18:48
Frontier Forge - goodlinegames
Hello
Time for a new patch!

This patch has mostly been focused on fixing bugs that caused lag, but now most of the game is working i just need to add content.

Patch notes:
-Added buildings.
You can now build houses and the workers will try to help build it.
-Fixed a lagspike that would occur when changing priorities for workers.

It might not seem like theres a lot of gameplay right now, because there isnt. I have mostly been working on backend stuff, making the game more optimized and running smoother. But that is almost done.

Right now theres a worker system, where you can assign them priorities and they will go do things in the world, like chopping wood or mining stone, as well as building, farming hunting or crafting.

Systems that are in the game but need to be implemented:
-Questing
-Dialogue
-Merchant / shops
-Combat
-Tech tree
-All kind of crafting, hunting, farming etc

From now on ill probably be working on making the world more alive. Even though i still have a huge backlog of tasks so yea, will probably take a while before its in a somewhat playable state.

Thats it from me for now.
Have a good day.
Decktamer - Horizon Edge Studio

Hello everyone!

Thank you so much for your support, the release of Decktamer was a big success!

Now with that out of the way, let's focus on the newest update :)

Changelog:

  • Increased the rate at which XP is earned (x1.5)

  • Decreased level requirements for Bosses (from 3, 6, 9 to 2, 3, 4)

  • Decreased level requirements for Endless Mode and Boss Rush (12 -> 5)

  • Fixed 'Time Paradox' move not consuming limited use if no target available

  • Fixed Leftovers Event bug when leaving the menu too early

Endless Mode and Boss Rush allow you to have longer play sessions, so we wanted to make it easier for you to get your hands on them :)

That's it for today, enjoy the game and keep an eye out for future updates!

Pixel Puzzles Traditional Jigsaw Puzzles - Rōnin浪人
20% OFF ːgoldenpuzzlepieceː

https://store.steampowered.com/app/1176221/

18:38
Wildcard - jeffason
  • Fixed an issue with loading into tutorial and getting stuck on splash screen
  • Fixed an issue with Lily using both dashes in poison stance
Backroom Company - Kelly

Hello, this is the Backroom Company Development Team.

Through this V2 backend maintenance, we will improve service stability and payment system efficiency.
Maintenance Schedule: October 28, 2025 (Mon) 04:00–09:00 (UTC)
During this period, some in-app purchases and paid product features may be temporarily unavailable.

Thank you for your understanding.
We are always working to provide a better and more stable experience.

Thank you.
– Backroom Company Dev Team

Eternal Voyager - Rinthis

Hey Voyagers! 🌌

This week has reached a major milestone — the first chapter of Eternal Voyager's story is now complete! Last Stand mode has also been added to the game.

We now have a much stronger foundation for both narrative and gameplay.

Let's take a look at what's new in the latest update. 👇

🏰 ⚙️ Headquarters – Redesigned

Players can now complete the Part I missions in any order they choose from within the main base. Sample images are below:

🧭 📖 Story – “Second Part” is Being Prepared

The foundations of the story are now fully established in the first episode of Eternal Voyager.

This episode has been reworked to provide a clearer understanding of both the character motivations and the underlying mysteries.

Players will now have a clearer understanding of the limits of their decisions for the first time.

Now, the second episode is here. Below are photos of the first map of the second episode, Spaceship, and its follow-up mission map:

⚔️ 🩸 New Battle System – “Last Stand”

Our first battle map, currently active, is:

🏛️ Ancient Arena – Ancient Gladiator Arena

This arena features a wave-based combat system.

Each enemy type has its own unique strategy, and each wave hits a little harder.

Unlike the wave attack mode, this mode is more challenging. It also lacks various support items.

🔮 🧠 Coming Soon: "Key Hunter" Mode

Our next big challenge: Key Hunter

This mode challenges you to search for numerous keys and unlock all the doors to progress.

Limited resources, increasing enemy waves, and an ever-shrinking space...

All the doors are locked. The mazes are chaotic. Each key has a different location. The guardians of the keys are also different.

Can you be the last one standing? Will you find all the keys and reach the end?

💬 Community Note

Every post and comment you make inspires us. Don't forget to share your thoughts and suggestions with us on Discord.

🌠 Closing

With each update, Eternal Voyager grows a little more, takes a little more shape.

This story isn't just ours anymore—it's your journey, too.

Stay vigilant, Voyagers.

— Fireplex Team

啵啵奇遇动物城 - 卡哇伊

Due to unexpected bugs, the Playtest period will be temporarily postponed. The application button and access to the Playtest will be temporarily closed. We will announce the new schedule once the issues have been resolved.

Thank you for your understanding!

Disc Golf Playtest - CWD_gamedev
- A tester kindly took it upon themselves to submit a bug report and request that I add metric units of measurement... Well, my eager young space cadet, your wish is my command! Units of measurement can now be changed from standard to metric in the Options panel of the Main Menu. (See? I do listen!)
- Housekeeping! I've attempted to do a substantial amount of refactoring (you gotta do this stuff every once in a while or you might get bitten in the rear). Hopefully all is still working as it should, but if not, please let me know.

- Discord Link
- Bug Submission Form

Thanks and have fun :D
MIR4 - MIR4

From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

Update maintenance is over.

Please prepare for your adventures again.

■ Maintenance Schedule

ASIA(UTC+8): Tuesday, Oct. 28, 2025, 5:30 am ~ 9:30 am

INMENA(UTC+6): Tuesday, Oct. 28, 2025, 3:30 am ~ 7:30 am

EU(UTC+2): Monday, Oct. 27, 2025, 11:30 pm ~ Tuesday, Oct. 28, 2025, 3:30 am

SA(UTC-3): Monday, Oct. 27, 2025, 6:30 pm ~ 2025, 10:30 pm

NA(UTC-4): Monday, Oct. 27, 2025, 5:30 pm ~ 2025, 9:30 pm

■ Maintenance Target

- ASIA / INMENA / EU / SA / NA

\[Update Summary]

1. New Events

2. Secret Peak Demon Summon Badge Crafting Improvements

3. Promotion requirements for the Conquest <Holy Shrine> will be changed

※ We will open the servers in order.

We will do our best to provide stable service.

Thank you.

Crabs And Rats - Press For Coffee
  1. The Halloween X DiaDeMuertos themed crab. ( Work in progress please test)
  2. UI Bugs Fixed.
...

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