Galactic Glitch - Max | Crunchy Leaf Games


Hey everyone!

We're back with another update focused on polishing and balance! After the big Corrupted Reality update, we've been gathering your feedback and working away at many fixes big and small, as well as some balance fixes that we hope you guys will be happy about!

We also added some QoL features like a better camera zoom during combat, so you have a better view of what's happening and where attacks are coming from, as well as completion marks for weapons in the Hub, and mouse-over hints for all resources. Plus we gave the much-beloved Void Dagger and the Firefly Thrower a visual and balance update!

Here's the full list of changes:

Improvements and Features
  • Reduced camera zoom for better overview during combat
  • Added completion marks for all weapons in Hub Armory
  • Added mouse-over hints for all Resources
  • Improved visuals on some new level bosses
  • Improved Powers room items visuals and positioning
  • New visual effects for Void Dagger special attack
  • Improved power proc popup icon
  • Added new SFX for Firefly Thrower weapon
Balance Changes
  • Buffed Firefly Thrower damage and special attack
  • Buffed Void Dagger special attack damage and added push
  • Buffed Railgun special attack damage
  • Buffed Stabilized Quantum Beam special attack
  • Buffed Grav Shield duration and reduced cooldown
  • Buffed Soft Spotter power
  • Buffed Hurt Me Plenty power
  • Reduced cooldown on Missile Morph power
  • Upgraded Perfect Payout to Legendary rarity
  • Increased rewards from glitched Crates
  • Increased smallest possible reward from secret rooms
  • Increased Rewards from enemy station in Forge
  • Increased minimum amount of active Powers
  • Slightly stronger effects from Corrupted rooms
  • Increased allied wrecks' hp by current level
  • Buffed some ripped enemy weapons in Armory
  • Reduced spawn rate of Glitch Charges
  • Reduced some enemy bullets' hitboxes
  • Reduced spawnrate of dashing enemies in Scrapyard level
  • Removed Charger enemy from Challenge room fights
  • Reduced length of some late game levels
Bug Fixes
  • Fixed some enemies in Quarantine zone not attacking
  • Fixed player getting stuck in Armory teleport room
  • Fixed stuck dodge with shielded grabbed objects
  • Fixed Spider in Abyssal Docks causing strong pull
  • Fixed Idle Neutral Enemies in Challenge Waves
  • Fixed Skimmer trap could block room opening in Cybervoid
  • Fixed some environmental objects in Armory couldn't respawn
  • Fixed Stunning Entrance power sometimes failed to trigger
  • Fixed corrupted room offers having empty slots
  • Fixed Casino Crates explosion
  • Fixed Void Ring cooldown bug
  • Fixed Camera Position when player deposits Boss Orb
  • Fixed glitch jumpgates visual on map
  • Fixed save slot icons size
  • Fixed some connections on Hub map
We're really happy with how the Corrupted Reality update has been received, and we're going to keep improving the game, until it's the best it can be. Your feedback on these changes is super valuable, so please let us know what you think!

Thanks for all your continued support and bug reports. You're helping us make the game better with every update!

Happy glitching!
- Max and the GG team

Discord: https://discord.gg/6jPYbpZa2g
Death Flags: The Beginning of the End – Chapter I - disasterprojectgames
# NOW AVAILABLE #

Pre-Alpha Demo of Death Flags: The Beginning of the End – Chapter I


Dive into the world of Death Flags, a VR on-rails shooter: cursed pirates, nonstop action, and a story packed with betrayal and redemption across the archipelago of Shadow Sea.

What to Expect

Intense arcade-style combat

Relentless waves, frenetic pacing, and tactical decisions that will push your reflexes and nerves to the limit.

Replayability with real impact

Every choice matters. Choose your path in the heat of battle, unlock alternate routes, and replay to uncover everything.

An epic tale of betrayal and redemption
You were the right-hand man of the feared Captain Crow... until you stole the Abyssal Sword. Now you’re the number one target of every cursed pirate. Run. Shoot. Survive.

## Version 0.1 - Pre-Alpha Demo Content ##

- First playable stage including tutorial and Stage 1

- Active scoring and combo system

- Narrative introduction to the Death Flags universe

- First enemy variants with tactical behaviours

- Open community and direct support via Discord

Discord

https://discord.gg/SNHTSc5t

Instagram

https://www.instagram.com/disasterprojectgames/reels/?hl=en


We can’t wait for everyone to try this adventure and enjoy it as much as we’ve enjoyed developing it. Join our crew and help us make it even better.

12:46
Wyrd World - Pizza Cake
This patch comes with some quality of life updates and several bug fixes, just carving away at the issues before the next large content drop

Reorganized Weapons and armors to the respective benches, renamed accordingly, can now be crafted in the basic bench.

Fixed a crafting cost for the basic bench showing the ingredients twice
adjust position of shields and bows when sheathed on back to make room in case a cape is equipped

optimized a number of building designs in the world (part of several town reconstructions for optimization purposes)

basic Campfire Pot removed from crafting bench recipes and added to Player hand recipes, crafting cost changed to reflect that

Fixed collision issues with some enemies, preventing weapons from landing attacks (zzzzz)

Fixed an issue with the shield pulling the wrong sheath position when stowed away

Players may witness changes to the desert starter town as it's currently under reconstruction, as well as the bamboo region to it's north

Thank you for the patience and stay tuned for more cool stuff, <3
Unnamed Space Idle - Sylv
  • Significantly reduced memory usage and load times (30%
  • 40%)
  • Potentially reduced some instances of crashing on startup
  • Synth modules can now be right clicked to enable/disable while popup is on screen
  • Fixed AI upgrade being available before purchase
  • Fixed UT popups growing outside the screen in some cases
  • Fixed UT mod icon
  • Fixed various confirmation popups having incorrect titles
  • Fixed camera shake being insane
  • (Mobile) Added "Copy to Clipboard" button to Load popup, copies the save string directly.
  • (Mobile) Fix layout issue in Reactor
  • (Android) Fix crash issue shortly after startup
Horse Racing Manager Playtest - Sheep Meadow Road Games
New save recommended, but not strictly needed

Improved
- A quick register in home page for the horses, picks one race and registers for it
- Featured page for market section, to make it easier/more interesting to quickly buy a horse and participate in auctions
- Split auction registering and upcoming auctions to own parent tabs
- Added better relative date function, that shows days, weeks, months and years.
- Implemented this into top bar for next race and next auction
- Implemented this into the next events in home
- Implemented this into home table and some others
- Quick movement when not in input mode: W to move forward in the game, S to open search. These compliment A for going backwards and D for going forwards (in history).
- Added quick action panel if you press right click while in-game, you will have options to do next best action, search, move back and forward in history, see 20 past history items (where you have been in game)
- Added QR code to pause menu so that you can report bugs and feature requests with mobile when you play the game, so that you don't need to exit the game.
- Improved the welcome mail, to focus more on getting first horse and racing it. Guiding player to a softer start.
- Added another tutorial email, after you buy your first horse.
- Added tutorial email category, that can be turned off in settings.
- Sidebar to indicate if an area is locked or not
- Tooltips to betting panel
- Moved race register toggle as the first column item in race register, this way it's always visible
- Added a reset to default button for the columns order in settings (settings -> interface -> reset columns)
- Other managers can now send you scathing emails if you poach their staff or try to lowball them on horse purchases, in some cases they also put cooldowns to interacting with you
- Work on betting panel to make it a bit cleaner
- Added in settings (gameplay) way to choose the default betting account (personal or stable)
- For better UX, removed the preview toggle, and always have the gear preview
- Also changed so that you auto apply items when you buy them
- Fixing gold halter so that its now visible
- Move sonner to left bottom corner

Fixed
- In notifications to register horses for races, we did only check future races not that day. Additionally we were counting horses that were not eligible to race.
- Race restrictions only had "Male", this lead to quite a lot of smaller bugs that are now fixed.
- Inbox now should always sort where the newest item is on top
- You can now buy now horses even if you dont have capacity
- Some spacings in the market page
- Fringe bug where when you started game with random horses, the trade function only stripped future auctions but not same day. So if the horse happened to be registerd on the same day, then it would not deregister.
- Auction front view now remembers which horses you have selected
- Fixed bug where "Participate in auction" button would sometimes not work
- New game auto toggles not actually changing the toggles
- Fix buy now overpricing
- Spacing bugs in market tables
- Bug where sometimes when you started you had old emails from a other stable
- In auction table, have it where it's single select.
- If you did next event (world) it never went to next race
- Remove debug sonners in race front view
- Improved balance in how the CPU offers on your horses, no more X2 prices
- Fixing some bugs in the betting panels
The Legend of Kairo - batkid_ky
Kagetsu under siege!

Kagetsu needs your help!! They have been overrun with the Izari menace, and need you to try out this demo and clear them out! Destroy their towers and factories, collect info on their plans and take out their guard stations in the newest update of, The Legend of Kairo Demo!! Yep it's a demo, so you get to experience this all for free, in preparation for when the full game releases!

Character heads!!!
[carousel autoadvance="true"][/carousel]
Changelog:

Added button prompts, with correct inputs

Added body convulsing

Added Spine Rip Special Move

Made swords throwable

Made certain throw weapons cut through

Fixed bugs and grammar issues

Added a few more small animations

Added Tower and secret factory Side mission notifications

Added explosive barrels, and small towers now destroyable

Moved some enemy positions and story progression

Added Code hints

Added door locks icons and made doors more obvious

Made some objectives more obvious

Fixed continue on title screen sending to the wrong spot

Added widescreen support

Survivors of Mayhem - Charging Llama

I have rolled the test branch of the new global leaderboards into the live branch as of this morning. This update does NOT affect savefiles, it merely adds a global leaderboard that updates and retrieves information from the Survivors of Mayhem server.

Currently the leaderboards will track high scores for every class you play, so you can have high scores for the Warrior, the Archer, and the Mage. I'm looking at adding in some more custom leaderboards like most gold, least amount of abilities, and fastest difficulty runs. I'm open to any and all feedback and ideas for leaderboard stuff so if you have some thoughts please share 'em.

As always thanks for sticking with me, the life of a solo developer is work work work. :)

Insurgency: Sandstorm - Bravo

Hey Soldiers!

Starting October 7, the following LTGMs will be live until October 21: Chad Team 6 & Team Deathmatch.

Go get 'em!

Eurekas Playtest - JohnsVolition
Steam Devlog - Version 0.0510: Final Polish Before Next Fest
Hey settlers!
With Steam Next Fest just around the corner, we're putting the finishing touches on the demo. Version 0.0510 brings crucial polish and several quality-of-life improvements that make Eurekas feel more alive—and more dangerous.
🐛 Corruption Gets Smarter
The Queen now shows true persistence—she won't give up until she's established a corruption connection to your settlement. No more half-hearted attempts. She's coming for you.
Meanwhile, Devils and Grabbers have learned to fight back properly. These creatures now actively attack your settlers and defenses, making the creep a genuine threat rather than just expanding terrain.
⚡ Performance & Visual Upgrades

Light performance optimizations ensure smoother gameplay as your settlement grows
Cloud shadows on terrain—a small detail that makes the world feel significantly more atmospheric (chef's kiss indeed)
All divine spell icons now correctly display, making your blood-magic arsenal clearer at a glance

📖 Narrative Touches
Minor dialogue refinements throughout the campaign help clarify your goals and deepen the world's dark-fantasy atmosphere.

These changes might seem small individually, but together they transform how the demo feels—more polished, more threatening, and more ready to show what Eurekas is really about: brutal choices, beautiful villages, and the price of divine power.
See you at Next Fest in October!
— Ubben Ubben Studios
Slimper - neomart100

-New artwork and logo

-Performance and quality-of-life improvements

-User interface improvements

-New visual indicator options

-Bug fixes

-New slime control is now more responsive

...

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