Luciferian - The Conjuring Book - backtotheabyssgamestudio

In this October 2025 update of Luciferian, several new features are included: the player now rotates around the aiming icon, enemies now respawn when near the player, movement across the map has been slowed down, level design for levels 3 and 4 has begun a new lava crack trap has been added, among other improvements.

v1.1

- Implemented the lava crack trap

- Touching this type of trap drains the player’s energy, with short immunity intervals

- New floor elements added, such as openings/cracks

- The idea is to form river-shaped cracks, wide and irregular

- A draft of the minimap has been created, defining only interconnected entry and exit zones

- Level 3 design has begun

- Implemented background pattern rendering with a different type of animation: cyclic and reversed

- Implemented repeated, animated lava patterns, depending on the level

- The player now rotates around the aiming reticle

- While walking, the player must move toward where the mouse is pointing

- A margin of the crosshair’s width ×5 is applied, ensuring it never reaches the edges of the screen

- The crosshair size has been doubled

v1.0

- Added enemy resurrection mechanics, random between 10 and 30 seconds, for enemies near the player

- Background sound effects (demonic voices) now trigger when an enemy respawns

- Added additional sounds for enemy revival and when they spot the player from a distance

- Slightly reduced map movement speed

- Changed the player’s clothing color to blue

Trade Tales - brickgeekgames

Thank You for Being Part of Trade Tales During Steam Next Fest

To everyone who downloaded the demo, played, shared feedback, or simply took a moment to step into the world of Trade Tales, thank you so much. Your support during Steam Next Fest means the world to us. Although the event is ending, the demo will remain available for a few more days, giving more players a chance to experience this early glimpse of what we are creating.

We joined Next Fest with one goal: to share our vision and receive early feedback that will help the game grow. Steam Next Fest is a celebration of games still in development, a place where rough edges are expected, ideas are tested, and communities are born. Trade Tales is still in its early stages, and that is exactly why your feedback is so important. Every comment, suggestion, and bug report helps shape what this game will become.

This demo represents only the foundation. There are many features, stories, and surprises yet to come. We are not just making a game, we are building something meant to be lived in, and you are now part of its earliest history.

To everyone who streamed, created content, or shared their experience, thank you. Seeing players laugh, explore, and connect with the world of Trade Tales has been incredibly inspiring. Your excitement gives us the strength to keep building.

We are also aware that a critical voice has surfaced, and it may have created doubt for some. But Trade Tales was never meant to be judged by a single video or early impression. This is a work in progress, not a finished game, and holding it to final release standards or nitpicking every small rough edge ignores the purpose of a demo. What truly matters to us are the voices of real players, those who played, enjoyed, and offered sincere feedback. Those who can see the vision of what this game will truly become.

From the bottom of our hearts, thank you for believing, for testing, and for dreaming with us. This is just the beginning. We will continue to improve, expand, and listen. With your support and feedback, we are committed to delivering an unforgettable experience that will speak for itself when the full game is ready.

We invite you to stay with us, share your thoughts, and help shape this world as it grows.

21:13
Dead World: La Argentina Muerta - Milanesa Studio
- Fixed some bugs
- Added a target indicator to prevent getting lost
- Added a new weapon. Can you find it?
Manipulation - GreyClouds24

Starting this weekend, right now actually, we're opening up a beta version of our game for everyone to help playtest! Report bugs, tell us what's fun and what isn't, and help us put the game to the test.

For those of who really put our game to work we're giving free copies to you!

We want to thank you for your time and insight by offering a free copy of our game when it's ready. To get your free copy simply fill out the "Playtester's Survey" google form linked on our Discord.

Discord Link: https://discord.gg/x339S2xu

Playtests will be open NOW to Monday, October 20th 8am (Pacific Time)

Yinglet Creator - Tabski
Thank you everyone for trying out my little project! The reception has been overwhelming in the best way possible.

This is a small, boring patch to address some bugs and quality-of-life issues.

  • (New) Height is now displayed on the sliders page - units are configurable via settings
  • (New) Added a slider to adjust field of view in pose mode
  • (QoL) Added a slider to adjust camera speed in pose mode
  • (QoL) The scroll wheel now moves the camera in pose mode
  • (QoL) Added a "Blank" preset
  • (QoL) Added a setting to disable the UI tilt
  • (Fix) Fixed steam overlay and screenshotting
  • (Fix) "Lemur" fur pattern no longer shares recoloring with the "Dorsal Thick" fur pattern
  • (Fix) Forearm no longer rotates unnaturally in certain poses
  • (Fix) Addressed some clipping issues with shoulders and certain outfits

My immediate focus is going to be ironing out issues like this. Cooler stuff is on the horizon though!
ATLYSS - Kiseff
ATLYSS Version 102025.a5 released.
Verify integrity of game cache if the update does not occur.

Game / General
  • Added Steam rich presence to the game, displaying information on the Steam Friends list of the players location, class, level, and main menu selection.

  • Added a small visual "poof" effect when items disappear from the game space without being picked up for a long period of time.

  • Added a "Revive" interaction mechanic (pressing the interact key nearby a dead player), allowing players to revive others without needing a Soul Pearl. Reviving a without a Soul Pearl will take much longer to cast, and will be interrupted on movement.

  • Added a friendly npc at the Chapel of The Elders that explains reviving others.

  • Updated quest reward inventory quantity check, preventing the player from completing the quest if they have a full inventory under other circumstances.

  • Fixed the item iteration queue when abandoning a quest, which had a bug of removing quest items from a quest the player still has in their log.

  • Fixed not being able to pick up dropped currency that was not auto-tagged / picked up by anyone.

  • Fixed Kubold's mouth mesh clipping on the lowest muzzle size.

  • Sapphite ore now provides copper clusters in its loot table.

  • Lowered all damage output potency % for pvp for both damage types (Physical, Magical) to 68%, which should increase survivability for pvp battles. Healing skills may be affected in a later update.

  • Player projectiles that are not melee / close range hit boxes will no longer stagger the parent player (knocking them back) if they are parried in pvp.

Skill Balance
  • Removed the 1 mana cost for Recall.

Paladin:

  • Divine's damage hitbox can no longer crit.

Bandit:

  • Bomb trap can no longer be reflected or stagger the parent player who set the trap if parried in pvp.

Nirvana, Origin of Fate - laurentcance
Memory usage is fixed, and some gfx and fx upgraded.
Super Beefit Playtest - martin
Add sounds to intro scene
Update credits
饲养染的30 DAYS Playtest - XiAoRaN
修复不妥当的成语错误
感谢小黑盒用户"玩家86437838"指出此次错误,十分感谢各位对本游戏的关心ww
Furr-Tec Anti-Extinction Playtest - Aether Hephaestus

This release has a prototype build of Unity runtime using .NET 10 RC1, along with OpenUSD support.

Uses Vulkan as default renderer, with DX12 underneath for anyone running unsupported vulkan drivers.

This is the first release to have DCC pipeline that is a continuous cycle, expect more updates this month and forward, predictable schedule.

-Aether

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