AGERASIA - Olivia Westmorland

THE FREE DEMO FOR 'AGERASIA' IS NOW AVAILABLE!Play the first 20 or so minutes of the game for free in the demo version of the game, available to download from the game's store page NOW!

We would love to hear your thoughts and feedback on the release, join our Discord to get in touch!

https://discord.gg/jUWHtAmsha

Ramona - Doesntmatterpod
RAMONA IS FINALLY OUT



After years of visions, ideas and obsessions, Ramona is finally available on Steam.

This is not just a game.
It’s an experiment in love, fear, and rage.
The rage of Ramona — the one that boils beneath the surface, that explodes when no one listens — has become real.
Everything you’ll see, hear, and feel in this story comes from there.




👁️ WHAT IS RAMONA



Ramona is a psychological horror set in the 1970s, where colors seem faded by time and fear comes from within, not from outside.
Every room tells a story. Every sound hides a memory.
And the deeper you dig, the clearer it becomes that it’s not just the house that’s alive, but what moves within its silence.




🔦 WHAT MAKES RAMONA UNIQUE

We built every detail with one goal in mind: to make you feel fear as a human emotion, not as a special effect.

• 💡 Dynamic lighting that reacts to your emotional state.
• 📷 Polaroid-style footage, like fragments of a lost photo album.
• 💥 Rage crises, sudden moments where reality shatters and everything becomes uncontrollable.
• 🎵 Original soundtrack that follows every breath, step, and mistake.




🩸 THE REAL FEAR



Ramona is not just a ghost story.
It’s a journey into the mind, into memories, into the fear of losing oneself.
A story that changes with whoever lives it, and that leaves something behind even when the screen goes dark.




💬 A PERSONAL THANK YOU

I don’t know if Ramona will please everyone.
But it’s a game that speaks honestly — about rage, about love, and about everything that keeps us awake at night.
I hope that, by playing it, you can feel at least a fragment of what we wanted to express.




[center]🎮 PLAY NOW ON STEAM 🎮[/center]


Lord of Rigel - Ace

Change Log:

Ticket #2125 Content- Advanced game starts

Advanced options for non-elder species faction starts:

Average games have the default starting conditions:

· 1 Colony Ship

· 2 Scout Ships

· Pre-warp technologies known.

· Starting treasury 100 BCs.

Post-Warp games begin with additional technologies:

· 1 Colony Ship

· 2 Scout Ships

· Technologies to 250 RP known.

· Starting treasury 150 BCs.

Advanced games begin with additional technologies, ships, and colonies:

· 1 Colony Ship

· 3 Scout Ships

· 4 Starships

· Technologies to 650 RP known.

· Up to 3 colonies.

· Starting treasury 200 BCs.

Lived in Galaxy games grant each faction has a randomized technological start from Average to Advanced.

Ticket #2126 Content- Doomsday clock pressure option

Advanced option that increases doomsday clock by 1 each turn after 200 turns

SubwaySim 2 - bananabas
Hotfix 6.1 is now available!

Hello everyone!

We’ve just released a small Hotfix for SubwaySim 2, addressing several issues that appeared with Update 6.

🛠️ Changes in Update 6.1:
  • Fixed: An issue in Career Mode where the task “Contact Control Center” was repeatedly added to the player’s objectives.

  • Fixed: A problem in the Berlin Scenarios that prevented them from starting.

  • Fixed: A deadzone issue on the A3L92, where the brake lever could get stuck between Release and E1.

A big thank you to everyone who reported these issues! 🙏
Enjoy your rides through the tunnels! 🚇

Chicks In Trouble - Creamative

🐔 Cluck-Cluck, Fellow Players! 🐣

Oh dear feathers, have I got egg-citing news for you! As you know, my precious little chicks have gone missing around the farm , and I’m in quite the flap about it! But worry not — my brave rooster hubby is on the case! And guess what? You can help him soon! 🐓💨

Our early Alpha Demo is hatching on November 13th, featuring a specially crafted level full of peck-tacular puzzles and a dash of action. It’s just a small taste of the grand adventure that awaits in the full release!

So mark your calendars, fluff up your feathers, and come join us on this feather-ruffling quest to reunite our little flock!

Until then… stay clucky and keep your wings ready! 🪶✨

Mama Hen ❤️

Live Hard, Die Hard - s-fukuda
The real adventure begins now!
We’re thrilled to announce that Live Hard, Die Hard launches November 20th on Steam! 🧠👽🔫

Busy but Addictive! This Battle x Medical Counter-invasion real-time strategy is like nothing you've ever seen!
An army of aliens is here to invade the Earth!
Show the Earth-style greeting to those unwanted visitors who lounge around our grounds!
You, as the commander, must lead your troops to extinguish zillions of aliens!

💠 For those ready to dive in early…
Our Steam demo is still live🙌
You can jump in right now and experience the beginning of your journey!
https://store.steampowered.com/app/2550790/Live_Hard_Die_Hard/

*Once the game is released, the demo will be removed from the Steam store. If you haven’t tried it yet, now’s your chance!

🧠 About Live Hard, Die Hard

In Live Hard, Die Hard, you take on the role of a frontline commander leading an elite squad of soldiers against a deadly alien invasion.
With only 4 weeks remaining until the extinction of humanity, you must balance two crucial fronts: combat and medicine, managing artillery bombardments while performing emergency surgeries to keep soldiers alive and dissecting enemy aliens.
The result is a thrilling mix of chaos and control that tests both reflexes and strategy.

See you on November 20th!🚀

記憶的主人 - 夜光
一、修復「結束後的開始」篇章中,「千夜的光之子」任務沒有重置的錯誤。
二、修復「結束後的開始」篇章中,「通用型光之子」任務觸發條件異常的錯誤。
三、修復部分結局畫面無法顯示的錯誤。
四、角色使用「對友軍或自己施放的技能」時,不再會被閃避。
五、修改部分災害點抵達前置條件。
RimWorld - Mal
BOO! Happy Halloween! 🎃💀

On this spooky day, we’ve got a small RimWorld update loaded with fixes. They’re listed below in the changelog.

This update should be compatible with all savegames and mods.

Have a bug to report? You can share it with us on the official RimWorld development Discord.

OoOoOoo,
Tia 👻
Website | X | BlueSky | Reddit | Facebook

Fixes
  • Fix: Optimisation to JobGiver_BoardOrLeaveGravship.
  • Fix: Animals can't fish on ocean water in some circumstances.
  • Fix: Shuttles arriving to pick up a pawn on a pocket map will now land on the parent map instead.
  • Fix: Grav engine floating orb graphic cut off at the top.
  • Fix: Void structures could end up with negative progress.
  • Fix: Shuttle leaving if all pawns on map enter a pocket map.
  • Fix: Pawns sometimes wandering to (0, 0), especially with fleshmass hearts.
  • Fix: Void provocation fails silently on maps which can't support harbinger trees.
  • Fix: Void provocation wasn't bypassing earliest day requirements for incidents.
  • Fix: Incorrect label on ghoul/shambler discovery.
  • Fix: Error in GameComponent_PawnDuplicator when running without Anomaly.
  • Fix: LanguageWorker_Italian missing a null check in WithIndefiniteArticle method.
  • Fix: Techprints in loot (e.g. ancient danger) don't respect techprint commonality.
  • Fix: Possible error if a ritual spot is deleted while a ritual is in progress.
  • Fix: Gravship launch ritual not added retroactively to saves.
  • Fix: Ghouls couldn't right-click-use serums, and mechs could erroneously use them via the gizmo.
  • Fix: Metalhorror fifth timer not respecting VTR, causing gray flesh to take much longer to spawn.
  • Fix: Error attempting to generate creepjoiner relations.
  • Fix: Z-Clipping with some world object textures.
  • Fix: Raided thought not getting applied in some quests.
  • Fix: Gravcore quest sites were not settleable (not retroactive).
  • Fix: Maps weren't considered a player home if a gravship landed on it after it had already generated.
  • Fix: Several issues with transporting fleshmass hearts on gravships.
  • Fix: Infant illness doesn't change phases due to an oversight.
  • Fix: Labyrinth teleporting targets to non-origin maps if origin Obelisk was destroyed.
  • Fix: Pawns getting stuck when running while on fire if blocked by an enemy.
  • Fix: Seeds not always being deterministic.
  • Fix: Pawn apparel using map biome vacuum flag rather than planet layer flag.
  • Fix: Removing world layers not removing connections or destroying world objects.
  • Fix: Shuttles sometimes landing out of bounds.
  • Fix: Wasp stuns no longer affect mechs or turrets.
  • Fix: Pawns could plant special seeds outside their allowed area.
  • Fix: Faction goodwill was not affected by killing pawn via psychic slaughter.
  • Fix: Performance issue when selecting a lot of beds on a late game map.
  • Fix: Prisoner and non prisoner beds can get mixed up when loading save if rooms are separated by paste dispensers.
  • Fix: Errored ship jobs now clean themselves up properly.
  • Fix: Turret top offset is (erroneously) rotated by turret angle.
  • Fix: Bills on launch map get set to drop on floor when gravship leaves.
  • Fix: Some explosive buildings explode twice when the wick ends.
  • Fix: Shuttles could disappear when landing if their contents were bugged.
  • Fix: Missing null check in DirectXmlCrossRefLoader.
  • Updated player creative content.
Glintseeker Island - Jones [Glintseeker Island]
Hey there Glintseekers!

A little sneak peek at the new homes for the NPC's and players:

Player's House:

Tailor's House:

Wizard’s House:

PS: More news coming soon about the next playtest, arriving later this year!

Join our Discord server so you don’t miss any updates.

Your Half Soup Team 🍜
Lords of the Fallen - RodLampbearer

Greetings Lampbearers,

We’ve deployed a hotfix to address several community-reported issues following our latest update.

As always, many of these fixes were identified with your help via our official Discord and Reddit channels — thank you for your continued feedback and support as we work to refine Lords of the Fallen.


Hotfix Patch Notes


Shared Progression Crash Fix:

Resolved an issue where the game could crash during shared progression co-op if both player characters died simultaneously.


Moth Guidance Performance:

Fixed a performance drop when using Moth Guidance.


Vestige Menu Responsiveness:

Fixed an issue where the game could become unresponsive if the player navigated the Vestige Menu too quickly.


Inventory Sorting Update:

Removed the redundant Defense Magic category from Inventory sorting options.


Group Sorting Fix:

Fixed inconsistencies affecting group sorting in both the Inventory and the Coffer.

Thank you once again for your continued support and for helping us shape the Lords of the Fallen experience.

In light, we walk.

— The CI Games Team

...

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