lot longer and as a result I didn't have much time to do much regular bug fixes. Here is the list of items I finished:

  • added an echo to the AR15 so the sound doesn't just cut off abruptly.

  • fixed audio issue casing AR sound to fire whenever switching weapons.

  • fix how to play menu at 1440p not in the right spot.

Derf Party - ItsWybro1
Hey gamers, it has been a long wait to get the new lobby out there, but it is finally here! There will be some bug fixes throughout the next couple weeks to polish things up, but the new free roam lobby and character selection are both fully operational with nearly 40 skins to choose from!

changes:
* the lobby has been upgraded to a free roam level where you can run around, shoot at your friends, practice some gamemodes, and customize your character
* a character customization booth has been added to the lobby that allows you change your character (in some cases to alternate skins) and the colour of your outlines
* additions of various visual effects for modifiers
* new gameplay songs
* adjustments to knockback to make it both more notaicible and counter-playable
* credit updates, including galleries of fan-art contest winners that have been added to the game


We have at least a couple more updates planned for the game coming up in the next month or two, so stay tuned for that!

Derf you later,
The Derf team
DIGI-DOLL - holographicquad

Hotfix Updates 🛠️

  • Fixed an issue where Mauve could get stuck and become unable to move in the Toybox area.

  • Added particle effects to the satisfaction bar for improved visual clarity.

  • Backdrops can now be set back to the default white color.

Biorage - Ecliptica

Hello there!

With nearly 10 000 downloads, 6 positive reviews and 0 negative reviews, the Biorage Soundtrack is finally getting some more love!

As of right now, you can download a sorta "remastered" version. It's free!

It's been mixed again, tuned to the WAV format.

All you have to do is enable High Quality Music in your steam settings as shown in the images below:

Click on this button in the top left corner:

Then on:

And make sure high quality audio files is enabled. (Should be by default)

For the technical side:

Low Quality soundtrack is 39.81MB

High Quality Soundtrack is 333.11MB

Thanks for reading and hopefully listening!

Copter Besieged - CB Games

Overhaul of the tutorial system to interactively progress through a flight course, more content of this type to come to help with the steep learning curve.

Please let me know what you think, its super easy to send suggestions from the in-game feedback form.

Thank you and have fun!

Casey

Echoes of the Living - MoonGlint Games

Hello there!

First of all we would like to thank the community once again for the patience and support.

Now let's get you up to date with the Development of Echoes Of The Living!.

As we stated on the last post here, many things has changed, one of the most important ones is the size and quality of the game.

Three years has passed since Laura and I released the first Alpha Demo and decided to quit our jobs to fully focus on the development of Echoes Of The Living. Back then the game we had in mind was WAY MUCH SMALLER, a short 2-4 hours game with a simple story that was identical for 2 playable characters.

The game has evolved into a 2 campaign experience with an average lenght of 12-15h per campaign with unique stories, characters, weapons, locations, bosses... We are finally getting to our goal and we couldn't be happier!

Here are some of the big updates we added to the game:

- Brand New Cinematics, no more scripted, static animations.

- Voice acting for every character.

- Each character has its own set of unique skills.

- 5 Unique endings for each character.

- In game unlockables such as weapons, skins and a few secrets we won't spoil!

- Steam Achievements.

- Steam Cards.

- New inspectionable system.

- Fully detailed map system.

- New puzzle systems.

- Several types of new enemies.

- New health conditions.

- New health items.

- New weapons.

- Reworked item combination system.

- Completely reworked AI for every enemy, making sure each gameplay brings a challenge with each enemy being a threat.

- Defensive/Ofensive items in the world (Barrels, Gas Pipes, Electrical Equipment...)

- And many many more!

This change of plans brought a lot of challenges, sacrifices and added an insane ammount of stress to our lifes.

Sadly the game suffered from a huge slowdown early this year, due the lack of sleep, proper alimentation and working under high loads of stress, I suffered from various health issues, one of them was a stress ulcer that didn't allow me to work for almost 3 months, so Laura was the only one working on the game while taking care of me. After that, our efforts had to be doubled in order to keep things up with our schedule.

It has been a crazy ammount of work, but we are finally so close to release the game via ...

A SPECIAL EARLY ACCESS

Q: "WOAH WOAH WOAH, what do you mean by Early Access?"

A: "Fear not, we know many of you are sceptical or don't trust Early Access but this one literally means Early Access to the Final Game.

Due how big the game has turned out, we have come to the conclusion of releasing one of the campaings first, so you can start playing the game while we finish the other one. It's important to mention that during the Early Access the game will be launched on it's final state, QA tested, fully optimized and playable from start to finish without placeholders or missing content (Obviously people may find bugs along the way that will be fixed via patches).

We think this is the best approach for everyone, so you can enjoy the game while we can relief some pressure and finish the remaining campaign."

Q: "So when are you finally releasing the game then?"

A: "If everything goes right we are entering the external QA phase by the end of the month, Laura and I already made a lot of internal QA to make sure this process takes the minimum ammount of time possible. After that its only a matter for time of Steam to give us the green light and announce the release date! So get ready to finally be able to play Echoes Of The Living this summer!"

Q: "Why not releasing only one campaign and adding as DLC the second one?"

A: "Splitting the game into parts or adding Paid Content is something we have never wanted for our game and since the very beginning we announced that there would be 2 playable characters.

We promised a game with 2 full campaigns and that's what we are going to deliver."

Q:"But I only want to play as Laurel"

A: "Well, you can always wait for the full release, but keep in mind that you will miss more than the half of the main story, since each character has its own story, part of the main story, locations, enemies, weapons, bosses... "

Q:"How long will it take to finish the other campaign?"

Short answer: "Way less time than you think"

Long answer: "Laurel campaign will be released this year, most of the work is done but some areas, bosses and cinematics are not done yet, we will keep you updated with the release date."

Q: "How many languages will the game support during the Early Access?"

A: "The game will be fully translated and dubbed into English and Spanish (Spain) for the Early Access, with the support on the EA we will be able to hire translators that can help us to localize the game (Text Only) to the rest of planned languages."

STEAM DECK

One of the most requested features was the game being able to run on Steam Deck. Well, we have great news for you! we were able to get our hands into a Steam Deck and we are happy to announce that the game is fully playable at Max Settings.

We hope to get the original Steam Verified label by the full release time.

IMMERSIVE SOUNDTRACK

Get ready to get immersed into the world of classic survival horror thanks to the soundtrack of MonoMemory with his awesome beats.

FUTURE PLANS

Why purchase a DLC when you can get content for free? We are releasing additional campaigns for Echoes Of The Living that will be unlocked once the two main stories are completed. This content will be released after the full release and will depend on the game success.

We are also planning to release the game on consoles later on in 2026 if the game is well received.

YOU WANT UPDATES? I'LL GIVE YOU UPDATES!

This is how the world of Echoes Of The Living has evolved!

From creepy and claustrophobic interiors:

To bloody streets and shady exteriors:

ROADMAP:

And that's all for now! Laura and I want to thank you all once again for being so patient, we know that waiting can be really hard but please, remember that we are just a team of 2, without any kind of funding, kickstarter, publishing or financial support, working countless hours without any kind of profit trying to make the game of our dreams.

Keep an eye for the next update, it may be the release date you have been waiting for!

Best regards

Alvaro and Laura

- MoonGlint Team

Lost and Found Co. - Ducky

🗒️ Patch Note 2.1.0 Demo Update

✨ Improvements & New Features:

  • Added default lighting to each lighting preset - presets now save lighting independently

  • Added new floor and wall designs in the Ducky Room letting you create complex rooms

  • Added object SFX and animations while decorating the Ducky Room

  • Updated Ducky Room BGM for a more chill vibe!

  • Improved event pacing in the “Missing Meow” level to make it more fun

  • Improved Ducky Room tutorial text for better clarity

  • Polished the save system for smoother gameplay

  • Updated UI visuals and SFX across the entire demo

🐞 Bug Fixes:

  • Fixed an issue where invisible UI could be clicked during the Quack Quack tutorial

  • Fixed a bug where UI disappeared during dimension transitions in "The Missing Captain"

  • Fixed a looping SFX bug in the "Missing Meow" level

  • Fixed missing SFX for objects and characters in the "Missing Meow" level

  • Fixed blurry thumbnail image for the "Missing Meow" level

  • Fixed an issue where BGM overlapped when entering the Ducky Room

  • Fixed a bug where the Ducky Room was unusable with a gamepad

  • Fixed missing asset bar during Ducky Room editing

  • Fixed Juju and currency notification UI not hiding when viewing hints

  • Fixed Kit not playing animations in the Kit Shop

Join our Discord or Steam Forum to let us know about what you think about this update and report any bugs!

Thank you for your support! 💛

- Ducky

Lost and Found Co. team

Brownie's Adventure - Shaneaphone
Brownie's Adventure 8.0
*Old version still accessible via 'beta' branch for people in mid play through

Thanks to feedback from brave and intrepid explorers across the globe I can bring you the '8.0' update. I even removed the 'go faster stripes' from the edge of a couple of screens. Ray tracing is now disabled by default.

  • Escape now accesses save/options

  • F1 switches windowed/full screen

  • fixed glitch with Steve the frog

  • Ants no longer use AGS plugin for movement and have drawn animation sequences with

    less irritating movement patterns.

  • Removed unwanted dialogue on WPC barmaid before key event

  • Added randomised footstep sounds to Brownie

  • Dialogue GUI now doesn't occupy the BG image as much and utilizies space better

  • Added UI sounds for gaining items

  • Added new title screen BG

  • Added UI clicks

  • Added new inventory item sprites with better clickability

  • Closed down potential bug in end conflict

  • Added some missing respones on inventory uses/hotspots

  • Touched up and fixed Grundolph's shop BG

  • Touched up and fixed Grottenberg City Entrance BG

  • Fixed Swamp BG

  • A few text colours changed for clarity

  • Fixed Firanygre's idle animation on court scene

  • Fixed a puzzle to be more cohesive in Act 3

  • Created new Intro/help Information and assets

  • Lots of small things... almost a Blink 182 song

...

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