6:28pm
Valor & Blade - TechGladiator
What's Changed
  • Redesigned Save Slots With Images, Character Level, and Time Played

  • Bug Fixes and Improvements

Qume: Echoes of Sand - Aby
🏁 Final Updates Before Full Release

With the last major update of the Early Access phase, Qume: Echoes of Sand is now one step closer to its full release.
This update brings new systems, enemies, optimizations, and additions that add greater depth to the gameplay.


🚀 New Features
  • Jetpack added! Take off with Space and dash short distances with Shift.
    Fuel is limited for long flights, but overall mobility has greatly improved.

  • Jetpack crafting and materials can now be found across the world.

  • New enemy camps and faction conflicts — certain AI groups now fight each other, making the world feel more dynamic.

  • New Bosses:

  • Juggernaut: Armored and highly durable; hard to kill.

  • Blastborn: Uses gas, smoke, and flash grenades.

  • Dustfang: A lone sniper that can spawn in camps or on hills — more dangerous and powerful than standard snipers.

  • Loot and interactive corpses — you can now loot enemies, bosses, and even creatures like scorpions (which are edible).

  • New surface loot — added half-buried scrap vehicles, boxes, and lootable objects that don’t require digging.


🧠 Gameplay & System Improvements
  • Crafting, Printing, and Shred menus redesigned — selected items are now clearly highlighted, and locked content or item levels are easier to identify.

  • Hallucination system added — hallucinations appear and fade as hunger or thirst increases.

  • Survived Days counter and Global Leaderboard activated.

  • Survival Assessment — evaluates your overall performance.

  • Starting character traits can now be selected, granting either backpack or weapon gear at the start.

  • Weapon/Van showcase menu added — designed to build an emotional connection between the player and their current equipment.

  • Quest system (after Tutorial) — once you complete the tutorial, the game starts with a few short missions that act as the foundation of the story system.


🎓 Tutorial Updates
  • Camp assault training (example: a small camp behind a large rock) — not mandatory; skip if you lack ammo.

  • Fuel refilling training (vehicle’s left side — don’t forget to close the door).

  • Trader introduction added.

  • Tutorial is now optional — includes a “Do you want to play it?” choice.


⚙️ Quality & Usability
  • Added "Bug Sender" button to the ESC menu — report recent issues easily.

  • Improved screen shake and weapon recoil effects.

  • Reworked difficulty settings and added several improvements.

  • Temporarily removed ultrawide support.

  • Added FallRecovery system (temporary fix for falling out of the world).

  • Craft item pinning added.


🪲 Fixes
  • Fixed loot refresh issue when dropping looted items.

  • Fixed bug allowing items in locked inventory slots.

  • Improved Eye text readability.

  • Fixed bug when opening inventory while filling water.

  • Fixed armor texture issue.

  • Fixed time/day counter.

  • Camp indicators now only show active camps; disappear once all enemies are cleared.

  • Temporarily disabled arm dismember escape animation due to conflicts.

  • Removed “Early Access” label.

  • “Data will be deleted” warning now only appears if a save file exists.


🧩 Final Words

This update represents the final major step before full release.
Thanks to your feedback, Qume has evolved into a richer, more dangerous, and atmospheric world.
This may be the last major content update before launch — next comes the full release announcement and story-driven content expansions.

Ascension - 饭团

各位道友好,

恰逢Steam古装游戏节,我们为大家带来了两则好消息!

第一个好消息:限时特惠!

即日起至11月18日,《宗门志》将享受 八五折 特惠!

第二个好消息:优化内容预告!

我们一直聆听大家的反馈,因此将在 11月底 发布一轮更新,初步优化各位道友关心的体验问题,主要包括:

  • 战斗AI初步优化

宗门弟子与敌人将变得更“聪明”!他们将不再无脑攻击,而是懂得团队配合、集火强敌,并会审时度势选择目标。

  • 交互体验初步优化

我们将同步优化部分移动与交互逻辑,让操作更为流畅。

此外,11月版本只是本次优化的 第一阶段。在接下来的 春节版本 中,我们不仅将推出 完全优化、更加智能的战斗AI,还将 重做全部交互与地图地貌,彻底提升整体体验!

敬请期待一个更为完善的《宗门志》。祝各位道友游戏愉快!

=====

针对近期各位道友遇到的一些闪退,崩溃,游戏进不去等问题,有以下可能的解决方案,请大家可以先自查一下。另外,一些修改器的使用也有可能导致卡死,还请道友注意一下。如果仍然无法解决可以进 bug 反馈群 1048937185 与我们交流。

⚡云存档无法同步,游戏进不去解决方案

这个可能是Steam的云存档服务器波动引起的,可以尝试开启/关闭加速器。或可能进入游戏了。

⚡闪退解决方案

方法一:确保游戏安装盘和虚拟内存盘在同一个盘符下。比如游戏是安装在C盘的,并且虚拟内存盘也是C盘。
方法二:官方网站更新显卡驱动到最新,然后检查虚拟内存设置
如下图操作,右键点击“此电脑” → 选择“属性”,点击左侧“高级系统设置”
在“系统属性”窗口中,点击“高级”标签页,点击“性能”区域的【设置】按钮
在“性能选项”窗口中,点击“高级”标签页,找到“虚拟内存”区域,点击【更改】
取消“自动管理所有驱动器的分页文件大小”的勾选,确保没有设置为“无分页文件”,选择你想设置的驱动器(选择一个大一点的磁盘),点击“设置”,然后“确定”,重启电脑以使设置生效。

⚡掉帧解决方案

方法一:升级显卡驱动到最新版本
方法二:如果有双显卡,需要确保切换到独立显卡

⚡崩溃解决方案

如果是游戏一启动就崩溃,或者是启动后几分钟就崩溃的问题,有以下可能的解决方案。
右键点击客户端内的游戏,点击【属性】,如下图找到【已安装文件】,点击【验证游戏文件的完整性】

⚡游戏无法启动

在Steam客户端中,点击左上角的【Steam】,在下拉菜单中选中【设置】
如下图显示位置找到【下载】标签,关闭【启用着色器预缓存】

⚡游戏卡在读档页面

方法一:先建立一次新游戏,进到游戏后再读之前的存档。
方法二:右键点击客户端内的游戏,点击【属性】,找到【已安装文件】,点击【验证游戏文件的完整性】

如果大家有任何问题和反馈,都可以在QQ频道搜索【宗门志】,在对应版块中发帖告诉我们,我们会每天查看整理,再次拜谢。

============

在库中

https://store.steampowered.com/app/2328480?snr=2___

策略4X回合战略建造即时战术

2025年5月9日

一款属于修仙人的4X游戏。 宗门遭遇灭顶之灾,危难之际集全宗之力打开时空通道,传送年轻弟子以续道统。身为新任掌门的你,须带领众人重铸宗门,在这个崭新的世界当中,凝神魂、结金丹,化神登仙。

¥88.00

-------------------------------------------

QQ频道 B站-宗门志

Minigunner® - Gunslinger Rafa


Minigunner Build 0.8.9.7 Patch Notes
After 8+ months in the making, we're super excited to finally ship this giant update! It brings sweeping improvements to just about every screen in the game! We'll go into greater detail down below, but at a high level, we've made many changes to improve the experience of interacting with menus like the shop, character select, TAB screen, and more! Not only are they easier and more intuitive to view, but small details like navigating between buttons and special animations for various actions (like buying something in the shop) culminate to form a buttery smooth experience that we hope you'll love as much as we do!

We also have various gameplay tweaks and improvements, including an eye-catching new general common item! (And possibly also a very squeaky one too!)

Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!

General
-Implemented a TON of new sound effects for various items, actions, and level objects

-Added new screen effect for taking teleporters



-Improved player hurt and player healed visuals

-Added a new secret area...

-All explosions now leave behind blast marks, with larger explosions leaving behind larger areas of scorched earth!



-Updated ALL buttons in the game to have improved visuals and functionality. They are now more robust with both mouse & keyboard and game controllers when being hovered or clicked on

-Took out the trash, scrubbed the hallways, and cleaned the toilets

-Wait, we didn't do that??? Maybe it was someone else?

-📡 Added footstep sounds! They will adapt to whatever material you're walking on and get faster with your movement speed!

Minigunner
-Powershot
Knockback from main projectile increased by 500%
This ability now deals double damage to bosses!

These buffs add some more *power* to the Minigunner's Powershot when it hits and doesn't kill an enemy, making it more useful and versatile in those situations.

Commando

-Suppressive Fire
Stun on hit duration increased 0.5s -> 1.5s

Main Menu
-Added new Main Menu background art!

-Added intro animation for opening the game



-Main Menu background art will now change depending on selected difficulty

-Added a new button for the upcoming logbook! (not functional.. yet!)

Character Select
-Completely overhauled Character Select user interface

-Instead of showing walls of text, you can now hover over various elements to show a tooltip with more info about them

-Added achievement progress tracking for each mercenary, with neat unlock animations as your complete them!

-Added new Character Select background art!


-Character Select background art will now change depending on selected difficulty

-Completely overhauled Difficulty Select user interface

The Shop

-Holo projectors will now turn off after the item they are holding is bought

-Buying items will now play a proper animation and leave a "SOLD" card in their place

-Added a special flair for acquiring a legendary item ✨

-Added a special animation sequence for using the shop's random item option (with additional special effects if you roll a rare or a legendary!)



Combat UI
-📡 Added ability recharge flashes to your ability and combat roll, making it easier to tell when they come off cooldown without needing to look directly at them

-Damage numbers have been adjusted so that they properly get bumped up in size for different damage values, and can now get really big for huge hits!

-Bosses will now emit an "Enraged!" text upon becoming enraged, and their health bar has a new animation while enraged

-📡 You can now hover over status effect icons to get a tooltip with info about that effect!

-Your health capsules will now tremble in fear when you're at critical health (with no armor)

-The minimap now has a flashing animation over the train tracks when there is an incoming train

-Added new particles over your health capsules while you have a healboost cream ready

-Added new setting that allows you to consolidate your damage numbers, so dealing a lot of different damage instances in a short time can now be added together into a big number.



T.A.B. Screen
-TAB screen now has a neat blur effect in the background

-TAB screen now plays an intro animation when you open it



-📡 Your status effect icons now also show on your TAB screen map, hover over them to get tooltips on what they do!


-📡 You can now hover over various elements on the TAB screen map to gain more info about them!



-📡 Added support for controllers to navigate between TAB categories with bumper buttons

-📡 You can now hover over your different weapons/ abilities on the TAB stats screen to show tooltips about their key-binding and effects



-📡 Added descriptions for each sentry targeting mode on TAB equipment screen



Transaction Stations
-📡 You can now stand next to a locked keycard door to peer into the room and get info about the transaction stations inside!



-📡 You can also hover over the room icons on the TAB map screen to learn more about each room type



-Added special new animation for opening the Maximum Security Safe!



Game Over Screen
-Added a new animation of game over screen appearing and tallying up your points



-New game over background visuals for when you die and when reactor is destroyed

-Added a kill icon for the freight train



-Added a new button for the upcoming online leaderboards! (not functional.. yet!)

-Added animation for unlocking a new item



-Added animation for unlocking a new mercenary



-Fixed tutorial game over screen not showing any stats

Setting and Pause Menus
-Pause menu now has a blur effect in the background

-Added a new button for the upcoming logbook! (not functional.. yet!)

-Various minor improvements to menus

-Ya like Jazz?

-(???)

Enemies
-Updated the look of ALL enemy attacks to look more readable and polished


What a glow up!

-Slicers, Beamers, Heavy Slicers, and Swarmers can finally now have their attacks empowered by the corrupter's death aura.

-All melee enemies are now locked in the direction they are facing when they charge an attack

-All melee attacks have an improved indicator of their range and shape, telegraphing them better

-Minor Visual improvements to enemy death splats

Bosses
-The Frostblaster
Attack 2 will fire slower and show a longer warning before the attack goes off
Attack 2 will now have a longer cooldown before moving to attack 3
Attack 2's final blast is thicker and will be empowered while enraged
Attack 4 icicle projectiles now have a path indication preview that show how they will travel
The Ice Pillars that are in the arena before the fight, now start in a damaged state

Here are the major pain points we've identified (and tried to fix!) with the Frostblaster's boss fight:
-Attack 2 was too fast, overwhelming the player almost right away
-Attack 2 had very little meaningful difference between the base and enraged versions
-Attack 3 started almost immediately after attack 2 finished, leading to very little time to react
-Attack 4 could be overwhelming when the icicle projectiles are flying towards you from offscreen, you could easily lose track of where and how many there are

We've playtested this updated boss fight extensively and are really happy with how the changes have felt. Try them out and let us know what you think!


-The Abyssal Warden
Fixed various unintended visual issues and bugs

Sentries & Drones
Scrap Recovery Drone 🧲
Price reduced: ⚙️30 scrap -> ⚙️15 scrap
Scrap recovery chance increased: 33% -> 50%

We're very pleased with the performance of all our new sentry and drone companions... with the exception of this lil guy. More often than not, these drones would not be able to pay for themselves even after many waves of scrap recovering action. These buffs should move them into a much better spot!

Flamethrower Drone 🔥
Flames per attack increased 12 -> 16

With the long cooldown between attacks, we felt flamethrower drones could use the extra heat in their flame bursts.

Items
-Piercing Starfruit ⭐
Damage per projectile increased 40 -> 60
Projectiles now deal knockback to enemies hit
Projectile hitbox size increased (to better match visual size)

-Added Barrel ✚
Bonus Powershot damage increased +80% -> +100%
Bonus Powershot burst projectiles increased 4 -> 5

-Runic Cannonball 💣
Bonus Powershot damage increased +80% -> +100%
Bonus Powershot burst projectiles increased 4 -> 5

-Gilded Anvil (Minigunner) ⚜️
Bonus Powershot damage increased +80% -> +100%
Bonus Powershot burst projectiles increased 4 -> 5

-Flame Ring 💍
OLD: Spawn a flame wave upon reaching max heat, with subsequent waves spawning after a fixed 1 second cooldown
NEW: Spawn a flame wave upon reaching max heat, with subsequent waves spawning after every 6 minigun shots you fire
(This means that more firerate = more flame waves!)
Flame wave range increased by +10%
Flame wave damage increased +25 -> +30

-Laser Pickaxe ⛏️
Damage increased +100 -> +125
Item cooldown reduced 4s -> 3s
NEW: The pickaxe swing now deals double damage to enemy under 50% HP!

-Frosty Bullets ❄️
This item has been renamed to Frosty Snowglobe!
This item has a new item sprite!

Additionally, we also have updated item sprites for Purified Moongem, Corrupted Moongem, and Blazing Bullets!

New General Items

(spoilered for your protection)

Common Tier
-Magnifying Glass 🔎
Healthy enemies take increased damage from all sources
Unlocked by default!

-Shep the Sheep 🐑
Increase pick-up attraction radius \[enemies also have a small chance to drop a shep]
UNLOCKED WITH NEW ACHIEVEMENT: The Goodest Boy
Find the lost Shep.

Bug Fixes
If you want to report bugs or give feedback, join our Discord!
If you want to check on the status of reported bugs, check out our Bug Tracker!

These bugs have been squashed!
  • Fixed an issue where the stacked deck could be triggered by dynamite explosions

  • Fixed Pocket Hyper Engine improperly stacking over the course of a game session

  • Fixed an issue where an interaction between the briefcase and Uncommon Denominator could cause the Uncommon Denominator discount to persist after trading or scrapping the Uncommon Denominator.

  • Fixed an issue where the Experimental Microrockets would sometimes perform a wide turn when their homing behavior activated

  • Fixed issue where engineer armor gain icons would be active/inactive at incorrect times (references were flip flopped)

  • Fixed issue where Voltage Regulator aura SFX would continue if restarting the game while the aura was active.

  • Fixed issue where purchasing a sentry or drone affected by the Helpful Transmitter would still charge the player full price

  • Fixed error when scrapping or trading the Experimental Micro Rockets

    • This issue may have extended to other sentry/drone items but all occurrences are now resolved

  • Fixed issue where the E-40 Prototype Rounds were only firing from one of a sentry’s barrels (if it had more than one)

  • Fixed an issue where the Trusty Sidearm could get stuck and stop working

  • Fixed an issue where the Supply Signal's duration meter was not showing after your first transformation each scene

  • Fixed an issue where Forge Hammer upgrade costs were not properly updating

  • Fixed an issue where the Core Crystals' orbs could get stuck in their ‘target locked’ fast-spin state

  • Fixed issue with Adrenaline Booster stack scaling


SimuLadron - Jokai Studio
-Arreglado bug de los achievements finales
Shoot Up Basketball Pro - mindoverloadgames
Faster speed on the umbrella boats.
Rocks In Space - tsgamingemporium

Thank you to everyone that purchased Rocks In Space - a new enhanced 2.0 version is coming specially for desktop before the end of the year. New controls, new graphics and a redesigned view specially for PC and Mac!

A small update that includes new graphics for the power ups and a few bug fixes.

Added - keyboard ESC key also now pauses game.

Major bug fix - pressing on the rank button would destroy enemies.

Sit-Back Attack - Stapleton

Hey guys! As you can tell I have done a little redesigning of our main Steam capsules and logo art.

We feel it needed some TLC.

Tell us what you think about it!

- The New Title Screen After the Revamp!

Also we have officially set a launch date in In Early Access on Nov. 24th!

I have never released an Early Access game, but I am excited to launch this one.

The main reason we want to enter into Early Access is so that we can get input from people that enjoy the game! And thus make it even better than it is!

Early Access will feature a game that is complete in the sense it was supposed to be complete by launch.

But with the added benefit of being very moldable by the players.

We plan on launching a poll at the first of every update cycle to focus what the next update will be.

They will come in LARGE waves every month.

So let's start with ideas now!

What would you guys prefer to see in an Idle RPG like this one?

Please respond below or anywhere I can see it!

Thank you again!

  • Stapleton

Corporate Slave Succubus - HENTAI Plan



HENTAI Plan : November Sale 2025 has started!
You can check the full list of games on our Steam Publisher page!
Select your favorite game and don't miss this chance!

Discord
Photography Agency - HENTAI Plan



HENTAI Plan : November Sale 2025 has started!
You can check the full list of games on our Steam Publisher page!
Select your favorite game and don't miss this chance!

Discord
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