下午 10:38
Slaughter Horse 2 - Catfood McFly

Ahoy. Here is another small update.

WORKSHOP: In your documents/slaughterhorse2/workshop folder, a new folder called 'import' will appear. Drop into this any QR pony images you wish to import (to a maximum of 40), then on the custom pony screen ingame, click 'set' then navigate to an empty set. The 'trash all ponies' icon will be replaced with an 'import' icon. Clicking this will load all QR ponies from your import folder to the set.

BUGFIX: Fixed an issue where winning would softlock you on the roster screen.

BUGFIX: Clicking on notes after the hitlist no longer garbles the text.

BUGFIX: Fixed bug where Reporter snooping on your house would sushit you even if you were in.

GAMEPLAY: Tips now restored so new players have some idea what the heck is going on.

GRAPHICS: Various graphical changes/additions. Tidied up some of the manes.

*KNOWN ISSUES*

Currently, the Magician can spawn as a race other than Unicorn and the Noble as an Earth pony.

The Magician does not yet attack you, as I have yet to fathom out how this is going to work!

Cakes need work.

Torture works, but is unfinished.

Sound bug: The sound/music will sometimes cut out completely until you restart. This is related to the engine rather than the game and I'm trying to find ways to prevent it.

下午 10:32
Flood Descendance - nofaceredux

hELLO EVERYONE and welcome to v.0.2.3! This update doesn't have as much content as v.0.2.2 but it adds two pretty necessary features to FD not yet implemented and achievements.

oh yeh, happy spooky month! ooo so scary

Alright, let's dive in (to the patch notes):

  • Added a temporary halloween event when all except one player has drowned that has a 25% chance to occur

  • Added lobby finding and filtering

  • Added the ability to save and load campaigns

  • Added achievements

  • Fixed some sounds playing even if you're at 0 volume

  • Fixed lever pull animation going down then back up instead of staying down

  • Fixed lobby list not updating for the hosts when a player joins

wow so short

Nearly closing this chapter

This is the second-last content update for the v.0.2.x update cycle. The next update, v.0.2.4 will add control remapping and controller support :O Expect that by end-November. Now, let's talk about the next major update cycle: v.0.3.x

I don't want to spoil too much about v.0.3, but it'll basically be focused on one major gameplay feature. Procedually generated maps. This was touched on back in the early versions of FD but never fully implemented, but I'm planning to fully incorporate it in this update and replace all the old maps. Play them while you can lol

As expected, this update will likely take some time. cuz like... syncing procedually generated maps over the network... need I say more? Expect it by end-2025 to early-2026.

Thanks for playing, see you next time :P

-NoFaceGames

下午 10:30
Strings of Fate XI: Magic dream - AJlusa07
Travelers of Litea,
We have already released a fix for you

We collected feedback and quickly repaired everything.

  • Fixed a bug where the trade widget did not disappear after purchasing an item.

  • The obelisks have been repaired – the "Path of Insight" quest can be completed without problems

  • Inactive altars have been activated – prepare your donations

  • Fixed a Veina Rewald that does not disappear after being accepted into the team.

  • The Mage's Eye spell has been repaired

So what? We can continue our adventures!

If you have any questions or suggestions, we are waiting for you in the comments.

Poua! – Your Pomodoro Buddy & Minimal Desktop Timer - Filling Burrito

Track and share how focused you were throughout your day at a glance. Your focus patterns are visualized as emoji graphs, allowing you to intuitively understand your productivity rhythm. The completed graph can be copied with a single click and shared immediately anywhere (X, Discord, Bluesky, and more). Compare your daily focus records with friends or use it to document your achievements.

Key Features
  • Daily focus time represented as emoji blocks

  • Color-coded by focus intensity

  • Default time range: 8 AM to 2 AM next day (18 hours)

  • Freely adjustable time range

  • One-click "Copy" button to clipboard

Data Information

This update improves how focus data is stored. Records before this update are displayed aggregated by hour, while data from this update onward will be collected with minute-level precision.

Improvements
  • Gacha button LED effect is now more subtle

  • Fixed an issue where color and eye customization settings were being reset

下午 10:25
Mawkey The Last Macaw - GuerraPixelStudio
Mawkey now automatically jumps after defeating El Vago to avoid falling straight down.

Health bars have been added to all bosses.

Cave crates have been re-adjusted, with improved collision detection across various objects.

Several collision issues with enemies have been fixed.

After defeating a boss, a directional arrow will now appear to show you where to go next.
楼兰:诅咒之沙 - DAZAI

🥳 We just dropped our first game reveal trailer!

🎬 It will come to PS 🎮 and PC 💻!

Check it out and don’t forget to Wishlist if you like it! 💙

https://store.steampowered.com/app/3833280The game is still in development, we currently plan to release it on PC & PS5.

Let us know what you think or what you’re looking forward to! We can’t wait to chat and share more about the game with you here.

Follow Us

Join Discord: https://discord.gg/6nCQEPygwm

YouTube: @Loulan: The Cursed Sand

X/Twitter: @Loulan: The Cursed Sand

Facebook: @Loulan The Cursed Sand

Ins: @loulanthecursedsand

下午 10:18
Momentum Mod Playtest - Gocnak
Hey there!

This update adds some Steam Achievements, proper Defrag HUD support for replays+online, and TONS of fixes!

We're still investigating the lobby connection issues with Steam Support, KZT is in code review, and voice chat is also being cooked up, so stay tuned for future updates!

Added (7)
  • Added -shadowatlassize launch parameter to specify clustered shadow atlas dimensions. Must be power of two
  • Added a console warning for when the clustered shadow/cookie atlases are full
  • Added a flag to `light_rt` and `light_rt_spot` to force shadows to update every frame
  • Added some Steam Achievements, have fun unlocking them! (game/issues/1151)
  • Added support for $treesway to PBR. The material parameters match VertexLitGeneric
  • CSM fix entity tool
  • FGD flag values can now have description (currently not visible in any UI)
Fixed (12)
  • Fixed Faceposer crash when loading an invalid subscene
  • Fixed Hammer erroring out if Steam mounting is unavailable, even if the selected game doesn't need it
  • Fixed Hammer regression causing objects to be duplicated
  • Fixed conc beeps not canceling when restarting timer
  • Fixed crash upon joining invite to a map lobby in main menu
  • Fixed crashes when using mat_crosshair commands from main menu
  • Fixed flashlights suddenly becoming invisible far from their origin
  • Fixed ghost name panels interpreting names as localization strings
  • Fixed lights becoming fully shadowed outside their NearZ/FarZ range
  • Fixed possible crash when loading corrupted BSP files
  • Fixed potential bug with detail texcoord transforms in VLG when $treesway is enabled. If you notice broken VLG treesway models, please tell us!!
  • filter_momentum_surface_collision exported with entity tools using a misnamed key for filter_name
Improved (12)
  • Defaulted cl_threaded_bone_setup to 1 to fix jittery ghost animations (game/issues/2463)
  • Disable mom_mv_df_clip_speed_ground in VTG
  • Don't prime the timer if the player has any KZ checkpoints (game/issues/2497)
  • Improved performance of client side entity classname comparisons
  • Made low OS memory warning print a little bit less often
  • Players will now be warned when they're trying to join an incompatible lobby via the drawer (game/issues/2516)
  • Record movement data for Defrag HUD
  • Restored the behavior where a trigger_catapult pointing straight up multiplies its speed by 1.5x, to keep backwards compatibility with existing maps
  • Set sv_accelerate to 10 and sv_friction to 4 for VTG
  • TF2 rockets will now properly go the full grid length instead of 2000 units (toggle via mom_tf2_rocket_use_max_extents) (game/issues/1816)
  • filter_activator_class matching the class name tf_projectile_rocket now works with Momentum Mod rockets
  • func_button OnDamaged output only activates once per shot instead of once per bullet impact, matching Team Fortress 2 behavior
Faded Forest - jhp3194

Hello everyone,

We are thrilled to announce that Faded Forest is finally available on Steam!

Thank you all so much for your patience and support along the way. We can't wait for you to dive in and experience the game.

We hope you enjoy your journey into the Faded Forest!

Thank you

下午 10:13
Treasure 'n Trio - tntstudio33
Bug Fixes
  • Fixed a bug where the skip function was incorrectly activated at Extra 34.

  • Typo correction in the English language setting.

Adjustments
  • Added instruction on how to check side quest progress while in a level.

  • Added a hint to Rattly Regal - 19.

  • Modified some text in the Korean language setting.

PUMP IT UP RISE - ShnDeru

Hello, Everyone

For the fourth update of PUMP IT UP RISE, we have prepared Version 0.4.2,

which includes 6 new songs, various system improvements, and bug fixes,

based on valuable feedback from our users.

■ Update Schedule

Date: OCTOBER 30, 2025 (Thursday)

Maintenance Time: 14:00 – 15:00 (KST)

※ To ensure stable data saving, certain features will be restricted shortly before maintenance.

  • 10 minutes prior: Division Challenge unavailable

  • 3 minutes prior: Warm-Up/Division Station unavailable, login restricted

■ Main Update Details

1. New Song Update (6 Songs)

With this update, 6 new songs have been added,

bringing the total number of playable tracks to 261.

1) Galactic Metronome

  • Artist: Essbee

  • BPM: 216

  • Channel: RISE

2) Burning SuperNova feat. neur6sia

  • Artist: Palami

  • BPM: 210

  • Channel: RISE

3) Can I friend you on Bassbook? lol

  • Artist: Camellia & Nanahira

  • BPM: 128

  • Channel: VARIETY

4) CO5M1C R4ILR0AD

  • Artist: kanone

  • BPM: 155

  • Channel: VARIETY

5) Nakakapagpabagabag

  • Artist: Dasu feat. Kagamine Len

  • BPM: 145

  • Channel: VARIETY

6) Achluoias

  • Artist: D_AAN

  • BPM: 200

  • Channel: VARIETY

2. Removal of Level-Based Unlock System

Previously, songs were unlocked progressively based on account level.

Following user feedback that this system felt inconvenient, we have completely removed the level-based unlock table. All songs are now available to play freely regardless of account level.

※ A new unlock system will be introduced in a different form in a future update.

3. Other Improvements
  • Fixed an issue where certain UI elements in the Leaderboard / Leaders menu were not functioning properly.

  • Corrected a typo (“Attack” message) appearing in the BGA of 〈Sweetronic〉.

We hope you enjoy this update along with the newly added songs. Thank you for your continued feedback and support. We will keep improving PUMP IT UP RISE through regular updates.

Thank you.

...

搜索新闻
存档
2025
10月   9月   8月   7月   6月   5月  
4月   3月   2月   1月  
存档年份
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002