One-In - Tidecrest Studios
Wow, 2 months since One-In launched!

Time really flew by. Seeing Twitch streamers, random players, and even entire Discord groups having fun with the game has been surreal. I never expected One-In to get this kind of love, and I just wanna say thank you to everyone who gave it a shot.

The game turned out to be something I’m genuinely proud of: simple, weird and FUN, exactly how I wanted it. Sadly, there won’t be any more updates, since I’ve lost the project files completely. It sucks, but that’s part of the journey. (new thing I've learnt about back-ups I guess)

Still, One-In was a huge step forward for me, and I’m really happy with what it became.


💙 Big thanks to everyone who helped make it happen:

  • souls_like aka Alcholist Bot

  • Benji

  • Deutschman

  • Max (Elmo)

  • Enderfrogg

  • Gaby

  • Philip (Iamkiller)

  • Olli

  • Randomdude (Ilyas)

  • Fatal (phyraxisal)

You guys were there testing, breaking things, giving feedback, and skyrocketed the development process.

🎵 Music composed by: Meal https://www.youtube.com/@mealcomposer
His tracks added so much atmosphere to the game.

And the biggest thanks goes to my girlfriend. she made all the 3D models, props, and somehow still puts up with me while I chase these crazy projects. We’re just two teenagers trying to bring life to what we imagine.


It’s been a wild ride, but this isn’t the end.
I’m already working on something new, a bigger, CrAzIeR PrOjEcT!

See you next summer 🏝️🐟🎣

오전 1시 10분
Scoop it! Crane Game - satboxgame
- We've made fixes related to Steam Deck save data.
오전 1시 07분
debris - EvarSpace

So guys it's been a while, but it took some time to fix many bugs, together with your help.
You found them and took the time to point them out, now I know that we're nowhere close to having no bugs at all, but the nastiest are now addressed.

Apparent fixes:
  • BigScreen™, manual and the intermediate events should now like each other, before there were many instances where the game would be left frozen/in a paused state, with no way to recover.
    Again I'm sorry for those bugs, that shouldn't have happened.

  • Switches on the panel, because of an invisible element the first switch was very hard to hit, which meant that you were all doomed to suffocate. Sorry for all the very time-limited runs.

  • Solarpanel now produces energy, as expected, this bug was because of a new way of handling resource requests from the last update.

  • Station Stores now increase the capacity, this was also caused by the last update.

  • A bit of balancing, the amount of POW required and produced, as well as the amount of resources are now tweaked – hope you like it, should make your life a bit easier.

Apart from fixes there are couple of small additions:
  • Pulsing lights, instead of static lights for all modules that can be active/inactive, the resource extractor for example.
    This idea came from one of you, so thank you for sharing your ideas!

  • Partially a fix; The introduction has now been revised and additional explanations for all the elements have been added. This also sort of explains a bit how the game works to get you started.
    It's these smaller things that make or break the experience, so let me know if this helps, or how to improve.

Next up:
  • I will use a bigger chunk of my time to build up the content for the release.
    This includes story, which will also involve some changes to the part you can already play.
    As well as a slight shift in general.

Plans:
  • New/Better music, as I love doing that also it was requested, and makes sense in the revised concept.

오전 1시 07분
Omelet You Cook - SchuMode

Happy Halloween, Chefs!

We've got a spooky update filled with tricks, treats, and the ghost of the most hated ingredient!

Introducing 3 new ingredients, one of which is 2-in-1 and another that's actually 5 distinct ingredients!

Plus 2 new helpers, one of which is featured in the latest Weekly Challenge.

And 3 new Haunted customers.

Lastly, we've reworked the input system to provide better support for controller input: specifically to get the game working much smoother on Steam Deck!

  • Rotate/Select Ingredients - Bumpers, D-Pad, Backside Buttons

  • Grab Ingredients - RT, A

  • Move Cursor - Touchpads, Joysticks

  • Open Feedback - Select

  • Open Settings - Start

With that we can now apply for fully Verified Steam Deck status! If you play on Steam Deck we'd love to hear what you think after playing over on Discord!

Happy Halloween, chefs!

-Chef Schu

Patch Notes
Content
  • 3 New Ingredients

  • 2 New Helpers

  • New Haunted Customer Trait

  • 3 New Haunted Customers

  • New Halloween-themed Weekly

Quality of Life
  • Reworked input to better support controller

  • Created official Steam Deck layout

    • This should install automatically and feel more natural. We've now added multiple buttons for grabbing/rotating/selecting ingredients and you can move the cursor with joysticks.

    • Can open/submit feedback on Steam Deck now

    • Please feel free to give feedback if you think this could be improved further!

Art
  • Mayor Dog art tweaked to be more serious. He's a businessman afterall

Balance
  • When purchasing new avocados in the shop, all existing avocados refresh to their full value

Bug Fixes
  • Fixed critical bug where game would crash on certain devices

  • Fixed bug where Pyromaniac customers could cause ingredients to burn during scoring

  • Fixed bug where catalogue ingredient filter icon wouldn't be positioned correctly on start

  • Fixed bug where Screwdrivers didn't earn $1 on side

  • Fixed bug where no achievements would trigger

Known Remaining Bugs
  • Ingredients can be invisible

  • Ingredients can appear Moldy/Gold/etc but not actually

I'm still investigating these issues and finding them tricky to reproduce, but I hope to have them fixed in the next patch. If you notice any patterns or have any theories feel free to share them on Discord!

오전 1시 06분
Frostrain - fixedcow

It’s October! Truly... what a month it has been. As mentioned in our previous developer letter, we participated in the Steam Next Fest with the Frostrain 2 demo and received a wide range of feedback from players. To be honest—yes, not all of it was positive. After all, no one gets it perfect on the first try. We’ll take all the feedback we’ve received during the demo period to heart, polish the game with diligence, and continue striving to present a more complete, refined version of Frostrain 2!

Oh, and—our team has finally opened a Discord server! Until now, our only ways of communicating with you were through the Steam Discussion board and X (formerly Twitter). With the Discord server, we hope to connect more directly with you, gather feedback efficiently, and create a closer community together. Here’s the invite link: https://discord.gg/YwHyfdpK

Wait, it says “nemonan” instead of “Frostrain 2”? Yes, that’s us—nemonan! Nothing to worry about!

Direction of Improvement

So, what’s the most notable difference between Frostrain 2 and its predecessor? The answer is Artifacts. Artifacts are powerful items that greatly enhance your train—and while playing the demo, I’ve often found myself in the following situation:

There were about 70–80 artifacts available in the demo, and somehow… I managed to collect all of them. Of course, this was mainly due to the limited pool of available artifacts in the demo. However, for the Shadow Merchant Guild, this kind of situation was particularly easy to achieve. Unlike the Children of the Engine, they could simply skip any undesirable artifacts—building a fleet of powerful relics without any penalty.

To address this, we’re making a change: The Shadow Merchant Guild will now have increased reroll opportunities, but the price of items will rise with each purchase. In other words, it’s time to shop a little more wisely.

Similarly, the Children of the Engine were forced to accept every artifact—whether useful or not—and bear the penalties that came with them. That was, admittedly, part of the design philosophy: an abundance of blessings balanced by accompanying risks. However, being forced to accept an unwanted gift can indeed feel unpleasant. Based on your feedback, we’ve now added a “Refuse Gift” button.

But beware—refusing a divine gift from the Engine is an act of blasphemy. Those who reject a gift will need to accumulate even more Faith before they can receive the next one.

Now, what’s the biggest difference between the images above and below? Yes—the number of Contaminated Zones has been significantly reduced. If you can avoid them, you should. But sometimes, what lies beyond the contamination is too valuable to ignore—and so, you must decide whether to break through or bypass the danger. Previously, the zones were too vast, making meaningful decisions impossible and reducing their overall significance. We’ve now reduced their number but increased their intensity, encouraging more deliberate route planning.

Of course, as you approach the Promised Land, the contamination will once again spread widely. As the temperature rises, so too does the pollution—it’s an observable phenomenon.

We’ve listened carefully to your feedback, and we’ve decided to remove all AI-generated art from our game. It wasn’t an easy choice for us—a decision that could bring uncertainty to our small team’s future. Still, we believe it’s the right step forward. Even so, we believe it’s the right step forward, and we want to stay true to the trust and expectations you’ve placed in us.

We hope this decision will give you confidence in our direction. Your continued encouragement and positive support mean the world to us, and they truly help us keep moving forward.

We’re also working on numerous other updates:

  • Decision Rework (More than half of all decisions are being rewritten to better fit Choi Soon-ja’s story! You’ll now be able to make use of—or even discard—the Shanty Carriage.)

  • Knights of the Red Frost rework

  • Guild of Explorers rework

  • Neutral train expansion

  • Artifact mechanic updates (e.g., Sadism, Power Cycle Amplifier, etc.)

  • etc…

There’s a lot in motion, and we plan to showcase these improvements in the next developer letter—so please stay tuned!

Oh—and one more thing! In the demo, the playable character Choi Soon-ja features her own exclusive scenario. It’s designed more like a campaign, so the Shanty Carriages will not appear in Im Seok-dae or Jo Mimi’s scenarios as they do now. So, don’t worry— if you’ve thought, “Even with two extra train cars, Soon-ja’s train feels cramped—what about the others?”, rest assured—each character will have their own unique story events and decision sets.

Closing Thoughts

Perhaps it’s because we’ve been so deep in post-demo improvements, but this letter feels like it’s been a long time coming. Unlike our previous monthly letters, this one feels like it’s been three months in the making.

To every player who shared feedback during the demo period—thank you, truly. Because of you, we’ve been able to better understand how to make this game more enjoyable, and your support keeps our train moving forward. This game is, in every sense, one we are building together with you. We’ll continue to work tirelessly so that when you next see Frostrain 2,

it will be far more polished and evolved—something truly worthy of your time. Thank you for staying with us on this journey.

오전 1시 04분
Chards - RezeIAm
  • Added Crown

  • Minor visual update

CounterSide - GM Σigma

Dear CEOs,

The On and Hot Time event, scheduled during the A Flower Blooming in the Mud release celebration is as follows. 

Please read carefully to use all vital buffs to enhance your company. 

◆ On-time Event Schedule

  • Oct. 30, 10:00 - Nov. 4, 2025, 09:59 (UTC-5)

◆ On-Time Event Gift

  • 300,000 Credits

  • 5,000 Eternium

  • 3 Simulation Training Permit 

◆ How to Participate in the On-Time Event

  • Event gifts will be given to your mailbox every day upon login.

◆ Hot Time Event Buff

1) Oct. 28, 10:00 - Nov. 4, 2025, 09:59 (UTC-5)

▷ 20% Decreased Credit Cost on Crafting Gears

▷ 20% Decreased Credit Cost on Gear Tuning & Precision

▷ 20% Decreased Credit Cost on Latent Reset Cost 

\[Note]

- CEOs can only receive the On-Time event gift once a day.

- The On-Time event gift will be deleted when the valid period expires. Please receive it within this period.

- You can check the applied Hot Time effect by clicking the Hot Time buff image next to the nickname on the lobby screen.

------------------------------

This concludes the On-Time & Hot Time event details for this week.

Thank you.

오전 1시 03분
CounterSide - GM Σigma

Dear CEOs,

Here is the list of new products featured in this week’s update.

Please check the link below for more updates and information on the maintenance schedule.

\[October 28 Patch Notes] Link

 

 ▣ Packages

【 Special Recruitment Package Vol 1 】

Price: 690 Admin Coins

Purchase Limit: 1 time/account

Available Schedule: Oct. 29, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

▼ Composition:

▷ 1 Wishful Random Box

▷ 10 Employment Contracts

 

※ The product is not refundable after purchase.

 

【 Special Recruitment Package Vol 2 】

Price: 1,290 Admin Coins

Purchase Limit: 1 time/account

Available Schedule: Oct. 29, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

▼ Composition:

▷ 2 Wishful Random Box

▷ 20 Employment Contracts

 

※ The product is not refundable after purchase.

 

【 Special Recruitment Package Vol 3 】

Price: 3,090 Admin Coins

Purchase Limit: 2 times/account

Available Schedule: Oct. 29, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

▼ Composition:

▷ 6 Wishful Random Box

▷ 50 Employment Contracts

※ The product is not refundable after purchase.

【Daily Special Training Packages 1, 2, & 3 】

 

Price: 100 Admin Coins each
Purchase Limit: 1 time/day

Available Schedule: Oct. 29, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

▼ Composition▷150 Quartz
▷5,000 Eternium
▷1 Attack, Defense, OR Anti-air Training Permit

 ※ This product is not refundable after purchase.

 

------------------------------

This concludes the shop update details for this week.

Thank you.

오전 1시 03분
CounterSide - GM Σigma

◈ Update Details

▣ Time: October 28, 2025, 20:00 - 22:00 (UTC-5)
▣ Impact: Inaccessibility to the game.

▣ Maintenance Compensation: 20,000 Credits, 3 Employment Contracts

* Compensation will not be sent to CEOs who have broken the Terms of Service.

▣ Please Note

- Patch note details may be added or changed during the update.

- The schedule may be adjusted depending on the maintenance situation.
- Maintenance compensation will be sent to your mailbox if you log in by October 31, 2025, 09:59 (UTC-5)

◈ Shop Details

This week’s shop update details can be found in the Shop Notice linked below, so please make sure to check it.

\[October 28 Shop Notice] link

 

1. New Employee

1) New Employee, \[Paradox] will be added.

◈ Paradox

\[Standing]

\[Skill Cut-in]

\[SD]

\[Live Illustration]

◈ Paradox Recruitment Chance UP

◆ Schedule

- Oct. 28, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

 

2. Awakened Exclusive Gear - Replacer Queen

- Four pieces of exclusive gear for Replacer Queen will be added.

- Main Stream EP. 4, Hard ACT 1-4 will be added.  

- Gear can be obtained with a certain probability by clearing Main Stream EP. 4, Hard ACT 1-4.

- Replacer Queen’s exclusive gear will be added to the Main Stream EP. 4, Hard ACT 1-4 event shop.

- You will obtain \[Awakened Exclusive Gear Part -Replacer Queen-] when dismantling the Replacer Queen's Awakened exclusive gear.  

- This item can be used for the Awakened Exclusive Gear Coupon -Replacer Queen- that will be added to the Main Stream EP. 4 event shop.  

- At +2 enhancement, a Latent Ability will be unlocked.  

- The Latent Ability is fixed as Ranged DMG, but the value is determined randomly.

 

3. Danger Close Venera Season: Knights of Redemption (Ray)

1) Danger Close Venera Season: Ray will begin.

Schedule: Oct. 28, after the maintenance - Nov. 4, 2025, 14:00 (UTC-5)

Settlement Schedule: Nov. 4, 14:00 - Nov. 11, 2025, 14:00 (UTC-5)

◆ Battle Condition

\[Easy]

- \[Air] unit Hit -30%

- \[Counter] unit ATK +20%, HP +20%

\[Normal]

- \[Air] unit Hit -60%

- \[Counter] unit ATK +20%, HP +20%

\[Hard & Expert]

- \[Air] unit Hit -90%

- \[Counter] unit ATK +20%, HP +20%

◆ Origin

- Stability

4. Gauntlet : Limited Skin Update

1) 2025 Sincere Season Limited Skin will be added.

※ The Gauntlet Limited Skins can be obtained by players who reach Diamond League 5 or higher at the end of the season.  

◆ Under arrest, human - Cold Case Horizon

  

5. Dive

1) You will now be able to re-enter completed Dive Exploration coordinates.  

The existing \[Safety Mining] button will be changed to \[Start Dive].  

A new \[Safety Mining] button will be added.  

When \[Safety Mining] is activated, the \[Start Dive] button will change to \[Start Mining], allowing you to instantly complete the Dive mining process.

 

2) Entering unexplored Dive Coordinates will no longer consume Dive Permits.

* However, Dive Permits will still be consumed when re-entering previously completed coordinates or performing Safety Mining.

 

6. Consortium Co-op Battle: \[Demolition Worm Season 16]

The Consortium Co-op Battle against \[Demolition Worm Season 16] will start.

▼ Schedule

▷ Oct. 28, after the maintenance - Nov. 16, 2025, 20:00 (UTC-5)

 

7. Challenge Stage: Gremory's Bar Exclusive Gear - \[Gremory’s Advice] 

1) Gremory’s Advice Challenge Mode will return.  

 ◆ Schedule 

▷ Oct. 28, 2025, after the maintenance - Nov. 4, 2025, 20:00 (UTC-5)

 Dungeon Composition

- Consists of ACT.1–2 stages.

- Each act is divided into two stages, each with a different combat concept.
- In Challenge Mode, a new exclusive buff \[Gremory’s Bar] will be added, increasing the stats of deployed Gremory's Bar employees.  

◆ Rewards

- Clear Challenge Mode to obtain \[ Fruit of Desire ], a material required to craft \[Gremory's Bar]  Mold.
※ Rewards can only be obtained upon victory.

- When clearing Challenge Mode stages, you can obtain both a First Clear Reward and a Medal Completion Reward (for achieving 3 medals), and you can also earn \[Fruit of Desire ] as a repeat reward.

- The \[Fruit of Desire ] obtained upon victory in Challenge Mode can be used to craft Gremory's Bar Molds.  

※ Challenge Stage Rewards

First Clear Reward: Fruit of Desire
Medal Completion Reward: Quartz
Repeat Reward (Stage Drop): Fruit of Desire 

◆ Exclusive Gear

- You can craft from \[Workshop] > \[Craft] > \[Exclusive Gear] tab.

- Click the Exclusive Gear Mold icon for \[Gremory's Bar] to view the available list.

- To craft \[Gremory's Bar] Molds, you will need \[Elite Gear Materials], \[Credits], and \[Fruit of Desire ].

- The crafting method is the same as with existing molds, and crafting is completed instantly.
- The list of craftable Exclusive Gear is as follows.
- When clearing Challenge stages, there is a low chance of obtaining a completed Gremory's Bar Exclusive Gear.

- When dismantling Gremory's Bar Exclusive Gear, you will receive 50 Fruit of Desirees.
※ Exclusive Gear obtained through mold crafting or stage clears is identical to the Exclusive Gear acquired via Counter Case.

8. Unit Balance

1) \[Harab] will be adjusted.

9. Event

▣ Cafe Strega 3rd Anniversary Minigame Event

1) Cafe Strega 3rd Anniversary Minigame Event will begin.

◈ Event Schedule

▷ Oct. 28, After the update - November 11, 00:00 (UTC-5)

◈ Participation Method

1. Deliver the beverage once every day!

- Select Evelyn to see which beverage she wishes to make. Selecting her will tell you the order and the total amount you must make.

2. Gather the ingredients for the beverage!

- During the event, complete the mission and collect the \[Strega Coupon Stamp] to order Yuna to make and serve the beverage you have created. 

- You can acquire a total of 3 ingredients daily. 

※ These items will be deleted when the event is over.

3. Gather the ingredients for the beverage!

- When the ingredients are ready, ask Yuna to start making the beverage.

- Select the ingredients and the method will tell you the result. 

◆  Rewards

① Evelyn’s Daily Reward

- You may get the daily reward once you deliver the order to Evelyn. 

② Create a beverage for the wanted reward

- When you finish Evelyn’s order, you may make more beverages to exchange for the reward you want. 

You may receive the main reward or Credit upon the exchange. 

※ These items will be deleted when the event is over.

Event shop will be added, available for access via \[Event Exchange > Cafe Strega Exchange]

▼ Schedule

▷ Oct. 28, After the update - November 18, 00:00 (UTC-5)

- Leftover ingredients can be exchanged for Strega Event Boxes. 

- Thank You, Strega ♪ - Laura Beatrix will be added.

- Two new Cafe Strega furniture will be added.

◆ Thank You, Strega ♪ - Laura Beatrix

  

▣Gear Enhancement Season

1) Gear Enhancement Season Punch-In will start.

 ◆ Schedule

- Oct. 28, 2025, after the maintenance - Nov. 17, 2025, 20:00 (UTC-5)

※ During the event period, you can participate in a total of 7 days of attendance check-ins.

※ Attendance check-ins reset every day at 14:00 (UTC-5).

※ Consecutive check-ins are not required—simply check in for the total number of days within the period to receive all rewards.

\[ List of Rewards ]

 

10. Recruitment

1) Three Classified Recruitments will return.

- Schedule: Oct. 28, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

- Ensured Recruitment Count: 150 times

- One employee is ensured to appear within the 150 recruitments.

- Once an Ensured Employee is obtained, the counter will be reset.

- Target employee: 【 Cold Case Horizon 】【 Replacer King 】【 Solar Codex Yuna Springfield 】

2) Three Normal Recruitment Chance UP will return.

- Schedule: Oct. 28, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

- Ensured Recruitment Count: 150 times - One employee is ensured to appear within the 150 recruitments.

- Once an Ensured Employee is obtained, the counter will be reset.

- Target employee: 【 Regina MacCready 】【 Elizabeth Pendragon 】【 Félicette 】

3) Three Operator Recruitment Chance UP will return.

- Schedule: Oct. 28, after the maintenance - Nov. 11, 2025, 20:00 (UTC-5)

- Ensured Recruitment Count: 150 times
- One employee is ensured to appear within the 150 recruitments.
- Once an Ensured Employee is obtained, the counter will be reset.

- Target employee: 【 Rachel Dodds 】【 Lena Mackenzie 】【 Kim Hana 】

11. Changes & Improvements

1) Skill Cut-In Trophies placed in the lobby can no longer be paused during live illustrations through customization.
2) A new stat will be added:
- Barrier Enhancement: Increases the strength of barriers you grant.
3) Skin effects will be added to the three Café Strega skins.

12. Fixes

1) Fixed some typos in \[Omen – A Flower Blooming in the Mud].
2) Fixed an issue where Treasure★Hunter Mi Rinae’s aerial attack animation did not display as intended.
3) Fixed an issue in Practice Mode where Kubera Alice Braidwood’s Fury count was consumed but her Special Skill did not activate intermittently.

 

------------------------------

This concludes the update details for this week.

Thank you.

The Nick - Andy

Hello, everyone!

I'm Andy, the studio head and game director of The Nick. Today, I'm in a great mood and have some wonderful news:

The Nick Original Soundtrack is out now on Steam an all digital platforms!

27 tracks, nearly an hour of music — a world of echoes, childhood fragments, and fragile emotions.

You can check it right here:

The Nick Soundtrack on Steam

Or simply type “The Nick Chapter 1” into your favorite streaming service's search bar, and you'll find it.

So we sat down with Christophe Péreuil, the Paris-based composer behind the game's haunting soundscape, to talk about process, feeling, and friendship.

Cozy kitchen with Chris

Andy: Hey Chris! Let’s start from the top — for those who might not know you yet, who are you and what’s your role in The Nick?

Chris: My name is Chris, I live in Paris and I'm the composer of the soundtrack of The Nick!

[carousel][/carousel]

Andy: Still love how casually you say that — like it’s no big deal!!!🤭 Okay, so… music seems to run in your veins. How did it all begin for you?

Chris: My father being a musician, music has always had a great place in my life. I started doing music more seriously in my twenties where I’ve been playing double bass and guitar with jazz bands.

More recently; I wanted to take my practice to the next level and went to Falmouth University to do an MA on Music Production.

Andy: Right, that makes sense — you can really hear that jazz sensitivity in your phrasing. So, how did you end up crossing paths with our team?

Chris: Right after my MA, I started to look for composer positions. Being a huge fan of videogames, I searched for positions in the videogame industry. This is how I found Flat Reality.

I have been immediately amazed by the concept of The Nick. I remember falling instantly in love with the story, the graphics and the whole atmosphere. At that time, the game was at its very early stages, it wasn’t even playable! You, Andy, the game director, I spoke for hours about the game, the emotions we want to convey, musical references and life in general.

Following these conversations, I sat in front of my piano and just improvised based on everything we said. Remember, the game wasn’t playable! So I focused on emotions more than images or gameplay. There were these recurring themes about fragility of childhood and traumas. I expanded on these ideas, recorded bits of music, sent that to Andy and it was an instant match!

Andy: Yeah, I still remember that first piano demo — it felt like you somehow heard the game before it existed. Maybe, someday we will publish all of our piano versions. At least, I hope! For people who haven’t listened yet, how would you describe the world you created through sound?

Chris: This soundtrack is a big baby of 27 tracks and 58 minutes of music.

It is composed of very different tracks, going from nostalgic 80s music to hard rock or classical music. You will find some weird ambiences to accompany you in this journey in this scary manor but also very emotional pieces that emphasize this deep story.

Andy: A “big baby” indeed — we carried it together for years!😭😭 Tell me more about your creative process. How did the music come to life?

Chris: The usual process is that Andy comes to me and say “hey, I need a new piece of music!”. We then chat about how it should sound, the different emotions conveyed, the action in the game, etc. It is a very organic process, we don’t have any schedule with a list of tracks and deadlines. We have a three years long conversation made of friendship, piano pieces, arguments, in-game screenshots, and discussions about all and nothing! I like how this collaboration with Andy has always seemed something very natural.

I then sit in front of my piano to search for ideas. I am not a brilliant piano player but it is my main instrument for inspiration. I love that everything is happening in the real world with the piano, there’s no computer, screens, or softwares, just you and a huge piece of wood and metal. I just let the ideas and emotions flow until I find something interesting. I record bits of piano, send that to Andy and we agree together on a general direction for the track.

After that, I use Ableton to create a full track that sounds good to us and will accompany the player through their journey in The Nick!

Andy: Yeah, it actually was "organic" — nothing forced, no deadlines, just emotion guiding the way. What kind of instruments shaped that sound world?

Chris: With this retro aesthetic, I had to use vintage synths! I am lucky enough to own a bunch of them that you will find all along this soundtrack. The Roland Juno-60 is my favourite. It is perfect to create very atmospheric sounds but also nostalgic melodies, just like in For All That Lives.

I also used a Minimoog, an old and crazy 80s synth, the Polivoks, a Yamaha DX-7 or a Therevox. This one is a replica of one of the very first synthesizers, the Ondes Martenot. You play notes with a ribbon rather than keys, thus allowing you to create very expressive music, just like in Allant’s Lament.

Apart from synthesizers, you will also find guitars, ukulele, piano or weird voices in this soundtrack!

Andy: You forgot to mention the haunted noises — the ghosts living inside your studio. Which track feels most special to you personally?

Chris:That is a very difficult question. I would say that the track that can be considered like the "heart" of Chapter 1 is The Nick, obviously. This theme is the first I created for this game. It expresses for me nostalgia of childhood and grief. We like it so much with Andy that we reused it several times in this soundtrack.

As for my personal favourite, I would say this bizarre track that Bar is. Everything you hear in this track is only sounds coming from my piano. The idea was to create an ambience for a haunted piano. So you can hear everything that has been captured while I was recording this track : cracks from my chair or the piano, me breathing loudly or swearing because I’m struggling recording this track, weird noises from my room, etc. I love working with microsounds and I did here a complete track full of them!

Andy: That track still gives me emotions — it’s like you turned imperfection into intimacy. Thank you so much for your work, wasting your time on this convo and our friendship!

Whoah, I am very glad that Chris took the time to share so much! Just a reminder: The Nick Original Soundtrack is available now on all streaming platforms and on Steam. Step inside Chris’s world — where every note carries a memory, and every silence hums with something left unsaid.

Actually, I completely forgot to mention that I also participated in the creation process. Several tracks were written by me while designing scenes in the engine. Most of these tracks were finalized by Chris. They are mostly quite personal compositions (which you may find more of in Allant's diary). This is my first full-length music release, and I am very proud to continue working side by side with such a talented composer!💜

And our team went to celebrate this holiday on Discord.

See you soon!🫂

...

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