Elengard: Ascension - stephanommg

This patch comes with some bugfixes and the campaign intro sumarized in half.

Changelog:

  • Intro "movie" summarized in half. In the future, images will be added.

  • Feedback button on starting screen

  • Bugfixes:

  • inspecting item that changed slot

  • sending item to storage while equiping item to sheath was making character unable to perform inventory actions

  • item action menu kept open even after closing inventory

  • dev related: improved bug tracking

ByteRogue - 11clock

I have noticed players struggling with the demo, so I decided to remedy this with a new mode to help ease in new players! Unfortunately, I also had to remove the Bomb Storage challenge mode from the demo to maintain its size. Sorry about that, but you'll be able to play it again in the full release!

- NEW: Beginner Mode, which has reduced starting enemies, no bad crates, and an easier boss

- Standard Mode requires a bronze trophy from Beginner Mode to unlock (stays unlocked if you already earned a trophy before this update)

- Refresh Mode now requires 2 trophies to unlock

- Removed Bomb Storage Mode from demo (Sorry, demo is getting too big!)

- Locked game modes now show their names in the menu

- Changed Refresh Mode's description to clarify the increased enemies

ServiceIT: You can do IT - Freemind Games - Adam
Hi ServiceIT fans

The update includes a course and new items in the shop, and the next one, which will be released next week, will include missions and other extras - let's get started! 👨‍💻🕹️

🔹 Cable routing - from now on, you can route cables in the wall, drill holes and connect devices with them
🔹 Connecting cables to the patch panel - a new mechanic in which you can connect cable ends to the socket in the patch panel
🔹 Connecting routers, switches and patch panels - we have added the ability to connect the necessary network devices with RJ cables
🔹 Configuring network devices - all physically connected devices must be configured in Network Manager
🔹 Minor bug fixes, especially the one with crashes ✅⚙️


❗️Remember - ServiceIT is still in Early Access. Gameplay errors can happen! Therefore, we look forward to your feedback. Most bugs are being fixed thanks to your reports❗️

How to contact us with bugs?👾
Do it via discord 📢

https://discord.gg/76N77uHWkc

Or via the Steam discussion📢
https://steamcommunity.com/app/2194730/discussions/

Check our sales!
https://store.steampowered.com/publisher/freemind/#browse


Service IT Team📟💽
MR DONALD - RASKUMAR
Important message, it's time to save the Vatican!

THE VATICAN HAS FALLEN.

A French syndicate has taken power — a cult of Masons obsessed with monetization and “historical accuracy.” They hold priests, players, and developers hostage. They experiment on their own employees, forcing them to buy and play their own games.

YOUR MISSION

Infiltrate the heart of the Vatican. Destroy the syndicate. Free the hostages. And take the throne to become the new Pope. The world can’t even afford a remake of a 20-year-old game anymore. Gamedev is drowning. Only you can save it.

Try out our demo, follow our socials and, most importantly, wishlist MR DONALD: SAVE VATICAN to help us promote the demo on the current Next Fest!


[dynamiclink href="https://store.steampowered.com/app/3520250/MR_DONALD_SAVE_VATICAN/"][/dynamiclink]

Truth Beneath the Shadows - xxx_start

Come watch the live demo showcase of Truth Beneath the Shadows during Steam Next Fest!
We’ll take you deep into its eerie and intense atmosphere through a silent live playthrough—no commentary, no developer narration—just the raw experience, so you can focus entirely on the story.
👁‍🗨 Perfect for fans of detective tales, gripping narratives, and fate-changing choices

Lord of Rigel - Ace

Greetings Lords of Rigel! The June content update brings a new special system the fleshes out the Electron Flux weapons more, the ELF Mortar. A medium range weapon with an area of effect, the ELF Mortar has a shorter duration for area denial than the Plasma Flare but has the advantage of penetrating shields and armor.

This update also includes some minor UI quality of life improvements for the displays on fleet costs and ship sizes in the skirmish and ship designer menus with warning colors added if over cost or size. Other recent UI improvements include being able to shift click to cycle new game menu items in reverse order.

Image 1. An Electron Flux Mortar in action

Image 2. The Electron Flux Mortar in the tech tree.

The past few hotfixes over May and June have also included performance and AI adjustments that should improve some systems. The AI is more reluctant to exchange lower technology levels, and will appear more consistent in trade offers to the player as it will consider the strongest economy when proposing or considering offers. Before it was adverse to trade or research proposals if they came from other factions.

Image 3. An early game galaxy scene overview.

Over July the focus will be on other critical issues reported and implementation of an Iron Man mode. Games with Iron Man mode will only have an autosave.

Your continued support of LoR over the year since release has not gone unnoticed and while the initial plan was minor content updates for a year, there may be additional specials, leaders, and events in the fall and winter.

NebuLeet - quasilyte
I am going to go LIVE in about one hour, give or take :D

The stream agenda is quite simple:
  • Make a somewhat efficient space vessel design
  • Program it to become competitive
  • Then create a manually-controlled vessel and try to beat it

The programming part of the game is one of the least covered parts right now. I am going to address this issues today!

The stream will (hopefully) be accessible from the game's Steam page. I will probably upload it to YT later as well.
9:14am
Lord of Rigel - Ace
Change Log:

Ticket #2112- Content- ELF Mortar special weapon
Fix for rare case of ship designs with no name causing an incorrect unit count in tactical
QOL- Weapon designer and add ship systems UIs text color for available ship space changes to red if added weapon or system would not fit on hull
QOL- Skirmish fleet cost fraction color changes to red if over fleet cost limit
Loot Shop Simulator - Zarg

First off, thank you to everyone who tried the demo! This project means a lot to us, and we have plenty of fun ideas brewing as we head toward Early Access later this month. Here is a sneak peek of what we are working on!

Wall & Floor Decor + More Furniture Items

The demo offered only a couple of furniture pieces — just enough to show how each type works. In Early Access you’ll find new blueprints inside loot caches that unlock extra options in the Build menu. Every item set will include its own furniture blueprints, letting you customize the shop even further.

We’re also working on tools for easy placement of new types of decorations such as Wall & Floor Decor. We should have more information on these tools when Early Access launches!

A New Item Set

The demo focused on the Dragon set. Early Access introduces a second collection: Wrath of the Witch King, packed with magical gear. Expect new loot and fresh blueprints!

Shop Prestige, Attractiveness, and Comfort

Currently, there are three stats for the Shop that cannot be seen in the demo. These stats are as follows:

  • Prestige: Higher prestige means customers will have more money in their wallet and they will be willing to purchase higher markup on products.

  • Attractiveness: The more attractive your shop, the more customers will visit per day.

  • Comfort: The more comfortable your shop, the more time customers will spend in the shop, which may lead to more sales.

As we add more decorations, many of these will begin to influence the shop's stats in some form or another. For instance, one of the new objects in the Early Access version will be the Display Stand! Placing an item on a display stand will raise your shop's Prestige based on the Rarity of the item on display. Customers who walk over to the display will see a buff to their Wallet size during their visit that day! While it is random whether a customer will check display stands or not, it is still a good idea to have at least one, just in case!

In the future we will add more special items that can modify the shop's stats in different ways.

Interactive Furniture

With the Witch set comes our first interactive drop: Mirror on the Wall. Place the mirror in your shop and you can revisit the character-creator whenever inspiration strikes. The blueprint is a Legendary drop, so keep an eye on those caches!

The Specialization System

Finally, we would like to introduce the system that will set Loot Shop Simulator apart: the Specialization system!

We want you to decide what kind of shop you run—and mix styles if you like. Right now customers spawn with a Rarity (wallet size, patience, etc.) and a list of Preferences. If you stock only weapons, potion-hunters walk away. Rather than force a one-size-fits-all approach, we’re introducing Specializations: pick a focus, unlock unique minigames, item sets, and questlines!

We have already begun designing three specializations:

1) Alchemist: Toss ingredients into the cauldron, brew custom potions, and discover strange side effects. (Remember Mendel and that Potion of Gigantism?)

2) Blacksmith: Salvage spare loot for materials and forge new weapons or armor. Nail the minigame and items can jump a rarity tier — or gain bizarre perks!

3) Card Parlour: Skip the blades and brews; run a game hall instead! Host matches, challenge patrons for rare cards, and chase a light-hearted questline to become the card master!

Most of our Early Access development will be spent fleshing out these specializations and listening to your feedback. After Early Access launches, we'll reveal the specialization that we plan on creating first!

Other Stuff

We are also working on other things we have not mentioned yet. One of the most requested features, Employees, is already 80% complete!

After trying the demo, many have also expressed a desire for more in-depth tutorial, so we are working on a Catalog where you'll be able to see more information about topics such as emoji meanings, customer markup thresholds, customer preferences, and more!

While we have no specific release date for these features, we'll be sharing progress updates regularly throughout the development.

Finally, we are tuning the balance based on the feedback we received this week, in order to improve the early game pacing. Expect the Early Access pacing to be improved!

Want updates? Stay in Touch!
  • Join our Discord – feedback, bug reports, or just to chat

  • Post in the Steam discussions – we read everything

  • Follow us on X – quick updates and tiny loot jokes

Thanks again for playing, and we’ll see you on the sales floor! ːsteamhappyː

9:11am
Match Tree - Andi

We are flabbergasted by the response to the trailer and demo for our tiny, quirky game experiment. It started as a small Godot experiment and became a real game people actually play. Crazy!

As we don't approach it as a usual "commercial" game where you think a lot about target audience, how to reach people, etc we were surprised it resonates so well with you people out there.

Most of our decisions around the game and what we want to do is based around if we find it fun or a good learning experience and for someone like me, who made games for a living for more than 25 years this is a liberating, fun experience.

Thanks to all the feedback we got through the in-game reporting tool we addressed some things in an update:

  • Vsync is now really on or the game is limited to 144 frames max

  • we added "sheep" as a language (a good example of a silly idea, but also a proof we can translate the game very well. We are now looking for help to translate it in as many languages as we can)

  • changed the map "Misplaced" a bit and added one more solar energy. While we like that you like the difficulty of the game, we thought this is a tiny bit too much for the first real map)

  • adding "Best Turns" to the maps

    • Can be turned of in options if this stresses you out

    • Shows your turns while playing

    • Saves your best round (the lesser turns you need, the better)

    • Shows you a badge when you beat your own turns

  • Main menu works on 16:10 now and doesnt have grey bars anymore

  • A lot smaller fixes I forgot to write down (sorry)

Please keep reaching out with feedback, ideas and thoughts. I'm reading all of your lovely comments every morning and it's making my day! A lot cool suggestions and input.

Mäh Bah!

...

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