5:40am
Who's beast - Progrediens Studio
Audio
  • Fixed the attack hit sound spatialization bug – it is now correctly positioned in 3D space.

  • Footstep and jump sounds from ghosts are no longer audible to other players.

  • Fixed the microphone device refresh issue – the selected device now updates properly without requiring a map change.


Gameplay
  • Fixed a bug where having a torch in stock while attacking could cause an unintended penalty.

  • Added a visual indicator to open the Death Panel.

  • Weapons are now correctly dropped when a player dies while equipped.

  • Ghosts can now properly cross bridges without falling through.

  • Added a fast walk mode for better balance between speed and endurance.


Quests and Objectives
  • Fixed the rally waypoint not always disappearing from the screen after the event.

  • Fixed the "Dance 5/5" quest not validating or updating correctly.

  • Improved the key spawn system for more consistent and reliable behavior.


Ghost
  • Fixed an issue where ghosts (or players) couldn’t always see other ghosts.

  • Ghosts can now interact with light sources again.


Environments
  • Fixed a floor in the Town Hall (HDV) that players could fall through.

  • Adjusted collision behavior in several areas to prevent unintended falls.


Weapons
  • Fixed the double damage bug with the spear.

  • Improved the stability of the spear throw and retrieval system.

东方异域见闻 ~ Touhou Dystopian - Kay Lnk

Current Version Update Details:

Improvements

  • Optimized the auto-lock-on logic for enemies.

  • Added ultimate descriptions to weapon interaction tutorials.

  • Fixed an issue where items dropped near portals were difficult to pick up.

  • Removed distant blur effect.

Bug Fixes

  • Fixed a bug where Fujiwara no Mokou might not recover HP upon completing a stage during her Finisher.

  • Fixed an issue where certain talents for Fujiwara no Mokou could cause reduced HP recovery from her Finisher.

  • Fixed a bug where coins could be lost after unlocking the Money Bag from Sagi no Miyako.

  • Fixed an issue where the "Heart Copy Slash" talent could unexpectedly fail to activate.

  • Fixed an issue where the Bestiary interface would not display correctly in ultrawide screen modes.

  • Fixed a bug where dashing during a charge-up sequence might sometimes not cause movement.

  • Fixed abnormal voice control prompts.

Babbling Brook - Some Random Designing

Hi all! Since releasing the last demo update, I've been hard at work to improve and polish the full game. So that it's ready for its release in about three weeks 🥳 It's quite a lot so...

Here we go!

In the full game you'll be able to push rubber ducks around, in case they get stuck:

You'll also be able to open and close gates to quickly start and stop the flow of water:

There will also be a huge happy sponge, which is basically a water source which you can freely move around in the level:

The special kinds of duck will also be more powerful and valuable, making it especially worth to gather them:

The game should be easier to understand thanks to a couple of improvements to the interface and tips in the pause menu:

Thanks everyone who shared their feedback through the feedback form or in other ways. A lot of these and smaller improvements were based on your feedback.

What's next

I'll be announcing the exact release date soon (but you can expect it in about three weeks). You can wishlist the game so you’ll be notified once it's out.

5:29am
Nectarmare - crystalyrian
Game runnable
Dungeon Devotion - pinkteagames

Hi all,

A few people were unhappy with how slow progress was in Dungeon Devotion so I added some improvements:


Ver 1.4
Added new Boost Devices to unlockable rooms.
Units placed on them gain a 3× points multiplier, helping you earn points faster and giving extra rooms a real purpose.

Thank you all :)

5:19am
Flower Fight - viator
- Character Rework [Norma]
- [Relic] Energized Amber - Fixed a malfunction
Deadly Days: Roadtrip - Pixelsplit

Dear survivors,

We launched Early Access four weeks ago. Over 100,000 players worldwide have joined the fight against the zombies. THANK YOU!!!

We have released several patches and hotfixes in the meantime, but the first major update is still pending. Take a look at our roadmap, which is designed to be constantly evolving:

We believe that we can only create the best possible game if we work together with our community and take their feedback seriously. That's why we've been using Opendecks since the beginning of development. The link to our Discord works great, and the ability to upvote ideas has been well received.

Of course, we also read your reviews. Thank you to everyone who has already written one. If you haven't written one yet, please do so and don't mince words. NOW is the time to unlock the potential of Deadly Days: Roadtrip. And we can only do that together with YOU.

To celebrate our successful launch with you, we are giving away 100 keys for the Supporter Pack on our Discord. Grab the giveaway role and enter the raffle.

https://store.steampowered.com/app/3883820/Deadly_Days_Roadtrip__Supporter_Pack/We are really looking forward to the Early Access phase and everything that lies ahead. Thank you for your feedback, and remember: We read every review, so keep them coming!!

See you soon,

Your Pixelsplit Team

Four Lights : The 1st World [Iruka Route] - Torriet
네개의 빛 오타 제보 이벤트



디스코드 ⁠오타제보 에 발견된 부분들을 공유해주세요.
기간은 11월 1일까지.
대사 지문 할 것 없이 자유롭게 참여해주시면, 핑크 아크릴을 랜덤으로 보내드립니다!

주의 : 배송을 위한 개인 정보 이용에 동의해주셔야 합니다.
피드백은 최대한 매너와 예의를 지키면서 해주세요.

https://discord.com/invite/uBf6N77Tc6



https://tumblbug.com/utopia_four_lights?ref=%EB%A9%94%EC%9D%B8%2F%EC%B5%9C%EA%B7%BC

네개의 빛 최종장 텀블벅도 꾸준히 진행중입니다.
감사합니다.
Felix's bad dream - Felix


Today I just posted a teaser for the music for the menu. Anyone who wants to can listen.

Link a video
THE LAST PORTRAIT - chaoskane

Hi everyone!

Next Update of the Demo arrived.

It's again a small update and based on some new feedback we got!

  • Update and fix some story related visuals

  • Fix some missleading visible mouse cursor issues

  • General smaller fixes and improvements

Any Feedback is welcome :-)

...

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