Valoris - jinhaozheng
New characters updated
X飞行俱乐部:FPV飞行模拟器 - geeift

After countless days and nights of refinement, our Mac version has finally arrived!

To celebrate this milestone, we’re rolling out a special limited-time offer – a straight 10% discount on Steam.

Head to Steam now, search for <XFlight>, and unlock the smooth Mac experience at a better price!

9Dragons - 9Dragons


Since leaving the Sun Moon Temple, strange occurrences plague Liaodong. As the Sun no longer rises, and dark energy courses through every corner, one can only assume a Dark Omen hangs over the land. In this event, you will investigate the mysterious miasma surrounding Liaodong and put a stop to whatever is the cause. On the bright side, Princess Snowland sent an invitation to celebrate the Ghost Festival. What could possibly go wrong?

Halloween Celebration New and Returning User Event
Once per account, the following package will be available in the event window (H-key) from now until November 25th's maintenance.

  • Heaven's Guard Weapon Exchange Ticket
  • Heaven's Guard Spirit Exchange Ticket
  • [superior] Earth Element Bead (4)
  • [superior] Ocean Elemental Bead (20)
  • Couriers Guild Voucher (40)
  • Seowang's Belonging (Level 4) Box

Ghost Festival's Energy Buff
For the duration of the event, the following bonuses have been activated.
  • Increases Life by 10000
  • Increases Vital Energy by 10000
  • Absorb 10/1000 of damage into Life
  • Absorb 10/1000 of damage into Vital Energy
  • Increase Exp gain by 20%

The Ghost Festival's Energy Buff will last for 359 minutes. When the buff expires, you can relog to receive the buff again.

Ghost Festival Event Quests
After accepting an invitation from Princess Snowland, head to the North Sea to celebrate the Ghost Festival.

Road to Karma Quest: [event] The Hundred Ghosts Feast

NPC: Princess Snowland (North Sea Small Palace)
Condition: Lvl 91+, Windgram
Reward: (Opens up daily quests in North Sea)

Heroic Quest: [event] Trick or Treat (Daily)
NPC: Princess Snowland (North Sea Small Palace)
Condition: Lvl 91+, Windgram
Reward: Ghost Festival Candy Bundle

Heroic Quest: [event] Exorcise the Wandering Spirits (Daily)
NPC: Knight Wulan (North Sea Small Palace)
Condition: Lvl 91+, Windgram, Defeat 30 Wandering Spirits
Reward: Soul Binding Tablet (2)

Requiem Wandering Spirits Field Event
For the duration of the event, [requiem] Soul Seeking Spirit, [requiem] Falling Moon Spirit, [requiem] Spirit of Blazing Flame, and [requiem] Soul Binding Master will be spawned across various locations in North Sea.



Defeat these monsters for a chance to obtain a Soul Binding Orb.

Requiem Violet Spirit Demon Field Boss
Each hour during the duration of the event, the field boss [requiem] Violet Spirit Demon will be spawned in Whistle Valley in North Sea.



Defeat the [requiem] Violet Spirit Demon and it will drop a Soul Binding Pouch.

The Soul Binding Pouch contains 3 or more of the following items.
  • Soul Binding Orb (5) (100%)
  • Sealed Bead(Excellence) (10) (100%)
  • Couriers Guild Voucher (5) (100%
  • Sapphire Stone Shard (3)
  • Soul Stone (2)
  • Qingdao Material Box
  • Ultimate Tablet
  • United Spirit Bead

The Qingdao Material Box contains all of the following items.

  • Pure Evil Blood Pill
  • Incarnation Aura of Buddha
  • Mystic Silk

Princess Snowland's Resource (Hefei)
Trade in Soul Binding Orb and Soul Binding Tablet for items in Princess Snowland's Resource List.




Infinite Void Event Quest
Explore the mysteries surrounding the strange occurrences in Liaodong.

Road to Karma Quest: [event] Liaodong Crisis (1-Final)
NPC: Gao Chan (Fengwei Village Liaodong)/ Xu Anji (Fengtou Village Liaodong)
Condition: Lvl 91+, Windgram
Reward: Dark Spirit Aura (20)

Heroic Quest: [event] Battle of the Netherworld God (Daily)
NPC: Gao Chan (Fengwei Village Liaodong)/ Xu Anji (Fengtou Village Liaodong)
Condition: Lvl 91+, Windgram
Reward: Decree of Subjugation: Dark God (3)

Decree of Subjugation: Dark God Dungeons
Follow the Dark Spirit to the ports of Liaodong to put an end to his reign of terror.



For White Clan, this dungeon is located at the coordinates (340,263)


For Black Clan, this dungeon is located at the coordinates (664,263)


Decree of Subjugation: Dark God (Normal)
Entering this dungeon will require 3x Decree of Subjugation: Dark God which can be obtained via Daily Quest that unlocks after completion of the Liaodong event story quests.

Reward: Dark God Coffin

Dark God Coffin contains 2 or more of the following items.
  • Sealed Bead (Excellence) (10) (100%)
  • Couriers Guild Voucher (5) (100%)
  • Sapphire Stone Shard (3)
  • Wooden Black Dragon Plate (10)
  • Black Dragon Luggage (10)
  • Soul Stone (2)
  • Pure Evil Blood Pill
  • Incarnation Aura of Buddha
  • Mystic Silk
  • Ultimate Tablet

Decree of Subjugation: Dark God (True)
Entering this dungeon will require 3x Decree of Subjugation: Dark God (True), which can be obtained via Seo Hwarang's Resource in Hefei. Creating 3x Decree of Subjugation: Dark God (True) will require 3x Decree of Subjugation: Dark God and 3x Sales Pocket (100 Million).

Reward: Dark God Coffin (True)

Dark God Coffin (True) contains one of the following items
  • Ink Jade Box
  • Marberry Jade Box
  • Embrittlement Stone Box
  • Hero's Golden Emblem Box
  • Silver Thread Box
  • Ultimate Tablet
  • Fragment of the Dark God's Shadow
  • Bright Spirit Orb

Corrupted Ascendants Invasion Field Event
Corrupted by the Divine Spirit, the warriors of the School of Rising Sun run rampant in Liadong. These mobs will spawn for 30 minutes each hour. After 30 minutes, they will disappear.



Defeating the Corrupted Warriors that spawn in Liaodong will drop a Divine Spirit Aura.

Defeating the Corrupted Reinforcement Captain and Corrupted Wind General will drop a Divine Spirit Treasure Box.

Some lucky individuals may be able to obtain a Sealed Dark Soul Weapon Exchange Ticket which can drop at a low chance from any corrupted mob.

Seo Hwarang Resource








The Black Soul Chest contains one of the following items.
  • Black Soul Orb 1~20
  • Dark Soul Weapon Support Box

The Dark Soul Weapon Support Box contains all the following items.

  • Sealed Dark Soul Weapon Exchange Ticket
  • Fragment of the Dark God's Shadow
  • Black Soul Orb

The Requiem Treasure Box contains the following items.

  • [Rank 6] Empty Stone
  • [Rank 6] Violet Spirit Demon Seal Stone
  • Ghost Soul Epithet
  • White Dragon - Pot of Red Pheonix's Soul
  • Master's Creating Guide(Extreme) Box
  • United Spirit Bead
  • Ultimate Tablet
  • [Rank 5] Falling Moon Spirit Seal Stone
  • Beryl Stone Fragment
  • Refined Enhancement Supplement Box
  • Nine Dragon Spiritual Elixir Box Exchange Ticket
  • [requiem] Millenial Spirit Herb
  • [requiem] Soul Calming Fruit
  • Nine Dragon Silver Badge

Seo Hwarang Create






Note: Success rate of 100% success weapons will decrease if your weapon is refined.

Wan Daye Resource




[Rank 5] Falling Moon Spirit


[Rank 6] Violet Spirit Demon


Marketplace Item: Blue Splendor Stones
From now until further notice, you'll be able to purchase Blue Splendor Stones from the Marketplace!

Sale Items:
  • Blue Splendor Stone
  • Blue Splendor Stone (11)
  • Blue Splendor Stone (33)
  • Blue Splendor Stone (55)
Properties: Can Trade, Cannot Sell, Can Store, and Cannot Discard

Event Notice:
  • The event begins on October 28, 2025, after maintenance, and will run until November 25, 2025 before maintenance.
  • The Ghost Festival portion of the event, will end at a different time and will be announced at a later date.
  • Any accounts found abusing the event will be permanently banned.
  • Reward items are obtained at a fixed probability -- there is no guarantee that you will get them.
  • The event schedule and details are subject to change without notice or compensation.
  • Click the [?] icon at the top-right corner to open the Resource and Create window.
  • Place your cursor over the magnifying glass to check the properties of an item.
  • Event items and Resource lists will be deleted from the game. Be certain to use/open them by November 25th's maintenance.

Freestyle 2: Street Basketball - 3on3 Freestyle


Freestyle 2 is turning 14 on November 11th — and the celebration is
all about YOU!

We’re rolling out a special Event Pass overflowing with gratitude for our
amazing community!

Log in daily, dive into content, and keep playing matches to level up your
Event Pass!

Event Period
2025/10/29 00:00 ~ 11/11 23:59 (PST)



→ Unlock Exciting Rewards and get Infinite Existence Package!
→ Level up your Event Pass to earn exclusive rewards!

Event Pass Reward
→ Normal Rewards unlock as you gain EXP in every Pass Level.
→ Premium Rewards are unlocked when you purchase the Event Pass ticket



Event Pass Ticket Price:


Event Pass Mission
→ Complete missions daily and earn EXP to level up your Pass!
→ You can raise any missing levels by purchasing Pass Levels one at a time.



Pass Level Price:


[Running Street Outfit Set] - Male & Female Characters



Important Notes:

1. Multiple Event Passes may run simultaneously.
2. Purchased Pass applies only to the title where it was bought.
3. Purchasing the Event Pass grants access to Premium Rewards.
4. Unclaimed rewards will be deleted after the Event Pass period ends.
5. Rewards are claimed via the [Claim All Rewards] button and delivered to
your Gift Box.

Event Pass Mission
1. Missions reset daily at 00:00 and can be repeated each day.
2. Complete missions to earn EXP and level up your Pass.
3. All missions can be completed through regular matches.
4. Raise missing levels by purchasing Pass Levels one at a time.
5. No more EXP can be earned once the final level is reached.

==================================================================================

Dive into the Event Pass and make every mission count!

Thank you for your continued support.

Be free to create your own style, FreeStyle!

- Freestyle 2 Team
Freestyle 2: Street Basketball - 3on3 Freestyle


Test your luck once again—the Lucky Equipment Shop is back!

Step inside and take your shot at scoring some incredible outfits and cards!

This is your golden chance to grab top-tier items—will fortune be on your side?

Event Period:
10/29/2025 ~ 11/04/2025 23:59 (PST)




[1] Each reward at the Lucky Shop has the same probability.
(Probability = 1/No. of Remaining Rewards(%))
[2] Rewards will be removed from the next rewards list.
[3] Rewards will be sent to your Gift box.
[4] Performing a Reset will reset the rewards list.

Note:
You can draw 300 times per account.





Retro Red Outfit Preview (M/F)



Ninja outfit Outfit Preview (M/F)



Solar Rune Outfit Preview (M/F)


Wait a Minute Free Action - Male Character


Wait a Minute Free Action - Female Characters







To learn more about the [V] Card Update, please refer to the link below:
https://freestyle2.joycitygames.com/news/notice/18481

=================================================

Head over to the Lucky Equipment Shop, draw your chance, and see what
fortune has in store for you!

Thank you for your continued support.

Be free to create your own style, Freestyle!

~ Freestyle 2 Team
Freestyle 2: Street Basketball - 3on3 Freestyle


Get Ready, Ballers!

The trade offer is back, and you have a limited window to make your move.
Claim the incredible items on the table and take control. Get in now and seize
the advantage!

Supercharge yourselves and get that boost that you deserve!


2025/10/29 00:00 ~ 11/11 23:59 (PDT)



- Log in daily to obtain 50 tickets and grab an extra 40 for every match you play
(up to 400 tickets per day)!



> Swap your unwanted items for valuable upgrades using your tickets.
> All exchanged items will be sent directly to your Gift Box.

Upgrade Section


Item Transfer Section
Easily move items to another character by claiming them from your Gift Box
after exchanging.


Exchange Preview


For more details about the event, check the image below or hover your mouse
over the "?" icon on the Pop-Up Store event page in-game.



=================================================

Make the most of the Pop-Up Store and transform your inventory with valuable
upgrades and seamless item transfers. Log in daily, maximize your tickets, and
seize this moment to elevate your game. See you in the store!

Thank you for your continued support.

Be free to create your own style, FreeStyle!


- Freestyle 2 Team
白影酒馆 Tavern Revisited - KCNlion

白影酒馆最强老板比赛开始啦!从今日起到11月5日中午12时,获得最高单日营业额的玩家可以赢得最强老板称号!

黑金酒馆远远不是你的极限,在比赛期间内将单日营业额的财报截图和该局游戏结束时的总结截图上传即可参加比赛。截图可发送至微博、b站、小红书、推特私信、官方群或邮箱。

最终赢得前三名的玩家可分别获得500、200和100元奖金!

请各位玩家不要在比赛过程中利用bug或修改器,诚信比赛更有成就感!

欢迎大家上传游戏录像,比赛结束后我们会将上传的视频剪辑发布,展示最强老板们精彩的决策和运营!

官方QQ群:976944204

邮箱:

https://almondlion30@gmail.com

Freestyle 2: Street Basketball - 3on3 Freestyle


Dive into an adventure and uncover secret riches!

The fan-favorite Miracle Mine event is back in FreeStyle 2!

Gear up, dig deep, and strike gold as you gather Gold Bars and
Ancient Keys to unlock amazing prizes!

Event Period:
2025/10/29 00:00 ~ 2025/11/11 23:59 (PST)




Step into the shoes of a seasoned miner and follow these simple steps to
uncover the riches that lie within:

1. Navigate to the Miracle Mine page through the event banner located in the
lobby.
2. Set up your miners in the miner's quarters and start extracting ore.
3. Delve deep into the mine and collect various ores to obtain Gold bars and
Ancient keys.
4. As you mine through each stage, advance to the next level of challenges.
Note: You can clear up to 9 stages in 1 season.
5. Visit the Miracle Shop and use your Gold bars to exchange them for a
wide array of items.
6. Use the ancient keys you've acquired to unlock ancient boxes filled with
mysterious treasures.

Note:
- When mining is in progress, the time remaining until mining is completed
is displayed.
(Mining only takes place when connected to the game. When offline, mining
is stopped.)
- When the remaining mining time reaches “0”, the object to be mined is
deleted and the reward item is dropped.




The season runs from Wednesday to Wednesday for 7 days.
1 Season consists of 9 stages.



Seasonal adjustments
- Miner's Lodge Level reset
- Delete miners active in the mine
- Reset stage clear count

When the event ends, gold bars, pouches of gold bars, and keys will be removed.

Season End Notice preview:




Miners are produced over time in the miner's lodge and are stored there.
- Production works only while connected to the game.
Note: Mining stops when offline
Production and storage of miners will only work up to the maximum storage
capacity.
Miners can be placed in the mine by pressing the "Place" button.
When deployed, the miner's lodge gains experience and levels up.
Note: As it levels up, the level of the deployed miners also increases.

Preview:




Each mine has a maximum number of miners that can be operated, and the
number of miners cannot exceed that.

Miners can perform actions such as:
- Mining objects: Gold ore, Key ore, Treasure chests, etc.
- Leveling up: combining two of the same miners to level up
Note: Combining reduces mining time.

Preview:




When miners are placed near an objective, they automatically start mining.
- If there are more than two objectives nearby, the mining direction can be
changed through drag & drop.
When mining, the time remaining to complete the action is displayed in
real-time.
- Mining can only be done while connected to the game
Note: mining stops when offline

When the remaining mining time reaches "0", the target objective is removed,
and reward items are dropped.
Dropped items are obtained by placing a miner at the item's location or clicking
on it.
Note: High-Level Key ore can disappear after a certain period of time.
Your in-game data may not save properly if you close the game abruptly.

Preview:




Various mining objectives can yield Event currency.
- Ore: Gold bars
- Key ore: Ancient Keys



The acquired items can be used for various purposes.
- Gold bars: Exchanged for various products in the Miracle store
- Ancient keys: Used to unlock ancient chests and obtain them

Ore:
- You can obtain Gold bars when mining Ore, and the Gold bars you acquire
are applied to your Acquired quantity.
- The Gold bars you acquire can be used at the Miracle Shop.

Special Ore:
- When mining Special Ores, you can obtain a large amount of Gold bars from
the Gold bar Pouch.
- Gold bars obtained through the Gold Bar bag can be used at the Miracle Shop.
- Rewards are sent on the Gift box.

Key Ore:
- You can obtain Ancient keys when mining Key ore, and the acquired Ancient
keys are applied to your Acquired quantity.
- High-level key ores will be deleted if they are not mined within the time limit.
- The acquired Ancient key can be used to open the Ancient chest.

Treasure Chest:
- You can obtain various items when mining Treasure Chests.
- Rewards are sent on the Gift box.





Place miners at the Key ore to obtain keys.

Note: Obtained rewards will be sent to the Gift Box.
- You must obtain the previous chest to get the next one.





Slam Zone Outfit Preview (M/F)
→ [Slam Zone] Set: Equipping the [Slam Zone] Anorak, [Slam Zone] Pants,
and [Slam Zone] Shoes increases Tussle +1, Speed +1, and Stamina +1.




You can use the Gold bars you have to exchange items at the Miracle Shop.
→ Exchanged items will be sent in the Gift box.





//NOTE:
- Rewards obtained from the Miracle Shop and Ancient Box will be sent to the
Gift box.
- You can clear up to 9 stages in 1 season.
- The season runs for 7 days, from every Wednesday 00:00 to
Wednesday 00:00 (PST).
- When the season changes, the miner accommodation level and stage clear
count will be reset and miners active in the mine will be deleted.

=================================================

Dive in now and uncover the secrets hidden within the depths of the mine.
Are you ready to become a legend? Let the mining begin!

Thank you for your continued support.

Be free to create your own style, FreeStyle!


- Freestyle 2 Team
2.03
The Light of Celestia - Rivox Games
Bug Fixes.
Timberborn - mechanistry

Hello, everyone!

Timberborn has been in Early Access for over four years now. During that time, we had a single goal - to create the best sandbox beaver city-builder possible. And today, having released seven major content updates, we can finally announce that…

...Timberborn 1.0 is coming soon!

As you’re about to see, the 1.0 update is going to be different from anything we’ve done before. It expands the gameplay across the board, with an extra nod to the user-generated content enjoyers. Whether you’re a map creator, a modder, or just want to further customize your settlement, you should like this one. Plus, we’re finally bringing many other little things that both you and we wanted to see in the game.

The resulting list of changes and additions is long, with even more coming, and they all require heavy testing. Because of that, we do not have a public release date for Timberborn 1.0 yet. Fortunately, the testing phase begins… today!

The first batch of 1.0 features has just landed on the experimental branch. The list includes multiple new map objects, such as Water Seeps and Unstable Cores, as well as two fresh maps that showcase some of them. There are the long-awaited additions, such as Spiral Stairs, customizable Banners, and the duplication tools. We’ve also reworked modding, making it easier to create new custom content, even without coding experience. There are other smaller tweaks and additions (*cough* beaver deaths *cough*), and we’re not done yet!

Check out this thread to see how to switch to the experimental branch.

How to play the 1.0 experimental build

Patch notes 2025-10-29 (Timberborn 1.0 - Experimental)

Note: this update is only compatible with recent Update 7 save files. If you have a save file created before version 0.7.6.0 (including Update 6 or older), open it on the most recent U7 build first, save the game, and only then open it in the 1.0 build. However, if your save contained old Platforms or High Power Shafts, they will be removed - yes, even for the U7 saves.

New map objects

Upper row, L-R: Aquifer, Ancient Drill, Drill, Natural Dam, Water Seep

Middle row, L-R: Reserve Warehouse, Reserve Pile, Reserve Tank, Geothermal Field, Geothermal Engine

Lower row, L-R: Brambles, Unstable Core, Small Relic, Medium Relic, Large Relic

Timberborn 1.0 makes the post-apocalyptic wasteland much more varied, thanks to the many new objects found on the maps. Map creators can use these tools to make beavers’ lives even harder, prepare more meaningful challenges, and encourage unusual strategies.

  • New object: Water Seep. Like Water Sources, these 2x2 objects spill out water… but only until it reaches height of 0.8 tiles. This might sound simple, but it allows creating new wetlands-style maps with shallow, still water bodies that enable cultivation, but dry out fast and won’t sustain too many pumps.

  • New object: Unstable Core. Featured prominently in the video teaser above, this remnant of human civilization lies dormant somewhere on the map… until it doesn’t. After it activates, your beavers must hurry - they can’t disable it, they can only try to mitigate the effects. As the explosion radius is up to 5 tiles, consequences may be dire.

  • New object: Geothermal Field. For a beaver, the smell of sulfur means only one thing - there’s geothermal energy ready to be tapped. All you need is…

  • New building: Geothermal Engine (50x Log, 30x Plank; 160 SP). Build it down on the Field, and enjoy your renewable energy courtesy of Mother Earth.

  • New object: Aquifer. What looks like a small crack in the earth can become a new source of water (or badwater, when a badtide hits). It needs some help, though.

  • New building: Aquifer Drill (40x Plank, 25x Gear, 15x Metal Block; 400 SP). Oh, this should come in handy! Build it over an Aquifer, hook it up to the power network, and spice water will flow.

  • New object: Ancient Aquifer Drill. Sometimes, there will already be an old drill fixed to an Aquifer. Some power and elbow grease, and it will work like new! Or, you can scrap it.

  • New objects: Reserve Warehouses, Tanks, and Piles. Your generation of beavers is not the first to roam the wasteland, and let’s face it, not everyone makes it. You can now find all types of resources scattered around - and even reuse that storage if needed.

  • New objects: Small, Medium, and Large Relics. Despite Ma’ Ngonel’s claims, human knowledge is not that useless. Find the relics, and enjoy some free Science Points!

  • New object: Brambles. These natural - yet dangerous - obstacles are now found in the wasteland, cutting some areas off. Your beavers can demolish them, but it’s a lengthy process that results in injuries. Maybe it’s time to send the asteroid bots.

  • New object: Natural Dam. Similar to regular Dams (duh), these objects block water only to half a tile, allowing some to spill over.

Maps

Some Timberborn maps, both built-in and created by our talented players, are centered around a specific challenge rather than the regular sandbox gameplay. With the newly added map objects, we expect that to become even more common. To accommodate that trend, we’ve added a new map category - the Unconventional maps - with two shining new examples.

  • New map: Pressure - unlike existing maps, all water and badwater sources here are flowing underground. Plugging up one outlet could have consequences elsewhere. There are also multiple Unstable Cores, so you have to tackle the additional timed dangers on top of the regular droughts and badtides!

  • New map: Oasis (seen on the screenshot above). Your beavers start in a solitary green refuge in the middle of the wasteland. Fortunately, with some clever beaver engineering, you can access the Aquifers scattered around the map and bring life back to the entire area.

  • Added Water Seeps to: Lakes, Craters, and Helix Mountain.

  • Added Geothermal Fields to: Canyon, Mountain Range, Thousand Islands, and Beaverome.

  • Added Relics to: Cliffside, Craters, Meander, Mountain Range, and Thousand Islands.

  • Added Brambles to: Helix Mountain and Mountain Range.

  • Added Natural Dams to: Lakes.

  • Added new map category: Unconventional maps.

  • In addition to Pressure and Oasis, Beaverome and Diorama are now Unconventional maps.

  • Following an embarrassing accident involving a speeding beaver, we removed that single living tree that somehow survived in the desert on Lakes.

Map Editor

The new objects are now available in the map editor. We’ve also made some changes to how the toolbar works, and added the feature that all map creators have been asking for.

  • Added Undo and Redo support to the map editor, accessed using buttons and your usual keyboard shortcuts. This also works with map thumbnails and descriptions. If only Ol’ Kazko was still around to see it.

  • Added the ability to set up delayed activation of Water Sources and Badwater Sources (and Water Seeps).

  • Grouped map editor objects into new categories.

Spiral Stairs

Ah, yes, the legendary design that eluded beaver engineers for years has finally made it into the game! The Spiral Stairs make it much easier to create compact routes connecting different levels of terrain and structures.

  • New building: Spiral Stairs (1x Log, 4x Treated Planks; 350 SP to unlock). It finally happened!

  • Renamed Wooden Stairs to Stairs.

Banners

When we made it possible to paint beavers’ tails and saw how much our players liked that feature, the banners were bound to happen next. If you enjoy customizing your settlement, you may now put up banners of two types. Pick from a few faction-specific designs or use any custom image you want. Just make it safe for work, that’s all the beavers do!

  • New building: Pole Banner (4x Log, 4x Plank, 1x Extract; 700 SP to unlock). Add your unique design and decorate your settlement. Using motivational posters is encouraged.

  • New building: Square Banner (2x Log, 4x Plank, 1x Extract; 700 SP to unlock). The square version can be used for even grander designs. This one is for you, pixel art fans.

Duplication tools

We agree that at later stages of the game, placing multiple identical workshops or warehouses gets tedious. Lo and behold - it’s now much easier! You can copy a building’s settings - for example, the chosen recipe - onto another existing building of the same type. Or, you can order the construction of a new building that will be set up the same way right away.

  • Added the Copy settings tool, found in the top left corner of the building panel. The default key binding is V - this has replaced the Save camera position key binding. 

  • Added the Duplicate tool, found in the top left corner of the building panel. The default key binding is B.

  • Both key bindings also work when the cursor is hovering over a building.

Visual fidelity

(A GIF is a very poor way of showing visual changes like this. Better watch this 4K comparison.)

A 1.0 release can’t be complete without tweaking the graphics across the board. In today’s build, you can see the following changes.

  • Added glare to water and badwater.

  • Increased the game world’s brightness and contrast.

  • Updated the skyboxes. The sunny day’s sky is now indeed blue!

  • Tweaked the terrain’s gradient.

  • Contours of underwater objects now quiver slightly.

Animations

It only took us four years (more, actually) to add the animation to beavers’ deaths! But since we hope you won’t need to watch it too often, we’ve also expanded the idle animations’ list and more.

  • Added the death animation for beavers.

  • Added new idle animations for beavers - kits and adults alike.

  • Added shower animations.

  • Water spilling through dams and floodgates is now displayed at its actual height limit.

  • Made minor tweaks to the visuals of some building particles.

  • Smoke particles now properly respond to environmental lighting. Praise the sun!

  • Made some minor tweaks to plants’ textures.

Notifications and alerts

Notifications and alerts receive an important quality pass today.

  • Moved the notifications (“22-2 Rotsack was born” etc.) up on the left side of the screen and made them collapsible.

  • Tweaked the visuals for the alerts (“Beaver is Injured (3)” etc.), giving them a lighter, more modern style which takes less screen space.

  • Opening the well-being panel from an alert now has an extra visual effect.

  • Added a small notification at the start of the game.

UI

Here’s a bunch of other UI-related tweaks.

  • The game now displays anticipated energy output for Water Wheels while in the preview mode. Guessing games end here.

  • Injury probability is now displayed in building descriptions.

  • Editable text fields in the map editor’s UI are now consistently sized and have a neat frame.

  • Updated the view toggles (such as the water visibility toggle) to better communicate if a particular view is toggled on or off.

  • On the wonder launch screen, the Big Numbers are now separated with spaces every three digits.

  • The Load/Save screens now support the long-forgotten art of double-clicking.

  • Status icons displayed in the world are now always consistently updated at the same time, reducing visual noise. As a bonus, this improved performance a bit.

  • The game now displays a warning when trying to place a building in a way that would result in a flooded entrance.

  • The game now displays a warning when trying to place a partially underground building with not enough room below.

  • The game now displays a warning for non-functional pumps, for example if you place dynamite underneath, limiting the pipe’s length.

  • Updated icons for Forester and Gravity Battery.

  • The “Prioritize by haulers” checkbox is now displayed during the construction stage. Also, we’ve moved it up a bit.

  • Goods are now ordered based on when they usually appear in the game instead of alphabetically. Also, badwater now has its own category on the top toolbar.

  • We standardized water sources' strength units. Don’t be surprised that a water source with strength 1 now has the same strength as a source with strength 2 used to have.

Waterfall flow limitations

…are gone!

  • Removed the waterfall flow limitations, allowing water to move more naturally and without simulation restrictions. No more odd-looking waterfalls.

Balance
  • Terrain Block now costs (and produces) 4 Dirt, down from 6.

  • Dirt unit now weighs 7, up from 5.

  • Demolishing crops is now faster. Go crazy with these hammers!

Performance
  • Improved loading times by about 25%.

  • Slightly improved the game’s performance.

Accessibility
  • Added support for Steam’s virtual keyboard - have at it, Steam Deck gamers.

Modding

Today’s update upgrades the mod creation pipeline. From now on, it’s much easier to create mods - whether you’re a veteran modder or a newbie who wants to try their hand at modding. Mods should also be more resilient to changes in the base game and other mods. We’ll cover that across a few sections. If you’ve ever wanted to add a crazy new building or translate the game into Pig Latin, read on!

Mod templates

We’ve added a new way to start your modding journey. This one is as simple as it gets… and we feel that the pastry-lovers among Folktails will be satisfied.

  • Added the Create Mod button to the in-game mod manager. Choose one of the predefined templates, enter the name, and voilà - your first mod is ready to be used and tweaked further. The available templates are:

  • Example building. Using Blueberry Jam as a tasty example, this template showcases adding a new building to the game together with a new food production chain.

  • Translation. This helps you translate the game to the language of your choice.

  • Tails and banners. Use it to add templates for images used by Detailer and Banners.

  • Empty. Guess what, this one simply waits to be filled with your own ideas.

  • The Mod manager layout was adjusted to fit this feature. As a result, the Upload button should be more difficult to miss.

Mod anything with JSON

We’ve just finished what we started in Update 7, where we took steps towards unifying how specifications and prefabs are defined.

  • JSON files, a.k.a. Blueprints, are now used to specify virtually every in-game object, such as buildings, characters, or natural resources. We use Blueprints internally, which means you get the same powers as our development team, with easy access to every tweakable parameter.

  • They work with the regular JSON files merging process that we introduced along with the native mod support. This means modifying a building is as simple as modifying a Blueprint. Changing basic building stats can now be done in a one-line JSON.

  • You can now see the Blueprint of any in-game object by selecting it in dev mode and clicking the Show Blueprint button.

  • The newest version of our Unity modding tools now also imports additional assets from the game’s build: all Blueprints, localizations, UI styles and views, and our Unity Editor tools.

  • One of these tools is the Blueprint Editor, which is our custom inspector for editing Blueprints in Unity. As almost every prefab is now a JSON file, you can edit it using Notepad or your IDE of choice, but we strongly recommend Blueprint Editor for tweaking things like colliders and block objects, or adding new Specs to your Blueprint.

  • For a JSON file to be considered a Blueprint, it has to have a .blueprint.json extension.

Other changes in the modders’ world
  • The macOS warning about Rosetta being off was no longer needed and removed, as Harmony officially started supporting Apple Silicon processors.

  • Added #delete keyword for JSON merging operations, which allows you to remove existing properties from it (for example, built-in Specs from Blueprints).

  • The #append JSON keyword now ignores duplicates.

  • BaseComponent no longer inherits from MonoBehaviour, so keep in mind that for Awake, Start, or Update methods to work, your class must now implement the appropriate interface (for example, IAwakableComponent).

  • Crash screens in modded and dev mode games now display the exception stack trace.

  • Mods with duplicate names now include the root folder name in the mod manager.

  • The obsolete StartMod method was removed from the IModStarter interface.

  • The modding documentation was rewritten and moved to our modding tools repository Wiki: https://github.com/mechanistry/timberborn-modding/wiki.

  • Sample mods were updated to be compatible with the 1.0 experimental version of the game. HelloWorld and OverwritesExample were also expanded to cover more cases.

  • Modding tools compatible with Update 7 were moved to the update-7 branch.

Misc.
  • The game now shows a pop-up if any issues were detected during the loading phase - for example, if the save included buildings from missing mods or an older version of the game.

  • Saplings spawned by plants marked for demolition are now also marked as such.

  • On maps where it’s not possible to place a particular building, it will not show up on the toolbar (for example, you won’t see the Geothermal Engine on a map with zero Geothermal Fields).

  • When switching between buildings in the construction mode, they are now all rotated in the same direction.

  • Hydroponic Gardens no longer reset their visual state if their output has not been removed yet.

  • Renamed Engine to Steam Engine now that there’s also Geothermal Engine in the mix.

  • Made some small tweaks to the Polish localization.

  • Updated the game’s welcome screen pop-up text.

  • Updated in-game credits with new Eager Beavers.

Bug fixes
  • Fixed Terrain Blocks not returning goods when destroyed.

  • Fixed the map description field breaking when the scroll bar appeared.

  • UI click sounds are no longer played multiple times after clicking a single button.

  • Fixed some rare cases of tooltip flickering.

  • Fixed the Floor model occasionally disappearing when switching between layers.

  • Fixed the stuttering animation of Gravity Batteries.

  • Wing Gauge now correctly displays the “Flooded” status when completely submerged. Kind of makes sense.

  • Fixed a bug that prevented Carousel from being built if its base would be surrounded by terrain or other buildings.

  • Fixed a small visual glitch on Inventor.

  • Fixed the lag occurring upon placing the Dirt Excavator.

  • Fixed the incorrect toolbar spacing in the map editor.

  • Fixed incorrect capitalization in building descriptions.

  • Larger Suspension Bridge variants now correctly use the new flavor.

  • Fixed exploded beavers sometimes being teleported to another dimension.

  • Fixed a bug with sluices not opening.

  • Fixed the console not scrolling.

  • Fixed a bug which caused the game to make network connections to Unity Analytics even if there was no data to send.

  • Removed the water “curtains” visible with the transparent mode turned on.

  • The building destruction sound no longer plays when exploding terrain. If you were able to hear that, congratulations.

  • Contamination now spreads across the terrain in a less blocky fashion.

  • Re-aligned the asymmetrical window in the Minilodge.

  • Fixed a bug with the scroll position not resetting correctly in the Save Map pop-up.

  • Goods icons are now correctly aligned in the goods selection pop-up.

  • Fixed a crash caused by deleting a storage while some beaver was thinking about it.

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